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earvcunanan
Member
(04-26-2012, 10:13 PM)
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http://www.valvesoftware.com/jobs/job_postings.html

"We believe that the more we know about human behavior, about how and why people do what they do, the better our products will be. All game designers are, in a sense, experimental psychologists. That’s why we’re looking for a experimental psychologist to apply knowledge and methodologies from psychology to game design and all aspects of Valve’s operations. We want to exploit your experience with experimental design, research methods, statistics, and human behavior to help craft even more compelling gameplay experiences for future Valve titles. We’d also expect you to research and weigh in on any and all topics that are relevant to improving the experiences of our customers, partners, and employees."
Baconsaurus Rex
Member
(04-26-2012, 10:14 PM)
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Valve ditching Half Life 3 and making Psychonauts 2.
echoshifting
(04-26-2012, 10:14 PM)
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I knew one day I would regret changing career paths ; ;

Sounds fucking awesome
Jangaroo
Always the tag bridesmaid, never the tag bride.
(04-26-2012, 10:17 PM)

Originally Posted by echoshifting

I knew one day I would regret changing career paths ; ;

Sounds fucking awesome

Same here bahaha.
SteveWinwood
Sowing his wild patented oats
(04-26-2012, 10:17 PM)
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I minored in it...
Amagon
Member
(04-26-2012, 10:18 PM)
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Even though I don't fit the right requirements, gonna apply just for the hell of it.
BeesEight
Member
(04-26-2012, 10:18 PM)
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Originally Posted by SteveWinwood

I minored in it...

I majored in it - won't help because they'll probably grab someone with a master's.
distantmantra
Member
(04-26-2012, 10:18 PM)
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Should probably post this so people with BAs don't get too excited.

Requirements:
Graduate degree in Psychology (or equivalent) field
Advanced knowledge of statistics
Familiarity with one or more of the following pieces of data analysis software: SPSS, Systat, Matlab, R, (or equivalent)
Four years experience with:
Experimental design/research methods
Relevant research in cognitive, social, human factors, and related disciplines in psychology
Last edited by distantmantra; 04-26-2012 at 10:21 PM.
BeesEight
Member
(04-26-2012, 10:19 PM)
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Originally Posted by distantmantra

Should probably post this so people with BAs don't get too excited.

Requirements:
Graduate degree in Psychology (or equivalent) field
Advanced knowledge of statistics
Familiarity with one or more of the following pieces of data analysis software: SPSS, Systat, Matlab, R, (or equivalent)
Four years experience with:
Experimental design/research methods
Relevant research in cognitive, social, human factors, and related disciplines in psychology

Yup, they always find a way to get ya.
wenis
Registered for GAF on September 11, 2001.
(04-26-2012, 10:19 PM)
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Not surprising at all. Valve is constantly pushing towards new ways to approach designing games.
RevDM
Member
(04-26-2012, 10:20 PM)
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Like VALVe needs help trying to figure out what people want to play.
distantmantra
Member
(04-26-2012, 10:20 PM)
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Originally Posted by BeesEight

Yup, they always find a way to get ya.

I actually meet all the requirements and live in Seattle. Too bad I love my job.
Stat Flow
He gonna cry in the car
(04-26-2012, 10:21 PM)
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Edit: Nvm. BA wouldn't help too much here.
JoeBoy101
Member
(04-26-2012, 10:22 PM)
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Originally Posted by BeesEight

I majored in it - won't help because they'll probably grab someone with a master's.

This. People with a BA in Psychology are likely not working in that field. I know I'm not.

Though I will say, there is a lot of observable human behavior in gamers that could be ripe for experimentation by a good psychologist. Valve is not kidding on how they have to be armchair psychs with 'path of least resistance', 'risk vs. reward', etc. Good game design inherently brings out psychological concepts.
Red_Man
Member
(04-26-2012, 10:22 PM)
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Originally Posted by Stat Flow

Edit: Nvm. BA wouldn't help too much here.

Plus the required 4 years of experience, this interesting though, I'm finishing up my degree right now, at least there is some hope out there for me.
scy
(04-26-2012, 10:23 PM)
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Double hats.
Darth Pinche
Member
(04-26-2012, 10:24 PM)
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Hmm, interesting... I may shoot them my resume . My Psy.D. is more qualitative than quantitative research, but why the hell not, I live 10 min away. What do you guys think the pay range would be? I have no idea that the range is in the gaming industry.
wenis
Registered for GAF on September 11, 2001.
(04-26-2012, 10:25 PM)
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Originally Posted by RevDM

Like VALVe needs help trying to figure out what people want to play.

They need help figuring out how people play and how to design with those play habits in mind.


Originally Posted by Darth Pinche

Hmm, interesting... I may shoot them my resume . My Psy.D. is more qualitative than quantitative research, but why the hell not, I live 10 min away. What do you guys think the pay range would be? I have no idea that the range is in the gaming industry.

you should look into the annual Game Designer magazine salary poll. It's quite interesting, perhaps they'd pay you an entry level salary for a designer? Not sure how they would categorize this role into their company.
earvcunanan
Member
(04-26-2012, 10:25 PM)
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Originally Posted by distantmantra

I actually meet all the requirements and live in Seattle. Too bad I love my job.

Sweet. I live in Seattle too. Lots of good opportunities here.
Little Old Man
Member
(04-26-2012, 10:26 PM)
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Right. I'll finish my economics degree, get several years of experience on my CV, get the job, impress people to gain some good favor, then over time manipulate the company to divert more resources towards HL3 on a brand new engine. All in all, might be able to get it out before the end of the decade. Sound okay with everyone?
scy
(04-26-2012, 10:27 PM)
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Originally Posted by Little Old Man

Right. I'll finish my economics degree, get several years of experience on my CV, get the job, impress people to gain some good favor, then over time manipulate the company to divert more resources towards HL3 on a brand new engine. All in all, might be able to get it out before the end of the decade. Sound okay with everyone?

So it'll be out in half the time? I'm down.
schnell
Junior Member
(04-26-2012, 10:30 PM)
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About to get my B.S. in psychology. That sounds like my dream job that I never really imagined could exist.
FelixOrion
Poet Centuriate
(04-26-2012, 10:31 PM)
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Any openings for Chemists? No? Okay...
Little Old Man
Member
(04-26-2012, 10:34 PM)
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Originally Posted by scy

So it'll be out in half the time? I'm down.

Okay sounds good, better than waiting twenty years at least. Now to convince them, I'll create an econometric model that shows the number of hats purchased by a person each year is dependent on the number of Half Life games they own. Valve loves hats, they'd be all over it.
Darth Pinche
Member
(04-26-2012, 10:35 PM)
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Originally Posted by distantmantra

I actually meet all the requirements and live in Seattle. Too bad I love my job.

What do you do? My job is meh....
wormstrangler
Banned
(04-26-2012, 10:39 PM)

Originally Posted by FelixOrion

Any openings for Chemists? No? Okay...

Maybe you could help them develop the first ever chemistry engine, to go along with todays physics engines

Actually...that's an idea. Imma go patent that now.
balladofwindfishes
Member
(04-26-2012, 10:39 PM)
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Originally Posted by BeesEight

Yup, they always find a way to get ya.

with Valve it's important to remember, they, of all companies, do not strictly follow those guidelines.

If you can demonstrate you exceed the requirements to actually do the job, even if you don't have the required papers under your belt, they will still consider you.
The Technomancer
card-carrying scientician
(04-26-2012, 10:54 PM)
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If I end up getting my Masters in Industrial Design and/or Human Factors you can bet your ass I'll be applying to Valve and spinning myself as having experience "observing human response to products and designing for improvement"
AnathemicOne
Member
(04-26-2012, 10:56 PM)
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Currently working on a CIS degree, should I minor in PSYC just for this or similar opportunities?!?!
FelixOrion
Poet Centuriate
(04-26-2012, 11:02 PM)
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Originally Posted by wormstrangler

Maybe you could help them develop the first ever chemistry engine, to go along with todays physics engines

Actually...that's an idea. Imma go patent that now.

Chemistry is physics though, just really small scale.
Clydefrog
Member
(04-26-2012, 11:03 PM)
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Originally Posted by SteveWinwood

I minored in it...

Same here. Except I also have years of business experience.

You're fucked, Steve.
leroidys
Member
(04-26-2012, 11:54 PM)
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They (game companies) hire psychologists so they can better figure out how to better appeal to people's tendency towards obsession and make you even more of a slave to their "free" to play model.
Last edited by leroidys; 04-26-2012 at 11:56 PM.

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