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Member
(05-15-2012, 11:52 AM)
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#7501
My battletag for D3 is Rasalom#1296 for anyone interested in joining up after normal, just add me.
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Member
(05-15-2012, 01:27 PM)
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#7502
Performance wise felt better to me too. Though I heard nothing but lag complaints from my friends who were in the starting area. They still need to add some "weight" to your character. Still looks like you're ice skating around. |
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Member
(05-15-2012, 01:35 PM)
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#7503
Thanks everyone for the responses. So the claim that there are "no quest" is just wrong then. They are in the game just presented differently and are suppose to appear more natural as you simply travel around and go to place to place based on what ever interest you at the time. Not a problem in the end but really wanted to make sure.
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Member
(05-15-2012, 01:52 PM)
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#7504
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Banned
(05-15-2012, 02:03 PM)
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#7505
About Kessex being empty: I noticed that too.
I think a lot of people just stayed in the Norn area since they were there for the end of the last BWE. I tried roaming around Kessex and found like two people. I also ventured into the 15-25 Charr and Norn content and seldom found anyone. Trayfarer though, I ran into tons of people and chat was really active. |
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Member
(05-15-2012, 02:06 PM)
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#7506
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Member
(05-15-2012, 02:19 PM)
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#7507
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Member
(05-15-2012, 02:42 PM)
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Movement
#7508
Eles not having flow is not true. I had a dismal 4 fire and 2 water skills. The water was too low in count to matter but I had synergy with just the 4 fire skills. I had Dragon's Tooth, Pheonix, and Ring of Fire. I was getting kills in WvW just with those three skills and spam 1. Dragon's Tooth had to be controlled on stationary targets. So I had to eyeball the field and only drop it where it would hit. Ring of Fire I got late (cause I was unlocking skills in WvW lol) but I started to utilize it using dodge. I would dodge in, burn, and then dodge out. Pheonix I was really using well with its double tap close kill and ranged. So if an enemy was in my face I would dodge back, double cast, and drop a pheonix right on them just before they got to me. Then I would dodge out unscathed. I would use it ranged when necessary and was even planting it at different altitudes after I got the hang of it. It's a good sign if I can get that depth from just 3 fire skills and that they all required proper planning. Anybody who is spamming is gimping themselves by being mindless. However, movement is what matters. People can figure out the casting mix-ups quite easily and make high efficiency builds. The movement though will not be adjustable and will separate the top tier from the rest. Dodging at the proper moments is integral. You can see above how I used it in two cases, one being a trap tech. And that's only 30 minutes into ever playing GW2 along with only having a few skills. The possibilities will expand exponentially from that. Besides dodge in/out, AoE traps, there should be an entire meta on dodging chains. Players should advance to understand casting mix-ups of the opposition. If you know that, then you should be able to dodge effectively at the proper moments between casts to avoid the least amount of damage. You are going to get hit in GW2 but the better players will get his less. Even more advanced would be dodging on proper timings against the opposition straight into offense. TLDR (sort of): Mix-ups are very real, at least regarding the ele. Movement and dodging will make/break PvP/WvW players. Action game fans should be happy since they should have an easy adjustment. I can envision a setup where a player times their dodge on a damage chain to lower DPS by say 500. That same dodge could be straight into an offensive maneuver like how I was using Ring of Fire. That's offense and defense rolled into one. Further complexity would add cross-combos into that mix with proper timings. These are the ideas that I believe will be the future of WvW and especially PvP. |
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Member
(05-15-2012, 03:56 PM)
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#7509
Ah goddamnit. Withdrawal again. :(
I really liked that jumping puzzle in WvW. One thing I forgot to document in pictures is that you need to jump off a cliff through a waterfall to begin it. I wonder how the first person to try it even figured that out. Also, I thought it was awesome how I ran into both Red and Blue invaders in there and they just waltzed by allowing people to try the jumping puzzle. It was like an unspoken truce in the middle of a battlezone, like there used to be in trench warfare. Thanks to unluckyhat for guiding me through there :D |
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Member
(05-15-2012, 04:14 PM)
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#7510
Thank you both. |
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Member
(05-15-2012, 04:21 PM)
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#7511
I JUST WANNA WvWvW please. Game seems fine. Honest. Dammit.
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Member
(05-15-2012, 04:22 PM)
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#7512
Kessex definitely didn't feel nearly as polished or well-scaled as Snowden Drifts did. For an easier leveling process with some much nicer environments and cooler things going on you all might consider running over there for the 15 - 25 on up. Wayfarer Foothills isn't half bad either. I won't be rolling Norn again though - Sylvari Warrior will be my launch character.
Also I laugh openly at the person who called warriors boring. They may not be The Last Airbender (must have heard that ele comparison 20 times at least) but none of the people around me could outdo my hammer/rifle for control and damage, and jumping around smashing groups apart just to pick them all off with the rifle (or hobbling boss mobs) was fun as hell. If you want something more flashy then Axe + Mace is also fantastic, or Mace + Mace, or Mace + Sword. Greatsword has so much potential but rooting its key skill makes it worthless. Love warriors. |
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Member
(05-15-2012, 04:37 PM)
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#7513
Back into Guild Wars now, thanks to all this hype. Went ahead and bought Eye of the North last night to start beefing up my Hall of Monuments. I also totally forgot I actually beat the Prophecies campaign and started working my way through Nightfall (never bought Factions, might between now and sequel launch though).
Unfortunately, I probably won't be able to play the next beta weekend for GW2 so this will have to suffice. Is anyone actively playing the first during beta downtime? |
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Member
(05-15-2012, 04:37 PM)
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#7514
Edit: OH stupid me for not reading fully. Empty in terms of players. Yes, there weren't too many, but enough. |
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Member
(05-15-2012, 04:37 PM)
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#7515
I found the Human Starting Area the most appealing, a gigantic citadel, a beautiful river and farm area, followed by caves, keeps, and big areas.
The Norn area felt so small to me, the Charr was alright but it didn't seem to flow as well as the Human area. |
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Member
(05-15-2012, 04:48 PM)
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#7516
I will remember this for the next BWE. Thank you.
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Member
(05-15-2012, 05:04 PM)
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#7517
Tempted to get GW1+Expansions to help fill the time (and get 'bonus' stuff). Hooked :(
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Junior Member
(05-15-2012, 05:24 PM)
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#7518
Ok. I am glad I am not the only one. So A LOT of Kessex Hills deals with the Seraph versus Centaurs. I reached an outpost were a NPC Emissay Centaur was talking with a Guard Sergeant. Not far from the Tengu Wall place. The problem is, that when you enter Kessex Hills, you're around lvl 14-15, and the first city you enter IMMEDIATELY gets attacked by level 24-25 centaurs. At the the surrounding enemies - Are all within the same level ranges. In fact, you have to zerg across the map (4-5 minutes of straight walking) to get the lvl 16-19 stuff(near the swamp, with all the sick Sylvari). So to me, it's not that Kessex does not have enough. It's just that you are completely outlevelled when you enter Kessex. Part of the frustration was other peoples conditioning. You see. A lot of people engange an event. Centaurs are trying to build a bridge. Players have to stop them. Players fail for whatever reason. Maybe lack of skill, maybe balancing. But then after having died 2 or 3 times, the players stop trying to complete event. This is silly thinking, because regardless if you complete or fail to stop the centaurs for completing the bridge: THE EVENT CONTINUES. YOU GET A MEDAL(EVEN GOLD!) FOR FAILING TO DO WHAT YOU NEEDED TO DO. In other words - you have no incentive to treat it as a failure and look for other content. but the events was impossible, because it had centaurs scaled for 10 people, but by the end we were only 3, and that meant getting one shot. As a Warrior it was bad, because I decided to go with a no-ranged build (greatsword/axe-axe) and that sucked. it meant dying like 20 times. But it was still so good. It would just have been perfect had there been a more consistent flow of players, and/or not so conditioned players who just keep thinking in WoW terms. They didnt understood the events. That they kept going on when you fail. Besides this Kessex Hills is great. We just need to have the scaling fixed. I dont want it easier. I like how difficult it is. I like how it kicks my ass, I like how everyone understands that its important to rez each other. I love how many events have the option to indirectly complete them if your too low level - collect berries, take out fires with water buckets, rez npc soldiers, pick up and deliver supplies, mend farmers, and so on... there are lots of stuff you can do. So the game has an excuse to be difficult. But more importantly... A problem with events is that - I dont know what the hell I am doing most of the time. Often I dont get time to breathe or understand what is going on. I've seen 10-15 escort the merchant with his cow wagon quest. those are identical and many places. But they are really fun and not very frustrating. I like how the NPC escorts are also affected by player boosts, so players can speed up the event greatly. that is great. The problem is, that you dont get the full story. I rarely understand who the npc is if I need to drop something off, or pick up something. Its only some of the time. Other times it makes logical sense. At the lake, we had to free captured fishermen, at the wall we had to kill yettis, at the first city we needed to defend from centaurs. those are pretty basic, but there was also some events were you just didnt get the story. yes it will do that. I've seen it many times. I think it's doing that to make them still a challenge. maybe at higher levels it wont scale below? But it could potentially mean that the game is designed to support play balanced against mobs 2-3 levels above the player!? I think had he been lvl 80 he would not have been scaled below those mobs, but that is speculation. |
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Junior Member
(05-15-2012, 05:41 PM)
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#7519
I had no interest in Engineer. Why would I? Why would I go for targeting, when I could go apeshit insane with a big sword... you know, one of those we begged for for over 7 years (i am cry gailie gray!!:( ) - Secondly, it looked like stationary, boring, turret babysitting. What a strange thing to have instead of the crazy exotic dancing Ritualist. Then I saw this video: http://www.youtube.com/watch?v=srqLzO1t0ak Engineer. Engineer is for Guild Wars 2 what Mesmer was to GW1. It's the misunderstood class. It's the class that the cool kids don't want to play because it's not in your face obvious. It's the is-much-more-effective-behind-the-curtains. Engineer is the class for you if you want a lot of options and a lot of individuality. I think that more than any other class, you can make your own engineer and seperate yourself a-lot. Utility skills are the best. +5 Mine skills, +5 grenade skills, +5 elixir gun skills, +5 flamethrower skills, +5 bomb skills(my favorite), +5 medic skills(amazing!), +5 supply drop kit... Engineer is so much more than just turrets. And picking the traits for this class is so complicated compared to the others. I ended going with a Pistol/Pistol focused, flamethrower engineer and I choose to specialize in bombs. I felt that going the kamikaze route would be good, when engaged by meleers. So I didnt spec for turrets at all, and it was cool. I nearly got a seizure when I saw that your F1-F4 skills change for ALL of your Utility skills. So Engineer has a lot more skills than anyone else. Favorite skill? Rocket boots F skill. Rocket Boots themselves are a nice engage/escape mechanic, but the Rocket Kick you got as a freebie on your F bar, is super effective. Utility of the engineer is amazing. I love the backpacks. I love the wrench attacks. And I haven't even explored with turrets at all yet. ONE of my all time favorite things are Rifles and Pistols. I was not sure what it meant that these things were going in for GW2. It made me think of WoW and how the gnomes technology made everything silly and dumb. But it's not dumb in GW2. The classic powder weapons are great. The Rifle looks perfect for the Warrior and it feels like something out of Fable 2. It fits. As do the pistols/rifle for engineer. If you really want to challenge yourself, try the engineer. It's hard to wrap your head around. But it's in a good way. If you want that deep unpopular class that is misunderstood, try it. Engineer makes so much sense. wauw. |
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Member
(05-15-2012, 05:43 PM)
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#7520
I see the PvE talk but the little time I played was boring to sin. The town was cool looking, except for the 30fps... Fighting AI though is just shitty when they can't dynamically react. When you scale up 3d movement in open-space, the AI has to scale with it. Otherwise, it's almost like two different games are behind each party. Why do you think action games turn into slaughter-fests when good players are behind them? It's because the good ones give you options to be godlike compared to the scripted AI who look like fodder. GW2 is giving a similar structure to the player but AI that runs at you going whap whap? Large bosses that are static? Guh... Maybe I'm wrong but I haven't read much about all these crazy dynamic bosses in the game that match your 3d space control.
On the other-hand...WvW is leagues different. AI events there are fine because they are breaks. Sort of like operational tasks you do to proceed to the big clashes. Farming in SC could even be considered similar in a way. But PvE is the operational tasks the entire time. I believe that's what has put me off of PvE over the years and this is especially true for GW2 with the mechanical lopsidedness. Only thing that can save PvE for me would be playing elite PvE with a fun group. |
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Member
(05-15-2012, 06:24 PM)
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#7521
who has the best-written combat gameplay impressions (outside of this thread, of course:)? preferably someone just talking about the flow of things and not going on and on about how there aren't any tanks. comparisons of the feel of the various classes too, ideally.
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Junior Member
(05-15-2012, 06:44 PM)
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#7522
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Member
(05-15-2012, 06:45 PM)
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#7523
... THE DAY I GO ON HOLIDAY :|
YOU FORSAKE ME. |
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Member
(05-15-2012, 06:47 PM)
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#7524
oh god
oh god oh god that's so close to now oh god |
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Member
(05-15-2012, 06:49 PM)
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#7525
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Member
(05-15-2012, 06:51 PM)
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#7526
Engineer is the most interesting class I will definitely not be playing. The versatility is staggering. I think I worked out how many skills you could theoretically bring to swap between at one point and it was just ridiculous.
edit: oh i'm sorry WHAT?!!!?!!?!?!?!?!!? edit: no way, I can't buy that. shenanigans until proven non-shenanigans
Last edited by Hawkian; 05-15-2012 at 06:54 PM.
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Member
(05-15-2012, 06:54 PM)
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#7527
Looks fake. NCSoft says there's no release date.
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Member
(05-15-2012, 06:57 PM)
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#7528
Quote:
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Member
(05-15-2012, 06:59 PM)
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#7529
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Member
(05-15-2012, 06:59 PM)
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#7530
Why are people believing that? It's a peice of paper someone could have made in 5mins..
On the topic of release dates, what are peoples thoughts if the date is Q3 or Q4. IMO Anet really shot themselves in the foot by opening pre-purchases so early if this is indeed their plan.. even if they don't know a solid release date they still shouldnt have open pre-purchases. As soon as peoples money is involved things start to get messy. There are already many casuals buying the game expecting a beta every weekend and getting annoyed so they are under a lot of pressure now. Also, under the consumer acts, if you have paid for a product and not received it in full within 90 days you are liable for a refund. 90 days after pre purchases opened would bring us to July 10. I cannot see Anet releasing after due to above reasons, if they do which the NCSoft investors call pointed at could be the case, it's pretty shitty on their part and they'll deserver the inevitable angry cyber mob.
Last edited by Mulligan; 05-15-2012 at 07:11 PM.
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Member
(05-15-2012, 07:24 PM)
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#7531
I'm not sure what you mean. They're not relying on subscriptions. I don't know why casuals would buy the game expecting a beta every weekend as that hasn't been claimed at any point. And your invocation of "the consumer acts" is, I'm sorry to say, pretty ludicrous... are you referring to a particular country's laws? The game has been sold through a complex matrix of national laws and corporate retail policies, and even if there were some sort of universal 90 day statute, ArenaNet's liability is completely covered in that you agreed at the time of pre-purchase to pay in full for a product that did not yet have a release date announced, not a product that would be released within 90 days of the point of your purchase. You had to check a little box and everything. People who bought through retailers can apparently get a refund at any point, so they can do that. People who purchased online have no outlet to receive a refund and should really know this before making any online digital transaction. I'm just not sure what impact the angry cyber mob would truly be able to have... I know I bought the game in advance having no clue when it would actually come out, just because I'm sure I would be buying it whenever that actually is. July 10th is very, very optimistic and your reasoning a teeny bit naive. |
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Member
(05-15-2012, 07:35 PM)
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#7532
So I'm seriously considering having my main be a guardian. All those different shields and barriers you can put up plus the boons just seems like a lot of fun can be had. The only weapons I didn't try were the scepter and hammer, how are those?
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Member
(05-15-2012, 07:35 PM)
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#7533
Don't games always release on a Tuesday?
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Member
(05-15-2012, 07:42 PM)
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#7534
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Member
(05-15-2012, 09:06 PM)
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#7535
The fact is, that arenanet have charged money for a game that they don't have a release date for, which is okay. but, then releasing the game at the end of the year seems really shady holding onto people's money for that long. My point is, why open pre-purchase if the game is still 4+ months away from release. When people pay money for a game upfront they expect it fairly soon, especially those who have not been following development which i'm sure is a fair amount. It just seems bad business to keep peoples money for that long with no intention of giving a release date soon after. The whole 'ready when it's ready' thing will wear thin now that they have our money after another few months waiting, i'm sure.
Last edited by Mulligan; 05-15-2012 at 09:11 PM.
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Member
(05-15-2012, 09:17 PM)
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#7536
I guess I just think it's too early to tell if it's bad business or not, but we will definitely find out!
Though if you could look into the customer acts agreement thing I would really be interested, because I don't understand how it could possibly apply. |
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Member
(05-15-2012, 09:23 PM)
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#7537
Oh yeah, ofcourse. I'm not ripping on Anet or anything, but i could certainly see how people would get upset about it now their money is involved, from what i've read people are already starting to question it. But hey, let's hope it doesnt come to that. In my case, if they release Q3 so be it aslong as we get a nice polished game. I guess i'm just playing devils advocate :)
I'll look into it tomorrow as i'm halfway through a movie atm, then have to get an early night due to work commitments. Withdrawal is hitting me earlier than expected again.. :( |
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Tragic victim of fan death
(05-15-2012, 09:38 PM)
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#7538
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Member
(05-15-2012, 10:16 PM)
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#7539
Some leaked Asura and Sylvari beta shots:
http://imgur.com/a/JvEhm#16 Note that they're doing higher level content and the revamped Commerce tab. Also note the Sylvari starting zone. I know a lot of people seemed to think that because they haven't played it means it's not tested or not ready, but as I and others have said, that isn't the case at all. Oh and in the chat log there's a Map channel in the chat which is probably zone wide.
Last edited by Jira; 05-15-2012 at 10:23 PM.
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One day I realized that sadness is just another word for not enough coffee.
(05-15-2012, 10:16 PM)
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#7540
Someone is well and truly fucked.
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Member
(05-15-2012, 10:19 PM)
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#7541
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Tragic victim of fan death
(05-15-2012, 10:21 PM)
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#7542
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Member
(05-15-2012, 10:22 PM)
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#7543
Dat Asura.. oh man.
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Member
(05-15-2012, 10:39 PM)
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#7544
I like the current commerce tab better =/
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Banned
(05-15-2012, 11:00 PM)
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#7545
That robot/golem in the fourth shot. =D
Is that a dragon or a watermark in the 13th & 15th image? lol @ cook's outfit placeholder image =( @ Scott getting yelled at and permanuked most likely |
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Member
(05-15-2012, 11:02 PM)
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#7546
Seems there is a gift button on commerce as well as a promotions tab.
There's a flying dragon in some of those screenshots! |
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Member
(05-15-2012, 11:04 PM)
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#7547
Who's this Scott you guys are talking about... the guy that leaked the pics? how do we know it's "him"?
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Member
(05-15-2012, 11:05 PM)
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#7548
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Banned
(05-15-2012, 11:17 PM)
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#7549
How long do they need to advertise the game after a release date is set? If the game comes out July 10th, they would have to announce a release date right now, wouldn't they? What kind of marketing do they have planned? It seems odd that a release date would be announced less than two months before a game came out. Is there any precedent for that?
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Member
(05-16-2012, 12:48 AM)
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#7550
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