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Member
(06-01-2012, 08:22 AM)
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#8501
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Banned
(06-01-2012, 08:23 AM)
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#8502
Level 2. Just run to the Asura gate in your home city after you complete the tutorial and you can teleport to any of the other cities.
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Member
(06-01-2012, 09:05 AM)
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#8503
I confused...the big tells from mobs are already there and they look like a yellowish wind effect that's universal across all mobs.
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Banned
(06-01-2012, 10:11 AM)
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#8504
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Member
(06-01-2012, 02:47 PM)
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#8505
Quote:
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Member
(06-01-2012, 02:53 PM)
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#8506
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Member
(06-01-2012, 03:17 PM)
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#8507
Maaaaaaaaaan, the worst possible weekend for this got picked. My girlfriend is coming down here on Thursday or Friday, my sister is hosting her own god-forsaken prom at our house on Sunday night... shit.
I'm just going to throw this out there: on the last weekend's Saturday night at 2 AM I threw back a few rum-and-cokes and discovered a jumping puzzle, which I was one of only two people to be able to complete (I threw out random drunken phrases of derision and encouragement from the final platform for a while waiting for a partner to take on the two goons) and it was fun as all hell even if the reward sucked. I wouldn't advocate for doing it often, but drunken gaming can be very entertaining. |
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Member
(06-01-2012, 06:06 PM)
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#8508
Yo I just want to see the GW2 logo and the Mortal Kombat logo face off.
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Member
(06-01-2012, 07:32 PM)
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#8509
http://www.twitch.tv/pcgamer
pc gamer is streaming a press build and it seems the tier system for skills is like this: spend x amount of points to unlock the 2nd tier of skills and so on. Also, he got a PM from someone at ANet saying there will be a new zone in BWE2. Dodge bar is above the health bubble now and boons/conditions are where the dodge bar was. Boons/conditions also now have a timer on them where a white outline moves clockwise from the top center point of the icon around to tell time. Oh and keybind modifiers are working.
Last edited by Jira; 06-01-2012 at 07:45 PM.
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Member
(06-01-2012, 07:53 PM)
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#8510
Good to hear about new zones....wonder where those will be? That stream lagging like crazy or is it just me? Edit:Wow, people are asking about skilled traits and the dude goes on to talk about skills....lol |
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Member
(06-01-2012, 07:54 PM)
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#8511
It's essentially rendering twice, they said they're doing direct capture and streaming at the same time cause their streaming service is down.
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Member
(06-01-2012, 07:56 PM)
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#8512
PCGamer guy just terrible or is it just because he is also looking at the chat room and also talking at the same time?
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Member
(06-01-2012, 07:56 PM)
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#8513
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Member
(06-01-2012, 07:56 PM)
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#8514
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Member
(06-01-2012, 08:05 PM)
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#8515
That was fucking intense.
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Member
(06-01-2012, 08:07 PM)
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#8516
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real-time lotion physics
(06-01-2012, 08:08 PM)
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#8517
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Member
(06-01-2012, 08:10 PM)
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#8518
I'm unsure as to why they did the whole tier thing. I'm guessing it helps them balance things out so they generally know what people are using at certain level ranges?
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Member
(06-01-2012, 08:11 PM)
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#8519
I really feel like it was a kneejerk reaction to counter all of the glass cannon builds that were so popular in the first beta.
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Member
(06-01-2012, 08:11 PM)
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#8520
Hasn't the trait system always been put in enough points to get the next major trait/tier?
Pretty sure that's how it was in the last BWE. |
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real-time lotion physics
(06-01-2012, 08:12 PM)
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#8521
Well I know what I'm saying in every single comment box come this beta. I hope you guys do as well.
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Member
(06-01-2012, 08:13 PM)
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#8522
Why rage over it? I always wondered how they intended to balance the traits before, this method makes more sense. They can make higher level traits more powerful and such now too.
It used to be that you could use all of the major traits in any of the unlocked major trait slots, now it's like tier 1 major traits, tier 2 major traits, etc.
Last edited by TheYanger; 06-01-2012 at 08:16 PM.
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Member
(06-01-2012, 08:14 PM)
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#8523
Traits are also now tiered, you get I THINK 6 in Adept, 10 in Master in all 12 in Grandmaster.
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Member
(06-01-2012, 08:17 PM)
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#8524
I see. Can someone explain to me why this is a bad thing?
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Member
(06-01-2012, 08:18 PM)
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#8525
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Member
(06-01-2012, 08:19 PM)
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#8526
Oh so the builds are going to be a little more restrictive than before? Interesting.
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real-time lotion physics
(06-01-2012, 08:20 PM)
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#8527
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Member
(06-01-2012, 08:20 PM)
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#8528
It does limit the initial customization you can have for your character, eventually it'll even itself out as you level, but it's all for the sake of balance so I'm not sure if it's a bad thing or not without trying it.
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Banned
(06-01-2012, 08:21 PM)
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#8529
I am not sure how I feel about the tiered skills. I liked being able to get any skill I wanted if I had one in particular I wanted to try out. All I had to worry about was building up the skill points. Not sure why they are reducing choice from the leveling process. It also looked like there were more elites on his Necro skill list. |
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Member
(06-01-2012, 08:22 PM)
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#8530
Hmmm.. it's possible that ArenaNet is having trouble with people choosing specific specs instead of working from the viewpoint of playstyle? Not too sure.
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Member
(06-01-2012, 08:23 PM)
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#8531
Holy shit i love the new condition/boon/etc timer.
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Member
(06-01-2012, 08:23 PM)
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#8532
This.
The system before was great because it was wide open and could allow the players to figure out their own balance to the builds. Now it's more restrictive and we will probably see far more straight forward builds that are more alike and far less balanced out builds. |
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Member
(06-01-2012, 08:24 PM)
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#8533
That or people are having trouble understanding the system without any direction as to what they can or can't choose? They may have gotten too much feedback saying I don't know how to build my character without any direction.
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Banned
(06-01-2012, 08:24 PM)
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#8534
Balancing shouldn't come at the expense of player choice. At least not to the point that they're doing here. It's developer laziness. Restrict choice and punish creative players because you're afraid of some slight advantages needing tweaking? The community does not want that.
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Member
(06-01-2012, 08:26 PM)
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#8535
It's less balance then "control." You are given a huge variety of options but are slapped on the wrist if you break away from the norm. Balancing would be pitting the builds of the original system against each other to ensure none are overpowered. Much like a fighting game where you have to deal with what you provide the players. ANET is not balancing anything. They are controlling your options eliminating the use. It's akin to if Ryu had an overpowered fireball in SF so you remove the QCF inputs instead of altering the damage. It's a horrible practice and I am for once not exaggerating. |
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Banned
(06-01-2012, 08:27 PM)
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#8536
The zone outside Lion's Arch will be playable in next BWE. I like that they moved the boons and conditions. I'd increase the endurance bar a bit for play.
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Member
(06-01-2012, 08:28 PM)
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#8537
I'm shocked at how ridiculous some of the outrage is over such a little thing. You still have just as many traits in each line, you have marginally less build diversity, in a game that offered probably millions of different builds in the first place. God forbid it only offer hundreds of thousands instead. |
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Member
(06-01-2012, 08:29 PM)
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#8538
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Member
(06-01-2012, 08:29 PM)
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#8539
Hmm, from what I see, making tiered skills allows them to buff/nerf abilities since they're not all on the same tier, and make some incredibly flashy and powerful moves. It's kind of injecting some WoW mentality into the formula (talent tree-ish type thing).
I also have the feeling that it promotes people looking for skills that fit their playstyle in each tier, but will have the general feeling of "you must take these skills while leveling in this tier", which can be terribad. |
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Member
(06-01-2012, 08:29 PM)
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#8540
So tiered traits will only really affect normal play as opposed to level 80 PVP where everything is unlocked?
I guess I can see how this restricts build possibilities in 80 PVP as you can't choose what are now considered say Tier 3 traits where as before you could choose any combination of traits.
Originally Posted by Jira:
What's the point of restricting skills behind Tiers in PvE? I don't think there's enough skills per class to warrant such a thing. |
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real-time lotion physics
(06-01-2012, 08:32 PM)
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#8541
Ya, just what I was looking forward to in my Guild Wars 2 experience....
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Member
(06-01-2012, 08:33 PM)
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#8542
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real-time lotion physics
(06-01-2012, 08:35 PM)
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#8543
Times like this wish I had a twitter account to rant at them.
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Member
(06-01-2012, 08:37 PM)
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#8544
You guys aren't getting it, you claim just 'balance them' like it's A) easy, or B) somehow better. Balancing all...idk 480? traits against each other completely equally is just going to result in neutered and boring traits, and the vast majority were sort of that way. Having traits tiered and balancing around people having X tier 1, X tier 2, and X tier 3 traits lets them actually just balance the traits of each tier against each other, much more realistic. They don't have to weigh every single trait in every line against every other trait in every line. You might say it's easy, but it's not, it's a pipe dream, that kind of balance cannot exist without them being horrifically boring or weak. Give me more powerful yet balanced traits any day over boring but diverse ones.
Last edited by TheYanger; 06-01-2012 at 08:42 PM.
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Member
(06-01-2012, 08:46 PM)
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#8545
it's not exactly a positive change, but at least you'll still have full choice over your skill and traits at max level, right? And structured PvP is untouched by this anyway.
also, I get the feeling GW2 might not be released before Fall after all
Last edited by Hasardeur; 06-01-2012 at 08:49 PM.
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Member
(06-01-2012, 08:49 PM)
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#8546
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Member
(06-01-2012, 08:49 PM)
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#8547
You'll have full control over Skills at 80 just like before, but Traits will still have a slight limiting factor where the amount of Traits you have access to in any given line is dependent entirely upon how many points you've put into it. Only with 30 points will you gain access to every Trait in a given line.
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real-time lotion physics
(06-01-2012, 08:49 PM)
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#8548
Meaning the lvl 80 builds I was running in beta before are potentially impossible now. |
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Member
(06-01-2012, 09:00 PM)
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#8549
Simply having lots of choices doesn't mean it's balanced, it might mean CLASSES are balanced, but it can harm your realistic trait choices because there are going to be more clear winner builds. This is pretty much always going to happen, but it's easier to avoid with the tiered traits, and they can make traits stronger/more fun while doing it.
I wonder how you guys would take it if it went live the old way and they 'just balanced' them like you want. They'd be changing/nerfing traits on a constant basis, forcing you to keep switching builds and find the new FOTM every time anyway. This shit is all semantics, at the end of the day no matter what they do there are going to be good builds and bad builds, and good builds are going to be semi-limited in number. They can encourage MORE good builds this way than the old way, they can make traits more fun and meaningful since they don't have to assume 10 points buys you any trait in the game. At the end of the day this is going to have 0 impact on how you play the game, but it's going to have large impacts on how they can balance it. |
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Member
(06-01-2012, 09:00 PM)
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#8550
edit: Oh i think i understand now, as it now in Adept there is 6 unique ones and in Master/Grandmaster there are different ones and not like in BWE1 that every Major is the same to choose regardless rank (Adept,Master,GM) Some pictures for those who missed it: Traits:
Quote:
Quote:
http://www.twitch.tv/pcgamer/b/320044809
Last edited by Vano; 06-01-2012 at 09:05 PM.
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