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Cranky. Very cranky.
Rather sarcastic to boot. (04-26-2012, 03:36 AM)
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#501
i think they learned a lot from their mistakes with the psp, namely the features that should be available in a handheld, and not using moving parts. the biggest thing they lack is software. i think they needed a lot of studios immersed in developing games that were well-suited to handhelds. this is difficult for them in particular because it's antithetical to the direction they've been pushing game development since the playstation (more realistic and/or cinematic experiences), and they never really built any sort of lasting franchise outside of hot shots golf and gran turismo.
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(04-26-2012, 03:42 AM)
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#503
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Member
(04-26-2012, 03:42 AM)
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#504
It's funny because I'd generally say their games got better from PS2 to PS3 but the sales even when considering the total number of PS3's on the market compared to the competition just aren't there. |
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Member
(04-26-2012, 03:44 AM)
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#505
The gap in Sony handhelds isn't bigger because they sold a lot of units in the first few weeks of this year. Here is what it looked like in week 7.
Quote:
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Member
(04-26-2012, 04:01 AM)
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#507
And they kind of...did both. |
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Member
(04-26-2012, 05:09 AM)
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#508
And what are Sony really doing for the platform with their western first parties? None of the studios behind the IPs you listed are working on Vita games. Kind of beating a dead horse here, but at most they devote a B team to make a portable spin-off, as they have with Uncharted, Resistance, and Killzone. The brand names alone are not going to convince anyone to buy the system. They're not that popular. The only major western Sony team (as in, one that makes their big budget console games) that we know to be working on a Vita title is Media Molecule. That doesn't exactly speak to Vita being a big priority in the west.
The Vita performed okayish in the recent NPD (maybe, there were no official numbers...) because it just launched. It opened reasonably well in Japan, too. It's going to fall off a cliff in just the same way in the west, if it hasn't already. It's not as if the game line-up is so much stronger in the west than it was in Japan.
Last edited by Krev; 04-26-2012 at 05:16 AM.
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Member
(04-26-2012, 05:25 AM)
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#511
Although it should sell less than Wii in August, with the launch of DQX.
Last edited by Krev; 04-26-2012 at 05:27 AM.
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Member
(04-26-2012, 05:29 AM)
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#513
Holy shit, I knew that this Fire Emblem would be the one to de-ghetto the franchise. I relish the WiiU edition that will be incoming now.
And Kid Icarus maintains very modest legs after many assumed it would sink like a stone a week or 2 ago. But yeah, I think at this point, if Sony hasn't realized that they've made a worse job of launching Vita than Nintendo did with the 3DS, I dunno what to say. Nintendo did it HALF-INTENTIONALLY by not releasing 1st-party games to give 3rd-parties a window. What the hell is Sony's excuse for not demanding 3rd-parties be on board when they would have to KNOW that they would fail hard without 3rd-party games being there? Someone needs to explain this reasoning to me for how Sony could not only make the same mistake after watching Nintendo make it, but make the same mistake even WORSE. And somehow people have hope for PS4 turning things around, as if Sony will fuck it up so bad that their mismanagement warps reality and causes an inversion so it turns from mismanagement to pure genius. |
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Member
(04-26-2012, 05:33 AM)
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#514
lol I don't think I've ever seen Sony enter panic mode, it would be interesting to see |
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Member
(04-26-2012, 05:36 AM)
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#516
Or they can say the same thing they did during the PSPGo lifecycle. "So far, sales have been better than expected" |
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Member
(04-26-2012, 05:42 AM)
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#517
Whatever bump they're going to give the system will be big enough that X360 numbers are inconceivable for a long, long time. We already know what they're going to do: a big unveiling party for Soul Sacrifice. |
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Sales-Age Genius
(04-26-2012, 08:39 AM)
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#521
Famitsu Sales: Week 16, 2012 (Apr 09 - Apr 15)
01./01. [PSP] 2nd Super Robot Wars Z: Saisei-hen <SLG> (Bandai Namco Games) {2012.04.05} (¥7.330) - 32.937 / 279.051 (-87%) 02./02. [3DS] Kingdom Hearts 3D -Dream Drop Distance- # <RPG> (Square Enix) {2012.03.29} (¥6.090) - 18.968 / 287.860 (-51%) 03./06. [3DS] Monster Hunter 3G # <ACT> (Capcom) {2011.12.10} (¥5.800) - 18.940 / 1.356.045 (-11%) 04./03. [3DS] Kid Icarus: Uprising <ACT> (Nintendo) {2012.03.22} (¥5.800) - 17.533 / 234.722 (-36%) 05./07. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.800) - 16.369 / 1.527.501 (-14%) 06./05. [PS3] Pro Baseball Spirits 2012 <SPT> (Konami) {2012.03.29} (¥7.980) - 13.612 / 129.898 (-44%) 07./04. [PSP] Pro Baseball Spirits 2012 <SPT> (Konami) {2012.03.29} (¥5.980) - 11.510 / 102.622 (-54%) 08./09. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 11.375 / 1.650.162 (-26%) 09./08. [NDS] Pokemon Conquest <SLG> (Pokemon Co.) {2012.03.17} (¥5.800) - 9.404 / 297.174 (-41%) 10./11. [3DS] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2012.03.01} (¥4.800) - 8.268 / 135.823 (-14%) 11./10. [PSP] Black Panther 2: Yakuza Ashura Chapter <ADV> (Sega) {2012.03.22} (¥6.279) - 7.595 / 143.804 (-40%) 12./00. [PSP] Atelier Elkrone: Dear for Otomate # <ADV> (Idea Factory) {2012.04.12} (¥6.090) - 7.360 / NEW 13./13. [3DS] Harvest Moon: The Land of Origin <SLG> (Marvelous AQL) {2012.02.23} (¥5.040) - 4.986 / 159.931 (-17%) 14./00. [PSP] Princess Evangile Portable # <ADV> (CyberFront) {2012.04.12} (¥6.090) - 4.809 / NEW 15./12. [PS3] Devil May Cry HD Collection <ACT> (Capcom) {2012.03.22} (¥4.990) - 4.055 / 62.328 (-37%) 16./16. [WII] Wii Sports Resort # <SPT> (Nintendo) {2009.06.25} (¥4.800) - 3.914 / 2.855.282 (-23%) 17./15. [PS3] One Piece: Pirate Warriors # <ACT> (Bandai Namco Games) {2012.03.01} (¥8.190) - 3.512 / 788.309 (-31%) 18./19. [PSP] Monster Hunter Freedom 3 (PSP the Best) <ACT> (Capcom) {2011.09.22} (¥2.990) - 3.489 / 234.126 (-17%) 19./00. [PSP] Armen Noir Portable # <ADV> (Idea Factory) {2012.04.12} (¥5.040) - 3.469 / NEW 20./18. [WII] Mario Kart Wii <RCE> (Nintendo) {2008.04.10} (¥5.800) - 3.427 / 3.490.325 (-20%) 21./20. [WII] Wii Party # <ETC> (Nintendo) {2010.07.08} (¥4.800) - 3.345 / 2.251.795 (-20%) 22./23. [WII] Just Dance Wii <ACT> (Nintendo) {2011.10.13} (¥5.800) - 3.077 / 585.683 (-24%) 23./27. [WII] Go Vacation <ETC> (Bandai Namco Games) {2011.10.20} (¥5.800) - 2.975 / 279.494 (-11%) 24./21. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends <ETC> (Nintendo) {2011.02.26} (¥4.800) - 2.822 / 516.330 (-32%) 25./26. [3DS] Theatrhythm Final Fantasy <ACT> (Square Enix) {2012.02.16} (¥6.090) - 2.714 / 139.374 (-21%) 26./00. [NDS] Pokemon Black / White # <RPG> (Pokemon Co.) {2010.09.18} (¥4.800) - 2.515 / 5.430.587 27./00. [PS3] Attouteki Yuugi: Mugen Souls # <RPG> (Compile Heart) {2012.03.22} (¥7.329) - 2.393 / 32.745 28./29. [WII] Kirby's Return to Dream Land <ACT> (Nintendo) {2011.10.27} (¥5.800) - 2.353 / 616.659 (-23%) 29./00. [WII] Mario & Sonic at the London 2012 Olympic Games <SPT> (Nintendo) {2011.12.08} (¥5.800) - 2.344 / 176.837 30./30. [3DS] Hatsune Miku and Future Stars: Project Mirai # <ACT> (Sega) {2012.03.08} (¥6.090) - 2.333 / 122.698 (-24%) Top 30 3DS - 10 PSP - 7 WII - 7 PS3 - 4 NDS - 2 SOFTWARE Code:
------------------------------------------------ |System | This Week | Last Week | Last Year | ------------------------------------------------ | 3DS | 30,5% | 24,1% | 7,3% | | PSP | 26,5% | 43,8% | 53,1% | | PS3 | 19,6% | 14,3% | 17,3% | | WII | 9,6% | 7,0% | 5,4% | | NDS | 8,4% | 6,5% | 14,4% | | PSV | 3,4% | 2,3% | 0,0% | | 360 | 1,9% | 1,9% | 2,2% | | OTH | 0,2% | 0,1% | 0,1% | ------------------------------------------------ Code:
---------------------------------------------------------------------------------------- |System | This Week | Last Week | Last Year | YTD | Last YTD | LTD | ---------------------------------------------------------------------------------------- | 3DS | 62.653 | 67.613 | 25.320 | 1.554.623 | 902.680 | 5.690.362 | | PS3 | 19.975 | 20.775 | 21.232 | 521.870 | 458.948 | 7.939.018 | | PSP # | 15.285 | 16.780 | 24.745 | 371.087 | 700.473 | 18.608.195 | | PSV | 8.157 | 8.283 | | 245.048 | | 647.842 | | WII | 5.295 | 6.569 | 8.245 | 192.459 | 330.384 | 12.360.202 | | 360 | 1.122 | 2.983 | 1.733 | 20.295 | 47.085 | 1.541.033 | | NDS # | 614 | 568 | 14.540 | 15.457 | 527.548 | 32.850.959 | | PS2 | 508 | 617 | 1.198 | 8.758 | 22.213 | 21.963.049 | ---------------------------------------------------------------------------------------- | ALL | 113.609 | 124.188 | 97.013 | 2.929.597 | 2.989.331 | 101.600.660 | ---------------------------------------------------------------------------------------- | DSi | 614 | 568 | 14.001 | 15.457 | 505.972 | 8.260.655 | | PSP | 15.285 | 16.780 | 24.234 | 371.087 | 684.097 | 18.447.620 | ---------------------------------------------------------------------------------------- |
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Cranky. Very cranky.
Rather sarcastic to boot. (04-26-2012, 08:43 AM)
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#522
i kinda want them to gloss over it completely and then at the end of the conference someone will jump up and say, 'OH SHIT, I FORGOT ABOUT THE VITA!' and run out of the room.
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Member
(04-26-2012, 09:33 AM)
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#523
And I predicted Nintendo would be this aggressive towards courting third party support. Its really obvious that a Sony without third party support is a dead Sony. Nintendo knew that if they hit all the right spots, that there really wasn't much Sony can do, as you said, Sony didn't really have a choice. If you can't compete in software front, then you're going to try to do outdo them on the hardware front, sadly software will always matter more than hardware. But in the end, the Vita could have been a PSP-like success but Sony wasn't aggressive enough towards third party. I bet they're really shocked by how everything has played out. Not by the 3DS' success, but rather how fast the Vita has fallen into irrelevance, simply because they let Nintendo so much time in the market to themselves. I completely understand how Sony could've been so short sighted, but it still amazes me that they could practically sit on their hands and do nothing regarding the Vita.
Last edited by BishopLamont; 04-26-2012 at 09:40 AM.
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Member
(04-26-2012, 12:10 PM)
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#530
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Member
(04-26-2012, 12:40 PM)
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#531
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Banned
(04-26-2012, 12:52 PM)
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#532
On 26 titles, just 5 or 6 were from Western developers. We can agree on the fact that there were no big names (though PSP had a similar launch line-up, even inferior in numerical terms, and it sold way better), but there were a lot of games tailored on the Japanese audience; Katamary, a visual novel, a dating-sim, two fighting games, 3 jRPG of different kinds, Ridge Racer, Dynasty Warriors, Minna no Golf. |
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Sales-Age Genius
(04-26-2012, 12:52 PM)
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#533
Price cut last year is NSMB2 this year. The gap won't get smaller.
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Member
(04-26-2012, 06:39 PM)
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#536
Ciel no Surge supposedly doing pretty well. Apparently it's possible to see the total # of users, and according to the current 2ch thread the numbers are approaching 25k.
Depending on the way the user #s are counted (that couldn't possibly be simultaneous users, so # registered? and is there only one registration/system?) this may give us a glimpse of retail vs digital sales as well. |
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Member
(04-26-2012, 06:51 PM)
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#537
Sony is in a weird position with regards to it's best studios. I don't know if Sony can mandate that Naughty Dog produce a Vita specific title. And that's assuming that Naughty Dog would even have the extra manpower, which they don't. And the same goes for Sucker Punch and Insomniac.
The only studios Sony can exert direct control over and mandate that they produce Vita titles are for the most part already doing it or have already done so. I'm not sure how much more Sony could realistically do at this point besides some serious moneyhatting and as we well know Sony is not in a great position to do that at the present time. In short, I think Sony threw it's best marbles on the table. It just turns out that their best marbles aren't as good as Nintendo's and they aren't rolling far or fast enough. |
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The Legend of BorkBork: BorkBorkity Borking
(04-26-2012, 07:00 PM)
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#539
It's looking more and more likely that the Vita's future is not too bright. Yes, yes it's been less than six months in, but for the sake of speculation: What should Sony have done instead?
- Made a PSP smartphone? - Made another go at a revamped PSP with lessons they learned from Go? - Exited the handheld portable market altogether? - Invested more in developer relations for the Vita? What does GAF think? I really have no answers as to a good way Sony could have handled this generation to be honest. *This is for the Japanese market. |
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Member
(04-26-2012, 07:02 PM)
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#540
Last edited by Lord_Byron28; 04-26-2012 at 07:05 PM.
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Member
(04-26-2012, 07:03 PM)
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#541
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Member
(04-26-2012, 09:00 PM)
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#542
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Member
(04-26-2012, 09:12 PM)
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#544
Yes, absolutely. Making their platform just slightly more powerful than 3DS would've likely been much more beneficial, as they could've priced at $200 or less at launch, and likely gotten a lot of devs to both push their PSP projects to be early Vita projects, and also get more multiplats from 3DS.
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Member
(04-26-2012, 09:17 PM)
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#546
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Sales-Age Genius
(04-26-2012, 09:24 PM)
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#547
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Member
(04-26-2012, 09:32 PM)
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#548
Yup. I think a lot of their strategy hinged on AAA western support... and it's been obvious for a while that that supposed PS3/360/PC/Vita ecosystem is never going to materialize. Let's not even talk about exclusive titles.
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Banned
(04-26-2012, 09:53 PM)
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#550
Or alternatively a full on gaming tablet - honestly theres a market for that and I think its where Sony should go next. |