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Fallen Xbot (cannot continue gaining levels in this class)
(04-26-2012, 01:24 AM)
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#1101
had a kick ass moment with the griffin. fucker just kept flying by but somehow i managed to time a jump perfectly and grab him by the tail mid flight. i climbed over towards his hide and started slashing at his wings till they caught on fire and we both crashed to the ground. lovely game. |
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Member
(04-26-2012, 01:26 AM)
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#1102
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Member
(04-26-2012, 01:35 AM)
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#1106
Pretty much like Amalur I think (if you've played that), by pressing block at the right time right before the enemy's attack lands, parrying will always down the Chimera if you do it right against its dash/leap move :D
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Alligator F*ck House
(04-26-2012, 02:08 AM)
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#1111
First video is up to DD. Gonna be one more at least for the demo a bit later, and hopefully many more when the game hits.
Dragon's Dogma - Chronicles of Maximilian Part 1 http://www.youtube.com/watch?v=kwaQaN_WOSQ |
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Member
(04-26-2012, 02:10 AM)
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#1112
Some people are just more sensitive to lower framerates than others. Only having access a low-to-mid-end PC I'm used to playing games at uneven framerates, so when things get a little choppy it doesn't bother me to much.
That being said, people who think the PS3 version is on par with the 360 version in regards to framerate are silly. The PS3 version definitely runs 5-10 frames slower in most scenes but I did not find it to be detrimental to the gameplay experience. I was still able to accurately aim my bow and cap that Griffin with no issues. Edit: I'm getting the PS3 version. PC gaming and it's v-sync triple buffering has made me very intolerant to screen tearing.
Last edited by Cannon Goose; 04-26-2012 at 02:13 AM.
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Member
(04-26-2012, 02:18 AM)
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#1113
I don't think you'll be forced to use any other pawn than your primary pawn. The other two must be hired (whether in-game or online), and, in the demo, it seems like they completely vanish once their death timers run out. If you can let them do that in the full version, maybe you can just refuse to hire new ones? I personally don't have an issue with them, but I can understand people wanting to solo for whatever reason.
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Member
(04-26-2012, 02:25 AM)
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#1115
You could dismiss your pawns or kill them, they will probably get killed at some point anyway since if they fall off a cliff, you'll lose them.
So I think you're free to hire low level ones or not hire them at all, you get more exp from hiring lower level pawns, so it's a possibility that they reward you for going less. |
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Member
(04-26-2012, 02:43 AM)
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#1116
So yes you do get more experience for using less pawns. |
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Member
(04-26-2012, 02:45 AM)
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#1118
Well, I tried playing the demo again, this time picking up the pawn and hurling him to his death, then ignoring the riftstone. The difference is night and fucking day. Suddenly, I'm becoming immersed into everything, I get to stop and look around the cave for treasure and talk to people without being cut off by helpers who act as if I can't think for myself, the fights aren't giant clusterfucks from three other CPUs going apeshit before I can even see the enemies (and are quite fun), and the fight with the chimera is incredibly thrilling and challenging and does a great job capturing the spirit of Monster Hunter without being beholden to its minutiae. If the full game has an easy way to remove my pawn, I may actually be interested.
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(04-26-2012, 02:54 AM)
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#1119
:lol @ people considering not using the pawns. You gonna get Wrecked™ in the full game.
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Banned
(04-26-2012, 02:57 AM)
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#1121
They'll learn quick with the pawn thing though. I can't wait to hear the raging in the OT. |
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Member
(04-26-2012, 02:58 AM)
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#1122
Could probably adjust accordingly while you progress, part of the fun! I like the idea of support pawns myself, I'll be hiring them and harassing then send them back. |
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Member
(04-26-2012, 03:05 AM)
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#1123
I find it amusing people are giving so much stock to videogame reviewers who look to be terrible at the game.
This game strikes me as one that will allow skill and knowledge of enemies lead to victory over brute force (which will also work, if that's how you decide to play). After playing against these bosses, I could probably beat them at level 1, it would just take longer. It's all about knowing when to block, dodge, parry, and use your skills. lol @ people thinking it's a bad thing people will exercise the opportunity to have more challenge in the game if that's their desire. |
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Member
(04-26-2012, 03:09 AM)
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#1125
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Junior Member
(04-26-2012, 03:13 AM)
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#1128
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Member
(04-26-2012, 03:14 AM)
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#1129
Ok wow, I really liked that demo. I was legitimately surprised by how good it was. It just has a feel to it that is really compelling. As someone who played WoW for far too long, I love the pawn system and having a full party. Before this demo I had no interest, now I'm going to get it unless the reviews for it are a disaster (which I can't see based on this demo).
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Member
(04-26-2012, 03:20 AM)
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#1131
Yeah I thought it dipped at the dragon bit but after a few goes it doesn't. The frame rate isn't perfect on ps3 but there wasn't any dips. I thought it was going to be worse to be honest but I won't know until the full game. I have to wait for the 360 demo before deciding which version I want.
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Junior Member
(04-26-2012, 03:23 AM)
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#1132
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Member
(04-26-2012, 03:34 AM)
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#1135
Fighting the chimera solo is annoying. On the last HP bar, you have to manage your stamina like crazy. Aside from perfect blocking (which is weird because you can't do it right when you get attacked; it seems like you have to do it slightly before), I think you can riposte with Hindsight Slash if you dodge a paw swing during the backstep. I'm not sure if that's what happened or if I did enough damage to just knock him down normally. Maybe hitting the legs repeatedly will also topple him? I don't think you can regular guard against his swipes, either. It has to be the just defend guard, otherwise you should be getting out of the way instead of trying to block.
Anyway, playing it this way lets you see each attack pattern much more clearly: The snake can physically attack you if you're within its range. It can also barf a field of poison that does constant damage to you. The goat can cast a lightning spell, an ice spell, and a firebolt spell that all track you but can be dodged by moving out of the way. There is also a proximity AoE sleep spell that can get you. The lion just kind of runs around and swipes you. He can pounce and also go into berserk mode after his roar. If you're close, he'll jump right over you during his pounce (the one where he rears up immediately before). If you're behind him, he'll donkey kick you. Interestingly enough, I don't think he bites. *Nevermind. He chomps on you if you're on the ground. edit: The berserk pouncing crap is giving me Barioth flashbacks from MH Tri. :( edit 2: I think he goes into berserk if he's the only part left alive. Leaving the goat alive and killing the lion after the snake seems much safer. Wow.
Last edited by branny; 04-26-2012 at 04:18 AM.
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Member
(04-26-2012, 03:38 AM)
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#1136
Wouldn't it be great if you could somehow stab a lantern into a rampaging monster?
Maybe there'll be a spell that lights up enemies, or fire arrows or something that stick in and at least give you clues in the dark. |
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Member
(04-26-2012, 03:39 AM)
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#1137
There are light spells in the game, only for Mages and Magic Archers.
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user-friendly man-cashews
(04-26-2012, 03:42 AM)
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#1138
I've seen a vid of a player using flare arrows to be able to fight monsters at night. Preeeeeeeetty boss.
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Member
(04-26-2012, 04:13 AM)
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#1139
I'll try again later but I wasn't impressed. The constant talking was definitely annoying and the zooming in when that guy grabbed stuff even more so. It isn't going to be like that in the full game is it? How do the herbs work? They heal jack when I used them. Also is there no dodge?
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Member
(04-26-2012, 04:16 AM)
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#1140
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Member
(04-26-2012, 04:17 AM)
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#1141
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Member
(04-26-2012, 04:40 AM)
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#1144
They're actually pretty helpful and aren't just dumb AI. It seemed like they were always doing something for a reason. And I like being able to command them some.
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Banned
(04-26-2012, 04:47 AM)
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#1145
Meanwhile my main pawn was always trying to launch me into the air when it was hovering above the ground so I could grab its tail and climb up top. I don't remember anything about the 3rd pawn though, he was probably a relatively useless bastard :P |
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Member
(04-26-2012, 04:54 AM)
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#1146
Got taken on another full ride in the air in pitch black again ... me and one of my pawns this time. Really low on stamina...normal weak slash now and then when i'm not holding on for dear life. I'm just about to get shaken off at cruising altitude over some fuckin rocks when from the ground i see 3 little lights turn into medium sized lights and then fireballs. Mage is a damn sharpshooter. Must of just tipped the scale cause he went up in flames spiraled out and got 2 and 2/3rds of his life bar eaten the fuck up for it.
This game is gonna own my time. All of it. |
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(04-26-2012, 04:57 AM)
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#1147
Seeing them climb the bosses and shank them to death, while the mage is healing and magiking up a storm, while all constantly praising me and worrying about my stamina is like the ultimate RPG power fantasy. This game doesn't need co-op at all, I love the concept of pawns. In fact, I wish I could create all 3 of them.
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Member
(04-26-2012, 05:00 AM)
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#1148
Can't wait for a buddy to hire my carefully crafted Pawn, then have it report back with new intel and whatnot. It's kind of similar to the 'impersonal' help you get in the Souls series (messages, phantoms, etc.) but with a much deeper social aspect. Genuinely excited now. May can't come soon enough :) |
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Member
(04-26-2012, 05:05 AM)
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#1149
If you just circle him during his attacks he'll almost never hit you. |
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Member
(04-26-2012, 05:15 AM)
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#1150
The GameTrailers preview of the 360 version looks like there's still a lot of screen tearing. :(
Playing the demo some more, I love how you can still recharge stamina during standard attacks. Stamina meters in a lot of games can become annoying if you're always running out, so it's nice to see downtime reduced like this. It's also frightening to have "free" attacks and movements. The strider's rolling costs nothing, for example, but I guess it does seem more for positioning instead of flat-out evasion considering how fast you can run. I can't imagine what kind of horrifying situations the game is going to put you in that require a burst of speed like that. I genuinely love how the combat system as a whole feels like some crazy Monster Hunter, Demon's/Dark Souls, Shadow of the Colossus, Devil May Cry, and Sengoku Basara hybrid. You have everything you need: characters who are more than capable, enemies who are more than capable, and solid interaction between friend and foe alike. I'll try that the next time. The shield circling stuff in this game still feels weird without a proper lock on, and it seems like every time I get too close to him I clip right through and everything goes haywire. Reminds me a little bit of Sif from Dark Souls in that regard. While it's fun to solo that part of the demo, I definitely want a nice, eclectic party in the full version of the game. It feels too lonely without pawns.
Last edited by branny; 04-26-2012 at 05:20 AM.
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