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hide your water-based mammals
(04-28-2012, 03:29 PM)
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#102
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Member
(04-28-2012, 03:29 PM)
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#103
Off-screen videos, really guys?
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(04-28-2012, 03:30 PM)
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#104
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Banned
(04-28-2012, 03:30 PM)
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#105
You can easily see from footage that this MK game looks great, despite these stills. |
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hide your water-based mammals
(04-28-2012, 03:31 PM)
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#106
It's obvious that the Vita port was compromised in a way but you can't judge until we get to see it first hand. Or some good OS captures. |
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Member
(04-28-2012, 03:31 PM)
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#107
Have you not seen the screen comparison of SFxT between PS3 and Vita? While the Vita version has downgrades on all aspects, it still looks very good and is still beyond what the PSP can do. This otoh is just pathetic, they had to sacrifice resolution, models, shader effects, textures and still looks like a PSP game. What a shame, the Vita can do much more.
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(04-28-2012, 03:32 PM)
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#109
Why the huge hit in textures? The Vita has more memory than the 360 and PS3. :\
MK Vita, however, is clearly a huge step down from a number of launch titles for the system. |
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Banned
(04-28-2012, 03:33 PM)
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#110
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Banned
(04-28-2012, 03:33 PM)
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#112
They may as well have ported this.
http://www.youtube.com/watch?v=y0DE14j2o-Y |
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Member
(04-28-2012, 03:33 PM)
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#113
I fail to see that in the character models. The Tekken Character models have better textures and shading. The MK characters look flatter in comparison and OH DEAR GOD, Shao Khan's loin cloth at 2:56
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(04-28-2012, 03:34 PM)
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#114
It was also easy to tell as the videos were poorly compressed (lots of artifacts) and ran at 30 fps while the game was 60. The second it jumped to 60 fps it was clearly realtime.
Quote:
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Writing a dinosaur space opera symphony
(04-28-2012, 03:35 PM)
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#117
By comparison, the 3DS Port of DoA is much more impression; 60fps multiplayer / online muliplayer with 3D off, and it has most stages including the bigger and more complex ones. |
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Member
(04-28-2012, 03:36 PM)
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#118
He's saying the Tekken models are better looking, which they are. Don't be so sensitive. Everyone knows the Vita has more powerful hardware, but doesn't mean it will automatically tranlsate to better graphics. Just like 3DS, while having weaker hardware, doesn't mean it can't have great looking games.
Last edited by gogogow; 04-28-2012 at 03:38 PM.
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Super Member
(04-28-2012, 03:37 PM)
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#120
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Banned
(04-28-2012, 03:37 PM)
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#121
lol @ people using off-screen footage to make the game look decent.
Off-screen footage of nearly every game makes it look multiple magnitudes better. No one would be in here making these kinds of arguments if this was a 3DS game. People would say "lol jaggies" and leave. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(04-28-2012, 03:39 PM)
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#122
I was wondering why screens were unavailable until now but I can understand why after seeing them. |
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Member
(04-28-2012, 03:40 PM)
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#123
Its a huge downgrade from the console versions, had to sacrifice way to much get to 60FPS. I don't think it was a lazy port, they were some of the first devs to have the dev kits and they seemed to really be into the system.
They need to either make there own engine that is actually suited for fighting games and consoles, or actually start developing PC versions of there games. |
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Member
(04-28-2012, 03:44 PM)
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#126
Because we do expect more out of the Vita than 3DS. |
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Indie games getting a 9 or 10 belittles AAA gaming. My name is so apt."
(04-28-2012, 03:45 PM)
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#127
As much as I like the screenshot function, it's doing Sony more harm than good unless they up the quality or change to a lossless format. Game looks dire, but I wouldn't be surprised if it looks much nicer in the flesh.
My biggest gripe would be using UE for a beat-em-up, sure it's portable but out of all the genres still around, fighting games are probably the easiest to write dedicated engines for and benefit the most (visually and timings wise) from having a completely bespoke engine under the hood. |
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Member
(04-28-2012, 03:45 PM)
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#128
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Member
(04-28-2012, 03:47 PM)
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#129
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Member
(04-28-2012, 03:48 PM)
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#130
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Banned
(04-28-2012, 03:48 PM)
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#131
This is bad for anything after the PS2.
3DS can do better than this. I have not played a single game on the system that does not blow this away (KI: Uprising, MK7, 3DLand, Pirates of the Caribbean, RE:Revelations, Abyss, DoA, Tekken, SF4). Pushmo has more complex shaders going on than this, and it's an e-Shop title. |
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Banned
(04-28-2012, 03:52 PM)
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#133
True, but these screenshot have to be horribly misleading as well. There's no way UE3 has this much trouble on Vita. I mean, it's obviously going to look worse than the console version, but this? |
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Banned
(04-28-2012, 03:53 PM)
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#134
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All I got for Hanukkah is this stupid tag...
(04-28-2012, 03:56 PM)
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#135
MK looks way better than Tekken does in motion. And I'm sure MK is going to play much, much better online...not that it's hard to top Tekken 3D's awful online system. |
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Member
(04-28-2012, 03:59 PM)
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#137
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Please help me with my bad english
(04-28-2012, 04:12 PM)
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#139
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Member
(04-28-2012, 04:36 PM)
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#148
PS3 256MB RAM (?? reserved for the OS) + 256MB VRAM + the lower Vita resolution Yeah, those textures are unacceptable |
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Member
(04-28-2012, 04:42 PM)
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#150
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