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Kratos can kill Zeus
but not Pam Anderson? (04-23-2012, 10:22 PM)
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#152
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Member
(04-23-2012, 10:50 PM)
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#156
I most certainly don't remember any Sucker Punch game doing that better than Prototype. If I'm wrong, please tell me so I can go to the store right now and buy it. d0c_zaius, how does it feel for that kind of thing? Just running around, jumping between buildings, etc? Can I still get from one side of the open city to the other without ever touching pavement? |
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Member
(04-23-2012, 10:52 PM)
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#157
So, does this have the multiplayer that the first one was supposed to have, but they cut even though they had an additional 6 months for the game, then promised it would be in the sequel. Well, here's the sequel and I haven't heard any mention of co-op or multi...
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Member
(04-23-2012, 10:57 PM)
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#158
I'm not sure if it was in P1, but I remember in Hulk you could hold down jump to prime a large jump while in the air, and it seems there is no jump charging anymore. You still have the movement basics but now they can be upgraded with mutations. There is no more xp for unlocking moves, its all done with collectable sets and missions. Unfortunately it looks like a lot of the "cool" moves were removed and now everything is just for a utility or purpose (sad to see no more flying elbow drop). Running, gliding and building hopping is the same though and it feels great. I agree as well, while INfamous visually was more polished, the gameplay for Prototype ran circles around throwing grenades and plasma bolts. If infamous is a weird open world third person shooter, P2 is definitely a melee focused open world action game with options (vehicles and weapons). Unfortunately there is very little that is new here that wasn't done to death in P1.
Last edited by d0c_zaius; 04-23-2012 at 11:02 PM.
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Banned
(04-23-2012, 10:57 PM)
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#159
of course it doesn't.
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Member
(04-23-2012, 11:07 PM)
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#160
Same.
Besides running up skyscrapers as a grandma, the overall experience had little value. The gore attacks and hulk mode was sweet...for the first few uses.
Last edited by Ultimadrago; 04-23-2012 at 11:16 PM.
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Member
(04-23-2012, 11:58 PM)
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#162
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Member
(04-24-2012, 12:13 AM)
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#163
Overall, I enjoyed InFamous more than Prototype. However, I can't deny the ridiculousness of prototype that kept me coming back. With that said, I didn't buy the first one and I certainly am not buying this one. I for one shall be the savy consumer and rent this.
And yes, totally blindsided by the fact that this game is coming out already. The marketing department needs to step it up outside of a live action trailer once in a blue moon on television with a glimpse of a release date at the end. |
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Banned
(04-24-2012, 01:44 AM)
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#164
This is one of those cases where I believe the game would gather more traction if the DLC was free to those who purchase the game new, rather than typical paid content. A game like this really needs the "wow!" factor of spectacular absurdity of power, and at first glance it seems that this aspect is at the mercy of micro transactions, which may pay off short term by capitalizing on those who have been following the game, but at the expense of long term sales due to the wasted potential for word of mouth.
But, then again, I'm no analyst, so what do I know! I purchased the first game and enjoyed it, although some of the boss fights felt cheap, and it had worn out its welcome by the time the credits rolled (hence forth known as the "Kingdom's of Amalur: The Reckoning" syndrome). I don't have my 360 anymore, so I'll likely wait for a super sale on Steam. |
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An blind dancing ho
(04-24-2012, 02:18 AM)
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#165
Just saw some Prototype 2 ads all over DC (yes dccomics.com) and other comic news/reviews sites.
That actually very smart,Activision might do stupid things sometimes but they know how to do marketing for sure.
However infamous "exclusivity" and the fans war between infamous 1 and Prototype did actually pushed Prototype 1 sales numbers since people got it as the only available alternative,I think if Infamous was multiplat no one will ever care about Prototype at all. |
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Member
(04-24-2012, 02:24 AM)
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#166
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Member
(04-24-2012, 02:46 AM)
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#168
You thought Zeke and Cole were appealing characters? um, ok I guess. but gameplay? no way. One game has moves designed around doing crazy shit in an open world (directly based on the amazing Hulk game), and the other is Sly Cooper with third person shooting mechanics forced into a super hero gimmick. Of course this preference is subjective, hence Prototype vs INFamous for ever and ever. Both main characters are unappealing/unlikable and a bore to follow. It's a shame that Radical thought they could fix that in P2 by adding a super rage head that throws out random catchy phrases that feel totally forced and out of place. how can you not roll your eyes when he says hes going to skullfuck someone?. While playing, I spent most of my time as a bad guy or random dude so I guess it doesn't matter, but it did make all dialogue laughable. It would have been cool to have it like Saints Row, where I can make a character and pick from vocal tracks. The compelling thing that had me finish this game fast was upgrading, but even then I would have liked to have the old system and all the extra moves back. I'm still hoping Radical get contracted to make a super hero game (or fuck it just do Hulk again), or find some creative direction. They also need to update/scrap their engine and approach next gen fresh (but keep the gameplay), if they survive this bomba..........:(. Because even though the game has faults and is very unimpressive, the (Hulk: UD) gameplay is the best representation of what a super hero game can be. oh I have to say I really enjoyed the new weapon and the way some of the combat mechanics are refined. It's worth noting that while the main story has limited mission types (almost feels like Assasins Creed 1) it is because other missions are locked away in the city until certain dates, which is cool I guess but also very annoying. If these were open at the start, I would have had more time during the main game as well as added more variety.
for myself, one game has fun gameplay, the other doesn't. Maybe thats meaningless for you, but not everyone.
Last edited by d0c_zaius; 04-24-2012 at 03:10 AM.
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Member
(04-24-2012, 03:01 AM)
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#169
Anyway, I can't believe this game comes out tomorrow. I completely forgot about it. I'll wait for reviews. |
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coaches in the WNBA
(04-24-2012, 03:03 AM)
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#171
I plan on getting it tomorrow as well, but I may avoid this OT for a while when people who aren't even going to play it are talking about a comparison that shouldn't even exist. The developers don't have beef; I have no idea why the users need to.
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Banned
(04-24-2012, 03:17 AM)
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#173
I don't think it was better than the first and I don't think it was worse either. It definitely leaves something to be desired in the graphics department and the framerate issues are pretty annoying. Too be honest, once you've done the coolers moves 3 or 4 times they get kind of stale. It feels too much like the first game IMO.
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Member
(04-24-2012, 04:03 AM)
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#174
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Member
(04-24-2012, 04:08 AM)
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#175
The whole prototype -v- infamous debate was sort of a "good taste" litmus test to me, in that one game was really good, albeit with room to improve, and the other was an example of a great concept executed poorly. One was obviously better than the other, and players' preferences between the two serve as a useful barometer.
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Member
(04-24-2012, 04:17 AM)
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#177
At least, I can imagine that being the case. |
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Member
(04-24-2012, 04:21 AM)
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#179
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millions in the ceiling
choppas in the closet (04-24-2012, 04:22 AM)
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#180
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Member
(04-24-2012, 04:34 AM)
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#181
well I know bulletstorm isn't for everyone when it comes to the dialogue (in the beginning for me especially), but what they were trying to do worked for the most part.
When Heller says some shit sometimes, it just feels like they are trying too hard. They hyper serious tone doesn't mesh with the writing sometimes or even some of the gameplay.
Last edited by d0c_zaius; 04-24-2012 at 04:36 AM.
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Junior Member
(04-24-2012, 04:42 AM)
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#182
Got it. Playing it. I like it a lot.
But then again, I didn't like inFAMOUS, but I absolutely loved Prototype. After playing Prototype, inFAMOUS seemed extremely dull, washed out, limited, and boring to me. Prototype was just so insane, frenzied, and hyperviolent - one of my favourite games. This is Prototype, but better. Not MUCH better, mind you - if you didn't care for the first one, then this has absolutely nothing to offer you. But, if you liked the first, this is a pretty damn good way to continue the franchise. Violent, dark, bleak, and very, very entertaining. |
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Junior Member
(04-24-2012, 05:02 AM)
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#184
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Junior Member
(04-24-2012, 07:59 AM)
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#185
The game is too easy. Only if you're someone who plays for achievements/trophies will there be a second playthrough, otherwise the game is a rental.
Speaking of achievement/trophies.... http://www.youtube.com/watch?v=zgnXx4shNbA http://www.youtube.com/watch?v=Yp8smf4GbpA |
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Member
(04-24-2012, 08:49 AM)
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#186
Got this.. been playing it for a few hours.
Gotta say that the collector's edition box is pretty badass. But anyways.. I like the progression system. There seems to be loads of upgrades, and there's actually a leveling system in this game. It works really smooth. Graphics look much better than the first. Did anyone else laugh at the new dodging animation? |
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Member
(04-24-2012, 08:58 AM)
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#187
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Member
(04-24-2012, 11:18 AM)
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#190
Also, the draw distance is pretty great. Even my brother was impressed with it, and he's not impressed by much most of the time. He commented on it multiple times. And really, a 7.0, when the first game got a 7.5? I've only played a few hours, and I'm already enjoying it more than the first. Eh, whatever. Different strokes for different folks.
Last edited by Jaroof; 04-24-2012 at 11:21 AM.
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Member
(04-24-2012, 11:22 AM)
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#191
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Member
(04-24-2012, 12:00 PM)
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#192
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Member
(04-24-2012, 02:29 PM)
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#193
Game Informer gives it an 8.5
http://www.gameinformer.com/games/pr...ing-phase.aspx
Quote:
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Banned
(04-24-2012, 02:36 PM)
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#194
I played Prototype first and liked it better, but the graphics in infamous were much better than Prototype's. Infamous was crisp with a lot of color and looked very comic book-ish, while Prototype was the one with lots of muddy textures and browns. |
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Member
(04-24-2012, 02:39 PM)
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#195
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Junior Member
(04-24-2012, 02:48 PM)
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#197
Thought I'd drop back into the thread and post some longer impressions for you guys. I've played through about five or six hours of Prototype 2 now. I like it. I don't think it is necessarily going to be to everyone's taste - it is very reminiscent of the first. Lots of 'go here, kill/eat this guy' kind of stuff - but the thing that sells it for me is that it is an equally visceral experience. That it is repetitive is probably a valid question - this isn't Skyrim, it is a game in which you kill people. A lot. And, frankly, that's the beginning and end of it.
But, as with the original Prototype, if you like a game where the REAL objective is the create as much chaos as you possibly can, you'll enjoy this. At the end of the day, the 'missions' are really just excuses for you to go apeshit and destroy everything you possibly can, and the sequel expands on the original's repertoire of death. To be honest, the violence is kicked up to even more ridiculous extremes here - you tear people to pieces, bisect them, rip them into tiny pieces, and carve your way through hordes of enemies, and innocents. You throw cars at homeless people, pull helicopters out of the sky and throw them into OTHER helicopters, and run vertically up walls at high speeds while dragging someone behind you by the face. All of which are tricks that the original played - but in the sequel, the action is faster, more savage, and more frenetic. The engine has been streamlined, and the controls feel far more fluid to me - possibly as a result of upgrades to the engine. The upgrades seem somewhat more interesting as well, and the challenges are a lot of fun. The downside is, of course, the story. The story is a pile of horseshit. Cliched, B-movie nonsense with horrible voice work - but, at the same time, there is something effective about the way the game acknowledges what you're doing: you may be ripping a group of soldiers to pieces with your massive biomechanical claws, and you'll hear radio chatter: "OH MY GOD HE'S KILLING US", etc. It adds a nice dimension to the game. But, ultimately, if you play stuff like Prototype for the story, you're crazy. This isn't Ocarina Of Time - it's a very flimsy skeleton, upon which to hang buckets and buckets of gore. So, again, if you enjoyed Prototype, you'll enjoy this. It is closer to Just Cause 2 than GTA, and that's as it should be. What I mean by that is that it is a giant sandbox of murder, which occasionally throws a chunk of plot at you to bind everything together, but ultimately, the fun you have is dependent on the fun you are willing to create for yourself. Personally, I can spend hours just running around trying to create as much mayhem as I possibly can - others may be looking for something with more depth, in which case, star far away from this game. Anyway, for those of you on the fence, I thought this might be helpful. |
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Member
(04-24-2012, 03:11 PM)
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#199
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