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Member
(04-23-2012, 08:31 PM)
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#251
He wasn't a maniac, he knew what he was doing, and it was to take on a burden to save the galaxy. It's a repeat of his original story of his crusade against the Mandalorians. He was neither light or dark anymore, he saw himself as neutral as he would do what was required and what other Jedi would not do. He was willing to destroy the Sith race to save the galaxy, as no Jedi would have. He sacrificed himself already for 300 years to protect the republic, and now he was going to sacrifice himself to the dark side to destroy the Sith
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Member
(04-23-2012, 08:32 PM)
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#252
A free months across the board to people who are still playing is not making bank. They should be already in line to stay another month. It should have been a return to SWTOR reward for a chance they pay for succeeding months. The fact that everyone who met the level requirements got it means they are desperate, period. Sounds like they saw too many "cancel at the end of the period" account statuses that's delaying the inevitable.
Last edited by half a moon; 04-23-2012 at 08:35 PM.
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Member
(04-23-2012, 08:34 PM)
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#254
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Member
(04-23-2012, 08:36 PM)
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#255
Returning promos are no doubt also going to come out. Desperate? Again... of course, they have to get people playing and trying to retain subs. If other games are taking away players, of course they will need to be desperate to make more sales.
Last edited by BattleMonkey; 04-23-2012 at 08:41 PM.
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Member
(04-23-2012, 08:37 PM)
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#257
At the risk of injecting a little optimism into this thread, I'm actually liking aspects of the game. I'm having a lot of fun with the <50 pvp. The games are all really close, not a lot of blowouts. I just start pvping at level 10 with any class and right away I'm having fun. PVP in WoW was always a series of total blowouts against pre-mades but I'm not finding that to be the case in SWTOR. At first I didn't really get Huttball but now I love it. I want more Huttball arenas. How about arenas with progression? An AV type big battle? PVP Space would be the thing that could really improve the game. Was "Jump to Lightspeed" or the Star Trek space combat any good?
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Member
(04-23-2012, 08:38 PM)
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#258
Still, a free month is quite major. It's 15mil that you Bioware will not see. |
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Member
(04-23-2012, 08:40 PM)
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#259
The fact remains, you can't get 5000+ GR without playing facebook, the iOS game, or multiplayer so Bioware can go fuck themselves. This is probably up for debate in terms of "optimal, complete ending", but in my opinion, they lied about the galactic readiness because you can't achieve the best outcomes only in single-player. http://social.bioware.com/forum/1/to...ndex/8481789/1
Quote:
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Member
(04-23-2012, 08:50 PM)
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#261
I have yet to see a "working" TPS mechanic within an MMO.
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Member
(04-23-2012, 08:53 PM)
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#262
Giving a free month to people un-subbed in hopes of them paying for a 2nd+ however isn't a cost of income. Which is why this is pretty unprecedented and a bleak outlook for the future of the game.
Last edited by half a moon; 04-23-2012 at 08:58 PM.
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Member
(04-23-2012, 08:54 PM)
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#263
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(04-23-2012, 08:56 PM)
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#264
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(04-23-2012, 09:04 PM)
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#267
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Member
(04-23-2012, 09:14 PM)
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#268
The point was that the SP was advertised as being standalone. A player could enjoy the complete experience without touching the MP. That's currently not the case. The fact that there are ways to "circumvent" the issue do not make the problem disappear.
That's all. |
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(04-23-2012, 09:23 PM)
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#270
EDIT: Actually, I don't have the energy to defend what I wrote...
Last edited by Sir Fragula; 04-23-2012 at 09:27 PM.
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Billiechu
(04-23-2012, 09:27 PM)
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#271
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(04-23-2012, 09:27 PM)
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#272
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Banned
(04-23-2012, 09:29 PM)
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#273
I don't know if it's realistic, but I won't play otherwise. |
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Member
(04-23-2012, 09:44 PM)
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#278
Good question.
You need an online pass to play multiplayer so I don't know how that works for XBL. If you bought the game used too, your gonna need for over cash for the online pass to get the complete endings for that GR if you can't play horde mode solo. |
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Billiechu
(04-23-2012, 09:45 PM)
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#279
So you need an internet connection to get the not shit ending?
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Member
(04-23-2012, 10:19 PM)
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#282
What could they have done to fix it though? Maybe a legacy exp increase? It might still be coming; the legacy system isn't complete yet.
Whats the end goal worth killing so many innocent people for? You'd think he'd remember what his old friend Jolee Bindo said: " Don't think this war is important just because you're in it." There's always going to be a next war. TOR's Revan isn't dark side general, or light side redeemer, he's just a freaking lunatic. That's why he sucks. |
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Member
(04-23-2012, 10:25 PM)
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#283
This is what I said before the game launched. First month sales are ALWAYS touted by PR for selling X copies in such a short amount of time. In terms of MMO games, nobody gives a fuck about the first month sales. What's important is the subscriber count six months in. If people buy your MMO and only play for the initial free month you're going to lose money.
Next, in this day and age, you have to be able to compete with WoW by matching it feature for feature. A lot of people like to say shit like "Well it has more stuff than WoW did when it launched." News flash, people buying your MMO today don't give a fuck about what WoW was like when it launched but what WoW offers today does matter. Launching without guild banks, looking for group/dungeon, etc is a total fuck-up. One of the most difficult things to do is steal a customer from WoW or any other MMO they're already playing. Why should they leave their environment where they have established friends, guilds, economies, etc. to come play your game? You not only have to get player Y but convince them to either leave their friends behind or get them to come along, neither of which happens as often as they need. |
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STOP SHITTING ON MY MOTHER'S HEADSTONE
(04-23-2012, 10:34 PM)
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#284
If you choose not to pay more money in a F2P game, you still get to play the game. If you choose not to pay money in a subscription game, the dev goes "fuck you, i don't care how much money you spent on this so far, you aren't playing any more." |
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Member
(04-23-2012, 10:34 PM)
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#285
Man, Bioware can't catch a break. Backlash for DAII, Backlash for ME3 ending and "disappointing" performance for SWTOR. You can also feel they are really nervous to unveil DA3 too. They are even asking for fans' feedback before showing the damn game.
I wonder how many subs and for how long they need them to make profits from the game. Wasn't this in development for a long time. |
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Banned
(04-23-2012, 10:39 PM)
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#287
I notice from the article their priorities seems to be in things that make the MMO easier to play, like guild banks, a better LFG system, etc. That's all well and good if the game is fun and interesting. Now, when you're on Alderaan and the mission structure is exactly the same as the first 5 planets with just a fresh coat of grass green... well, the grind is definitely a grind. I got bored with it before I hit level 50 and having a guild bank isn't exactly the type of thing that'll get me to come back. They desperately need some variety in the gameplay other than just choosing different classes. All the voice acting in the world can't fix that.
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Junior Member
(04-23-2012, 10:43 PM)
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#288
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Member
(04-23-2012, 11:04 PM)
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#294
There were some really smart ideas in that game (Sending your crew to craft for you) but it just loses steam. I personally burned out @ 41 on Hoth. God that planet was just a barren wasteland of boring and the levels started taking far too long.
Last edited by KorrZ; 04-23-2012 at 11:07 PM.
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Member
(04-23-2012, 11:26 PM)
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#297
The game was a huge disappointment for me. Really, the only thing that is good about it is story, but it requires so much boring grind to get through. The combat is worse than what it is trying to copy, and I don't like the art direction of the game. It also does not have the feeling of an MMO.
They really should have just made single player games with the amount of resources pooled in to this failure. Maybe the game would have been good then, without the badly done MMO fluff and subscription for what feels like a single player game. Can't wait for Guild Wars 2. If that disappoints, I will probably give up on MMOs, but its looking great, much better than SWTOR so far. |
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Member
(04-23-2012, 11:27 PM)
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#298
Reading the thread title, I dont think this is a bad thing. Every company should be doing everything and anything to keep their customers. In a subscription model, the company had better being doing everything in their power to keep people paying. If Bioware wasnt working as hard on the game until people left, then shame on them and they deserve to lose players.
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Member
(04-23-2012, 11:31 PM)
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#299
I played on one of the top population US servers, and on my main, I can recount seeing 4 enemy players up until Hoth, whereupon I saw a decent amount (at least 2-3 every quest outting). The way they structured the game is beyond silly.
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