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Member
(05-09-2012, 03:39 PM)
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#301
Ohh the map i made doesnt use the plates, is all flinging, which unless its some sort of placebo, seems to help by pressing forward, i might be going crazy though :P
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Member
(05-09-2012, 04:16 PM)
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#303
Found another exploit. If you use the blue gel from the next room to cover the first one like this, you can then jump from the force field platform thingie I'm standing on onto the blue gel, and bounce around the laser barrier and onto the exit ramp. |
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Junior Member
(05-09-2012, 04:22 PM)
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#304
http://steamcommunity.com/sharedfile...s/?id=68597832
I'm not a fan of these giant clusterfucks of levels that people are making in order to bypass the lack of doors, so here's a fairly linear but challenging map I made. I think it's pretty much bulletproof as far as exploits go, so if you find pleasure in attempting to break maps, feel free to try.
Quote:
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Member
(05-09-2012, 05:07 PM)
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#305
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Member
(05-09-2012, 05:40 PM)
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#306
That was good, but I broke it, did you intended people to: in the last room, the big portable wall opposite of the exit, i open a portal at the bottom and another at the top, then as I exited from the the top, shoot a portal to the floor in front of the exit, from there it was super easy to take the 3 cubes and stack them, didnt use the light bridge or the lasers, well just the very last one to open the exit... also: what is the orange gel for? I didnt use it for anything Really enjoyed it though, BTW, without doing my trick I couldnt figure out how to beat it. also please check mine, tell me if you find any loopholes, i completely changed it in the last hour: http://steamcommunity.com/sharedfile...s/?id=68488777
Last edited by zephervack; 05-09-2012 at 05:42 PM.
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Member
(05-09-2012, 06:05 PM)
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#307
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(05-09-2012, 06:06 PM)
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#308
Is anyone else having trouble downloading maps? :/
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(05-09-2012, 06:09 PM)
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#310
Why is it that I'm good at solving everyone else puzzles but I can't for the life of me make one that's even remotely fun/challenging?
-.- |
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(05-09-2012, 06:17 PM)
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#312
How often do you iterate the maps you are working on? If you have an idea for a chamber in your head, I would say use that as your base and then keep iterating on it till you get it to where you personally enjoy it. Thats what I did with my 2nd map. It went through about 30 iterations in about an hours time to get it to a point where I found it fun to solve. Same overall concept, but certain changes made it feel better.
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Member
(05-09-2012, 06:19 PM)
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#313
12 Angry Tests is amazing. Are there any other large collections like this and the Employee(Mevious?) ones?
Also wondering if they plan on expanding the tools to include more surfaces, assets, and the 50's era stuff like in 12 Angry Tests.
Last edited by Exuro; 05-09-2012 at 06:24 PM.
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(05-09-2012, 06:22 PM)
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#314
12 angry tests i think was made in Hammer, which is why it uses all the assets from Portal 2.
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Member
(05-09-2012, 06:28 PM)
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#315
The puzzles being made by Mevious are good and almost all of them are highly rated, but far too many of them involve you moving directly in the same area as a laser beam. And that doesn't feel well designed. It's not something I will look at and think that I should be in that area. This includes a puzzle where you are meant to jump through a portal that has a laser beam already going through it and another where you are supposed to put blue paint on the floor to jump in a spot that has a beam going directly across it. For the latter there is a button at a height you can bounce to, but the laser and button are in perfect alignment, so you have to stand a little to the side of the laser and bounce jump up to the button.
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Junior Member
(05-09-2012, 06:52 PM)
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#316
The orange gel was to make it easier to slide the first cube into the first receptacle. I'm surprised you were able to make it without the gel, it landed without the gel so infrequently I figured it was nigh impossible. Thanks for the feedback. I'll check your map out when I get home later tonight. |
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Member
(05-09-2012, 07:02 PM)
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#317
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Member
(05-09-2012, 07:13 PM)
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#318
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Member
(05-09-2012, 07:23 PM)
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#319
http://steamcommunity.com/sharedfile...s/?id=68622419
Blue Attack Make your way trought the turret with the Blue gel! But don't forget the ball! Second attempt! |
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Member
(05-09-2012, 07:42 PM)
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#320
Don't forget we have a thread dedicated to posting your designs! http://www.neogaf.com/forum/showthread.php?p=37700760
Last edited by KScorp; 05-09-2012 at 07:44 PM.
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Member
(05-09-2012, 07:48 PM)
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#324
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(05-09-2012, 07:58 PM)
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#326
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Second-hand Citizen
(05-09-2012, 07:59 PM)
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#327
Guys STOP BREAKING MY MAP
Gonna fix those two now. BRBRBRBR Yup! = D Thanks!
Last edited by Feep; 05-09-2012 at 08:02 PM.
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Member
(05-09-2012, 07:59 PM)
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#328
My god I have seriously never seen such an amazing level editor. Something as intuitive as this is a real treat for someone like me who isn't technically familiar with other programs, and lets me avoid worrying about it and concentrate on just creating something interesting. Not to mention, it looks beautiful. Clean, minimal, post-modern!
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Member
(05-09-2012, 08:03 PM)
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#330
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Member
(05-09-2012, 08:12 PM)
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#332
My first two levels, would love to see how people feel about them:
Switch Bridge A Tale of Two Cubes |
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Member
(05-09-2012, 08:18 PM)
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#333
Trying to play some of these levels but it takes a bit after you subscribe for the level to show up in your queue. |
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Second-hand Citizen
(05-09-2012, 08:29 PM)
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#334
Tunnels To and Fro v1.3 released!
Changelog: - You cheating jerks can't bypass the rest of the test anymore. = D There are likely still some exploits...pretty much everything in the entire chamber (except the odd portalable surface here and there) is used, so if you finish the testchamber without utilizing some elements, please let me know! And thanks to Burekma and Kscorp for finding exploits! |
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Member
(05-09-2012, 08:49 PM)
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#335
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Member
(05-09-2012, 09:11 PM)
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#336
Video: http://youtu.be/5obUPN_BEj4 It's basically the same as my last video, just needs some blue gel now. |
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Second-hand Citizen
(05-09-2012, 09:21 PM)
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#338
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Member
(05-09-2012, 09:29 PM)
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#340
Clearly you have no future as a game designer;) |
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Second-hand Citizen
(05-09-2012, 09:33 PM)
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#341
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Member
(05-09-2012, 09:39 PM)
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#342
Other than all the extra stuff that was put into your map, it seemed fine. I didn't find any breaking bugs as far as I'm aware, but I can post a video of the solution if you want to see it. |
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(05-09-2012, 09:45 PM)
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#343
i plan on working gels into my next one... maybe rething that :P |
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(05-09-2012, 09:53 PM)
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#344
Made two new ones:
Speed Run: http://steamcommunity.com/sharedfile...s/?id=68639626 The Derp Zone: http://steamcommunity.com/sharedfile...s/?id=68646649 How are you people zooming out like that? |
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Member
(05-09-2012, 09:54 PM)
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#345
The Stairs of Doom: Part six
Quote:
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Member
(05-09-2012, 09:56 PM)
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#346
Light bridge can be replaced by something else and that is a problem I'll have to check, In the end it was my first map and I wanted to put everything and see how I could arrange things around without being too complex. I really think this is a great tool that really helps to understand how a map is created and the worries of level design. So fun. Edit : just did some corrections anyway. Should be less cheat-friendly
Last edited by Shahadan; 05-09-2012 at 10:19 PM.
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Member
(05-09-2012, 09:56 PM)
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#347
I challenge a GAFer to recreate the office (TV show) in portal 2. Remember the CS mod? Cmon gaf, make it happen :)
I'll even help with a map: http://images1.fanpop.com/images/pho...49-800-400.jpg Anyone up for the challenge?
Last edited by fluffydelusions; 05-09-2012 at 10:02 PM.
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Second-hand Citizen
(05-09-2012, 09:59 PM)
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#348
Tunnels To and Fro v1.4 released!
The more complex a chamber is, the more ways there are to break it. Yeesh. |
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(05-09-2012, 10:00 PM)
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#349
So many amazing levels...
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Member
(05-09-2012, 10:09 PM)
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#350
Video: http://youtu.be/UATSPegTj3o Making puzzles is a puzzle itself, huh.
Last edited by KScorp; 05-09-2012 at 10:44 PM.
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