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Tragic victim of fan death
(04-22-2012, 08:20 PM)
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#301
I will not be doing videos, however I will be doing write-ups for RPG Site. My write-up from the closed beta is also there if you want to check it out.
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Member
(04-22-2012, 08:29 PM)
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#302
I won't be doing videos, I don't think my system could really handle it plus the game, but I'll take a ton of screens.
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Didn't get the memo regarding the 14th Amendment
(04-22-2012, 08:36 PM)
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#303
I think the overflow server idea is genius in particular too. However, even the core concept of competitive PVP eliminating gear grinding and basing it on pure skill could revolutionize MMOs from this point forward. I'm probably going to be a WvWvW player myself if I ever delve into PVP though... |
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Member
(04-22-2012, 08:37 PM)
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#304
With the client being around 15 gb, I sure hope they give us a day or two time to pre-load the client :|.
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Member
(04-22-2012, 08:40 PM)
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#305
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Member
(04-22-2012, 08:42 PM)
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#306
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Banned
(04-22-2012, 08:46 PM)
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#307
I am honestly disappointed with the graphics after playing TERA. It crushes this visually, and it's a year older or more.
Not even attempting a troll. I was really looking forward to this, but the textures and models in some parts look extremely dated. Will withhold further judgement until release. |
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The Tree of Liberty
(04-22-2012, 08:46 PM)
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#308
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I plan to capture as much of the magic of GW2 as possible. Plus it gives us something to put up on the Podcast rather than just a white screen or yogscast videos.
Last edited by Retro; 04-22-2012 at 08:48 PM.
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Member
(04-22-2012, 08:50 PM)
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#309
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Member
(04-22-2012, 08:52 PM)
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#311
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Tragic victim of fan death
(04-22-2012, 08:57 PM)
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#312
not playing necro again... it just doesn't suit me anymore... Gonna try out Mesmer and Thief this time around.
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The Tree of Liberty
(04-22-2012, 08:57 PM)
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#313
Chriswok, if you're concerned about your role in GW2, I recommend reading over this blog, which discusses how GW2 ditches the Tank/Heal/DPS trinity in favor of Control, Support and Damage; http://www.guildwars2.com/en/the-gam...healing-death/ |
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Member
(04-22-2012, 09:01 PM)
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#314
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The Tree of Liberty
(04-22-2012, 09:04 PM)
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#315
I'm gonna guess that not having a Pet out will also lower a Ranger's effectiveness too much to be viable.
Last edited by Retro; 04-22-2012 at 09:08 PM.
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Member
(04-22-2012, 09:07 PM)
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#316
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The Tree of Liberty
(04-22-2012, 09:14 PM)
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#317
Quote:
Longbow for the Warrior puts emphasis on Burning damage, with two skills (3 if you count the Burst skill) providing single target, cone-shaped (Well, it fires 3 arrows in a spread) and AOE burn options. There are only two traits relevant to longbow currently;
It's worth mentioning that the crit-heavy trait line (Arms) focuses on Bleeds, which is actually a strength of the Rifle weapon (I was looking at a bleed build and Sword/Sword + Rifle is definitely the way to go). Just throwing that out there as a Rifle still kind of fits the "Huntsman" style. Plus its 5th ability is a Rifle Butt attack that knocks enemies backwards. It's not the punch in the face you mentioned, but it works.
Last edited by Retro; 04-22-2012 at 09:25 PM.
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Member
(04-22-2012, 09:30 PM)
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#318
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Member
(04-22-2012, 09:33 PM)
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#319
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Tragic victim of fan death
(04-22-2012, 09:48 PM)
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#320
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Member
(04-22-2012, 09:51 PM)
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#321
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Member
(04-22-2012, 10:00 PM)
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#322
I absolutely love the aesthetic for the game, the attention to detail is phenomenal. Edit: I guess I should say that I was referring to Guild Wars 2, I've never played TERA, I've seen it but it's not my type of game.
Last edited by DJIzana; 04-22-2012 at 10:20 PM.
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The Tree of Liberty
(04-22-2012, 10:16 PM)
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#323
There's the potential for a Combo attack, using Combustive Shot (Burst ability) relatively close to you to generate a fire field, and then any finisher (The hammer's "Staggering Blow", for example, would be a whirl finisher and knock back your target). You can use Pin Down to immobilize a foe (3s duration) to give you some breathing room, or Bolas as a Utility skill (4s immobilize) to get some range, but you're never going to get the evasiveness of a ranger. The only ranged Cripple warriors have is on the Rifle though. I think it will certainly work to frontload a lot of damage, and burning stacks on duration so you can dump a lot of it on them it they will continue to take damage through the close-range fight. But unless the traits change (and it's very possible they will), I don't see it being something you can build an entire character around with any degree of effectiveness. Could be fun as hell though if that's your cup of tea. I don't think anyone will be able to complain you're not pulling your weight, if that's what you're worried about. I will check to see if they changed the traits a bit. Two traits for a whole weapon seems kinda thin, honestly. If you're looking for a non-range bow-using profession, Thief might be a better option, honestly. You can also back up your bow with Pistol + Melee combination or just Pistol/Pistol. Otherwise, I think you're looking at a Ranger for non-magic ranged class.
Last edited by Retro; 04-22-2012 at 10:19 PM.
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Member
(04-22-2012, 10:18 PM)
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#324
I've been playing TERA this weekend for the OB, and yeah, it's beautiful. It's not a sub-worthy game however. It's a lot like Flyff so far, I've taken a warrior to 10, so admittedly not very far.
Anyway, I've not played GW2 but based on the streams I've seen, it's a very different aesthetic than TERA. I think I perceive that TERA is better graphically, just because it's all neon and pink and rabbit ears; that stands out. |
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Member
(04-22-2012, 10:41 PM)
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#325
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The Tree of Liberty
(04-22-2012, 11:08 PM)
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#326
Hell, there are even sigils to compliment your style: Sigil of Superior Smoldering:"When you apply burning it lasts 10% longer. " And the list of Sigils is pretty short right now, and there are hints in the list that suggest there will be some rather interesting choices in there (Sigil of Demon summoning? Nice). Putting all of that together, you could make an interesting Warrior build that loads up on burn damage and immolates the target through the entire fight, especially if you're able to keep away from your foe to switch back to the bow to kick the duration up. Happy to help. Not like we're doing much else in this thread besides answering questions, comparing Guild Wars 1
Last edited by Retro; 04-22-2012 at 11:10 PM.
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Member
(04-22-2012, 11:39 PM)
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#327
I'm still confused on how some of the combos work, finisher and all. Guess I need to play more to figure them out.
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Member
(04-22-2012, 11:59 PM)
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#328
Any chance this combo makes it to live for Rangers?
http://wiki.guildwars2.com/wiki/Signet_of_Stone
Quote:
Quote:
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Member
(04-23-2012, 12:10 AM)
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#329
I think they've mentioned that traits have changed yet again since the press demo, but I can't find a source on that so believe what you will. |
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Member
(04-23-2012, 12:17 AM)
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#330
I've been doing a lot of work today with TERA trying to record it with high quality using FRAPS (already got screenshots looking pretty HQ in 720p)
http://www.youtube.com/watch?v=C1nzDS4KY0g Does this look good to everyone? (hope posting this is not against the rules since this is not a TERA thread) If so then I should be able to record some pretty good GW2 videos, going to try and record as much as possible. I also plan on trying to stream the first couple of hours on twitch at 720p. Can't wait until Friday now, still unsure of what profession I'll play at first but I plan on trying them all over the weekend. |
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Member
(04-23-2012, 12:50 AM)
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#331
i heard that specific combo doesn't work |
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Member
(04-23-2012, 01:41 AM)
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#332
Nice write up Retro, I appreciate the time you took to write it.
I appreciate this design. I still have some reservations with this. I guess I can't wrap my head around the idea of it working perfectly just yet without thinking of flaws in the old system when trying to think about how certain scenarios would play out. I wonder if the new downed state + easy res. system would then make us think of 'dying' as less of a failure given it'd be so easy to get each other back into a fight. I don't know, knowing how we react to players dying in other mmo's makes me feel like players will take a while to adjust and will need to change their mentality with it. Thinking about it now I hope there's a possibility you can ace most tough encounters with smart play and perfect execution instead of always just accepting dying as being the only way to succeed. Can't wait to try this stuff out, seeing first hand how it all feels will give me a different perspective on it I'm sure. This is one of my biggest complaints with mmo's and good riddance to it too. This is one of the things that caught my eye at first with combat when I was cold on it before. I just thought it was a smart system. I do feel like a lot of my 'complaints' with the game stem from mostly seeing how other games do it and trying to wrap that around the concept of this game. The game decisions seem thoughtful enough and intelligently designed that I'm sure they've thought about it at great lengths and in greater detail than I have that it shouldn't even be a big enough problem that it'll even matter. I'm excited to play the beta. |
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Member
(04-23-2012, 01:56 AM)
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#333
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Member
(04-23-2012, 02:00 AM)
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#334
but...but what about my beastmaster build...mid to close range combat for me...ill prove you wrong! lol
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The Tree of Liberty
(04-23-2012, 02:37 AM)
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#335
Fields are generally Area of Effect spells that have some kind of lasting duration. Finishers come in four varieties: Blast Finisher: The player causes AOE damage in the area, spreading the effects. (i.e. Stomp in a Smoke Field grants stealth to all in the area) Leap Finisher: The player leaps through the area, causing the field's effects to those on impact (i.e. Leap through water = Heal everyone on impact) Physical Projectile: Something is shot or fired through the field and carries the field's effect with it (i.e. Arrows thru fire = Fire Arrows) Whirl Finisher: The player performs a spin attack, usually spreading the effects via projectiles. (i.e. Whirling Defense in fire = fireballs launched in all directions) We don't know all of the initiators or finishers yet, nor do we know their outcome. You can read more here; http://wiki.guildwars2.com/wiki/Combo#Combos Hey, no problem. We're not doing much else at this point beyond watching the clock and if you guys have questions that can get you on board, we're happy to help. Spreading the good word and all that.
If you're defeated before you can rally, then you simply respawn at The important thing, however, is that you only get killed if you make mistakes or bite off more than you can chew, not because the boss rolled a higher ATK score+crit% vs. your Block Chance%-dodge% and the healer was watching youtube videos instead of whack-a-mole'ing your health bar. That shit is gone. If you can read enemy attacks, dodge effectively, watch your surroundings for traps and area of effect spells (they appear as red circles on the ground), use your skills wisely and use caution, then yes; you can ace tough encounters. In theory, a skilled player may never die (exception: the Human tutorial forces a death on you so you learn the mechanic, but it's essential to the story). That's why we're so excited for GW2; instead of standing there trading blows with enemies, winning only if the RNG is in your favor, you can actually be good at video games and beat your opponent because you're better than they are.
Last edited by Retro; 04-23-2012 at 02:48 AM.
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Member
(04-23-2012, 02:46 AM)
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#336
"If you're defeated before you can rally, then you simply respawn at the nearest Waypoint, with one piece of armor damaged."
You can actually choose any waypoint that you've unlocked so if you don't want to go back where you died, you don't have to. |
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Member
(04-23-2012, 03:47 AM)
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#338
Are you serious? That's brilliant. Never would have thought of that.
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Member
(04-23-2012, 04:08 AM)
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#339
I'll be playing Mesmer come this weekend beta. I really like the idea of a puppet master type of play.
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Member
(04-23-2012, 04:09 AM)
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#340
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Member
(04-23-2012, 04:13 AM)
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#341
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Member
(04-23-2012, 04:16 AM)
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#342
Rangers have a permenant animal pet. Necros raise an army of undead to fight for them, and mesmers have various types of clones.
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Member
(04-23-2012, 04:22 AM)
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#343
As an aside, does anyone know if HoM rewards will be available in the beta?
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Member
(04-23-2012, 04:30 AM)
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#344
Nope. They won't be available until launch.
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Member
(04-23-2012, 04:46 AM)
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#345
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Member
(04-23-2012, 04:57 AM)
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#346
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Member
(04-23-2012, 05:12 AM)
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#347
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Member
(04-23-2012, 05:57 AM)
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#348
Thanks for the info. That gives me a bit of extra time to grind up 30/50 in GW1. If only it wasn't for the horrible horrible rubberbanding. :(
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Member
(04-23-2012, 06:04 AM)
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#349
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Member
(04-23-2012, 06:07 AM)
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#350
It was the opposite for me, I didn't realise quite how beautiful TERA was until i got into the game and got to see the tree in the Isle of Dawn and Velika city myself. The High Elf city was perhaps the most gorgeous thing I've seen. Saying that though, I don't think I've ever seeen such expertly crafted cities as i have in GW2....
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