|
Member
(04-25-2012, 10:46 PM)
|
#205
Yeah, I don't disagree that more powerful hardware allows for more ambitious design on the mechanical side of things, just that we're living in a climate of big budget games being quite samey.
|
|
Member
(04-25-2012, 10:46 PM)
|
#206
http://en.wikipedia.org/wiki/Chris_Kluwe
Wow, this guy actually is the punter for the Vikings. I thought it was a joke. |
|
I'm mad as hell but this sandwich is delicious
(04-25-2012, 10:47 PM)
|
#207
+1. NES was very advanced when it came to the US. SNES was neck and neck with the Genesis, and pulled ahead later in its life. N64 was technically more capable than the PSOne. The GameCube was only bested by the Xbox. The completely shifted gears and accepted a distant 3rd this generation as far as consoles go.
Last edited by Dreams-Visions; 04-25-2012 at 10:49 PM.
|
|
Member
(04-25-2012, 10:47 PM)
|
#209
I don't think much of anyone is complaining about how ugly it is in dolphin and that is using the exact same scope and game. I'm not meaning it as a knock on the wii, I just dont know how you can say it couldn't have been better. I'm sure even monolith would say they could have made it better on pc or a HD console.
|
|
Member
(04-25-2012, 10:47 PM)
|
#210
Last edited by 2San; 04-25-2012 at 10:50 PM.
|
|
Member
(04-25-2012, 10:53 PM)
|
#219
Kinda a moot point though, all we can do is look forward to MonolithSoft's Wii U title |
|
Member
(04-25-2012, 10:53 PM)
|
#221
I kind of agree with him.
It's mostly just being mad about N seemingly intentionally gimping their consoles. 64=cartridges, GC=small storage media, Wii=480p. It seems like the games are held back by the platform or could be better by default on another platform (or even an emulator of the current platform.) |
|
Member
(04-25-2012, 10:56 PM)
|
#224
This might make me get Dolphin.
Last edited by Venfayth; 04-25-2012 at 10:58 PM.
|
|
Member
(04-25-2012, 10:56 PM)
|
#225
|
|
Member
(04-25-2012, 10:56 PM)
|
#226
wait what?! I've been enjoying it just fine on my wii. I will say that I did have the sentiment that I would have loved it to look better graphically but I channelled that into "Can't wait for Monolith's Wii U game" instead of a johnny come lately opinion piece that's written very juvenilely.
|
|
Member
(04-25-2012, 10:56 PM)
|
#227
I've yet to have any issue playing the game on my Wii. Games like Xenoblade, Skyward Sword and the Mario Galaxy titles demonstrate that high quality art can overcome any technical "issues". I'd say that it's one of this generations best looking games.
|
|
Member
(04-25-2012, 10:56 PM)
|
#228
But yeah. :D |
|
Member
(04-25-2012, 10:57 PM)
|
#229
Honestly didn't know that. o_O |
|
Member
(04-25-2012, 10:59 PM)
|
#230
On Dolphin, maybe one of the generation's best looking games. On Wii, simply not possible. |
|
God-Tier ghetto pass
(04-25-2012, 10:59 PM)
|
#231
Xenoblade is a fucking inarguably beautiful game.
So are the Mario Galaxy games. So is Skyward Sword. "Not in HD" is really not a fair critique of the graphics. The games were never made for HD systems, or made with HD assets. Look at the art. Look at the design. Look at the animation...there is great stuff in all of those titles. If you are cutting these games down because they don't look like something on the HD twins or PC, I don't know what you were expecting. That said, I'd love some bleeding-edge Nintendo console too, if only so that this argument can't be used to detract from how AMAZING these games are. Sad thing is, the way that people running businesses operate, we'd never get that bleeding-edge system at the kind of mass-market affordable price that would let it be a real success in this day and age. I hope the Wii U can get big visuals in $249 or something. |
|
Maturity, bitches.
(04-25-2012, 11:01 PM)
|
#233
I've always wondered how some people coped before HD consoles came out.
I'm usually more impressed with a good looking game on weaker hardware than a better looking game on stronger hardware since the former shows what can be possible when hardware is pushed. This doesn't mean HD games don't wow me, I just appreciate the efforts that go into pushing weaker hardware. Then again I still play on a 28" SD CRT so Wii games have not been a problem for me. |
|
Member
(04-25-2012, 11:01 PM)
|
#234
All their mods have left the site outside of like 2 or 3 because they are terrible at running a website. One of them recently had his mod status taken away because he commented on an article about the ME3 ending and because he was saying the ending sucked a bunch of members whined about it on twitter to Andy and he took away the dude's mod status. It's a very poorly run site.
|
|
Member
(04-25-2012, 11:02 PM)
|
#238
Jaded graphics whore write a crappy opinion piece, news at 11...
I've said it before and I'll say it again...I'm so glad I started gaming with the 2600 and worked on up, people are not happy with even the best looking games these days. Sure this game is "rough" in spots but the landscapes are awe inspiring. It's Jaded lil cunts like this guy wanting to "punch a kitten" that really shouldn't be allowed to write anything...the gaming media is an embarrassment and such a shell of it's former self. |
|
Member
(04-25-2012, 11:02 PM)
|
#239
What computer systems were even out at the time? The MSX was... which couldn't even make things move smoothly. So the Famicom was definitely better than that...
I don't think the PC-88 was out by then, but that would've been comparable, IIRC. |
|
Member
(04-25-2012, 11:04 PM)
|
#240
If people are happy with it the way it is on wii that's perfectly fine but saying it couldn't be better is weird. even stuff on HD consoles can look better on pc. |
|
Member
(04-25-2012, 11:04 PM)
|
#242
Mail a severed unicorn's head? Oho look at you. Yes I know he's not a writer, but this type of crappy hyperbole is everywhere. |
|
Member
(04-25-2012, 11:04 PM)
|
#243
There are plenty of "HD" games that have comparable area sizes and even similar pop-in. Locales in Xenoblade are impressive mainly because of music and gorgeous art direction, both having nothing to do with technical limitations. The sense of scale in each location is less spectacular to me than the near instant loading between landmarks. People who bitch about the game being on a weaker console are missing the point. None of it has any bearing on how the game plays beyond maybe not being able to see a group of monsters super far away.
It's an RPG worth playing, but it's not for OCD people who hate endless sidequest filler and need more from a battle system than it provides. The article is a missed opportunity to point out genuine shortcomings in something so critically overpraised.
Last edited by branny; 04-25-2012 at 11:07 PM.
|
|
Member
(04-25-2012, 11:06 PM)
|
#246
Commodore 64, dude. Not directly comparable because it was a lot more expensive and a computer system rather than a console.
|
|
Member
(04-25-2012, 11:08 PM)
|
#247
What an awful and unprofessional way to do a write up about a game. Look we all would have preferred if the Wii was on par with PS360 when it launched but its not. That does little to change the fact that Xenoblade is one of the best RPG's this gen, and is still impressive graphically for what Wii is capable of in terms of scale alone, and thats pretty much how he should have phrased that. I can't think of a single Gamecube or PS2 game that is not "uglier" then todays games but I can think of plenty of GC/PS2 (and earlier) titles that crap all over todays games in terms of gameplay and story telling, now thats something to get mad about...imo
|
|
card-carrying scientician
(04-25-2012, 11:08 PM)
|
#248
|
|
Member
(04-25-2012, 11:08 PM)
|
#249
I have no idea, born 89.
|
|
Member
(04-25-2012, 11:09 PM)
|
#250
|