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Member
(04-27-2012, 04:14 PM)
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#101
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Member
(04-27-2012, 04:26 PM)
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#107
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Member
(04-27-2012, 05:08 PM)
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#109
A groundswell of developers creating games on a platform would start a positive publicity feedback loop. |
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Member
(04-27-2012, 05:12 PM)
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#110
3x is a hella high bar, I think they'd be satisfied with a ratio similar to DS.
http://www.nintendo.co.jp/ir/en/libr...120427/04.html |
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Member
(04-27-2012, 05:16 PM)
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#112
Last edited by Effect; 04-27-2012 at 05:20 PM.
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Sucking and blowing™
(04-27-2012, 05:17 PM)
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#113
Nintendo has positioned some heavy hitters and I think they'll keep pushing KI as well to become a hit, but what they missed out, which was especially important last holiday season was a title with the appeal of MHTriG, ie; not a Nintendo game.
Revelations could've been a key title in their strategy, and while I'm aware western gamers aren't to empathical towards these type of games on handhelds, I think it got lost between marketing blitz in February when it could've been a much bigger November title that while not a the biggest seller, it could've set a different tone in regards of the 3DS library. It's impossible to transition the PSP audience in the west because there is no PSP audience, and that's the biggest challenge they face. But what can be done is actively working with their third party partners and ensure a timely localization with a big enough push so they can create buzz in conjunction. Of course, first things first we'd need NOA to get off their ass and start putting out content themselves. It's gonna be relatively tough sailing between now and August, with only Mario Tennis being the only noticeable hit. |
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all of my posts are my avatar
(04-27-2012, 05:18 PM)
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#114
Based on iOS sales numbers in Japan(surprising to me they'd buy anything American) it may actually have some competition in the near future. |
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任天堂 の 忍者
(04-27-2012, 05:20 PM)
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#116
1. Stronger First-Party Output geared at western games. Retro Studios is doing that already most likely with an FPS (speculation). Have more studios follow suite in similar or other genres. Additionally shop around for new first-party titles from indie developers like SONY and Microsoft.
2. Nullify saturation. Everyone loves Mario. Some people like Pokemon. But make sure there is never a saturation level where the machine becomes known as a "mario machine" or a "pokemon machine". Variety and timing would do wonders. 3. Broaden Virtual Console and 3D Classics / HD Classics line with diverse properties. How about releasing all those old classic Famicom / SNES / 64DD titles. Create some affinity for things other than Mario and Zelda. |
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Member
(04-27-2012, 05:33 PM)
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#119
3X Japan? I'm sorry, but as much as I've enjoyed the 3DS that's simply. not. happening. iOS is gaining too much traction compared to Japan, and while many people will realize after playing that Nintendo titles cost more than 99cents, those people are not going to chance with 170+40 for a game when they can get their 5min fix of doodle jump or whatever the fuck they play for a buck. Or free. Their other option is to get people to realize that a lot of those portable offerings can rival the home console experience (minus a lot of graphical and aural glitz of course), but that'd require assistance from western devs that are all out on spending as much money as they can to show blood veins popping out from each of their characters. They don't know how to make proper portable games, and that's not likely to change. The 3DS obviously has the Japanese market cornered, in the US it feels much more like a PSP with some mario games.
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Member
(04-27-2012, 05:41 PM)
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#120
3DS is like the N64 of portable gaming. It has a handful of top-flight exclusives, but not much after that. iOS/Android are the new Playstation, with more games, lower prices (retail vs. digital is the new cartridge vs. CD), and more innovation. If Nintendo wants to improve sales they have to fully embrace digital distribution and aggressively pursue third party support, especially from smaller developers (the guys working on PC/iOS). Get more games, re-vamp the e-shop to be the primary distribution method for 3DS, then market the shit out of that. The current model of $40 retail exclusives will never get Nintendo the level of success they want.
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coaches in the WNBA
(04-27-2012, 05:43 PM)
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#121
Put stuff out in the Summer instead of.... Tennis.
Animal Crossing would be perfect and would probably do well because of it. Advertise your core stuff like Fire Emblem. Draw similarities to Pokemon even if they're not there. When you pick up Pokemon Black 2 there should be a 'Hey, you should check out Fire Emblem or Pokemon Conquest'. I think they can communicate that stuff better. AND FOR GOD'S SAKE PUT OUT SOMETHING ON THE VIRTUAL CONSOLE |
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Member
(04-27-2012, 05:45 PM)
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#123
Nintendo also needs to actively market much better. Marketing for stuff such as Brain Training and Nintendogs or Wii Sports/Wii Fit for the Wii were on point in America. They did an amazing job marketing those titles and it had the public coming back for more with WSR and WF+. With the 3DS in general their marketing has been lazy. It's like they expected people would just jump on board because DS was in the name. This isn't going to happen. The 3DS isn't much bigger than the DS lite and you're asking them to cram more things in there. |
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Banned
(04-27-2012, 05:46 PM)
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#124
I think both Sony and Nintendo have it backwards. I thought Sony was going in the right direction with its operating system, but it's a closed system, too. Sometimes, I really think Sony and Nintendo don't understand that the market has been completely flipped on its head and that their offerings just look dull and old in comparison. They talk a good game about "changing" or "disrupting" the market, but they ironically are not the ones doing that. Apple and Google are the ones who are really, actually making changes in the handheld industry.
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Member
(04-27-2012, 06:04 PM)
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#125
Pokemon and 3DS-XL would help for me, but honestly I have so many DS games yet to play I'm in no hurry to get another platform. But I said that about the GBA - DS but I eventually caved when a new pokemon came out for the DS.
I also think the 3D tag isn't helping them much, 3D seems to me to be more of a gimick and not really something I actually want, I feel the same way about 3D TVs and 3D movies and I don't think US audiences have been all that receptive to those either. |
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Member
(04-27-2012, 06:05 PM)
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#126
Disregarding the fact that it's not new, it's an old series that's mainly selling due to nostalgia and Pit's popularity in Brawl. It's not going to capture anyone outside of Nintendo's core audience. It's certainly not going to increase 3DS sales in the U.S. significantly even with its extensive marketing campaign.
Quote:
So far Nintendo the 3DS' biggest titles have been the same Mario/Pokemon/Zelda type series that we saw on the previous handhelds. In order for the 3DS to grab the lion's share of the expanded audience that Nintendo needs, they need to release breakout series like they did with the DS (e.g. Nintendogs and Brain Training), and originally, the Gameboy (Pokemon and Tetris). Pokemon was a breakout series back on the GB and attracted many new users, but now a big Pokemon title won't bring in a new audience. It will only appeal to the same userbase that bought the previous Nintendo handhelds and games. The Gameboy Advance suffered a similar fate. It sold well, had some successful games, and made Nintendo a healthy profit. But it fell far short of its predecessor because it didn't provide significant gameplay innovations and it offered pretty much the exact same series as the original GB did. Millions of people who bought the GB either moved on or simply didn't find the GBA library compelling since it featured essentially the same experiences with a slight graphical overhaul. If Nintendo doesn't change their software strategy significantly, the 3DS will have a similar fate. It will sell very well (likely over 100 million), have some successful games, and should make them a healthy profit. But if Nintendo wants the kind of sales target they've outlined here, or if they want the 3DS to even begin to approach the sales of the DS, they need to offer innovative games that appeal to a broader audience. But seeing as how the major innovation of the 3DS is a visual upgrade, this may prove difficult.
Quote:
Point is, even if the 3DS sells fairly well in the short term, Nintendo will need to release innovative breakout titles to expand the audience to meet their targets. With increasing competition from iPhone/iPad/Online games, making titles with broad audience appeal is an even more important task.
Last edited by Mr. Serious Business; 04-27-2012 at 06:07 PM.
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Junior Member
(04-27-2012, 06:42 PM)
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#127
Last edited by seipherzero; 04-27-2012 at 06:52 PM.
Reason: Expanding on a few ideas.
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Member
(04-27-2012, 07:02 PM)
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#128
As some have already stated in this thread:
Release more games. Japan is getting a whole lot more games on a regular basis. Western developers are not going to develop quality software for the 3DS, so that means there needs to be extra effort in making sure games are localized and released here. Release more games 2: Virtual Console. The virtual console is a graveyard. Nobody cares about it anymore because of Nintendo's squandered efforts to make it relevant again. More games need to come out on this service. What the hell is a dedicated handheld without the games? Pokemon Black 2/White 2. Nintendo had the perfect opportunity to expand the 3DS userbase with a 3DS Pokemon game, an IP that is more than capable of moving hardware and can rival Mario for worldwide appeal and fanbase. This is a major misstep that is going to cost them in the long run. |
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STOP SHITTING ON MY MOTHER'S HEADSTONE
(04-27-2012, 07:02 PM)
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#129
Nintendo:
1. Do NOT try to be like Apple. 2. Do more Pokemon and Mario. 3. Do a better job of spacing out your major releases. You tend to release all your good stuff within 3 months of the holidays and then leave six month software droughts. That's about it. |
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is too reasonable
for this forum (04-27-2012, 07:09 PM)
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#130
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Member
(04-27-2012, 07:24 PM)
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#131
1) Cancel Pokemon Black / White 2 on the DS and fast track a new 3DS entry. Or at the very least make Pokemon BW2 have bonus features when you stick the DS card in the 3DS.
2) 3DS lite with two sticks and better battery life 3) Avoid software droughts. A take-notice game should be coming every month, even if they're just more N64 remakes. 4) Get the Wii's VC on the 3DS (NES & SNES) to help with software droughts. Don't force Wii owners to repurchase their catalogs. Portability of these games would be a selling point. 5) Pokemon GBA games in e-Store now. 6) Go back in time and make Mario 3D Land your launch title. Relying on Pilotwings? Really? 7) DS downloads in e-Shop. Pokemon DS and NSMB 1 immediately with Black / White 2 available for download only in 3DS shop. NSMB 2 coming August (and out of the blue) should help a lot, as should the download option. |
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Two copies sold? That's not a bomb guys, stop trolling!!!
(04-27-2012, 07:35 PM)
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#135
However, we should fix the thread title.
However, considering that the U.S. market is two or three times the size of its Japanese equivalent, I believe that the sales of the Nintendo 3DS in the U.S. are far below the level that it could potentially reach. This is what Iwata said, not that 3DS sales must be 3x ones in Japan. :P |
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God-Tier ghetto pass
(04-27-2012, 07:38 PM)
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#136
- Cut the price and phase the OG DS family out completely. It's time for this thing to cost $149.99, and for there to be no alternatives for cheap DS game playing. Speaking of cheap DS games....
- Cut the price of games. Default software price needs to be $29.99 for *every retail game*. No reason for $5 Squenix tax or $10 RPG tax or any of those things. Gotta close the affordability gap between these games and any other entertainment competing for time with users. - More advertisements. The only games that get advertised are Nintendo's. Should be more ads for the bigger 3DS games. Speaking of bigger 3DS games... - More 3DS software of relevance from people who aren't Nintendo. If Nintendo has to pay these companies to put acceptable versions of whatever is relevant from 3rd parties on the 3DS, maybe they should do that. It's good that there are Metal Gear ports and quasi-decent Sonic games and that excellent RE game, but they're going to need more stuff soon. This is the 1st year of 3DS, and it's been pretty good...but for it to get into that next level, they're going to need to push the machine wholeheartedly. Make it disposably priced, get the games priced properly, and keep the games flowing. It'll sell even more. |
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Member
(04-27-2012, 07:39 PM)
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#137
I don't think StreetPass will ever be a big thing in the US outside of conventions and purposefully made groups. That was clear from the very start. That was a design mainly targeted at Japan. Which is why the online aspect of the 3DS is so important. I'm looking forward to Heroes of Ruin because of that. I just hope Square-Enix is giving nSpace everything it needs and nSpace isn't screwing it up. Going to be really disappointed if Square-Enix just releases the game with no push.
The Pokemon Black 2 and White 2 decision is disappointing. At the least that should have something extra in it if you play it on the 3DS. To make it 100% a DS game when they are trying to sell even more 3DS units is just stupid. It's one more reason for people not to move up to the new system. |
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Member
(04-27-2012, 07:47 PM)
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#140
More competent and aggressive marketing and advertising form Nintendo of America would go a long way.
These two advertisements are a great example of what I mean. They're doing a fantastic job of insulting the very market they're hoping to gain. Nobody seriously thought young males really act like that, do they? |
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Member
(04-27-2012, 07:47 PM)
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#141
Nintendo has a lot of room to improves the 3DS sales.
They didn't even have launched a new Pokémon, Monster Hunter 4 or 3DS Lite. They surely need to developp more games, and convince westerners to go on 3DS... but they also have an easier way: Localise games ! They also should make the eShop more accesible for developpers. |
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My Member!
(04-27-2012, 07:49 PM)
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#144
Trying to get even a little support from Western developers would be a start.
I understand that most of these games aren't going to be blockbusters on a Nintendo system, but they have to at least have a PRESENCE. Looking at the upcoming games, all Activision has is crappy licensed games. All EA has is FIFA Soccer announced and that's it. And all Ubi Soft has is Rayman Origins port and a couple of licensed shovelware games. I'm not saying break the bank here, but I think it would be in each of their best interests to understand the market a little better and make a few games. I don't think anything is going to go nuts sales wise, but Activision could probably make a 'best of' type game with the old PS2 era Tony Hawk games and make some money. They could also make a decent James Bond game and it would sale. EA could at least put an up to date version of Madden on it. I think all above could take games that are older and remade for XBLA and port them to 3DS and put them on a cartrdige with some additions or make a collection out of them and make some money. I refuse to believe they couldn't make viable games. |
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the piano man
(04-27-2012, 07:51 PM)
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#145
USA (or NTSC) is always the last to arrive to the party and are very late adopters and above all, they need variety and enticing deals.
Just do 3DS lite and more games, more more more. that's it. USA will come around, they always follow the japanese lead. |
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Member
(04-27-2012, 07:52 PM)
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#146
2) Not sure what the markup is on 3DS games, but cutting prices isn't going to help Nintendo's bottom line either. $35 would be nice, but I'm guessing that the added price for carts (cards, really) is because cards are more expensive in the first place. More competitive prices via downloads may and should be an option this August though. As for the games, that's very true. Seems Nintendo didn't have a strong game plan in mind at all when it came to the 3DS. I guess they thought since DS was such a success, they could phone it in and rely on the decent but not essential 3D gimmick to move units. |
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Member
(04-27-2012, 08:17 PM)
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#149
It would be wonderful if they can beef up the eshop and virtual console offerings.
And once they do that, it would be great if they release a 3rd pillar - $79 game boy micro with wifi/eshop. Market the hell out of its eshop. basically, compete with the iPod touch for kids. 3DS continue its path today. |
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Member
(04-27-2012, 08:52 PM)
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#150
Where are all the AR games? Nintendo should have included some new ones in the latest firmware update or start selling them cheap in the eShop.
Also, what are western developers up to? What's Monster Games been doing since they wrapped up their work on Pilotwings Resort? Kinda feels like they dropped off the radar. |