Sardello
Junior Member
(04-27-2012, 10:05 AM)

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#351

Three considerations

1) The "main" UPad utility seams completely useless. This is how the PAD should not be implemented. Cmon, the girl whatch other guys playing and she has only to move ramps?

2) Expect an invasion of action figures :D

3) Why is the pad always linked to a cable? I'm worried!!!
FearMyWrench
Member
(04-27-2012, 10:06 AM)

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#352

I posted up another mirror on my empty YouTube account just in case...

http://www.youtube.com/watch?v=GaTEVkYrTQU
soultron
Banned
(04-27-2012, 10:06 AM)

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#353

Looks great. Reminds me that I need to stop being part of the problem and get Origins already.
Pie and Beans
(04-27-2012, 10:06 AM)

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#354

I'm really worried about the game having a more 2d combat focus than platforming. The video, gorgeous as it is, shows nothing but big long environments with enemies popping up to punch or push away :/
Messofanego
Member
(04-27-2012, 10:06 AM)

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#355

Originally Posted by Wrestlemania: View Post
Given that platforming was the worst part of Origins, I'd be happy if they move away from it a bit in this.
...but that was the only part of Origins...
beje
Banned
(04-27-2012, 10:06 AM)

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#356

I still don't get how people still get caught by Ubisoft-driven hype. Game looks absolutely average and forgettable to me, with a really high chance of being dumbed-down to FB games level and back for the social aspects.

Veredict: meh.
EloquentM
Member
(04-27-2012, 10:07 AM)

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#357

e3 is going to be mass hysteria
Game-Biz
Member
(04-27-2012, 10:07 AM)

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#358

Originally Posted by Amir0x: View Post
i thought they said they saw the problem and are working on a solution?

if they still decided 'fuck it' on additional tablets per system, it remains one of the most hilarious mistakes in console design history. Make a system around the gimmicks of tablet controller; force only one person at a time to be able to utilize it. Too funny

I still can't imagine they're that dumb (and I can imagine Nintendo being pretty fucking dumb), so I bet you can use more than one - at least for simplistic purposes like play calling and character selecting and simple stuff like that.
The tablet is more of an extension of the console itself than a separate input device; acting as a reference point for the player(s). The Wii-remotes will be used as the input device in conjunction with the tablet while communicating with the system itself.

Also, I have no idea what I just said. But it sounded good, I think. Nintendo, hire me, I will write PR BS for you all day.
amtentori
Member
(04-27-2012, 10:07 AM)

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#359

Originally Posted by EloquentM: View Post
how are you guys getting one tablet per system out of this?
At e3 they could only use 1 pad per console.

Wii lets you use GC controllers. Did any early Wii trailers feature ppl using GC controllers?

I just have a feeling they did not fix this.
Kaako
Felium Defensor
(04-27-2012, 10:07 AM)

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#360

Why hey there you sexy thang.
EvilDick34
Please, don't feed the troll.
(04-27-2012, 10:07 AM)
#361

Why are people calling NFC a gimmick? I'm willing to bet Microsoft and Sony will follow Nintendo's lead on this. It can't be a gimmick if you whip out your credit card and swipe it across the WiiU pad to pay for something, to me that is fantastic.
Alextended
Banned
(04-27-2012, 10:08 AM)

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#362

Originally Posted by eternalb: View Post
What the hell is that on the back of the controller?

http://www.gamexplain.com/article-74...y-feature.html
Maybe they decided to add a front cam for AR stuff?

Edit: ie, whatever that piece you linked to suggests.
zbeeb
Member
(04-27-2012, 10:08 AM)

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#363

Originally Posted by eternalb: View Post
What the hell is that on the back of the controller?

http://www.gamexplain.com/article-74...y-feature.html
IR sensor gets my vote
Metal-Geo
Member
(04-27-2012, 10:08 AM)

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#364

Originally Posted by Amir0x: View Post
i thought they said they saw the problem and are working on a solution?

if they still decided 'fuck it' on additional tablets per system, it remains one of the most hilarious mistakes in console design history. Make a system around the gimmicks of tablet controller; force only one person at a time to be able to utilize it. Too funny

I still can't imagine they're that dumb (and I can imagine Nintendo being pretty fucking dumb), so I bet you can use more than one - at least for simplistic purposes like play calling and character selecting and simple stuff like that.
I'm far from being a techie. But rendering and outputting a single 1080p60 feed and four times a 480p60 stream (with audio?) wirelessly sounds like quite a task for a small device like the Wii U.
Amir0x
demodded, not denutted
(04-27-2012, 10:08 AM)

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#365

Originally Posted by EloquentM: View Post
how are you guys getting one tablet per system out of this?
No one is getting it out of this video alone. I noticed there is still only one guy utilizing a tablet in the Rayman Legends video, while everyone else uses a traditional controller. Because during Wii U's initial unveil it was said only one tablet can be used at a time per system, I was wondering whether they still haven't fixed the problem because this video continues the trend re: one tablet, multiple regular controllers.

Originally Posted by amtentori: View Post
I do think Nintendo is that dumb.
They left out a second stick on the 3DS for freaking sake.

Wii succeeded because of local multi. I am pretty certain WiiU will have gimped local multi due to a 1 pad per console restriction.
Yeah the lack of second analog stick was a comical oversight. I guess you're right, they can be that dumb.

Originally Posted by derFeef: View Post
I can see it being a performance problem for such games. DOn't see the reason why it should be limited in more simpler games.
Yeah, but in any event I haven't even seen any real impressive ideas with the tablet controller yet, so like most of the gimmicks on these Nintendo platforms it'll probably be something I try to avoid where possible. I just wonder from a marketing perspective if it's a good idea to have only one tablet controller available at a time... so because of that, I feel they'll solve it. At least for the Maddens of the world.
Hot Coldman
Member
(04-27-2012, 10:08 AM)

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#366

More Rayman Origins takes precedence over Wii U news.
amtentori
Member
(04-27-2012, 10:09 AM)

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#367

Originally Posted by Game-Biz: View Post
The tablet is more of an extension of the console itself than a separate input device; acting as a reference point for the player(s). The Wii-remotes will be used as the input device in conjunction with the tablet while communicating with the system itself.

Also, I have no idea what I just said. But it sounded good, I think. Nintendo, hire me, I will write PR BS for you all day.
that makes no sense at all. :)
gofreak
GAF's Bob Woodward
(04-27-2012, 10:09 AM)

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#368

Originally Posted by Sardello: View Post
Three considerations

1) The "main" UPad utility seams completely useless. This is how the PAD should not be implemented. Cmon, the girl whatch other guys playing and she has only to move ramps?
It might be a good way to involve less skilled players though.

LittleBigPlanet offered the same kind of mode with Move, where one player would manipulate stuff in the environment with move while others played regularly with ds3s. I didn't play it much but I imagine it is good for playing with people who don't necessarily want to be 'shown up' by better players in a MP setting.

If the girl in this case wants, she can always play normally - with a wiimote, or presumably also with the wii-u controller. And maybe there is a mode where the pad player can control both a character and environment elements with touch.
EvilDick34
Please, don't feed the troll.
(04-27-2012, 10:09 AM)
#369

Originally Posted by Sardello: View Post
Three considerations

1) The "main" UPad utility seams completely useless. This is how the PAD should not be implemented. Cmon, the girl whatch other guys playing and she has only to move ramps?

2) Expect an invasion of action figures :D

3) Why is the pad always linked to a cable? I'm worried!!!
Um, you realize you can use the pad to play the game by yourself right? This is only intended i assume if four people are playing. Also, as others have said, That cable is most likely part of the dev kit.
Darryl
Member
(04-27-2012, 10:09 AM)

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#370

Originally Posted by Sardello: View Post
1) The "main" UPad utility seams completely useless. This is how the PAD should not be implemented. Cmon, the girl whatch other guys playing and she has only to move ramps?
i disagree, giving an extra player an option for simplified gameplay can be potentially awesome. there's plenty of situations where someone wants to be involved but doesn't want to do much. imagine a kid trying to play a game with his out-of-it parents/grandparents, or adults who want to play with their kids but they're too young otherwise.
Foffy
Banned
(04-27-2012, 10:09 AM)

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#371

Probably a camera or an IR port?
SolidSnakex
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(04-27-2012, 10:10 AM)

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#372

Originally Posted by Sn4ke_911: View Post
and Splinter Cell 6.
Now that would really piss UBI off.
derFeef
lil' bit tasty
(04-27-2012, 10:10 AM)

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#373

Originally Posted by beje: View Post
I still don't get how people still get caught by Ubisoft-driven hype. Game looks absolutely average and forgettable to me, with a really high chance of being dumbed-down to FB games level and back for the social aspects.

Veredict: meh.
Have you actually played Origins? It is a delightful platformer.
EloquentM
Member
(04-27-2012, 10:10 AM)

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#374

Originally Posted by amtentori: View Post
At e3 they could only use 1 pad per console.

Wii lets you use GC controllers. Did any early Wii trailers feature ppl using GC controllers?

I just have a feeling they did not fix this.
It's too late for me to search right now (lazy/sleepy) but there is a source that basically semi-confirmed the possibility of a second padlet being able to connect to the system. this article was published a bit after e3 i posted it in the wii u thread a few days ago but its gone now in a sea of posts. besides, nintendo was more adamant about the fact that the padlets would be too expensive to sell separately more than they were worried about whether the system itself could handle more than one.
Tiduz
how much cal is a glas of water?
(04-27-2012, 10:10 AM)

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#375

MEGAMAN LEGENDS WAS CANCELLED FOR RAYMAN LEGENDS
Britprog
Member
(04-27-2012, 10:10 AM)

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#376

Why is the controller wired in every shot in this trailer?
Wiz
Member
(04-27-2012, 10:11 AM)

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#377

NO WAY MAN.

NO WAY.
Yamibito
Member
(04-27-2012, 10:11 AM)

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#378

Originally Posted by Wrestlemania: View Post
Given that platforming was the worst part of Origins, I'd be happy if they move away from it a bit in this.
Well uhm... okay?
EatChildren
Will Suck Cock While GDGF Watches
(04-27-2012, 10:11 AM)

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#379

Originally Posted by Tiduz: View Post
MEGAMAN LEGENDS WAS CANCELLED FOR RAYMAN LEGENDS
I'm okay with this.
2+2=5
Member
(04-27-2012, 10:12 AM)

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#380

Many(probably every single one) of the wiiu exclusive features are already possible on vita(see mutant blobs), so my question is: there will be a vita version?
kinggroin
Member
(04-27-2012, 10:12 AM)

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#381

Originally Posted by orioto: View Post
That's precisely what i'm saying ... Nintendo has to add some real value to its concept.

Outside of moneyhatting big exclusives, there's very Nintendo can do to sway folk from their current platforms of choice. The Wii-U version is there to serve the Wii-U only owners. Anything past that is icing.

Even if someone HAD all three platforms, and the Wii-U was identical but also had these extra gimmicks and more, I don't see people buying the game for an unproven ecosystem.
IdeaMan
Member
(04-27-2012, 10:12 AM)

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#382

You read it first here :p

http://www.neogaf.com/forum/showpost...ostcount=12976
Vinterbird
Member
(04-27-2012, 10:12 AM)

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#383

Originally Posted by Britprog: View Post
Why is the controller wired in every shot in this trailer?
Because they are playing it on a dev kit, suggesting that this is a internal trailer or a work in progress video.
amtentori
Member
(04-27-2012, 10:12 AM)

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#384

Originally Posted by Britprog: View Post
Why is the controller wired in every shot in this trailer?
Nintendo could not get streaming to work, so now the uPad is wired.

probably dev kit pad
FillerB
Member
(04-27-2012, 10:12 AM)

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#385

Originally Posted by Britprog: View Post
Why is the controller wired in every shot in this trailer?
As has been suggested many times in this thread. This trailer is most likely either an internal ad or a work-in-progress and thus the controller is most likely part of the devkit and not the final controller.
guek
Member
(04-27-2012, 10:12 AM)

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#386

IDEAMAN VINDICATED
brochiller
Member
(04-27-2012, 10:13 AM)

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#387

Originally Posted by Britprog: View Post
Why is the controller wired in every shot in this trailer?
It's most likely a "draft" trailer where they used dev kit controllers. It also explains the use of How to Train Your Dragon and Back to the Future Music. Probably just getting it ready for an E3 showing.
Amir0x
demodded, not denutted
(04-27-2012, 10:13 AM)

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#388

Originally Posted by EvilDick34: View Post
Why are people calling NFC a gimmick? I'm willing to bet Microsoft and Sony will follow Nintendo's lead on this. It can't be a gimmick if you whip out your credit card and swipe it across the WiiU pad to pay for something, to me that is fantastic.
For me, it's just that that the more specialized the gimmick, the less interested I am in it. In other words, the swiping thing will have very limited actual applications in gameplay, and so there will have be very specialized gameplay developments to accommodate it. That will lead to developers feeling they have to figure out some way to implement the feature, at least early on so they can be competitive feature-for-feature with other developers (just like early in Wii's life, every dev uselessly trying to cram every gimmick the system had in every game). This leads to generally weaker game design, since it's the developer trying to chase features nobody really wanted, rather than them deciding it was the best idea for the games in question. There's some level of pressure early in these platforms life to utilize the features the system provides, and Wii's wasteland-esque early lineup proves how disastrous that can be for game quality. Wiimote functioned less often than it actually worked.

I mean think about how it's used in Rayman Legends here. One has to stop what the game is about - platforming - to awkwardly grab some item and let the screen scan it.. so you get some on screen gimmick moment. It's not a very elegant game to use such a thing in, but it's being used because it can be a bulletpoint on the back of the box. Gimmicks over game design as always
Unregistered007
Banned
(04-27-2012, 10:14 AM)
#389

Graphics looks like PS3/360 with added Gimmick
Mistle
Member
(04-27-2012, 10:14 AM)

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#390

Wait what?

download faster!
lettermassing
Junior Member
(04-27-2012, 10:14 AM)

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#391

Oh damn wow. NFC built in is amazing, Michael Pachter will soon change his ways.
EatChildren
Will Suck Cock While GDGF Watches
(04-27-2012, 10:14 AM)

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#392

What is this NFC shit you nerds keep going on about?
EloquentM
Member
(04-27-2012, 10:15 AM)

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#393

Originally Posted by Unregistered007: View Post
Graphics looks like PS3/360 with added Gimmick
how or why would a game like rayman origins benefit with added horse power? wait...I'm responding to a troll aren't I?
guek
Member
(04-27-2012, 10:15 AM)

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#394

Originally Posted by EatChildren: View Post
What is this NFC shit you nerds keep going on about?
Really, EC? I am disappoint.
Amir0x
demodded, not denutted
(04-27-2012, 10:15 AM)

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#395

Originally Posted by EatChildren: View Post
What is this NFC shit you nerds keep going on about?
They're calling it NFC, but basically whatever the screen scanning thing is. It MAY be NFC, most likely.
Thoraxes
Member
(04-27-2012, 10:15 AM)

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#396

Originally Posted by EatChildren: View Post
What is this NFC shit you nerds keep going on about?
http://en.wikipedia.org/wiki/Near_field_communication
Originally Posted by Amir0x: View Post
They're calling it NFC, but basically whatever the screen scanning thing is. It MAY be NFC, most likely.
http://www.engadget.com/2012/01/27/w...w-gameplay-op/
Jubern
Member
(04-27-2012, 10:15 AM)

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#397

Very nice trailer. I was a little put off by the new art style, even wondering if it wasn't 3D at first, but I got used to it.

Loved Origins, pretty sure I'll love this too. However, I doubt I'll buy it on Wii U...
Sardello
Junior Member
(04-27-2012, 10:16 AM)

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#398

Originally Posted by gofreak: View Post
It might be a good way to involve less skilled players though.

LittleBigPlanet offered the same kind of mode with Move, where one player would manipulate stuff in the environment with move while others played regularly with ds3s. I didn't play it much but I imagine it is good for playing with people who don't necessarily want to be 'shown up' by better players in a MP setting.

If the girl in this case wants, she can always play normally - with a wiimote, or presumably also with the wii-u controller. And maybe there is a mode where the pad player can control both a character and environment elements with touch.
Originally Posted by Darryl: View Post
i disagree, giving an extra player an option for simplified gameplay can be potentially awesome. there's plenty of situations where someone wants to be involved but doesn't want to do much. imagine a kid trying to play a game with his out-of-it parents/grandparents, or adults who want to play with their kids but they're too young otherwise.
Ok, I get your point and in Mario Galaxy there was a similar feature... but this is the first game we see running on Wii U. I'm disappointed it's a multiplatform game "adapted" to Wii U.

Then won't you prefer "self moving" platforms? It's the ABC of the genre
Originally Posted by EvilDick34: View Post
Um, you realize you can use the pad to play the game by yourself right? This is only intended i assume if four people are playing. Also, as others have said, That cable is most likely part of the dev kit.
Yea, but why did they show it in a promotional video? The pad is really ugly with that thing attached and I think the final recharge cable will look different (at least I hope :P)
wouwie
Member
(04-27-2012, 10:16 AM)

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#399

Looks awesome. So happy it's real. My most anticipated game at this point.

Seeing that the trailer was probably meant for E3, when do you think the game will be released? I'm going on a media blackout. It's going to be a long wait...
IdeaMan
Member
(04-27-2012, 10:16 AM)

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#400

Originally Posted by guek: View Post
yay !