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Fafracer forever
(04-22-2012, 11:16 AM)
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#302
Originally Posted by HocusPocus:
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Member
(04-22-2012, 11:28 AM)
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#303
I can't speak for Blue Sky, but Pixar really isn't as great as many would assume they are to work at.
Dreamworks on the other hand are meant to be the best animation company to work for. Better work/life balance, better pay, union based, and more freedom.
Last edited by Xun; 04-22-2012 at 11:32 AM.
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Member
(04-22-2012, 05:04 PM)
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#306
I think it was an intentional leak. Between this and the blog, I think Valve is trying to make it known to the creme dela creme that they're the place you want to be working (assuming you're a T shape in one of the areas of expertise they need).
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Member
(04-22-2012, 05:48 PM)
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#307
I've been saying for fucking years that this is how Valve worked (since this is how Gabe Newell and other Valve employees have always emphasized that's how they worked in interviews) when talking about its games, and nobody seemed to listen to me or believe me. People just assumed Gabe Newell has the role of the auteur of all the company's games, or that there's some rigid structure within the company that places Gabe Newell at the top, and that's simply not true.
I guess I can just chalk that up to the fact that a lot of people on these sort of forums are college aged or just starting out their careers, and don't really have a clear idea of what sort of careers are out there, having only had office experience in more conventional corporate structures, or no office experience at all. |
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Member
(04-22-2012, 05:57 PM)
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#308
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Member
(04-22-2012, 06:03 PM)
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#309
And this was probably more like 4-5 years ago, not necessarily any time recent. It's just satisfying 'cause this document drives the point home in the most obvious manner possible. edit: the most notable example that I remember was the whole PS3 portal port thing. Some people were looking for blood on that point, and a lot of people were pointing to Gabe specifically as the figurehead or gatekeeper, as though he had some sort of singular control over the company's direction. I guess in a sense the outrage/frustration was justified, since Valve really were neglecting the PS3 as a platform at the time, but at the same time it they were just being pretty transparent over the fact that they just didn't really have anyone on staff at the time that was particularly knowledgeable about the platform or interested in it... which was also reasonable. This was back in like 2007, remember. It made me upset because it felt like the company was being punished for its transparency and honesty, which had crossed wires with its public image. Thankfully, I guess, Valve itself has employees that are smart enough not to interpret it that way themselves.
Last edited by DeBurgo; 04-22-2012 at 06:19 PM.
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Member
(04-22-2012, 07:11 PM)
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#315
Apparently they've had this philosophy before Steam existed, much less got big. But yeah you'll need some heavy investment to support something like this, as Gabe was bankrolling the company for a bit.
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FIND ME AN ESCORT
NO SHARP KNEEEEEEES (04-22-2012, 07:18 PM)
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#316
AMazing handbook.
Also, amazing way to treat employees. I am very interested though in how the "flat" structure works in practice. I mean, having the power to decide where you go and what you do does seem counter-productive when actually trying to finish shit. I imagine that they only hire people that are independent and are capable of being managers on their own. That everyone involved knows the value of structure and deciding that even though they have choice that it is still important to fill in the roles that are needed to be done. I wonder if its one of the contributing factors to things taking so long at valve, but its an acceptable sacrifice to them because they stay happy and profitable. |
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Banned
(04-22-2012, 07:36 PM)
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#320
I think Google has a good mix between freedom and structure. |
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Will Suck Cock While GDGF Watches
(04-22-2012, 07:40 PM)
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#321
In terms of video games, it strikes me as basically a mod scene with an income. Modders are people who get together, plan, collaborate, and create work with no promise of financial reimbursement. Somehow, just by wanting to create something and having the personal drive to do it, they manage to end up with a finished product. Valve is similar. A bunch of people want to make Portal 2, so they talk about Portal 2, and start making Portal 2. It happens because they want it to happen. |
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Member
(04-22-2012, 07:52 PM)
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#322
The mod scene if it wasn't clear. |
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Member
(04-22-2012, 07:58 PM)
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#324
They (along with Pixar) have designed the company in such a way that you wouldn't want to leave. I just personally don't think that's a good thing.
Last edited by Xun; 04-22-2012 at 08:01 PM.
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Banned
(04-22-2012, 08:06 PM)
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#325
If your entertainment is mixed with your work and friends you'd end up spending a lot more time at work. I don't see it as an issue though. If you love what you do you'll be happy. |
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Member
(04-22-2012, 08:11 PM)
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#327
For example, one person helped them fix loads of bugs with TF2 Backpacks and item management and they ended up hiring him. |
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Junior Member
(04-22-2012, 08:58 PM)
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#329
From what I know Antonov never intended to stay at Valve longer than for the production of Half Life 2. So probably he left by his own wish.
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Member
(04-22-2012, 09:04 PM)
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#330
Perhaps since I do economics, I should apply there once I graduate!
I love how honest the booklet is, namely regarding how HL2 got hacked in the time line, and the list of things which they don't think they excel at. You would expect most companies to brush that type of thing aside. Takes a certain type of person to excel in such a free environment, where the emphasis is on you using your initiative to communicate ideas, group together and develop products. Most couldn't do it. |
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4chan's Official Representative
(04-22-2012, 11:29 PM)
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#332
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Member
(04-23-2012, 12:07 AM)
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#336
I thought the working environment was the catalyst for the reason - nobody thought it was right to make Counter-Strike 2 yet, and by the looks of it they still don't; even Gabe has said that Global Offensive is very much not Counter-Strike 2.
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Member
(04-23-2012, 12:13 AM)
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#337
IIRC lots of people were jazzed to make a new Counter-Strike, but they were all waiting for Minh to come up some wild, crazy new concept for it and he couldn't come up with anything timely enough and the pressure got to him.
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Member
(04-23-2012, 12:38 AM)
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#338
Quote:
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Member
(04-23-2012, 06:24 AM)
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#341
I think it would take a year or 2 just to settle in tho. Still, Valve/Google seem to be high up on peoples places to work. |
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Member
(04-23-2012, 06:50 AM)
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#343
I like my current job a lot... but man.
A large bit envious right now. Probably wasn't the best idea to read this on a Sunday night before work. Their non-hierarchical structure just makes so much sense when it comes to making creative entertainment stuff.
Last edited by Zefah; 04-23-2012 at 07:03 AM.
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Member
(04-23-2012, 07:40 AM)
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#346
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Banned
(04-25-2012, 10:29 PM)
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#349
To be honest, I find this unbelievable. How do they ever get anything done? If everyone just does what they want to, who does all the shit stuff nobody wants to do but is required? Seriously, my job is 80% boring essential shit and 20% stuff you actually applied to the job to do.
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Member
(04-25-2012, 10:34 PM)
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#350
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