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fuckin' called it, man
(04-27-2012, 10:33 PM)
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#1801
I hope Jack Tretton is the final boss
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Member
(04-27-2012, 10:34 PM)
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#1802
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Member
(04-27-2012, 10:34 PM)
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#1803
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Member
(04-27-2012, 10:34 PM)
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#1804
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Member
(04-27-2012, 10:34 PM)
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#1805
Is there any more footage besides GTTV and the Playstation Youtube that were released earlier today?
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XisBannedTier
(04-27-2012, 10:35 PM)
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#1806
Of course you could disable these. But then that goes against everything Hero is saying.
Last edited by QisTopTier; 04-27-2012 at 10:38 PM.
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(04-27-2012, 10:37 PM)
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#1807
http://www.youtube.com/watch?v=eLGs8oS4ChU |
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Member
(04-27-2012, 10:38 PM)
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#1808
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my titty out of milk
(04-27-2012, 10:38 PM)
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#1809
I don't even know what you're talking about, I didn't say anything about melee, I'm taking issue with Hero saying that a game should not reward a superior player for playing better. A game can be both accessible and have some semblance of integrity.
Last edited by Imm0rt4l; 04-27-2012 at 10:41 PM.
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Member
(04-27-2012, 10:39 PM)
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#1810
Not sure how I feel about this one.
I love Smash Bros, I love my PS3, but for some reason I can't picture myself finding any enjoyment in playing this. I think it has a lot to do with the levels. In Smash Bros, the arenas were places in games. From what I've seen here, the Hades in Patapon world is just an unusual mash-up and the Ratchet and Clank level looks just like a themed background. From the very few levels they showcased, I don't get the feeling I'll be put into these scenarios. Not to mention the nostalgia involved in Smash Bros. It all comes down to the controls and gameplay options, but right now I'll just wait and see. |
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Member
(04-27-2012, 10:40 PM)
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#1811
really hope this game has some cutscenes.
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Member
(04-27-2012, 10:40 PM)
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#1812
whoops, hit post before i was ready
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Member
(04-27-2012, 10:40 PM)
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#1813
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Member
(04-27-2012, 10:41 PM)
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#1814
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Member
(04-27-2012, 10:42 PM)
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#1815
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Member
(04-27-2012, 10:42 PM)
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#1816
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Member
(04-27-2012, 10:42 PM)
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#1817
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Member
(04-27-2012, 10:43 PM)
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#1818
It wasn't at release. Vanilla StarCraft is actually extremely imbalanced. It took Brood War to make the game balanced, and even then the game is only balanced because of exploits in the game. |
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Member
(04-27-2012, 10:43 PM)
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#1819
We call it the Super Smash Bros Melee approach. |
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Member
(04-27-2012, 10:44 PM)
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#1820
I like the mash-ups. It's hard to say that you aren't 'put into these scenarios' without listening to the music. Honestly the stages in Smash Bros are good, but nothing that seems better than what's on display here. It's critical to combine the backgrounds with the music. Without Smash Bros nostalgic score, would it give you the same magical feeling? Not really, IMHO. Music is so damn important. So far we've heard nothing of the soundtrack. But SuperBot really needs to get the theme songs going for all of these levels. I want to hear Nate's Theme on his level, I want to hear the God of War soundtrack pumping in the background. It makes a MASSIVE difference in how you experience the levels and nostalgia. |
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fired zero bullets in the orphanage.
(04-27-2012, 10:44 PM)
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#1821
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Member
(04-27-2012, 10:45 PM)
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#1822
I just want to see if they could make an intro that comes anywhere close to the levels of awesome in the Melee intro
I think you misread my post. I was saying that the concept in BR of only being able to KO with the supers would be like if a hypothetical Smash Bros game only let you KO with Smash Balls. I'm not saying that's what Smash Bros does right now, quite the opposite. |
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Member
(04-27-2012, 10:45 PM)
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#1823
So, I've never played Parappa, so, Is there a reason he's flat? Is that just because he's 2-D, and they didn't want to be unfaithful to his design?
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(04-27-2012, 10:46 PM)
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#1824
I like the creativity of the mash-up stages.
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Member
(04-27-2012, 10:46 PM)
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#1825
Quote:
Quote:
So if you do not want to read my post again, I'll sum it up: 1. The commercial success of this game heavily depends on the characters and franchises featured in it. Sony does not have franchises that are as widely known as Mario or Pokemon, which - in my opinion - were a key to the success of the original SSB. To make this clear, I never said that Sony does not have well-know franchises. 2. A comparison between the two titles is absolutely valid due to their many similarities. 3. Sales are a means to measure the commercial success of a game 4. Based on 1. I expect the sales of ASBR to be lower than the sales of SSB, which does not mean that this game should not exist. 5. Based on all this, I can make comparisons between the sales and my expectations for sales of ASBR in this thread, while also giving reasoning for these expectations which I did in the beginning. See, don't we agree on this?
Last edited by Shiggy; 04-27-2012 at 10:50 PM.
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Member
(04-27-2012, 10:46 PM)
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#1826
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Member
(04-27-2012, 10:46 PM)
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#1827
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Member
(04-27-2012, 10:46 PM)
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#1828
Last edited by Hero; 04-27-2012 at 10:48 PM.
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Member
(04-27-2012, 10:47 PM)
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#1829
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my titty out of milk
(04-27-2012, 10:47 PM)
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#1830
That post speaks for itself, didn't even say anything about smash being random(to be clear it is random, but on a competitive level that stuff is mitigated).
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Member
(04-27-2012, 10:47 PM)
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#1831
Parappa Vita would be godly.
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Member
(04-27-2012, 10:47 PM)
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#1832
Enter Playstation brawl topic and jump through pages randomly reading posts looking for good conversation and find nothing but ssbb talk.
Coulda swore i'd seen a few smash brothers threads when I was a lurker. Shame all these people don't know there's whole threads dedicated to their interests. Dirty shame. --------------------------------------- on topic.. this game NEEDS jumping flash and some Battle Arena characters... I would love to see some crazy old school Sony brand characters get a current gen makeover.. even if it is only in a brawler game. I can see Jumping Flash's super now .. shoot into the sky and then get a targeting arrow at the top of the screen... bouncey bouncey bouncey! |
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Member
(04-27-2012, 10:48 PM)
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#1833
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Member
(04-27-2012, 10:48 PM)
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#1834
Anyone else think that a better name for this game would be:
Playstation Brawl-Stars? |
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Member
(04-27-2012, 10:50 PM)
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#1835
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Member
(04-27-2012, 10:50 PM)
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#1836
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Member
(04-27-2012, 10:50 PM)
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#1837
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XisBannedTier
(04-27-2012, 10:50 PM)
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#1838
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(04-27-2012, 10:51 PM)
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#1839
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Member
(04-27-2012, 10:51 PM)
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#1840
Quote:
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Member
(04-27-2012, 10:51 PM)
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#1841
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Member
(04-27-2012, 10:52 PM)
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#1842
HOW DO U WIN IN THIS GAME THOUGH!?? Someone answer me, please? |
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Member
(04-27-2012, 10:53 PM)
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#1843
By using combos on people you gain super meter. The only way to score kills is by using your super moves on people. There are three levels of super moves. Game can be played with a timer or with a set number of lives.
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Member
(04-27-2012, 10:53 PM)
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#1844
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Member
(04-27-2012, 10:53 PM)
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#1845
Paul Gale commented on it briefly, just saying that the LittleBigPlanet stage had awesome music. |
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(04-27-2012, 10:53 PM)
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#1846
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my titty out of milk
(04-27-2012, 10:54 PM)
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#1847
Yea, you missed the part that started this which is why I can't really fault you. But I agree with you that some randomness will be an option in this game. |
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XisBannedTier
(04-27-2012, 10:54 PM)
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#1848
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Banned
(04-27-2012, 10:54 PM)
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#1849
Killzone 1, 2, 3 themes Uncharted music God of War music It will be fantastic. |
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Member
(04-27-2012, 10:55 PM)
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#1850
While the art and characters are not my cup of tea (only you my dear Fat Princess, you are irresistible), I really like how the game flows. Those 60 fps are godlike.
Also the interactive / mixed scenarios are a nice touch. Online should be no problem and a great plus. I'm expecting more of this. I'll wait to see where everything is heading, but as a brawler fan, I'm willing to buy this day zero. |