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Junior Member
(04-27-2012, 10:05 AM)
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#351
Three considerations
1) The "main" UPad utility seams completely useless. This is how the PAD should not be implemented. Cmon, the girl whatch other guys playing and she has only to move ramps? 2) Expect an invasion of action figures :D 3) Why is the pad always linked to a cable? I'm worried!!! |
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Member
(04-27-2012, 10:06 AM)
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#352
I posted up another mirror on my empty YouTube account just in case...
http://www.youtube.com/watch?v=GaTEVkYrTQU |
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(04-27-2012, 10:06 AM)
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#354
I'm really worried about the game having a more 2d combat focus than platforming. The video, gorgeous as it is, shows nothing but big long environments with enemies popping up to punch or push away :/
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Member
(04-27-2012, 10:07 AM)
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#358
Also, I have no idea what I just said. But it sounded good, I think. Nintendo, hire me, I will write PR BS for you all day. |
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Member
(04-27-2012, 10:07 AM)
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#359
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Please, don't feed the troll.
(04-27-2012, 10:07 AM)
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#361
Why are people calling NFC a gimmick? I'm willing to bet Microsoft and Sony will follow Nintendo's lead on this. It can't be a gimmick if you whip out your credit card and swipe it across the WiiU pad to pay for something, to me that is fantastic.
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Banned
(04-27-2012, 10:08 AM)
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#362
Edit: ie, whatever that piece you linked to suggests. |
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Member
(04-27-2012, 10:08 AM)
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#363
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Member
(04-27-2012, 10:08 AM)
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#364
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demodded, not denutted
(04-27-2012, 10:08 AM)
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#365
No one is getting it out of this video alone. I noticed there is still only one guy utilizing a tablet in the Rayman Legends video, while everyone else uses a traditional controller. Because during Wii U's initial unveil it was said only one tablet can be used at a time per system, I was wondering whether they still haven't fixed the problem because this video continues the trend re: one tablet, multiple regular controllers.
Yeah, but in any event I haven't even seen any real impressive ideas with the tablet controller yet, so like most of the gimmicks on these Nintendo platforms it'll probably be something I try to avoid where possible. I just wonder from a marketing perspective if it's a good idea to have only one tablet controller available at a time... so because of that, I feel they'll solve it. At least for the Maddens of the world. |
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Member
(04-27-2012, 10:09 AM)
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#367
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GAF's Bob Woodward
(04-27-2012, 10:09 AM)
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#368
LittleBigPlanet offered the same kind of mode with Move, where one player would manipulate stuff in the environment with move while others played regularly with ds3s. I didn't play it much but I imagine it is good for playing with people who don't necessarily want to be 'shown up' by better players in a MP setting. If the girl in this case wants, she can always play normally - with a wiimote, or presumably also with the wii-u controller. And maybe there is a mode where the pad player can control both a character and environment elements with touch. |
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Please, don't feed the troll.
(04-27-2012, 10:09 AM)
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#369
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Member
(04-27-2012, 10:09 AM)
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#370
i disagree, giving an extra player an option for simplified gameplay can be potentially awesome. there's plenty of situations where someone wants to be involved but doesn't want to do much. imagine a kid trying to play a game with his out-of-it parents/grandparents, or adults who want to play with their kids but they're too young otherwise.
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Member
(04-27-2012, 10:10 AM)
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#374
It's too late for me to search right now (lazy/sleepy) but there is a source that basically semi-confirmed the possibility of a second padlet being able to connect to the system. this article was published a bit after e3 i posted it in the wii u thread a few days ago but its gone now in a sea of posts. besides, nintendo was more adamant about the fact that the padlets would be too expensive to sell separately more than they were worried about whether the system itself could handle more than one.
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Member
(04-27-2012, 10:12 AM)
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#381
Outside of moneyhatting big exclusives, there's very Nintendo can do to sway folk from their current platforms of choice. The Wii-U version is there to serve the Wii-U only owners. Anything past that is icing. Even if someone HAD all three platforms, and the Wii-U was identical but also had these extra gimmicks and more, I don't see people buying the game for an unproven ecosystem. |
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Member
(04-27-2012, 10:12 AM)
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#382
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Member
(04-27-2012, 10:12 AM)
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#385
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Member
(04-27-2012, 10:12 AM)
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#386
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Member
(04-27-2012, 10:13 AM)
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#387
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demodded, not denutted
(04-27-2012, 10:13 AM)
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#388
I mean think about how it's used in Rayman Legends here. One has to stop what the game is about - platforming - to awkwardly grab some item and let the screen scan it.. so you get some on screen gimmick moment. It's not a very elegant game to use such a thing in, but it's being used because it can be a bulletpoint on the back of the box. Gimmicks over game design as always |
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Member
(04-27-2012, 10:15 AM)
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#396
http://en.wikipedia.org/wiki/Near_field_communication
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Junior Member
(04-27-2012, 10:16 AM)
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#398
Then won't you prefer "self moving" platforms? It's the ABC of the genre Yea, but why did they show it in a promotional video? The pad is really ugly with that thing attached and I think the final recharge cable will look different (at least I hope :P) |
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Member
(04-27-2012, 10:16 AM)
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#400
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