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all of my posts are my avatar
(04-26-2012, 02:08 PM)
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#101
Do you seriously believe people are going to abandon their iOS devices for a Nintendo smartphone?!?!?!?!? pass the kool-aid please Oh well I have an insane iOS backlog including Infinity Blade 2, Modern Combat 3 and countless other great games.
Last edited by tinfoilhatman; 04-26-2012 at 02:13 PM.
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(04-26-2012, 02:08 PM)
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#102
Yes, really. It's actually something Nintendo already openly considers. Iwata said in an interview with German magazine Spiegel a while ago that if smartphones are indeed the future of mobile gaming, they'll probably offer one instead of developing for an existing platform.
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Member
(04-26-2012, 02:08 PM)
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#103
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Member
(04-26-2012, 02:10 PM)
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#104
The hardware makes Nintendo money argument remains true. Nintendo has had many traditional competitors for handhelds before, producing the same item (in scope) without the great IP. But Apple is not a traditional competitor, their assault on handheld gaming was not planned and it was not traditional.
I believed the smartphone would kill cameras, I believed it would kill music players and I believe it will kill portable game machines. It's a matter of when not if, one device to rule them all. So while Nintendo continues to sell hardware their strategy makes sense. Eventually Smartphones will kill their hardware sales and when they finally realize it hopefully their IP will still be relevant. If they wall the garden and the garden dies, they will have a lot of trouble clawing their way out of it. So it's important that children who grow up with nothing but an iPhone still know who Nintendo is and what their IP means from a quality perspective. They will not know this if Nintendo doesn't show them or is replaced by competitors. I don't think anyone is arguing that Nintendo should drop the DS and start exclusively making iOS apps. That would be silly. |
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(04-26-2012, 02:10 PM)
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#105
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Member
(04-26-2012, 02:12 PM)
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#106
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Member
(04-26-2012, 02:13 PM)
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#108
Well, SuperBrothers Sword & Sorcery sold a total amount of 350.000 units.
I suppose most of them has been with sales of 1$, so the game probably got revenues below 1M, maybe even close to 500k, if we take out the 30% apple share. And we're talking about a very hyped game, being advertised at "what's new & worthy" by apple, with tons of good reviews, and that it was on top of the charts at launch and also when there was the first sale. http://www.joystiq.com/2012/03/06/th...ths-for-110-0/ The game costed 200k, so they recovered the investment, but I don't think that they got more revenues than a lot of "similar" XBL, PSN or Steam games. Getting 100k sales (that, at 800 or 1200 points, give more revenue) is quite usual in a lot of XBL games. http://venturebeat.com/2012/04/14/fe...-on-first-day/
Last edited by DangerousDave; 04-26-2012 at 02:23 PM.
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Member
(04-26-2012, 02:14 PM)
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#110
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all of my posts are my avatar
(04-26-2012, 02:19 PM)
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#112
Apple and Google now have it locked up and if Apple wouldn't have stayed exclusive to AT&T for so long it would have made it allot harder for google. What allot of you people don't understand is companies like Sony and Nintendo just are not capable of competing with Apple\Google from a software\functionality\infrastructure perspective especially if your corporate\business user or anything but a gamer\web surfer type of user.
Last edited by tinfoilhatman; 04-26-2012 at 02:22 PM.
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Member
(04-26-2012, 02:21 PM)
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#113
It would be awesome, there would be cheesy music in all the menues and cute animated 3d icons walking around everywhere... I actually like how gamey all their system menues and store interfaces are, even though the usability can be rather awful
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Member
(04-26-2012, 02:21 PM)
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#114
Sony's gaming division is one of the few parts of the company doing well. The TV division is really hurting them, and predictably most talk online and from Kaz is about streamlining that. Nintendo does not have a TV division. All their money is from games. I think talk of them putting Mario on iOS is insanely wrong (and comes from the same school of thought that said Apple should license Mac OS and allow clones to make beige boxes - look at how well that turned out), but it stands to reason that people talking about Nintendo's financial condition would focus on their games.
Last edited by diffusionx; 04-26-2012 at 02:23 PM.
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Member
(04-26-2012, 02:23 PM)
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#115
The analysts and investors want Nintendo to make mobile games because in the short-term it would prove very financially beneficial to them. People would flock to an iOS Mario game just as easily as they might to an Angry Birds, and they might even be willing to pay a little more.
Problem then is that because prices are so low, the profit ceiling is lower, and in the long-term Nintendo wants their games exclusive since they can make money as a platform holder. Once they start releasing their games in the mobile space, it will devalue them on their core platforms, which is ultimately raising a big white flag on that business, especially because Nintendo relies so heavily on their first party franchises to sell systems. For the investor, it's "safer" to go the mobile route, because it's almost guaranteed profits, even if over the long term things start to plateau. There's a bit of tug-of-war going on here between the company and its shareholders, since the latter can cut and run anytime if things start leveling off. In the meantime, they'll have raked in a bunch of cash. Nintendo on the other hand will be stuck in a situation they really don't want to be in. |
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Banned
(04-26-2012, 02:24 PM)
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#116
Then you view portable gaming as something disposable and of little value. I disagree with your assessment.
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Banned
(04-26-2012, 02:25 PM)
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#117
:) Actually, I don't want Nintendo to release a phone. I like dedicated gaming devices and I don't want to lose them. |
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all of my posts are my avatar
(04-26-2012, 02:26 PM)
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#118
Umm Sword and Sorcery is still 4.99 and was like 5.99$ or more when it first came out, so thats more like 2 million conservatively. |
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(04-26-2012, 02:26 PM)
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#119
Quote:
Ultimately though, I don't think iOS gaming is going away any time soon. If it wasn't profitable, there would be less releases on it over time, but it seems to be the opposite to me. |
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(04-26-2012, 02:26 PM)
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#120
'Handheld' does not always equal 'portable'. |
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(04-26-2012, 02:27 PM)
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#122
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Member
(04-26-2012, 02:28 PM)
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#123
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Member
(04-26-2012, 02:29 PM)
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#124
Umm there are two versions of Sword & Sworcery and the more expensive one was never over $4.99. Not saying he's correct but you aren't either.
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Member
(04-26-2012, 02:30 PM)
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#125
I doubt you know this, but there are plenty of RPGs, hardcore strategy games, etc., on iOS. These games don't get a lot of attention (in favor of degraded crap like Jetpack Joyride and whatever F2P time sink garbage is popular at the moment), but they are there.
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all of my posts are my avatar
(04-26-2012, 02:30 PM)
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#126
Relative to the real world and the rest of my life yes it is of "little value", it shares space\time\money with books, music, movies and in comparison to girlfriend, house, snowboarding, backpacking, canoeing, career, dogs, mountain biking, photography gaming is of "less" value , it's something I use to kill time while I wait for other things or ride the bus\train\plane but I do enjoy my time playing games like Journey, Uncharted, Infinity Blade, Zombie Gunship and the occasional Halo greatly. Welcome to being an adult with a real life and responsibilities
Last edited by tinfoilhatman; 04-26-2012 at 02:33 PM.
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Member
(04-26-2012, 02:31 PM)
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#127
On iOS, it's very quick and simple to self-publish on the App Store, and if you do enough guerilla marketing you should be ok. |
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Member
(04-26-2012, 02:32 PM)
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#128
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Member
(04-26-2012, 02:32 PM)
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#129
They probably would've never made that money back on XBL. |
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(04-26-2012, 02:32 PM)
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#130
Probably makes more sense to simply bolt their ES userspace on top of Integrity and be done with it. App development limited to ECMA and HTML5 (high security, stable, easy to develop for), games get low level access.
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Banned
(04-26-2012, 02:34 PM)
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#132
I do know this. Until the first week of April, I had an iPhone and I own an iPad. I play those games and they aren't very good. They are simpler versions of games I can play on my PC, 3DS, Xbox, etc. Even games like Avadon play terrible on the iPad when you sit for an extended period. I am not against iOS gaming but I have no loyalty or allegiance to Apple and I'm not willing to compromise on the games I like because it's on the iPhone. I have limited time to game each day and I'd rather take out my 3DS on the train into work and play that than my iPhone. I'd rather when I'm home play on my PC or my 3DS than my iPhone or iPad.
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(04-26-2012, 02:36 PM)
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#133
Nintendo will never seriously try to enter the smartphone market. And if they were dumb enough to attempt such a thing (which they won't), it'll be a colossal disaster of epic proportions. The closest to Mario on phones we'll ever see might be some exclusive contract they do with some shitty Japanese-only mobile/social service like GREE or something - similar to what they did with the Philips CDi, but that's about it. |
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(04-26-2012, 02:36 PM)
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#134
Viable is an interesting term when one unit is borderline DOA and the other missed it's already revised forecast. |
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Member
(04-26-2012, 02:38 PM)
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#136
holding the top grossing spot for a year would result in roughly 110M, that is about equivalent of the revenue of selling 2 million copies of a 60$ game Mario Kart 7 has sold over 5.2 million at 40$, that's 208M in revenue. Mario Kart Wii has sold 31 million copies; at 50$ each (though a large number is probably from bundles) that would be more than a third of the entire AppStore revenue
Last edited by beril; 04-26-2012 at 02:57 PM.
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all of my posts are my avatar
(04-26-2012, 02:39 PM)
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#137
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(04-26-2012, 02:39 PM)
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#138
Nintendo's position in the market is safer because they produce hugely popular software and are pretty good to produce lateral shifts [doing their own thing] to differentiate themselves. |
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Member
(04-26-2012, 02:40 PM)
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#139
But, still, is not something amazing for the most praised iPad game of the past year. A lot of similar budget XBL or Steam games got better sales. |
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Member
(04-26-2012, 02:41 PM)
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#141
Right now it's like the wild west, people are still sorting it out and working it through. Lots of good stuff is coming out and, ignoring F2P junk like Tiny Tower (and there will be a LOT to ignore), games will get better and more complex over time. There's always some game the "real gamers" claim is destroying the hobby and handing it over to the dudebros. Now it is COD and Angry Birds.
Last edited by diffusionx; 04-26-2012 at 02:45 PM.
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(04-26-2012, 02:42 PM)
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#142
I still think it's too early to call the portable market 'healthy'.
Last edited by SmokyDave; 04-26-2012 at 02:45 PM.
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Member
(04-26-2012, 02:42 PM)
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#143
Maybe you are talking about something else. I am referring to http://en.wikipedia.org/wiki/Es_%28operating_system%29 |
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Member
(04-26-2012, 02:43 PM)
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#144
But games are already "better and more complex" and have been for a long time. They just aren't on iOS. And they never will be outside of ports of older games because the economics of the market don't support them.
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Banned
(04-26-2012, 02:43 PM)
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#146
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Member
(04-26-2012, 02:43 PM)
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#147
That's such a disingenuous number. The barrier to get an application on the AppStore is $100. You are going to have a shitton of throwaway apps that bring that average down. Nintendo would be nowhere near that number if they were to release something in that market.
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Member
(04-26-2012, 02:45 PM)
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#148
I know it is. If you want to go DD-only, which is the only model that makes sense now, you have very few choices: 1- Steam 2- Impulse (Gamestop download whatever) 3- GMG 4- GoG 5- Desura There are other portals but they are strictly for casual games. To break onto Steam is a long process and you're not guaranteed a response due to the fact that there's a SHIT TON of people who are applying. I doubt Impulse does major indie now without a "publisher", and I don't know enough about the publishing process for the other 3. GoG just recently started to sell indie games, Desura is majorly unknown at this point, so the only other way to sell it is to sell it yourself, which is LOL-worthy in terms of sales. You can't self-publish on XBLA, PSN submissions are a fucking pain (I've done a bunch myself, believe me), and WiiWare is DOA. What's left? iOS. Costs 99$ a year to publish any amount of titles on the App Store, very little cert process, the devices to test on are easily accessible and affordable, and the only "real" requirement that is annoying is having a computer running Mac OS, which is easily cut down by buying a Mac Mini for like 600$ and modding it so it has 8 gigs of ram. |
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Member
(04-26-2012, 02:46 PM)
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#149
Heh, the OS is completely relevant. Nintendo is not capable of making a smartphone OS that can even hold a candle to Android, iOS or WP7. Plus realistically, who the hell is going to support a Nintendo made smartphone OS?
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Banned
(04-26-2012, 02:46 PM)
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#150
Wow...that's not good news at all. They couldn't sell their game at $.99? Then the market for games like that on iOS must be really small.
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