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4chan's Official Representative
(04-25-2012, 03:52 AM)
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Michael Larabel (of Phoronix) met with Valve today; tweets "steam is coming to Linux"
#1
Update:
Valve was with their Steam business partners discussing Linux and why Valve is supporting it: http://www.pressfire.no/spesialer/e3...-sjefen-ler-av An update:
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Here is his twitter: https://twitter.com/#!/michaellarabel
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Last edited by crimsonheadGCN; 07-02-2012 at 10:55 PM.
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Banned
(04-25-2012, 04:02 AM)
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#15
No matter what whoever at valve says this is gonna come down to one question. Are devs willing to build opengl engines as advanced as their DX ones? Especially considering the limited demographics.
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Member
(04-25-2012, 04:05 AM)
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#17
At least in the beginning, the catalog will be dominated by indie games of course, as those devs are far more likely to support multi-platform compared to AAA studios. Although, I do recall a major game (Unreal Tournament 2003/2004?) that came with both Windows and Linux installers on one DVD.
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Member
(04-25-2012, 04:09 AM)
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#22
There are libraries like MojoShader to help with porting, and the demographic is not that limited when you consider every non-Windows platform.
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Girl got arse pubes.
(04-25-2012, 04:15 AM)
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#24
GameLibs->Render->SwapBuffers(){ if(DX)DXSwapBuffer(); if(GL)GLSwapBuffer(); } In modern games the API is probably less than one percent of the codebase. The hard part with OpenGL is not converting your program, it's taking into account all the different driver issues and GLSL versions. |
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Member
(04-25-2012, 04:31 AM)
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#28
The Valve console could just be a liveCD you pop into any modern computer. Boot up, and you're in a completely Steam-focused system (meant to be used from a couch, perhaps?). Sure, you don't get any sort of hardware uniformity that devs enjoy from normal consoles, but I don't think that was going to happen anyway.
edit: Having a single distribution to target solves a ton of the problems that normally crop up with Linux development. |
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Member
(04-25-2012, 04:33 AM)
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#29
I'm definitely happy about the news. I don't expect Steam for Linux to get as much support as the Mac version (Haha, I know..), but it will certainly be nice.
Last edited by MrCunningham; 04-25-2012 at 04:37 AM.
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Banned
(04-25-2012, 04:40 AM)
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#31
IIRC Unreal Engine 4 is heavily DX11 based and so is CE3. I don't think it would be simple at all to get something comparable to Windows Steam on a Linux setup. And I don't think publishers would want developers directing resources towards Linux either. |
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Member
(04-25-2012, 04:46 AM)
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#32
A) Tour Valve, and B) Speak to Gabe about plans for Steam on Linux There was no substance to the Apple+Valve rumours. Contrary to reports, Tim Cook wasn't touring Valve the other week and Gabe hasn't even met him. (Yes, it's a Kotaku article, but the actual source is this podcast.)
Last edited by JaseC; 04-25-2012 at 04:51 AM.
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Member
(04-25-2012, 05:53 AM)
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#36
But really, Steam for Linux can only be a good thing. I can't think of any legitimate negatives. |
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Member
(04-25-2012, 07:53 AM)
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#42
OK, so he ended up writing an article
http://www.phoronix.com/scan.php?pag...pfnudeln&num=1 and on there, he claims that they're testing the Source engine on Linux with L4D2 (he has camera shots of the game running in Ubuntu, without wine, he claims.) |
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Member
(04-25-2012, 08:14 AM)
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#43
I won't believe it either until someone other than Phoronix confirms this.
Unfortunately a Linux port will do next to nothing towards a possible Android port. Both use the Linux kernel, but the important part for this is the graphics system, and that is totally different from Android. |
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Member
(04-25-2012, 09:00 AM)
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#45
Quote:
what else does the world needs, than a warning from the almighty Gabe? |
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Member
(04-25-2012, 09:23 AM)
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#49
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Member
(04-25-2012, 09:24 AM)
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#50
How about games that are drm free on pc being exclusive to steam on linux? see witcher 2 for mac.
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