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Banned
(04-25-2012, 10:18 PM)
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#103
This is some of the worst shit I've ever read.
You do realize that Xenoblade is pushing more that almost any other similar game out there, right? You can't expect the visuals to match Galaxy because the scale of the game is so astoundingly big, it would be almost impossible. |
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Member
(04-25-2012, 10:19 PM)
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#104
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Member
(04-25-2012, 10:19 PM)
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#105
But alas, we're still mired in NIS/Gust/Idea Factory shit. |
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Member
(04-25-2012, 10:20 PM)
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#109
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Member
(04-25-2012, 10:21 PM)
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#112
Yes, but Monolith didn't even make two models, one for the game and another for the cinematics. They just did one low polygon model. So, I think the budget wasn't that big either.
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Member
(04-25-2012, 10:22 PM)
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#114
I cant say all his points are invalid, I do think the way he brought them about is only asking for trouble though.
Sure the game looks fine on wii but I still cant help but think what it could have been if it had been built from the ground up with HD consoles or even PC in mind. Art direction can carry a game just fine, but it can also take it even farther over the top when combined with powerful tech running it. |
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Banned
(04-25-2012, 10:23 PM)
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#119
Won't somebody think of the graphics ? THE GRAPHICS !
You can always complain about the graphics. If you only play on a $4000 PC you're probably gonna whine about the graphics of the HD consoles. Xenoblade looks good for a Wii game, as the fantastic world design makes up for some bad textures/low-detail models. |
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Member
(04-25-2012, 10:23 PM)
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#122
It doesn't have to be one or the other, it's just that anyone with a good head on their shoulders will realize that having good mechanics should contribute to your enjoyment much more than extras like pretty graphics and story.
Last edited by Orayn; 04-25-2012 at 10:26 PM.
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Member
(04-25-2012, 10:24 PM)
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#124
That's pretty much what Xenoblade is telling you it's offering, yeah, just on a much larger scope. |
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Member
(04-25-2012, 10:25 PM)
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#126
It's "video games". The video part is important. I'm not speaking of tech, but aesthetics & presentation. Tech is not an end in and of itself, it's an enabler. Lack of AA combined with blurry textures and proliferating jaggies, for example, is one of the worst offenders and is ruinous for your game's aesthetics.
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Member
(04-25-2012, 10:26 PM)
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#127
Thankfully the Dolphin allowed my way around it. I'd still would had enjoyed the game either way, but for a game that's so focused on atmosphere and it's world I feel my enjoyment of it was greatly increased by playing it at a higher resolution with a much better IQ.
Seems I erased the wrong quote tags, sorry about that, fixed it. |
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Member
(04-25-2012, 10:28 PM)
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#135
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Member
(04-25-2012, 10:29 PM)
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#137
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Member
(04-25-2012, 10:30 PM)
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#141
And what point is that? "Its too bad technology has crazy things called limits", or "Everything should be equally good in every way", or "The Wii is 5 years old and things look old on it".
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Member
(04-25-2012, 10:30 PM)
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#142
Look at this game on Dolphin. The very same game. The game is fucking beautiful with proper hardware and video output, no new assets or code or ANYTHING. The game is incredibly ugly on the Wii and it has nothing to do with HD assets. It has to do with some bare minimum graphical tech that the Wii fails to provide. |
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Member
(04-25-2012, 10:30 PM)
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#147
I don't judge others for having certain preferences, but personally anyway, I would consider it a "stain on my character". But I'm weird like that, I guess. |
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Medal Princess
(04-25-2012, 10:31 PM)
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#148
I think the game looks pretty good if viewed at 1:1, or on a CRT. We're throwing blame all over the place for why it doesn't look so great on Wii, but does anybody ever bother to blame fixed pixel display technology for these things? I mean, Wii games don't look great on most current HDTVs, but to be honest, 360/PS3 games at 720p also look pretty blurry on a 1080p TV too.
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Member
(04-25-2012, 10:32 PM)
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#150
You're right. Xenoblade had... One or two characters I didn't like, I guess? Oh, and it was way to easy to play it for 12 hours in a single sitting because it was too Goddamn fun.
EDIT: Xenoblade definitely runs at 30 FPS, people. |