|
Member
(04-22-2012, 01:22 AM)
|
#1151
If it comes down to better gameplay vs. aesthetics, I'll almost always side with the former. |
|
Member
(04-22-2012, 01:27 AM)
|
#1153
It's not like 25 years of Mario gameplay know-how gets thrown out the window the moment they make the decision to make the art GOOD. |
|
Member
(04-22-2012, 01:29 AM)
|
#1155
I'm not saying the game will be bad. But doing things like that makes it feel phoned in, which is pretty weak for a numbered sequel. Yes, I know the Galaxy 2 comparisons, but Galaxy 2 was internally titled "Galaxy More" for the longest time because they knew it was just going to be a level pack. And even then the first screenshots of the game didn't scream "we copied over level stuff from the first game hope you don't mind."
Last edited by Azure Dream; 04-22-2012 at 01:31 AM.
|
|
shots fired? we run!
(04-22-2012, 01:33 AM)
|
#1156
IDK, I liked jumping on things in my platformers, personally, and just finding alternate paths/bonus rooms/collectibles off the beaten path. I love the concise, tight feel of a DKC or even NSMBWii, where I don't feel like I'm missing out on a bunch of shit because I'm not flying above the platforming looking for hidden paths. And while I'm complaining about SM games, what's the deal with warp pipes/whistles/cannons? Why would I want to SKIP worlds!? Play less of the game!? Unless it's a really shitty world or something, otherwise that seems like a pretty undesirable bonus to try and get. |
|
Member
(04-22-2012, 01:36 AM)
|
#1157
Of course now I don't want to skip any levels but when you're younger I think having the option is appealing. |
|
Member
(04-22-2012, 01:38 AM)
|
#1158
|
|
Member
(04-22-2012, 01:38 AM)
|
#1159
It's part of the grand design of not forcing challenge down people's throats, which I think is great. |
|
Junior Member
(04-22-2012, 01:39 AM)
|
#1160
|
|
Member
(04-22-2012, 01:48 AM)
|
#1162
Yeah, that's exactly what it is. The Super Tanooki suit of SM3DL is a brilliant example because it allows you to actually play through the level, but with minimal challenge (still need to avoid pits).
|
|
Member
(04-22-2012, 01:50 AM)
|
#1163
I think Nintendo's got the gameplay down pat at this point. It's not out of Nintendo's realm of ability to make some bolder artistic decisions. They've got tons of great artists. |
|
Member
(04-22-2012, 01:51 AM)
|
#1165
ETA: Zeer0id beat me to it.
I believe warp zones were a byproduct of the pre-save days, when you had to leave your console on if you wanted to play Mario 3 straight. I remember it taking me 6 hours. Wish you could turn off those things. Had to restart so many times to get the sparkly star bonus.
Last edited by cartman414; 04-22-2012 at 02:00 AM.
|
|
Member
(04-22-2012, 01:53 AM)
|
#1166
I'm generally OK with NSMB2 at this point because I think the 3D effect will add a lot to the visual experience. On the other hand, if the Wii U game literally ends up being aesthetically unchanged from last year's E3 demo, I will be gravely disappointed.
Last edited by Zeer0id; 04-22-2012 at 01:55 AM.
|
|
Member
(04-22-2012, 03:01 AM)
|
#1168
Its not. But for a Mario game visual appeal means very little to me. Mario is 90% gameplay for me. Ugly game? Eh, no skin off my nose.
|
|
Member
(04-22-2012, 03:24 AM)
|
#1169
It's sad that years from now we'll look back and not be able to say what sets these games apart. It's bad enough that NSMB DS and NSMB Wii already blur in my head; it's not like SMB3 and SMW where the distinctive look of one distinguishes it from the other, and both are memorable for it.
Now with NSMB2 coming up, and a WiiU game based on last year's NSMB Mii, the lines will blur even further. Would it kill them to try mixing up the settings at least? How about 1-1 is the Mushroom Kingdom at sunset? How about a cosmic world ala Rainbow Road? How about a new dinosaur-themed world? Or a haunted forest instead of a vanilla green one? Is anyone even trying to make the Mario world magical anymore? Oh that's right, EAD Tokyo is. I hope that's enough to prevent franchise dilution, but the "New" subseries is anything but. Even so... I am still looking forward to seeing this game in person. The autostereoscopic 3D will give it a nice layered depth and toy-like tangibility. The 3DS screen offers higher resolution than the DS game, obviously, but should also seem "denser" than the Wii game, with more detail packed into a smaller frame. There are also some nice touches like a more vibrant color palette: 1-1 has greener greens, richer reds, warmer pinks and golds, and the snow world has Christmas ornaments on the trees. We just need some new worlds, like I said, and some new enemies and obstacles and power-ups and, well, everything. We need something to justify the "New" in the title, other than different level layouts. It should be a new game, not a portable expansion pack. All in all, my inner Nintard is always excited to see Nintendo play a powerful new card, which a Mario game always is, but my inner gamer wants not just a good Mario title, but a FRESH Mario title as well. I'm looking forward to learning more about this title... I'm sure E3 will bring lots of news, perhaps even a downloadable trailer we can view in 3D on our 3DSes. Here's hoping! |
|
Little Big NeoContra
(04-22-2012, 05:34 AM)
|
#1170
And yes please for new enemies...or at least bring back some of the older less seen enemies.
Last edited by Teknoman; 04-22-2012 at 05:38 AM.
|
|
Member
(04-22-2012, 06:17 AM)
|
#1172
|
|
Member
(04-22-2012, 07:26 AM)
|
#1174
Can you even imagine seeing such an eerie and strangely beautiful world in a Mario platformer? And yet I always thought of it as simply an imaginative interpretation of SMB's world 3 |
|
Member
(04-22-2012, 07:33 AM)
|
#1175
|
|
Member
(04-22-2012, 12:17 PM)
|
#1177
|
|
demodded, not denutted
(04-22-2012, 12:18 PM)
|
#1179
almost all the complaints about NSMB2 and NSMBWii were about the aesthetics, and despite the final product, aesthetically NSMBWii sucked the entire time. So I'm not sure that is going to change
|
|
Member
(04-22-2012, 12:21 PM)
|
#1180
Also, super mario 3d land had super generic graphics but managed to pull it off so everything just looked really slick. Still, would rather have super mario 3d land 2 rather than this not going to lie. It does make 2 original mario platformera for the 3ds in (almost) the first year. Not too bad. |
|
Banned
(04-22-2012, 12:52 PM)
|
#1183
I love the NSMBW controls. They're the opposite of floaty: they're weighty, like you're controlling an actual character in a physical world.
Now LBP... that is some floaty shit. Anyway, so there's two "new" power-ups confirmed already (Raccoon and Gold) and possibly a third (Chicken) where you presumably can hover briefly and throw eggs Yoshi's Island style. Maybe more? The backdrops are all newly 3D-ified. The woods world is likely less poison forest and more tree-climbing vertical acrobatics and canopy fly-overs. Snow world might actually be a winter wonderland not just an ice world with one snow level. There may be on-line co-op, coin battles, or competitive parkour races. There may be a level editor. Could be greatest Mario ever. |
|
Member
(04-22-2012, 02:37 PM)
|
#1184
Originally Posted by fernoca:
Originally Posted by fernoca:
|
|
Member
(04-22-2012, 03:16 PM)
|
#1187
|
|
Member
(04-22-2012, 03:38 PM)
|
#1188
But here we are and they use again the fucking SMB3 template, that was not only used to death in NSMB games, but also in the Galaxies and 3D Land (although this ones in a MUCH better manner). At this point I have also given up. Im pretty sure that Nintendo treats SMW, like Disney treats Hercules and like Square treats FFIX, the things that being my favourites have the less tributes, always using more their rest of their properties.
We need also tribute of Wart. And more use of the koopalings instead of Bowsy the majority of the time.
Last edited by SpacePirate Ridley; 04-22-2012 at 03:42 PM.
|
|
Member
(04-22-2012, 03:49 PM)
|
#1190
Honestly I think even the DD-only Sonic 4-2 looks better than the NSMB series at this point - http://www.youtube.com/watch?v=ilDq3vvns3Y
Hopefully the Wii U game is not a NEW title as well. |
|
Member
(04-22-2012, 03:57 PM)
|
#1191
just for funsies, heres the cosmic abortion that was the first trailer for NSMB... looks like some shitty homebrew. http://www.youtube.com/watch?v=zhocvThdP5g that game needs online and voice chat, god damn id play with you right now |
|
Member
(04-22-2012, 04:17 PM)
|
#1192
|
|
Member
(04-22-2012, 04:22 PM)
|
#1193
This is the problem I have with the NSMB series.
Introduced in 2006, and the only innovations the series brings to the table is multiplayer and Super Guide. Not only this, but SM3DL was just released last November, and we already have 2 new Mario platformers to look forward to? If only there were a NSMB game that looked like Wario for Wii or Kirby Epic Yarn. |
|
Member
(04-22-2012, 04:27 PM)
|
#1194
...there has only been one game since the original in 2006. That one game brought both multiplayer and the Super Guide. We have yet to see what the next two will bring.
|
|
Member
(04-22-2012, 04:28 PM)
|
#1195
Thing is, the 2D/3D Mario games attract very different audiences. NSMB Wii outsold both Galaxies by a huge amount I think. |
|
Member
(04-22-2012, 04:29 PM)
|
#1196
If there is indeed a chicken suit in which Mario throws eggs Yoshi's Island style, I wouldn't even care about the art style or quality of the game at that point.
|
|
Member
(04-22-2012, 04:33 PM)
|
#1197
Anyone else notice the absence of the Three Coins UI? Hoping they'll try something new for this game.
And yeah, as others have said, NSMBW was definitely an aesthetic improvement over NSMB, but the game's art design still comes off as uninspired and bland. I'm hoping this game will further advance the art style, but judging by those screens, it's going to be more in line with NSMBW. |
|
Member
(04-22-2012, 04:34 PM)
|
#1198
I mean, we're talking Mario as a chicken. That's just Kuribo's Shoe levels of amazing. |
|
Member
(04-22-2012, 04:34 PM)
|
#1199
|