|
Member
(05-02-2012, 11:59 PM)
|
#751
Touch Arcade is the site iOS has got. A shitty tabloid fanboy rag that employs Brad Nicholson. With the quality that iOS is achieving, it is not the site that iOS gaming deserves.
The GAF iOS thread is a much better source of info. Forget these blog traffic pillocks and just stick to GAF and other sites for your iOS news. |
|
|
|
(05-03-2012, 01:27 AM)
|
#752
|
|
I'm an idiot
(05-03-2012, 02:02 AM)
|
#753
It's funny this thread has gone on this long, as people were actively trying to find shit on this guy.. and they ended up finding a stupid 5+ yr old troll post to try and make him look bad.
It's funny, people want to read all this shit on twitter and get outraged by it, but we all know our friends and co-workers say considerably worse stuff to us on a daily basis. If I'm ever too old to not at least grin at something as stupid as "shit-farter" then put me in the grave. |
|
Member
(05-03-2012, 02:23 AM)
|
#755
My friends and co-workers are respectable people. Dunno about yours. And if "shitfarter" makes you grin, you seriously need to grow up. |
|
I'm mad as hell but this sandwich is delicious
(05-03-2012, 02:29 AM)
|
#756
|
|
Member
(05-03-2012, 04:02 AM)
|
#758
I agree with most of your post, but dude, since when does finding something funny = immature? Sounds like YOU need to grow up.
|
|
I'm an idiot
(05-03-2012, 05:41 AM)
|
#761
My friends and co-workers are respectable, but my friends also say some fucked up stuff. Hell my boss is a "birther", which is just beyond crazy, but she's alright otherwise. It's easy to forgive shit like that when you know someone. ..and like I said if there's ever a day I can't grin at stupid shit and fart jokes (and this was both at once!) then I grew up to the point I should be buried. People are taking themselves far too seriously these days, if people would just laugh stuff off and focus on, you know, important things.. we'd be in a better place. |
|
Member
(05-03-2012, 05:58 AM)
|
#762
I'm an idiot (Today, 01:41 AM) |
|
Member
(05-04-2012, 12:51 AM)
|
#764
Well, yes. It's an alternative funding method - which, arguably, the games industry *needs* right now - trying to get a foothold of credibility. People passionate about gaming enough to be aware of the inherent problems with the publisher model are likely to be inclined to defend alternatives against irrational prejudices.
|
|
Member
(05-04-2012, 05:06 PM)
|
#766
|
|
I'm an idiot
(05-04-2012, 07:18 PM)
|
#767
Wow, how did this whole indie revolution the last few years ever come to be without Kickstarter?!? |
|
Banned
(05-04-2012, 07:44 PM)
|
#768
The last few years? Wut? I can't even remember gaming being without indies, like, ever, what change did I miss? Of course, on the other hand indies haven't exactly been flooding us with games trying to be Wasteland 2 either, so, why not? Clearly we don't "need" it in the same way we don't even "need" video games as a whole to begin with, but it's an option, and options are good, that some people can do without it doesn't mean shit, really, since the people who do use it, er, found use for it. Which is cool. It's all based on demand anyway, if there was really no demand for it then it wouldn't continue existing. For now, it so does.
Last edited by Alextended; 05-04-2012 at 08:01 PM.
|
|
I'm an idiot
(05-04-2012, 08:48 PM)
|
#770
|
|
Banned
(05-04-2012, 09:24 PM)
|
#771
Weird, I remember plenty great old stuff, from Mount&Blade to Uplink to Samorost to loads of Spiderweb games to Sean O'Connor games to C-Dogs to Liero to a ton of roguelikes to Cave Story to Akuji to Noctis to StarWraith 3D games to ABA games to a ton of bullet hell shooters to Ikiki games to, well, anything... Unless all of the last decade + qualifies as the last few years, then yeah, my memory doesn't go far back enough to list even older things, though I'm sure they existed then too... They definitely may have more visibility with a certain side of the market these days that it's easier for them to get on consoles though, I'll give you that.
Last edited by Alextended; 05-04-2012 at 09:27 PM.
|
|
I'm an idiot
(05-04-2012, 09:32 PM)
|
#772
So yeah, Kickstarter might bring us the DF Adventure Game, which without KS might not ever be made.. and Wasteland 2. Both were kind of those "we've always wanted, but we understand why we haven't seen them" kinds of games. Yet, then we have Republique, a game in production already, by a team that already left and formed the studio, and they admitted they had funding to some extent already, promised nothing really but a pre-order by donating, and you have to ask.. ...is this what Kickstarter is supposed to be for? |
|
Banned
(05-04-2012, 09:39 PM)
|
#773
Kickstarter is there as a source of funding, Republique seems to qualify as someone going after that so, yes, it's there for that too. I don't think there's any rule saying that you can't also go after other funding sources and I see little wrong with them wanting to secure an amount that will allow them to retain creative control and the rights to the IP, even if they also get additional funding from a publisher, their parents, the government, or whoever else. That I haven't pledged for Republique doesn't mean I see something wrong with them trying this, as long as they intend to develop and finish the game which means it's not a scam or similar and people will get what they pledge for (whether that lives up to their expectations or not is a different matter, there's always a risk when you buy something, early or not). I only don't have that much interest in the game, for now. Also, what does what they give have to do with anything? I go for the pre-order style option more often than not anyway as it seems quite fair to me, but that's me. Again though, it's just based on demand, if people don't want something they won't pledge. Where's the problem? Republique might get made even without Kickstarter but there could definitely be consequences, ie, an inability for the developer to be able to create sequels without working with the same publisher, creative changes requested by the publisher that otherwise would not have occured, and so on. Or maybe the Kickstarter will fail but they'll find a different publisher with a better deal than they expected possible. Or maybe the Indie Fund will help them. Or whatever. Who knows? None of these possibilities make their attempt evil. Shitty games are made all the time too, but what's the point in going all "is this what the games industry is supposed to be for?" or something... If you don't like that or any other part of it, you can ignore it, while others may not find it to be shitty. Options!
Last edited by Alextended; 05-04-2012 at 09:56 PM.
|
|
wears the band's shirts to the band's concerts
can't comprehend the origin of terms (05-05-2012, 05:31 PM)
|
#774
In that sense, even the DoubleFine Kickstarter was little more than a PR stunt and/or and elaborate pre-order campaign. The point of Kickstarter though isn't just to make impossible projects possible. It's to help speed up hobbyists who want to improve their projects. It's to help creators retain creative control without handing it over to a publisher. It helps a company like DoubleFine get a project off the ground while minimizing the financial risk.
Last edited by border; 05-05-2012 at 05:34 PM.
|
|
Member
(05-05-2012, 05:47 PM)
|
#776
Hopefully it was in response to their bad writing. In my experience they tend to gush over everything remotely enjoyable while rarely offering useful criticism or valuable insight. I'd love to see better writing on the iOS front. There's not enough of it.
|
|
Member
(05-05-2012, 05:47 PM)
|
#777
|
|
Member
(05-05-2012, 05:48 PM)
|
#778
Yeah, I've never taken their articles seriously. They gush over the worst games at times.
|
|
Member
(05-05-2012, 06:04 PM)
|
#779
Companies like TellTale prove that you can make money with pre-existing IP with 3D games that heavily recycle assets.
Last edited by numble; 05-05-2012 at 06:43 PM.
|
|
(05-05-2012, 06:09 PM)
|
#780
|
|
wears the band's shirts to the band's concerts
can't comprehend the origin of terms (05-06-2012, 04:16 AM)
|
#781
And besides, it's not as if there haven't been other successful adventure games. The Longest Journey/Dreamfall jump to mind, as does that Vampyre Story game. |
|
Member
(05-06-2012, 05:08 AM)
|
#782
|
|
Junior Member
(05-06-2012, 05:58 AM)
|
#783
On a related note, the app was supposed to launch some weeks (over a month or 2? ) ago and it's been delayed because the dev has been in a near-fatal accident of some sort, they've kept the details quiet to respect his privacy. Hopefully his condition will improve, regardless of how you feel about TA/etc be sure to send some good vibes/thoughts in that direction. |
|
(05-11-2012, 03:11 PM)
|
#785
Republique hit its goal so Hodapp crow eating is going to come any time now. So excited.
|
|
60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-11-2012, 03:24 PM)
|
#788
Oh, but they don't need us. |
|
(05-11-2012, 03:27 PM)
|
#789
Honestly wonder what percentage of the backing money was 'You know what, fuck that Hodapp guy' funding.
|
|
Member
(08-27-2012, 05:05 PM)
|
#794
|
|
Member
(08-27-2012, 05:13 PM)
|
#795
|
|
Member
(08-27-2012, 05:18 PM)
|
#796
|
|
(08-27-2012, 05:19 PM)
|
#797
bad article, at least concerning the GAF segment.
|
|
Member
(08-27-2012, 05:28 PM)
|
#798
Quote:
|