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Cock Encumbered
(05-08-2012, 06:12 PM)
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#154
That sort of stuff depends on the engine. I imagine that UE3 titles that use the Workshop will probably be a similar level of slick to the Source engine here.
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Member
(05-08-2012, 06:18 PM)
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#155
So that's not possible / will never happen? They were making it sound like the chambers were platform agnostic once they were 'published'. Yes, I've probably been out of the loop for far, far too long...
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Member
(05-08-2012, 07:02 PM)
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#162
The editor is pretty cool.
I only wish for a few things though: - Being able to create co-op maps - Having more finer tweaking options for extruding walls, floors and ceilings - Creating a time-based button (maybe that's in, I didn't find it) - Being able to change the environments would be nice (creating 80's Aperture Science Test Chambers, for example) Anyways, the editor is very nice and it's so easy to use. Really enjoying it so far. |
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Member
(05-08-2012, 07:05 PM)
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#163
Quote:
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Member
(05-08-2012, 07:10 PM)
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#165
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Member
(05-08-2012, 07:16 PM)
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#166
I clicked the new option on the main menu (testing initiative or whatever) and tried to increase the volume on my PC and accidentally skipped the first scene. What did I miss?
I tried one community level. Not bad, though it had a orange goo funnel that didn't seem to actually have any use. :P |
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Member
(05-08-2012, 07:18 PM)
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#168
Anyone else having issues where the items are trying to place themselves on the wall closest to you? Like if I'm looking at the floor and am trying to place an object it instead tries to place it on the invisible wall closest to me. Getting irritated trying to place some of these objects.
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Member
(05-08-2012, 07:24 PM)
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#169
Not only is the Portal 2 map editor genius, how the game incorporates user-made maps into a narrative when you play them, is outstanding. I love that you can, from within the game, grab a bunch of user-made maps, and then play them in sequence, as if they're all part of the same testing area, complete with little Cave Johnson intros added to each one.
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Member
(05-08-2012, 07:26 PM)
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#170
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Member
(05-08-2012, 07:48 PM)
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#176
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Member
(05-08-2012, 07:52 PM)
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#177
No big deal, then. :P |
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Member
(05-08-2012, 07:59 PM)
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#178
The fun part is editing in Hammer trying to ensure people don't break maps to the point of having to reload. I'm guessing the cube droppers in the editor are set up to auto respawn them if they get destroyed.
Last edited by jediyoshi; 05-08-2012 at 08:05 PM.
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Member
(05-08-2012, 08:09 PM)
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#179
Not cool Valve, to force people to use your brand new Portal 2 editor by updating Hammer and introducing a critical bug that keeps it from launching.
Just joking, I'm sure it's a coincidence that they broke authoring tools today but I'm getting unusual long building times in the editor, even with full HDR lighting a level of similar complexity compiled in hammer at 20% the duration tops. EDIT: looks like they are aware and working to fix the issue, http://forums.thinkingwithportals.co...ate-t6146.html
Last edited by hym; 05-08-2012 at 08:13 PM.
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Member
(05-08-2012, 08:21 PM)
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#181
I managed to upload my first map, but the I realized there was one tiny problem with a jump and I had to take it down. Now I can't upload it again. :(
Edit: Two tries later and the upload finally worked. Here it is if you want to try it out, nothing fancy. http://steamcommunity.com/sharedfile...s/?id=68481408
Last edited by Xyber; 05-08-2012 at 08:26 PM.
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Member
(05-08-2012, 08:45 PM)
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#182
I made a map: http://steamcommunity.com/sharedfile...s/?id=68487947
Edit: made a small mistake on the map. Link is to fixed one.
Last edited by morningbus; 05-08-2012 at 08:59 PM.
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Member
(05-08-2012, 08:52 PM)
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#184
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Member
(05-08-2012, 08:58 PM)
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#186
I did it! Go to bed now! :D
http://steamcommunity.com/sharedfile...s/?id=68480383 The editor is AWESOME and the music and sound effects are so hipster! XD |
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Member
(05-08-2012, 09:01 PM)
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#187
3,533+ you mean...yeeesh
That's pretty mind boggling for 4 hours worth of work, considering Skyrim's sitting at 6,685 and TF2's sitting at 4,721 as of this post. I'm sure it has a lot to do with the fact that the barrier to entry of this editor is much lower. |
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Member
(05-08-2012, 09:06 PM)
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#190
Can I get someone to test my map: http://steamcommunity.com/sharedfile...s/?id=68488777 Thanks, doing this maps is a blast.
Let me know if you find a way to beat it that is too easy... |
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Member
(05-08-2012, 09:16 PM)
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#193
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Member
(05-08-2012, 09:23 PM)
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#197
I need to wait until a decent sort system is available. I tried a couple highly rated ones and felt like a complete idiot (at least their rating when done while I flailed in futility... so I wasn't the only one). Don't really find the 5 switches, 1 box puzzles fun. Give me paint and jumps and stuff.
Last edited by 1-D_FTW; 05-08-2012 at 10:22 PM.
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Member
(05-08-2012, 09:29 PM)
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#198
Part of me thinks this level creation tool is the best possible thing ever for Portal 2. But the other part of me knows that my reward for creating puzzles wasn't in beating them, but in the banter of the characters that would ensue. I did the puzzles to move forward not for the feeling of accomplishment in getting through each test chamber.
Maybe I'm weird though. |
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shoot bullets from her arse
(05-08-2012, 09:36 PM)
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#200
Possibly due to each square being an individual block of BSP as the game is concerned. Could try prototyping the test chamber in the puzzle maker, and then exporting it into Hammer and creating your ridiculous heights with one continuous, rectangular block.
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