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Member
(04-26-2012, 04:22 PM)
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#201
Direct X 9,DirectX11 and not sure what ps3 uses i believe a low level version of opengl or something that is derived from it. New console means pc and next xbox probably can make use of the same graphics api Dx11 or probably dx11.1 i dont see a dx12 appearing sometime soon, and ps4 will probably also have something that looks like that. But then you can already simulate a lot of dx11 features on the Spu of the cell if im not mistaken. |
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Member
(04-26-2012, 04:29 PM)
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#202
Its a trade off I touched upon, Dark. I find myself struggling with it too. On the one end, i'd love to see what a game that makes my 680 scream, look like. Having a new, "but can it run xxx?" means we have a game that keeps giving as we progress with hardware. On the other end, I think we're almost at a point of diminishing returns, and really appreciate the extra horsepower in my PC going towards giving me insane image quality and a matching framerate to boot. |
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Member
(04-26-2012, 04:30 PM)
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#203
I mean look at this one. The fps gets pretty awful in both versions. http://www.eurogamer.net/videos/crys...mance-analysis |
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Member
(04-26-2012, 04:35 PM)
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#204
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Member
(04-26-2012, 04:39 PM)
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#205
http://www.slideshare.net/DICEStudio...-playstation-3 http://www.slideshare.net/DICEStudio...phics-pipeline
On pc if you do not target windows xp you can drop dx9 completely as DX11 allows different paths to SM3, SM4 and SM5 class hardware.
Last edited by pottuvoi; 04-26-2012 at 04:45 PM.
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(04-26-2012, 04:45 PM)
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#206
The framerate is not consistent, but it is rather reasonable considering the game in question. When the game was originally released it was common for the game to run slower than this even on powerful (at the time) hardware. I feel like people are really trying to minimize the achievement there. It's not perfect, but it runs smoother than Crysis 2 did on 360 while demonstrating that the open world of the original Crysis was not compromised for consoles alone. |
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Member
(04-26-2012, 04:51 PM)
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#207
C1 had better AI then C2 imo. But i sincerely hope they work to build upon the multiplayer. I really enjoyed C2 MP intensely for a short period of time but the netcode didn't feel consistent, the map rotation was broken, the party system was unstable, and the fact that they didn't incorporate ALL the DLC maps into the main playlists was an epic fail on Cryteks part and the main reason I passed on the last map pack. Hopefully Crytek will add all of C2's maps to the new maps in C3.
Last edited by ii Stryker; 04-26-2012 at 04:59 PM.
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