Jocchan
Ὁ μεμβερος -ου
(05-08-2012, 05:59 PM)

Jocchan's Avatar
#151

Two simple maps are already out, lol.
The Dutch Slayer
Member
(05-08-2012, 06:00 PM)

The Dutch Slayer's Avatar
#152

Mine just updated but I do not have time to take it for a spin tonight maybe later this week.
Exuro
Member
(05-08-2012, 06:09 PM)

Exuro's Avatar
#153

Dang the workshop integration is slick. It opens up the workshop, click a few levels to try out and they get added in. Was thinking it would be like skyrim where you needed to reset but its all super smooth.
Stallion Free
Cock Encumbered
(05-08-2012, 06:12 PM)

Stallion Free's Avatar
#154

Originally Posted by Exuro: View Post
Dang the workshop integration is slick. It opens up the workshop, click a few levels to try out and they get added in. Was thinking it would be like skyrim where you needed to reset but its all super smooth.
That sort of stuff depends on the engine. I imagine that UE3 titles that use the Workshop will probably be a similar level of slick to the Source engine here.
sparky2112
Member
(05-08-2012, 06:18 PM)

sparky2112's Avatar
#155

Originally Posted by Seventy_X_Seven: View Post
Before Portal 2 came out Valve said PS3 owners would be able to download PC user created chambers and play them.
So that's not possible / will never happen? They were making it sound like the chambers were platform agnostic once they were 'published'. Yes, I've probably been out of the loop for far, far too long...
Exuro
Member
(05-08-2012, 06:23 PM)

Exuro's Avatar
#156

Wasn't there one or two valve maps in this pack or is it just the editor?
oatmeal
Member
(05-08-2012, 06:27 PM)

oatmeal's Avatar
#157

Is Steam Workshop what I'm looking for?
kami_sama
Member
(05-08-2012, 06:28 PM)

kami_sama's Avatar
#158

It's inside the game, or you have to download another thing?
jediyoshi
Member
(05-08-2012, 06:45 PM)

jediyoshi's Avatar
#159

Originally Posted by kami_sama: View Post
It's inside the game, or you have to download another thing?
Inside the game, the game itself is running in the background and you can switch to playing your last compiled version of the level on the fly.
syllogism
Member
(05-08-2012, 06:58 PM)

syllogism's Avatar
#160

Originally Posted by Jocchan: View Post
Two simple maps are already out, lol.
430 now ahahah
Jocchan
Ὁ μεμβερος -ου
(05-08-2012, 07:01 PM)

Jocchan's Avatar
#161

You need to beat a chamber before you can submit it, right?
Bjoern the Smexy
Member
(05-08-2012, 07:02 PM)

Bjoern the Smexy's Avatar
#162

The editor is pretty cool.
I only wish for a few things though:

- Being able to create co-op maps
- Having more finer tweaking options for extruding walls, floors and ceilings
- Creating a time-based button (maybe that's in, I didn't find it)
- Being able to change the environments would be nice (creating 80's Aperture Science Test Chambers, for example)


Anyways, the editor is very nice and it's so easy to use. Really enjoying it so far.
Saty
Member
(05-08-2012, 07:05 PM)

Saty's Avatar
#163

Quote:
First, Portal 2 came out over a year ago. Can you give us a sales update on Portal 2?

Portal 2 has sold over 4 million units worldwide.
http://www.neogamr.net/news/intervie...-puzzle-editor
ShockingAlberto
is too reasonable
for this forum
(05-08-2012, 07:06 PM)

ShockingAlberto's Avatar
#164

Spent 20~ minutes making a map, thought it was wrapped tight if not a bit easy, friend breaks it open in less than a minute.
ShaneB
Member
(05-08-2012, 07:10 PM)

ShaneB's Avatar
#165

Originally Posted by ShockingAlberto: View Post
Spent 20~ minutes making a map, thought it was wrapped tight if not a bit easy, friend breaks it open in less than a minute.
That's game development for you :) Spend a few years making something, and people finish it all in a week :p
Roto13
Member
(05-08-2012, 07:16 PM)

Roto13's Avatar
#166

I clicked the new option on the main menu (testing initiative or whatever) and tried to increase the volume on my PC and accidentally skipped the first scene. What did I miss?

I tried one community level. Not bad, though it had a orange goo funnel that didn't seem to actually have any use. :P
Lord-Audie
Member
(05-08-2012, 07:18 PM)

Lord-Audie's Avatar
#167

Cannot wait to try this when i get home.

Should get me away from dota for a few mins.
Exuro
Member
(05-08-2012, 07:18 PM)

Exuro's Avatar
#168

Anyone else having issues where the items are trying to place themselves on the wall closest to you? Like if I'm looking at the floor and am trying to place an object it instead tries to place it on the invisible wall closest to me. Getting irritated trying to place some of these objects.
Miktar
Member
(05-08-2012, 07:24 PM)

Miktar's Avatar
#169

Not only is the Portal 2 map editor genius, how the game incorporates user-made maps into a narrative when you play them, is outstanding. I love that you can, from within the game, grab a bunch of user-made maps, and then play them in sequence, as if they're all part of the same testing area, complete with little Cave Johnson intros added to each one.
Cipherr
Member
(05-08-2012, 07:26 PM)

Cipherr's Avatar
#170

Originally Posted by ShaneB: View Post
That's game development for you :) Spend a few years making something, and people finish it all in a week :p
Hahaha, nice.

This is not enough >:|
AngryChinchilla
Member
(05-08-2012, 07:28 PM)

AngryChinchilla's Avatar
#171

I love the little stick figure people:

Lord-Audie
Member
(05-08-2012, 07:28 PM)

Lord-Audie's Avatar
#172

For those using it... Can you create maps as a group?

Like google docs?

A person starts creation and gives permission to others to continue?
MJLord
Member
(05-08-2012, 07:32 PM)

MJLord's Avatar
#173

Originally Posted by Lord-Audie: View Post
For those using it... Can you create maps as a group?

Like google docs?

A person starts creation and gives permission to others to continue?
Thats a good idea ! I've not played yet, still downloading >.<
Roto13
Member
(05-08-2012, 07:35 PM)

Roto13's Avatar
#174

Originally Posted by AngryChinchilla: View Post
I love the little stick figure people:

Ha, did not know this. Nice. :P
DarkKyo
Member
(05-08-2012, 07:44 PM)

DarkKyo's Avatar
#175

LOVE the editor, just played with it for like 40 minutes. It's damn hard designing a map that will get played the way you want it to. You really need to come up with a concept for a puzzle and aim at making it happen in the correct way.
blamite
Member
(05-08-2012, 07:48 PM)

blamite's Avatar
#176

Originally Posted by Roto13: View Post
I clicked the new option on the main menu (testing initiative or whatever) and tried to increase the volume on my PC and accidentally skipped the first scene. What did I miss?
Just the video they put out a week or so ago.
Roto13
Member
(05-08-2012, 07:52 PM)

Roto13's Avatar
#177

Originally Posted by blamite: View Post
Oh, ok.

No big deal, then. :P
jediyoshi
Member
(05-08-2012, 07:59 PM)

jediyoshi's Avatar
#178

Originally Posted by ShockingAlberto: View Post
Spent 20~ minutes making a map, thought it was wrapped tight if not a bit easy, friend breaks it open in less than a minute.
The fun part is editing in Hammer trying to ensure people don't break maps to the point of having to reload. I'm guessing the cube droppers in the editor are set up to auto respawn them if they get destroyed.
Last edited by jediyoshi; 05-08-2012 at 08:05 PM.
hym
Member
(05-08-2012, 08:09 PM)

hym's Avatar
#179

Not cool Valve, to force people to use your brand new Portal 2 editor by updating Hammer and introducing a critical bug that keeps it from launching.

Just joking, I'm sure it's a coincidence that they broke authoring tools today but I'm getting unusual long building times in the editor, even with full HDR lighting a level of similar complexity compiled in hammer at 20% the duration tops.

EDIT: looks like they are aware and working to fix the issue, http://forums.thinkingwithportals.co...ate-t6146.html
Last edited by hym; 05-08-2012 at 08:13 PM.
the TMO
Member
(05-08-2012, 08:14 PM)

the TMO's Avatar
#180

Can't upload my map, Steam Cloud problemi :(
Xyber
Member
(05-08-2012, 08:21 PM)
#181

Originally Posted by the TMO: View Post
Can't upload my map, Steam Cloud problemi :(
I managed to upload my first map, but the I realized there was one tiny problem with a jump and I had to take it down. Now I can't upload it again. :(

Edit: Two tries later and the upload finally worked. Here it is if you want to try it out, nothing fancy. http://steamcommunity.com/sharedfile...s/?id=68481408
Last edited by Xyber; 05-08-2012 at 08:26 PM.
morningbus
Member
(05-08-2012, 08:45 PM)

morningbus's Avatar
#182

I made a map: http://steamcommunity.com/sharedfile...s/?id=68487947

Edit: made a small mistake on the map. Link is to fixed one.
Last edited by morningbus; 05-08-2012 at 08:59 PM.
NBtoaster
Member
(05-08-2012, 08:51 PM)

NBtoaster's Avatar
#183

Already 1160+ maps..
DaFish
Member
(05-08-2012, 08:52 PM)

DaFish's Avatar
#184

Originally Posted by Lord-Audie: View Post
Cannot wait to try this when i get home.

Should get me away from dota for a few mins.
FUUUUUU


Originally Posted by morningbus: View Post
Dope, will try...
Roto13
Member
(05-08-2012, 08:53 PM)

Roto13's Avatar
#185

I will totally try all of GAFs maps.
the TMO
Member
(05-08-2012, 08:58 PM)

the TMO's Avatar
#186

I did it! Go to bed now! :D
http://steamcommunity.com/sharedfile...s/?id=68480383

The editor is AWESOME and the music and sound effects are so hipster! XD
HoosTrax
Member
(05-08-2012, 09:01 PM)

HoosTrax's Avatar
#187

Originally Posted by NBtoaster: View Post
Already 1160+ maps..
3,533+ you mean...yeeesh

That's pretty mind boggling for 4 hours worth of work, considering Skyrim's sitting at 6,685 and TF2's sitting at 4,721 as of this post.

I'm sure it has a lot to do with the fact that the barrier to entry of this editor is much lower.
Tambini
Member
(05-08-2012, 09:02 PM)

Tambini's Avatar
#188

Can't wait to try some of these out!
Deadstar
Member
(05-08-2012, 09:05 PM)

Deadstar's Avatar
#189

Is there an easy way to sort by co op only maps?
zephervack
Member
(05-08-2012, 09:06 PM)

zephervack's Avatar
#190

Can I get someone to test my map: http://steamcommunity.com/sharedfile...s/?id=68488777 Thanks, doing this maps is a blast.

Let me know if you find a way to beat it that is too easy...
HoosTrax
Member
(05-08-2012, 09:06 PM)

HoosTrax's Avatar
#191

Originally Posted by Deadstar: View Post
Is there an easy way to sort by co op only maps?
There are co-op maps? I thought they said support for that would be added later.
Deadstar
Member
(05-08-2012, 09:13 PM)

Deadstar's Avatar
#192

Originally Posted by HoosTrax: View Post
There are co-op maps? I thought they said support for that would be added later.
Oh....maybe there aren't. I assumed this had support for co op maps but I guess it will come later?
Xyber
Member
(05-08-2012, 09:16 PM)
#193

Originally Posted by Xyber: View Post
Edit: Two tries later and the upload finally worked. Here it is if you want to try it out, nothing fancy. http://steamcommunity.com/sharedfile...s/?id=68481408
Don't try this map yet, I found some big exploits that make it too easy. Working on version 2 right now (this time without a friend constantly asking me to upload it so he can try.. :P).
Feep
Second-hand Citizen
(05-08-2012, 09:17 PM)

Feep's Avatar
#194

Oh man, it's out!

I have a good idea for a puzzle; I'm gonna piece it together tonight. Someone should totally take the reins here and get a GAF-compiled list of testchambers for us all to play and rate.
zephervack
Member
(05-08-2012, 09:21 PM)

zephervack's Avatar
#195

Im kind of bummed out about the size limit, cant make chambers with crazy heights, still, this thing is a blast.
SteveWinwood
Member
(05-08-2012, 09:22 PM)

SteveWinwood's Avatar
#196

Made a poopy map just to try it out. It's terrible, but the editor is amazing. It's much simpler than Hammer, but obviously much less powerful. But do you need power for a portal editor? I think in a few days this will be really amazing.
1-D_FTW
Member
(05-08-2012, 09:23 PM)

1-D_FTW's Avatar
#197

I need to wait until a decent sort system is available. I tried a couple highly rated ones and felt like a complete idiot (at least their rating when done while I flailed in futility... so I wasn't the only one). Don't really find the 5 switches, 1 box puzzles fun. Give me paint and jumps and stuff.
Last edited by 1-D_FTW; 05-08-2012 at 10:22 PM.
NullPointer
Member
(05-08-2012, 09:29 PM)

NullPointer's Avatar
#198

Part of me thinks this level creation tool is the best possible thing ever for Portal 2. But the other part of me knows that my reward for creating puzzles wasn't in beating them, but in the banter of the characters that would ensue. I did the puzzles to move forward not for the feeling of accomplishment in getting through each test chamber.

Maybe I'm weird though.
Deadstar
Member
(05-08-2012, 09:35 PM)

Deadstar's Avatar
#199

Originally Posted by zephervack: View Post
Im kind of bummed out about the size limit, cant make chambers with crazy heights, still, this thing is a blast.
Wonder if they'll expand the scope later on?
Bo
shoot bullets from her arse
(05-08-2012, 09:36 PM)

Bo's Avatar
#200

Originally Posted by zephervack: View Post
Im kind of bummed out about the size limit, cant make chambers with crazy heights, still, this thing is a blast.
Possibly due to each square being an individual block of BSP as the game is concerned. Could try prototyping the test chamber in the puzzle maker, and then exporting it into Hammer and creating your ridiculous heights with one continuous, rectangular block.