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Banned
(04-28-2012, 05:52 AM)
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#201
![]() Just read some of the crap this guy has posted on his twitter. Oh man. I'm gonna back up Payton and Republique on this one. Just saw the video and it looks like a very cool concept. |
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Member
(04-28-2012, 05:53 AM)
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#202
Quote:
I like Payton and his past work, Republic sounds like a great idea and certainly nothing like other games I have played recently. Now that they have a PC version I might jump in for the basic back as the overseer gameplay sounds really enjoyable. |
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No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
(04-28-2012, 05:55 AM)
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#204
But seriously, you're probably right. But I could still see it happening to varying degrees. |
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Junior Member
(04-28-2012, 05:55 AM)
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#205
It all makes sense now, don't worry guys it was all a bad drug-fueled dream/nightmare?
http://hodapp.me/ |
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Faster, stronger, smarter and has a wife who plays more games than you
(04-28-2012, 06:00 AM)
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#208
The game was shown off at PAX East, BTW, and seems to be on track for a summer release. |
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Member
(04-28-2012, 06:03 AM)
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#210
While failure is always an option and that there is always a risk with any kick starter I agree the chances of a failed game is even bigger due to to size and scope needed to build a game. But that means developers just have to work harder and give better incentives to convince people. I still believe in kick starter even if it is still hard for a small unknown developer to get funding. But there are ways. Still we shouldn't let one bad kick starter game ruin it for everyone else. If I recall there was a thread that contained more failed kick starters and most of them weren't games. |
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Member
(04-28-2012, 06:04 AM)
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#211
I'm wary of Kickstarter projects in general, but everyone should be, because you're operating on faith when you back a project. That said, I'm not against Kickstarter at all. Heck, my favorite band is making a comeback after 8 years because of Kickstarter.
This guy didn't have any obligation to give any attention to Republique, but the way he went about it he inadvertently gave the game more attention, and managed to make himself look pretty immature to boot. Also I'm always amused at the blanket statements people make toward NeoGAF. As if we're not just a normal community full of infighting and varying opinions like any other online community. |
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Member
(04-28-2012, 06:09 AM)
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#213
Which is fucking stupid when you have absolutely no indication of the game's quality. Unless you want to extrapolate something from the fact that they couldn't get the game funded any other way...
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Faster, stronger, smarter and has a wife who plays more games than you
(04-28-2012, 06:11 AM)
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#214
This is actually a big problem for iOS games in particular on Kickstarter. With PC titles, you can always provide your own direct download if necessary, or ideally get your game on Steam. if you do, not only can you generate as many codes as you want (to give the game to all your backers), but you'll also tap into all the marketing that comes with it -- the Steam sales, the word-of-mouth effect of people seeing their friends launching your game, etc.
As an iOS developer, you can't generate arbitrary quantities of free codes and you can't sideload apps (which means you can't, or at least can't easily, promise to give a copy to every backer over a certain threshold) and your only real marketing vehicle on the App Store once you launch is purely through sales-driven placement -- towards which your promo codes won't count -- which means selling your units upfront has a real cost to future success that isn't present the same way on other platforms. I definitely agree it's pretty suboptimal, but it's driven by a real difficulty of the iOS platform compared to PC or even Android. |
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(04-28-2012, 06:11 AM)
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#215
I'm pretty sure you have a pretty good indicator of the game's quality when, say, DoubleFine is the one making the proposal.
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tagged by Blackace
(04-28-2012, 06:13 AM)
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#217
Hmm. I used to check TouchArcade occasionally. But now that I know it's run by a douche, hypocritical elitist and someone who appears to be very headstrong and ignorant, I don't think so.
What a PR disaster. No sympathy since he's continued this crusade. Seriously, it's like having that one friend who is really passionate about the smallest detail about one irrelevant thing and won't shut up about it or get over it. You can criticize Kickstarter, I'm not a fan of the model myself, but don't be a douche about it. Enjoy your shitstorm, if you ever pull your head out of your ass long enough to realize it's going on. |
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Member
(04-28-2012, 06:15 AM)
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#218
For clarification I'm not endorsing this touch arcade pork chop. |
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Billiechu
(04-28-2012, 06:19 AM)
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#220
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Member
(04-28-2012, 06:20 AM)
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#221
Also that is how donations work. You give money you can spare to help other people. And in this case you can also get a free game out of it you want to play. It is actually a win - win situation. |
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Member
(04-28-2012, 06:20 AM)
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#222
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(04-28-2012, 06:21 AM)
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#223
Also, I'm pretty sure the ten to twenty bucks involved is not going to make me bank in interest whether I give it to the dev during the Kickstarter or after the game comes out. |
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(04-28-2012, 06:21 AM)
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#224
I doubled my pledge from $50 to $100 back when I found out the circumstances behind the founding of Camouflaj. I'm a sucker for an entrepreneurial story.
I think it's awesome what Ryan and the gang are doing. They're really risking a lot, and I don't think many people realize how ballsy this move is for them. Having recently started a company myself, I can't help but commiserate. I'm sure you know as well as any other person that uses a computer that Apple's whole philosophy is the walled garden. That's simply just not an option if you wish to play ball with them. |
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Member
(04-28-2012, 06:22 AM)
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#225
This is the traditional way. Instead of relying solely on savings or venture capital from one or 2 big publishers, the capital is spread around. This is just our industry trying different things, and evolving as a result
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(04-28-2012, 06:24 AM)
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#226
It's only a sucker's game if you only give others money solely to make something back in return. That is antithetical to patronage. The whole concept is to fund it because you believe they deserve to be able to make it. Of course, because being altruistic and charitable is so god damn painful for people these days, there's a tiered gift system, so you feel like you get something back.
Last edited by thetrin; 04-28-2012 at 06:26 AM.
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Member
(04-28-2012, 06:25 AM)
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#228
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(04-28-2012, 06:28 AM)
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#230
Because people have been conditioned to believe that helping to fund a labor of love needs some sort of pay out, or you're an idiot for doing so.
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Member
(04-28-2012, 06:29 AM)
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#231
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Member
(04-28-2012, 06:30 AM)
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#233
At the very least you would get a refund if the game never gets released, when pre-ordering through a retailer. So, there is risk involved when funding a kick starter project. It seems to be pretty minimal, though, from the amounts I have seen (15$). I doubt people would cry over that( but you never know, this is the Internet after all).
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Member
(04-28-2012, 06:31 AM)
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#236
It's always weird that when people are called out on being jerks, instead of realizing or showing some kind of remorse, they lash out as even bigger cunts. It doesn't make sense at all. People can't be that stupid.
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(04-28-2012, 06:32 AM)
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#238
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(04-28-2012, 06:33 AM)
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#240
EDIT: Oh boy, a very classy response to my tweet to Hodapp. |
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Member
(04-28-2012, 06:33 AM)
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#241
Not everyone is Brian Fargo/Tim Schafer. This is a poor argument. |
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Member
(04-28-2012, 06:34 AM)
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#242
Yeah, that the game never gets made. That's the risk. Not saying its a huge one. It's just a risk you take over a traditional retail pre-order.
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(04-28-2012, 06:36 AM)
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#247
Although, now that I've mentioned it, I can't help but think about Fargo and Schafer rubbing each other down with my Benjamins. They're obviously clothed, but it's a shocking image all the same. |
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Member
(04-28-2012, 06:36 AM)
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#249
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Member
(04-28-2012, 06:37 AM)
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#250
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