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Warning: I think every modern Western game looks and plays the same.
(04-26-2012, 10:41 AM)
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#151
I'm very concerned about the health of this series after the release of DQX, which I don't expect to be that huge of a hit. I mean... I don't really get what driven S-E to shift "genre" when the games of before have been really successful without going into a full-online type of game. "Another" traditional offline Dragon Quest would've been surely a success, so this is insane to me.
The only good news of this is that... if Dragon Quest is out before christmas, Square Enix has something else big enough to release during this year. It's Versus time folks! |
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Member
(04-26-2012, 10:50 AM)
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#152
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Member
(04-26-2012, 10:50 AM)
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#153
I'm torn between loving the bitter tears over the choice of console and hating the MMO slant. They'd better not be lying about the single player mode being substantial. At least as substantial as 9 or no buy.
Or, make it free to play online in the US. Then maybe I'll think about it.
Last edited by Night_Trekker; 04-26-2012 at 10:58 AM.
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Member
(04-26-2012, 11:16 AM)
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#155
It will come to the west after FF XIV relaunch which, by the looks of FF XIV now, will most likely be successful and SE will most likely get a ton of positive press for sticking to FFXIV and remaking it.
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Member
(04-26-2012, 11:42 AM)
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#159
If Star Wars TOR can't keep subscribers, what chance does FF XIV have? I don't see a console-only MMO based on a not-so-popular-in-the-West ip having any kind of longevity over here.
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Member
(04-26-2012, 11:42 AM)
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#160
So what's the point? Just because you don't like it it's not supposed to have a number? That's ,,, yeah. |
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Member
(04-26-2012, 11:56 AM)
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#163
FFXIV taps into a player base that stuck with FFXI for over a decade as a consistent number. FFXI's success doesn't make sense in the World of World of Warcraft but it remained the #2 p2p MMO for a very long time, so I'm guess that's what they are aiming for. Can't say for sure that base still exists nowadays. |
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Member
(04-26-2012, 12:06 PM)
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#164
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(04-26-2012, 12:07 PM)
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#166
cant help but think, if you need to supply a 16gb sd card with your game, maybe youre on the wrong console
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Member
(04-26-2012, 12:12 PM)
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#168
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(04-26-2012, 12:16 PM)
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#169
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Member
(04-26-2012, 12:18 PM)
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#170
Bottom line: making this game a mainline title communicates something about SE's commitment to the MMO concept as a good fit for the DQ series. I don't think many people who love the series for what it has been so far are happy about that, and I completely understand why.
Not that I think I'll love this as much as AC or anything :/ |
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Member
(04-26-2012, 12:23 PM)
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#172
I feel for you and others that are perturbed by this game. |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(04-26-2012, 12:25 PM)
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#173
Yes I cannot even wager a guess on how this will sell. Obviously have to expect less than other mainline DQ games, but how much? a million? half a million?
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(04-26-2012, 12:36 PM)
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#176
Anyway still sticking to my guns and waiting for a 3DS redesign. Hoping that will be announced at E3 but it may well be another year from now. After the catastrophe of Revelaitons and Snake Eater and Kid Icarus there's no fucking way I could invest in another 3DS until then. |
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Member
(04-26-2012, 12:50 PM)
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#179
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listen to the madman
(04-26-2012, 12:53 PM)
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#181
Final Fantasy XI sold 150k on PS2 with its initial release. Let's generously ignore that the Wii is dead and assume that the Wii's current health doesn't drag down DQX at all. I still don't see a reality where they sell a whole lot more than 150k units. I think the environment outside Japan is even more challenging. You can't run an MMO on 150k subscribers, and that assumes everyone subscribes.
So to me, whether or not DQX is a thing hinges entirely on when the Wii U version comes out, and if anyone cares at that point. |
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Banned
(04-26-2012, 12:56 PM)
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#182
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Member
(04-26-2012, 12:58 PM)
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#183
This game clearly won't reach the ridiculous heights of previous mainline DQ games, but it certainly won't bomb as bad as nearly everyone in this thread is implying. Actually I think it won't bomb at all (in Japan). |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(04-26-2012, 12:59 PM)
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#184
I basically agree, but I do feel (and this entirely a guess from someone whose Japanese expertise is nill), that Dragon Quest is such a bigger name and is being positioned by SE as the only mainline game as opposed to a side step or experiment, that it is possible X could do significantly better than FFXI, even just on the Wii. |
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Sales-Age Genius
(04-26-2012, 01:07 PM)
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#186
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Nintendo's Takao
(04-26-2012, 01:12 PM)
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#187
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Member
(04-26-2012, 01:15 PM)
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#188
I think the Wii is pretty weak for internet access in general. I can't watch Netflix on either of my Wii's because it has to reload every 30 seconds. I have no trouble with the other wi-fi devices (PS3, 360, PC, Blu-Ray player).
I can't imagine trying to play an MMO on it. |
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Nintendo's Takao
(04-26-2012, 01:22 PM)
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#190
Also, I believe Wii has the highest Netflix userbase among the consoles. |
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Member
(04-26-2012, 01:23 PM)
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#191
The business decisions that have been made with this title are mind boggling.
And yet, within the context of a company struggling to keep up with the direction of the online gaming world, it makes perfect sense that Square Enix have decided to do this. But it's like a young man so desperate for a wife that he marries the first one he finds that is willing to marry him -- it rarely works out well. That's how I feel DQX is going to work out. |
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Sales-Age Genius
(04-26-2012, 01:25 PM)
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#192
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Member
(04-26-2012, 01:25 PM)
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#193
I have moved them around to try and get a better signal with no success. The other WiFi devices sitting right beside the Wii's have no problem at all. I think it's a weak wi-fi adapter in the Wii.
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Member
(04-26-2012, 01:26 PM)
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#194
If Chris wouldn't have been faster I'd challenge you for a bet right now :P DQX will only sell a fraction of what mainline DQ releases normally sell, but it will exceed 150k without a doubt. |
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Member
(04-26-2012, 01:32 PM)
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#195
I'm totally psyched for this game. Though, I'm probably going to wait for the Wii U version since I'll already have a harddrive for it and it'll be easier to deal with. I'm just worried that I'll end up caving once it comes out for the Wii and I'll pick it up anyway. :(
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listen to the madman
(04-26-2012, 01:42 PM)
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#196
Absolutely not--people must misunderstand me. I don't bet on every opinion I have, I bet on things where the opposing side is totally harebrained. 150k is doable, and my point doesn't hinge on that exact figure. In fact, I think even mentioning the figure or constructing my argument around it was a poor idea.
Here are my basic thoughts: - MMOs take a lot of money to develop and run (high risk) - They recoup this over a long period of time. With a high subscriber base over many years, they are very lucrative (high reward) - Both for retention purposes and because they have a higher margin, MMOs typically iterate through expansion packs. - An MMO fails when it either gets a small number of subscribers OR they subscribe for a short period of time--IE your retention is poor. - Typically in order to maximize the potential pool of subscribers on a global scale, MMOs have a PC version. FFXI sold primarily on the PC, including in territories where the PC was weak. DQX does not have a PC SKU. These are all facts, they're not really opinions about anything. - Because the Wii is a fairly old system at this point and being phased out, it's pretty unlikely that the hardware is going to have a positive effect on people trying the game. Now, both my original post and this one leave it open that the Wii might not have a negative effect--that the DQ brand is so powerful that the hardware does not matter at all. - I don't suspect that DQX will sell enough units with just a Wii SKU to build a really healthy subscription base. No console MMO ever has before. They've all relied on the PC SKU. I understand that in many parts of the world, the Net Cafe setup is pretty common for playing MMOs. This is another advantage of having a PC SKU--all the infrastructure is already there. - If you set the figure at 100k or 300k or 500k, you'd still be looking at a level that is generally not considered profitable for a costly MMO. The Wii being an old piece of hardware that is being retired may well also contribute to a barrier to retention--to do a thought experiment, imagine that FFXI had no PC version, only PS2 version. Is it likely too many people would be playing the PS2 version in 2009+? Probably not. - So if you're Square Enix, how do you ensure that you have the better part of a million, if not more, people subscribing to your game for 5+ years? It's not through the Wii SKU, it's through the Wii U SKU, right? - Hence, I believe that whether or not DQX ends up being successful or marginal or a write-off is going to depend on how they introduce the Wii U SKU, how they support it, how they time it, how they transition people from Wii to Wii U, if it's compelling enough to overcome the hardware install base barrier and getting people to buy a Wii U. (I also have quality concerns about the game, frankly, although I can't see it being an FFXIV level disaster) Now, it's totally possible that Square Enix has some secret business plan for this game that defies conventional MMO economics. That would be unusual. It's possible Nintendo is footing some of the bill. But based on how MMOs work, the Wii U version is going to be the key to long-term success or failure. |
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Member
(04-26-2012, 01:43 PM)
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#197
I've never actually enjoyed a Dragon Quest game I've played but I'd absolutely love an MMO with turn based combat, but based on that trailer it doesn't really look like it's going to be. Get a pretty generic MMO combat vibe from it.
Curious to see how it sells, I honestly can't even come up with a good guess. I don't really know what the Japanese audience for the game is (mostly kids? All ages? Honestly always been curious about that). I do think though that in the long run it's going to end up being very profitable for SE, probably more so than FFXI ever was. I can't see it doing very well outside of Japan though, but it would be cool to be surprised. |
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(04-26-2012, 01:49 PM)
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#198
This is going to bomb with cataclysmic proportions. What the fuck are they thinking.
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Nintendo's Takao
(04-26-2012, 01:53 PM)
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#200
The WiFi in your Wii could be going. After the initial stream load Netflix almost never interrupts on my Wii with near daily use. It's comparable to what my [wired] 360 connection was.
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