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The Tree of Liberty
(05-19-2012, 03:22 PM)
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#7851
As far as PVP and WvW go, rather than have your Insight abilities changing based on the target (which would break the system since you're always switching), it could just be based on game-type. For example, your insight skills in Conquest would always be the same, but oriented towards that specific game type. If they introduce something like Capture the Flag, you might get more snare-oriented skills, for example. It does paint you into a corner strategy-wise though. Meh, never said it was a perfect idea.
Last edited by Retro; 05-19-2012 at 03:26 PM.
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Junior Member
(05-19-2012, 03:24 PM)
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#7852
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Member
(05-19-2012, 03:27 PM)
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#7853
"Never have I seen a company say you can't gain access to a beta without purchasing the game." ANet didn't even say that...
Also I read that blog about saving the names but didn't notice it say you had to prepurchase? Thought you just had to have an active account on GW1? |
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Member
(05-19-2012, 03:29 PM)
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#7854
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The Tree of Liberty
(05-19-2012, 03:30 PM)
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#7855
One-word names are up for grabs from the start. |
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Member
(05-19-2012, 03:31 PM)
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#7856
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Member
(05-19-2012, 03:33 PM)
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#7857
I want to do a rant.
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Junior Member
(05-19-2012, 04:41 PM)
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#7858
Is there a GAF Guild Wars 1 guild that I can join right now? I need help with my HoM.
Last edited by Duuke; 05-19-2012 at 04:42 PM.
Reason: Posted Guild Wars name by accident. Would like to keep it private.
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Member
(05-19-2012, 05:38 PM)
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#7859
I don't know if I should buy Diablo 3 or wait for this game. I only have the time and money for one. Help me GAF!
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Tragic victim of fan death
(05-19-2012, 05:39 PM)
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#7860
I have D3. It's a good timewaster no doubt. |
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Member
(05-19-2012, 06:30 PM)
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#7861
I would wait for GW2 if you want exploration / an MMO.
If you want a well crafted loot hamster-wheel (and that isn't a criticism) then go for D3. I would bet we will see GW2 in August. |
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Member
(05-19-2012, 07:23 PM)
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#7862
I've waited so long for the game I really don't care if it's june or december. Just knowing it's coming out sometime between then has made the wait totally worth it.
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Member
(05-19-2012, 08:44 PM)
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#7863
Edit: uhhh what is ArchAge?
Last edited by Hawkian; 05-19-2012 at 08:51 PM.
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Banned
(05-19-2012, 09:40 PM)
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#7864
Even though I've spent a few hours in WvW, I'm still very confused by the whole set up of the maps. How do the three colored maps and the eternal battlegrounds differ from on another?
How do you know which map is the best map to enter? Is there a list of how points are accumulated and what objectives are worth what? Does this differ on certain maps? Can a colored map (or team map, home map, what are we calling them?) be completely taken over by another server? Is there a way to generate supply outside of Dolyak transports? |
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Banned
(05-19-2012, 09:48 PM)
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#7865
Mesmer's class mechanic has some inherit issues. I would expect to see a revamp before launch of the shatter/illusion system. It's just not reliable as is.
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Member
(05-19-2012, 10:29 PM)
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#7866
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Banned
(05-19-2012, 10:50 PM)
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#7867
Quote:
Last edited by etiolate; 05-19-2012 at 10:53 PM.
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Member
(05-20-2012, 12:40 AM)
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#7868
WvW consists of 3 Borderlands (1 for each team), and the Eternal Battleground. The 3 Borderlands are essentially identical to each other, but each one starts out fully owned by its respective team. Eternal Battleground is a completely different map from the Borderlands, it has quite a few more points to capture, and starts out neutral. Which map to enter ends up being a tactical choice. Generally where you want to go is where the battles are happening. But if you have an organized group, you might be able to take out a base that is lightly defended. If your own Borderlands is fully owned and not being attacked there is no reason to go there, but otherwise just take whatever points you can, or try to hold on to points that are in risk of being taken. I believe the map screen shows you a list of how many points are owned by which team, and you can mouse over each point to see what its worth, but I can't quite remember so I could be mistaken. Supply camps are worth 5 points, Towers are worth 10 points, Keeps are worth 25 points, and Stonemist Castle (the big castle in the center of Eternal Battlegrounds) is 50. The point values are the same no matter which map, but Eternal Battlegrounds has more towers and Stonemist Castle. Yes, a Borderland can be fully taken over by an opposing team. I actually saw this happen in the BWE. The only way to resupply a Tower/Keep/Castle is with the supply caravan. If your point is besieged by an enemy team over an extended period, preventing a resupply, and you have to keep expending supply to repair the gate and build defenses, you will eventually run out of supply. This is by design. However, if you just need to get a single load of supply to help build a siege weapon, you can grab them from the supply camps (where the caravan originates from), even if you have to take over an enemy supply camp to do so. This is very helpful when you don't have any towers/keeps in a map, and you need to build siege weapons to gain a foothold in the area. These camps have a limited amount of supply, and it takes awhile to regenerate, so if a lot of people have the same idea, you might be unable to get supply for a while. |
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Member
(05-20-2012, 12:54 AM)
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#7869
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Member
(05-20-2012, 12:57 AM)
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#7870
From what I understand, in Guild Wars 2 you will have single names, like "Keasar". In Guild Wars 1 you could only have double names, like "Keasar Keasar". Will I have to claim one of my double names or?
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Member
(05-20-2012, 01:20 AM)
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#7872
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Member
(05-20-2012, 01:41 AM)
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#7874
You can do it Keasar! I believe in you.
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Member
(05-20-2012, 03:46 AM)
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#7875
I know which name I'm going to take now.
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Member
(05-20-2012, 04:17 AM)
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#7876
I'm picking the name 'Keasar' my self. Not sure about you guys. The name just fits!
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Member
(05-20-2012, 04:20 AM)
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#7877
You guys should check out my new GW1 ele named "Keasar Namesteal."
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Member
(05-20-2012, 04:20 AM)
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#7878
Actually, I have to agree. Really great and unique choice Ferny!
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venison crêpe
(05-20-2012, 03:31 PM)
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#7879
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Banned
(05-20-2012, 04:00 PM)
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#7880
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The Tree of Liberty
(05-20-2012, 04:54 PM)
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#7881
Wife found this on Reddit this morning.
Charr cubs are adorable. http://www.youtube.com/watch?v=mPjwHqc2ZII Interesting notes in there; "Legendary Weapon replacement skill effects" - What? Does this mean Legendary weapons will potentially give you entirely new skills? "WvW travel is now free" - If they mean travel within WvW and not just to WvW is free... awesome. Waypoint travel was getting expensive. "Added Account bound items" - I wonder if this means dyes are now working as advertised. "Spawn scaling for low level events has been adjusted" - Very good. "Missiles now fire in the direction of the camera" - So... basically you can aim your ranged shots anywhere you want now? Isn't that the reticule thing people were huffed up about for Tera? I wonder what the hell a Mystic Forge is used for. It's in Lion's Arch (video of it here), but it doesn't say what it does. Maybe something like the Mystic Keys, like a gem-based item for salvaging? Because it allows you to add consumables... huh.
Last edited by Retro; 05-20-2012 at 05:12 PM.
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Member
(05-20-2012, 06:32 PM)
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#7882
Interesting it seemed like no balancing type stuff for the classes. More of that later? |
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Banned
(05-20-2012, 06:36 PM)
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#7883
I feel like it's too soon to balance classes. No one really knows what they're doing yet so it's difficult to tell what is or is not OP.
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Member
(05-20-2012, 06:41 PM)
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#7884
"Mouse-looking no longer drives a character's movement unless they're executing an upper body skill."
What's that supposed to mean? |
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Danish
(05-20-2012, 06:46 PM)
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#7885
Yeah. We'll need several more BWE's, IMO, before anything can be really noticeable. Some classes are easier to figure out than others, but that doesn't make them overpowered.
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Member
(05-20-2012, 06:50 PM)
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#7886
Sure sign of a beta weekend next weekend hopefully. Skillpoints in WvW is gonna be fun.
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Member
(05-20-2012, 06:56 PM)
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#7887
No real notes on performance or GPU usage improvements. Disappointing.
The longer the betas go on with the terrible performance of the last one the more worried I'll be getting that performance won't see major improvements for live. I've been through way too many MMOs from beta to live with promises of performance improvements that never came. |
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Member
(05-20-2012, 06:58 PM)
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#7888
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Member
(05-20-2012, 07:35 PM)
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#7889
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Member
(05-20-2012, 07:41 PM)
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#7890
I'd argue this will be the case until the game is released. 3 days isn't really enough time to get in depth with the classes, but only to spot the obvious balance issues. I've played PvP 90% of the time in every beta with my ele and have been trying various builds but feel i am only just scratching the surface.
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Member
(05-20-2012, 07:53 PM)
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#7891
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Member
(05-20-2012, 07:55 PM)
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#7892
Quite a lot of Patch Notes to sort through there, damn! I lament the loss of sleepjumping.
Here are some additional goodies to chew on from Welltall Zero while we wait: Some very nice crazy high-res images:
Originally Posted by Welltall Zero:
http://minus.com/mUAgitBom/ Next he gave me his gamepad configuration, which goes in a different direction than mine in a few ways:
Quote:
Finally, he spent some time with the Mesmer class and had some thoughts on the issues raised here a bit ago. He thinks somebody should stand up for the poor class :P I'm just going to use quotation marks so I can quote the criticisms he's responding to.
Quote:
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Last edited by Hawkian; 05-20-2012 at 09:21 PM.
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Junior Member
(05-20-2012, 07:57 PM)
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#7893
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Member
(05-20-2012, 08:00 PM)
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#7894
Whoa, that's awesome. It's light armor?
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Junior Member
(05-20-2012, 08:02 PM)
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#7895
yeah! And craftable too aparently. So Necro, Mesmer and Ele can all use it. With this cool armor there is totally incentive to craft:)
could easily see myself using a transmutation stone to color it. But I would want it green.. perhaps Oregano or Jalepeno. |
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Member
(05-20-2012, 08:06 PM)
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#7896
That armor is awesome. Can't wait to see more of the high end armor.
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Member
(05-20-2012, 08:19 PM)
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#7897
So, what are the infos so far we got about guilds themselves? You can join more than one guild, even if it originated on another server, right? If so, how does this work, and which guild name would be displayed on my character?
Also, will I suffer many drawbacks if I'm just guilding up with a few friends early in the game? What cool stuff would I gain from being in a guild anyway? Is a guilds "level" measured by size or by time? |
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Member
(05-20-2012, 08:27 PM)
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#7898
Looking at the leaked patch notes it looks like they made quite a lot of fixes.
Hope we get a chance to play this coming weekend! |
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Member
(05-20-2012, 08:52 PM)
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#7899
liking the changes. Would have liked to see optimization so it would run better but that stuff's coming so I'm not worried.
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Member
(05-20-2012, 09:19 PM)
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#7900
When you are in multiple guilds, you can only "represent" one at a time. Which guild you are currently representing determines what Guild Tag displays next to your name, which guild you can talk to with Guild Chat, and which guild bonuses you receive. There is no real drawback to being in multiple guilds, except that you only get the bonuses for the guild you are currently representing, and likewise you only earn influence for the guild you are representing. There isn't a guild "level" per say, but there is Guild Influence. Influence is accrued by the actions of all guild members, such as participating in Dynamic events, doing PvP matches, or taking points in WvW. So a larger guild would gain influence faster, but so would a more active guild. This influence can be spent to provide bonuses to all guild members, such as Exp boots, or buffs in WvW when fighting around a captured point. |