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Favorite Poster on the Citadel
(04-24-2012, 12:19 PM)
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#201
I will have to queue this up over remote play. Damn you grace Chen. |
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Member
(04-24-2012, 12:20 PM)
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#203
It's less tearing on 720p but 100 percent still there.
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Member
(04-24-2012, 12:21 PM)
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#204
Downloading the demo to give it a fair shot, but launching a week after Diablo 3 is just god tier stupidity. This is the very definition of "sent to die".
And yes, a PC version would be good. The reason for the black bars, I'm sure, is because they couldn't get the game to run full res at an acceptable frame rate. What I am kind of curious about is how it compares to Amalur, a game I still haven't bought yet because of a shaky demo. It annoys me that Mass Effect 3 is $29.99 today, but Amalur still hasn't come down to that price yet. Regardless, looking forward to checking it out tonight. The Griffon fight looked promisingly cool. |
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Member
(04-24-2012, 12:21 PM)
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#205
Have not played the demo yet, but it sounds like what they should have done was take a page from Kingdoms of Amalur for their demo. Give people like an hour or so of unfiltered open game to play with, maybe with a timer. Don't restrict class (this is important imo), and just let people play a chunk of the game and it will impress people more I think.
The Reckoning demo did wonders for that game, I hope more devs take note, because thats the right way to do a demo for an Open world game. Does not seem like a good idea to not let people get a taste of mage gameplay imo. |
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Member
(04-24-2012, 12:23 PM)
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#206
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(04-24-2012, 12:26 PM)
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#207
Enjoyed myself. The second mission against the Griffin >>> the prologue section though the Chimera fight is longer. Jumping on it, slashing it down, staying on it as it spirals back to Earf, and watching my pawns pounce into action was the highlight of this demo. Combat was fairly simple to pick up since I've watched a ton of footage of this game already, but it was still heavier than I thought it would feel now that I got my hands on it. Character customization was pretty good and I managed to create 2 characters that *gasp* look good.
The letterboxing mixed with the packed HUD is annoying though. I can deal with the bars on 2.39 movies, but with a game it's distracting, for now anyway. It was all over too quickly, but I know from the streams that these battles take much longer under normal circumstances. Still, I wish they'd done what Crackdown + Kingdoms of Amalur did and gave us 30-45 minutes to free roam and really get a handle on the game.
Last edited by Net_Wrecker; 04-24-2012 at 12:42 PM.
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Junior Member
(04-24-2012, 12:29 PM)
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#208
Just re-did the prologue quest without any extra pawns - very tricky, and it took so long I ran out of oil for the lantern and couldn't see myself for most of the end of it. So the Fighters have a Skyward Slash that can ground the harpies pretty easily and it's cool being able to combo into the blink slash (I think it's called) kind like Dante going into Stinger.
I don't mind the stuff all over the screen, well maybe the Pawn chatter, but being able to toggle it on an off makes that point moot. |
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Member
(04-24-2012, 12:30 PM)
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#209
I love the combat in this, so satisfying.
Spoiler for the semi boss in the first quest. The Chimera, twas a good fun battle. It had 3 section each of which had their own life bar so at first I was just attacking random parts of his body but took some damage so I climbed on his back and cut off the snake part in a single blow which was awesome. I then worked on the goat section by attacking from the sides or on top. And then it was an all out assault on the Lion part. We beat that fucker down. Second big battle in the second quest It was against a Griffin. I was fighting some Goblins when all of sudden a Griffin landed on us from the right knocking us all down. I fired arrows at it from a distance to knock some health and when he landed I grabbed on to him and he took to the skies with me stabbing him in the back and head. He fell to the ground and the rest of my team pummelled him. Gotta say I loved the demo, some screen tearing. The visuals are very nice but also bland but I think thats because of the western look Capcom have gone for but it works well enough, creature design is excellent. The AI is also to be applauded, they never got int he way, always helped, healed at the right times etc. I really cant wait for this now. |
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Member
(04-24-2012, 12:33 PM)
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#210
Liking it but I fear it will to hard for me...the Griffon fight was a confusing mess,tried it 2 times and couldn't beat him and since there is no difficulty setting in this game and it's suppose to be even harder at night,I sense some frustration I don't like to deal with in games anymore...also the blurry graphics on the 360,on top of those black bars and that annoying blur didn't help...have fun guys but I'm cancelling my pre-order today.
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Member
(04-24-2012, 12:33 PM)
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#211
![]() If you screw around with it a bit it could do some really strong attacks, but if the pawns burn its wings and holding him down it goes down fast |
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Member
(04-24-2012, 12:33 PM)
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#212
I has way more trouble with the griffon than I had with the chimera, but both of then were not that hard to begin with.
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Member
(04-24-2012, 12:53 PM)
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#215
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Member
(04-24-2012, 12:54 PM)
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#217
I'm loving this demo. I played the Griffin battle for the third time and now with my created character. I actually spent around an hour to create Snake as my character and Raiden as my pawn.
Snake turned out pretty well (considering the character creator), and Raiden looked fairly good in the character creator but absolutely awful in-game. I think I'm gonna pre-order this today. |
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Member
(04-24-2012, 01:06 PM)
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#222
Negative impressions? I can't believe it. Capcom has annoyed the crap out of me over the past few years or so but this game has blown me away. It's technically beautiful (the ps3 version has some fantastic antialiasing going on), has a classy art direction (even if you disagree at the very least you have to admit that it's not offensive like so many other fantasy games) is incredibly polished (great menus in a japanese style, tons of options for the end user that most other developers overlook) and creative (great use of a shield in combat, grabbing enemies, climbing, create child and elderly player characters, extremely dark nights). Moving the character around feels perfect and the animation is amazing. There's weight to the character when you turn. The writing is surprisingly well done for a capcom game as is the voice acting.
Few games blow me away as much as this one did. This will likely be one of the highest reviewed games of the year and a major contender for the media's game of the year. And I think that almost everyone coming away with a negative impression will have a change of heart when the reviews hit and the extremely positive player impressions hit that remind people that this is still a western rpg with all the good stuff. |
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Member
(04-24-2012, 01:07 PM)
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#223
I'm getting mixed messages here. |
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Member
(04-24-2012, 01:10 PM)
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#227
Since it's gonna be released next month, I don't think it is an early build (unless Capcom wants to fuck with our minds), just a very limited one.
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Member
(04-24-2012, 01:11 PM)
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#229
Well, I guess I have to pick my poison then. I hate both issues equally.
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Member
(04-24-2012, 01:11 PM)
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#231
So does the 360 run better than the ps3 version?
So people are saying it's the same demo from E3 last year, already know it's the same 2 levels before, but I wonder if it's the exact same build and everything, do they usually have different builds of the same demo? Since the Griffin fight isn't really a section they take from the actual game, Capcom might've just used the same one... Yeah I was wondering about the framerate
Last edited by Anteater; 04-24-2012 at 01:15 PM.
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Member
(04-24-2012, 01:23 PM)
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#236
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(04-24-2012, 01:26 PM)
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#238
Oh wow, now this thread will make my day of work feel very long.
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Member
(04-24-2012, 01:53 PM)
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#240
Maybe it's just me wanting that it's an old build, but I thought if Capcom don't really care to make a better demo that properly demonstrates the concept of the game, I doubt they'd waste the time to make a new build of the same demo with all the updates they did with the full game, since it's still playable, there's no reason to other than for the performance and such the majority won't notice. |
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Member
(04-24-2012, 01:59 PM)
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#241
So just played a bit of the demo. I went through the character creator and created my character first. I think she came out decently pretty give the options I had (would have liked a better selection of mouths though). After that I played a little bit of the prologue and the field quests but died during both relatively quickly. Gameplay definitely feels more Demon's Souls than Monster Hunter so far.
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Member
(04-24-2012, 02:03 PM)
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#243
Played the demo.
A bit disappointing. Hud is horrible, so many icons and useless text, and it felt more like an action game than an actual A-RPG game. But I think that will buy it, the archer gameplay reminded me of my role playing character I use with my friends. |
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Member
(04-24-2012, 02:05 PM)
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#245
After playing the demo several times this morning, I'd like to offer my mature, detailed, dispassionate dissertation on Dragon's Dogma.
*ahem* OMFG I JUMPED ON A GRIFFIN AND IT TOOK FLIGHT UNTIL I SET IT ON FIRE. I need this fucking game so bad it hurts. I am honestly amazed at what you can do in this so far...if the rest of the game has things like this, I'm going to be one very happy gamer. |
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Member
(04-24-2012, 02:14 PM)
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#247
The different impressions confuses me greatly, almost sounds as if you're playing different games. But I guess it's all about the expectations.
I tried the game out for 10-20 minutes before heading back to work, and I liked it. - Combat was pretty much what I expected, with a plus due to the multitudes of combos and special attacks. I liked it! - The graphics was as I expected, nothing awesome but doesn't turn me off either. - Character creation was a bit simplistic but still gets the job done decently. The little bit of the demo was a kick in the balls though, seems way too short and won't entertain me for an entire month while I wait for the comlete game to be released. I hoped that it'd contain 2 cities and an area between that I'd be able to explore and traverse with at least a cave or so, with perhaps a 1 hour time-limit.... Just 1 month more now... 1 long, painful month... Fortunately D3 will make the last week or two go by faster. |