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Member
(04-28-2012, 09:52 PM)
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#1301
No, because I don't have a ridiculously powerful gaming PC. I do, however, have a six year old 360. There's no debate to be had here, I still don't know what your argument is.
Last edited by CoffeeJanitor; 04-28-2012 at 09:54 PM.
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Member
(04-28-2012, 11:36 PM)
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#1302
Xenoblade was made for Wii, so on Wii it can't be "HD", because Wii can't output HD graphics. That's a fact. Just like Uncharted 3 isn't outputting 1080p and is also not running at 60fps. You can complain all you want, it won't change it at all. So if you really just want game A on console B to look "better", then you should also complain about all sorts of games that get released on PS3/360 AND PC, because in that case, you even got the choice to get a better looking game with a smoother framerate that is even officially supported on that platform. But in those cases, the inferior console releases are just fine. Uncharted 3 would theoretically be possible on some current PC doing 60fps and higher resolution. So naturally it also would look better. Does anyone argue about it? No. Because it's an exclusive console title, just like Xenoblade. One could also complain that if Sony released a better PS3 (like Sony told us E3 2006 "1080p, 1080p"), Uncharted 3 would also look much better and have a higher framerate as well. But then, noone does this. Why not? Several PS3/360 games are not even real HD, but sub-720p, 60fps is also quite rare on those consoles. So there are plenty of things to complain about. But noone does it like in that article. I tell you the reason. The reason is "Nintendo hardware". It's perfectly described in that "I want Nintendo games on Non-Nintendo hardware, because Nintendo hardware is kiddie/weak/bad" posting. And when Wii U gets released and multiplatform titles look better on Wii U, everyone and their cat will say that it's "just looking a bit better, not that important" or "it looks the same to me". And then when PS4/720 get finally released the whole circle starts again. "If Xenoblade 2 would have been released on PS4, it would be 4k and 200fps."
Last edited by jimi_dini; 04-28-2012 at 11:40 PM.
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Banned
(04-29-2012, 02:01 AM)
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#1303
So right now you think Xbox 360 games look good, but if you went out tomorrow and bought a new PC that blows your Xbox 360 out of the water, you would suddenly think that they look bad? My position is that your position is idiotic.
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I'm taking it FROM here
(04-29-2012, 08:01 AM)
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#1304
- PS3 and 360 hardware are weak today, but were more or less the maximum attainable when they were released, so it's hard to fault MS and Sony too much for their limitations. - 720p with weak AA (your Uncharted example) is quite distasteful in terms of IQ on most 1080p screen. Anamorphic 640*480 without any form of AA, on the other hand, is utterly horrific.
Last edited by Durante; 04-29-2012 at 04:27 PM.
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Member
(04-29-2012, 08:19 AM)
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#1305
Quote:
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Member
(04-29-2012, 08:37 AM)
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#1306
I've been modelling for some years, i've worked as a 3d designer for architects and i have all three current gen systems and an awesome gaming PC, and find Xenoblade amazing.
It really worries me the people who can't find graphics beautiful because the game is not on one of the "powerful" systems. Sorry guys, it's more important art than the number of shaders the game uses. |
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Member
(04-29-2012, 04:21 PM)
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#1308
The point comes down to image quality, something Xenoblade lacks, which is disapointing considering it's art direction. Most Nintendo games have been this way for two generations. Seeing some older games via Dolphin is practically a new experience. Games that looked terrible before, look fucking amazing, and the only thing that's changed is how the images are rendered. It's shocking how much better some games look. You can see the details, how precise the art direction is. It adds a level of enjoyment for some people, AND, more importantly, it gives people a taste of what could have been if Nintendo just beefed up their hardware a bit. I'm not sure how people can't understand this. It's really simple. The problem is Nintendo used to care about releasing somewhat powerful, competent hardware. Now they don't. The Wii is a souped up GameCube, for fucks sake. The Wii U is what they should have released alongside the PS3 and Xbox 360 in terms of power. They can get away with stuff like the DS and the 3DS because they really have no competition, where as in the home console department, they have PLENTY of competition. What's worse, is Nintendo is most likely going to end up in the same position with the Wii U, that the Wii ended up in if the system isn't powerful. 3rd parties will stop making shit for the system because it's under powered. And that's a shame. I would love to go back to a time where Nintendo was in the position it was with the Super NES but we probably won't ever see something like that, because Nintendo is content to act as if there isn't any competition from anybody else. Keiji Inafune has said this is THE problem with the game industry in Japan, that they act as if there isn't any competition. That same thought process is why Microsoft was able to push into the market against Sony. Sony literally thought that there was no one that could give them any competition. Look what happened. Now with Nintendo, they've continued to act as if they don't have competition, but the software attach rate with the Wii compared to the other consoles is smaller, and points to an audience that has moved on from Nintendo's home consoles because there isn't any value there, with the exception of Nintendo releases. Reggie came out and said "We need to beef up the hardware next time around because there were games that we weren't able to put on the Wii because it wasn't powerful enough." If you look at the Wii U, supposedly it's comparable to current gen hardware. My guess is they're going to end up in the same position next gen as they are now- they'll have sold a lot of consoles, but there won't be a lot of support. And that's a shame, because Nintendo is awesome. Anyway, back to the main point, better image quality would be nice for Xenoblade. It would be nice if I didn't have to play it on PC because the Wii hardware isn't actually strong enough to not make shit look like a jagged mess. The game informer article might not have been the most articulate, but people coming in here and saying 'Graphics don't matter!" obviously didn't get the point that folks are trying to make, and probably won't going forward because they can't understand how Xenoblade looking like a jagged mess would hinder some peoples' enjoyment of it.
Last edited by RoninChaos; 04-29-2012 at 04:24 PM.
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Banned
(04-29-2012, 04:33 PM)
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#1309
That is what they should have done... if they wanted to languish in last place again instead of beating the crap out of the other systems for the first four years of the generation.
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Member
(04-29-2012, 05:02 PM)
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#1310
The only reason Nintendo made the cash they did was because they didn't release a system that was comparable to the others. And it cost them gamers, and developers. They got a lot of people in with Wii Fit, folks who never bought a title after that either. They pushed more units sold, but their business model is the reason why they took a massive loss this past quarter. I like how you ignored what I wrote though, which is to be expected considering your past responses not only to me, but any thread where someone speaks against Nintendo. Do you own stock in the company? |
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Junior Member
(04-29-2012, 05:48 PM)
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#1313
So would we all like to see Xenoblade with better graphics? Sure... but to hate Nintendo for it is like hating Chris Nolan because Inception wasnt in 3D. Personally i think the article is childish. Just love the game for what it is or dont... |
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Member
(04-29-2012, 06:05 PM)
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#1315
I really don't know why this stuff is so hard to grasp for people, The article wasn't meant to be some thought provoking narrative on the state of modern gaming, it was just some dude venting about how much he wished xenoblade was in HD. |
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Member
(04-29-2012, 06:25 PM)
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#1317
It's not Nintendo's fault that HD JRPGs have been hugely disappointing.
It's fine to hate the Wii for its graphics output, but if you're pissed that you don't have a Xenoblade-quality game on PS3 or 360, try blaming those developers, publishers and hardware makers. |
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(04-29-2012, 06:47 PM)
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#1318
WiiU should have probably should have been released a few years ago, but you can't blame Nintendo for riding Wii's success. The HD jump from the other manufacturers may have been premature because it's caused problems like ridiculous cost increases. Wii games looked fine until my CRT broke and I replaced it with an LCD, but they don't look unbearably bad. "Graphics don't matter" is a great strawman. They obviously do matter. It would be hard to play your game if you turned your TV off :P. But seriously, good graphics are good. The issue is what graphics people consider so bad that they refuse to play a game, and a lot of people have way too high standards. I have a PS3 and a Wii; I enjoy games on both. They only time graphics tend to hold me back are when I play something like a PS1 game on PS3. The framerates are terrible and it looks like I'm playing a low resolution magazine scan. I would have no problem playing those games, though, if they were properly scaled. |
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Junior Member
(04-29-2012, 06:48 PM)
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#1319
The author of the article was basically pissed that the game could have been far more immersive with cutting edge technology... so in that context despite what you and I may think of 3d, its a valid example.
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Member
(04-30-2012, 04:28 PM)
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#1320
Quote:
Originally Posted by l'eclisse:
Last edited by StevieP; 04-30-2012 at 04:31 PM.
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Member
(04-30-2012, 04:41 PM)
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#1321
Better graphics would have caused the game to have the same problems that Final Fantasy XIII had. After playing the game one should be able to see the game as it is now wouldn't have been possible. It being on lesser tech is actually a big advantage in it's favor. Prettier graphics isn't always best. If Nintendo were to make a sequel with graphics that were just sharper but similar on the Wii U I'd be happy. When you make something like Xenoblade there has to be a trade off if you want to make it with a budget that is anywhere close to being reasonable and in a timely manner.
Last edited by Effect; 04-30-2012 at 04:44 PM.
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Member
(04-30-2012, 04:56 PM)
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#1322
This seems to be the popular argument how xenoblade would be a lesser game if it were targeting ps3 spec instead of wii. You're opening up a whole can of worms if you go down that road.
Last edited by H_Prestige; 04-30-2012 at 04:58 PM.
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Member
(04-30-2012, 05:16 PM)
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#1324
So if next Gen makes current Gen look like shit, I'm an idiot for thinking this? Man, you guys will say anything to justify your way of thinking.
So is it a coincidence that you guys keep picking same game with a troubled dev cycle, even after people tell you how it's a flawed argument, or are you just ignoring all the other content filled games?
Last edited by KageMaru; 04-30-2012 at 05:22 PM.
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Member
(04-30-2012, 05:42 PM)
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#1325
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Member
(04-30-2012, 05:53 PM)
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#1327
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Member
(04-30-2012, 05:54 PM)
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#1328
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Member
(04-30-2012, 06:06 PM)
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#1329
If these people are so convinced that games suffer when produced in HD, or Nintendo won't provide necessary budgets for quality games, then why is anyone even excited for the Wii-U in the first place? The tone of this thread is in contrast to the Wii-U hype/speculation threads where many of the Nintendo fans who are defending and excited about the Wii-U's graphical capabilities are also downplaying HD graphics in this thread. It's hard for me to take people serious when they are so quick to change their opinion purely based on the company they are blindly defending. Edit:
Last edited by KageMaru; 04-30-2012 at 06:10 PM.
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Member
(04-30-2012, 06:22 PM)
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#1331
So you're stating categorically that you do not believe enough money was spent on making Xenoblade?
Do you also believe that spending more money on the game would have increased the sales figures? That's the catch-22, isn't it? We've seen several times this generation that spending more money on development doesn't reliably result in sufficiently more sales to offset that increase; heck, that's a major reason why many HD dev houses have fallen apart this generation. That's why I brought up upthread the crucial question of whether Xenoblade earned a profit. After all, despite crying out for a prettier game, you're not saying it's unjust that Nintendo didn't make a loss on the title, are you?
Last edited by mclem; 04-30-2012 at 06:25 PM.
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Member
(04-30-2012, 06:23 PM)
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#1332
The characters are a bit on the low-polygon side, but it's not offensive at all. Their textures are acceptable and the resolution problem can be "fixed" with Dolphin and an i5 2500K.
When played on proper resolutions, this game does looks better than many of the Asian F2P MMOs I see my friends playing, and those games have quite steep system requirements. |
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Member
(04-30-2012, 06:26 PM)
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#1333
Of course they spent enough money on Xenoblade since it got made in it's current form. Also what equates to better sales depends on a lot more than how much is spent on the game itself. There are budget games that sell great while other high budget games bomb. Not sure what any of this has to do with my point that it should be acceptable for people to want/wish for better graphics and that graphics do matter.
Last edited by KageMaru; 04-30-2012 at 06:32 PM.
Reason: added extra to my point
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Member
(04-30-2012, 06:53 PM)
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#1334
Yeah, but I don't believe it's okay to want/wish for better graphics if that would force the project to make a loss. We don't know that's the case here, but it's possible, we know the game didn't do brilliantly.
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Junior Member
(04-30-2012, 07:06 PM)
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#1335
With Xenogears, many fans have wished that the second disc had been more developed. The Xenoblade HD argument is similar - though the challenge was not only time+budget but hardware. |
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Member
(04-30-2012, 07:09 PM)
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#1336
I don't like the idea that a lower budget is an excuse to poorly market and sell a product. Not saying that's your point here, but that's basically the case IMO. |
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Member
(04-30-2012, 07:32 PM)
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#1337
The game does look great on Dolphin, but that isn't a counter-argument to the article which is mostly talking about how the Wii hardware lets Xenoblade Chronicles down. Dolphin really just drives the point home: the game could have looked amazing if the Wii was released with with some thought given to HD support. |
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Member
(04-30-2012, 09:44 PM)
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#1339
What point does the author wants to make? That Nintendo shouldn't have released the game? When I clicked this thread I was truly expecting criticism on some of the game's mechanics. Finding bitching about how bad a Wii game looks on a HDTV in 2012 was unexpected.
Last edited by M3d10n; 04-30-2012 at 09:47 PM.
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Member
(04-30-2012, 10:16 PM)
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#1340
Just because it's been six years doesn't mean it doesn't suck.
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Member
(04-30-2012, 10:26 PM)
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#1341
It's still going to be discussed because there are still games like Xenoblade or Skyward Sword coming out that look increasingly poor as HDTV adoption climbs. There haven't been many major 'core gamer' releases on Wii in the past few years and I think multi-console/PC gamers forget how Wii games look and get disappointed all over again when a game like Xenoblade or Skyward Sword comes along.
I also think the discussion has been reignited by the rising popularity of Dolphin, as now people can actually see screenshots or video of what these games could have looked like with HD support and better hardware. I noticed the lack of AA and a general fuzziness when I was playing Skyward Sword on a regular Wii/HDTV, but seeing those beautiful Dolphin screenshots was enough to make me stop playing. I wanted to experience that game, but getting Dolphin working is a lot of work in a grey area (not to mention that motion control gaming isn't going to work great in most PC spaces/setups). Agreed that it's a bit silly to write an article about it after 6 years, but I can understand the author's sentiment. I passed on Xenoblade Chronicles because Wii games look bad on modern HD televisions and I don't want to do Dolphin emulation with all that it entails. Graphics impact your immersion, and for a lot of people enjoyment, of a game. Seeing jaggy edges all over an otherwise wonderful looking environment makes it that much harder to appreciate and reminds me that I'm playing a videogame. I can completely understand being frustrated with short-sighted Wii hardware decisions, even after 6 years. |
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Member
(04-30-2012, 10:31 PM)
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#1342
Getting Dolphin to work is piss-easy, and a $5 bluetooth adapter will allow you to connect your Wii peripherals to your PC (a $10 wireless sensor bar will allow you to bypass turning the Wii on entirely). There is no gray area if you use your Wii to rip the games.
My PC is hooked up to my amplifier via a single HDMI cable in my living room - which is being beamed to a 120" 1080p projector. I now do most of my Wii gaming in Dolphin this way, however even when playing many games on the *actual* Wii this generation blown up that large it wasn't as horrific as described in hyperbole here - certainly not as jaggy-laced as playing my PS2 or Dreamcast this way. It does help that unlike most TVs, my amplifier and projector both have semi-decent scalers. |
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(05-01-2012, 12:05 PM)
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#1343
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Member
(05-01-2012, 01:57 PM)
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#1345
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Banned
(05-01-2012, 02:01 PM)
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#1346
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Member
(05-01-2012, 02:04 PM)
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#1347
Replace "FFXIII" with "Dragon Age" or "Mass Effect" if you'd like. The latest incarnations of both of those had high sales expectations and still suffered from obvious budget limitations. DA2 in particular is basically the polar opposite of an expansive game. |
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Member
(05-01-2012, 02:13 PM)
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#1348
If Skyrim looked like shit because Bethesda couldn't handle making such a large game with contemporary graphics, they'd be rightfully scolded for overreaching. If a developer can't make a large game without using 10+ year old technology, then they need to scale back their ambitions to be in line with their capabilities. Not that I'm saying games shouldn't be developed for the Wii. People are proposing that using old tech is necessary to make the game, and this is what I think of that. |
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Member
(05-01-2012, 02:43 PM)
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#1349
How many of those other developers did so with Xenoblade's budget? How many of them made a reasonable profit with that venture?
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Member
(05-01-2012, 02:47 PM)
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#1350
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