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do not tempt fate do not contrain Wonder Woman's thighs do not do not
(05-01-2012, 05:07 PM)
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#51
I dont know, ill recheck campaign again, but i dont know why anyone would punish themselves through campaign again.....controller support is definitely there for MP, it works perfectly albeit very hard to actually get kills.
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Member
(05-01-2012, 05:11 PM)
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#53
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Member
(05-01-2012, 05:12 PM)
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#54
If it makes sense a game probably should support the controller. This topic is weird though, it implies that the majority of multiplat games don't support the controller when the percentage that don't is probably like 5% (after the 360 controller became standard of course).
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(05-01-2012, 06:40 PM)
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#55
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Member
(05-01-2012, 06:55 PM)
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#56
Maybe, but ranged combat seemed like it was mostly line of sight (random by nature of moving hordes) and aoe based, not really dependent on sniping individual mobs. I can't really see it being a problem, just basic directional auto targeting like a million games before it. How did Torchlight on consoles handle it by the way?
Last edited by Reallink; 05-01-2012 at 07:53 PM.
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Member
(05-01-2012, 07:15 PM)
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#58
How was your experience with xpadder? I've always worried that it's too janky to work in games that require aiming because games that do support gamepads often include some kind of aiming assist to make it work right but that obviously won't happen with xpadder.
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Not actually that important
(05-01-2012, 08:01 PM)
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#59
BF3 supported it for the campaing, I can see why it wasn't there for multi. New MoH will probably be the same. Anyway, besides some competitive multi FPSs, Torchlight 1, Mass Effect series and unfortunately Amnesia (which isn't a multiplat anyway) almost every console port has pad support now. Torchlight 2 will, and hopefully Diablo3 will get it later when the game's out on consoles.
Last edited by Dash Kappei; 05-01-2012 at 08:03 PM.
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Member
(05-01-2012, 08:09 PM)
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#61
I'm not so sure why anyone is so hung up about pad support for QTEs in one of the worst FPS campaigns ever created.
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Member
(05-01-2012, 08:19 PM)
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#63
Just reading the responses in this thread it seems that nobody has a good idea why. In some cases one could argue that the UI changes would take a non-trivial amount of work, and somebody else thought that it wouldn't be wise to advertise console support and risk a PC gamer backlash. I'm not convinced although the UI changes has some merit, provided the PC version does indeed have a different UI from the console version.
Last edited by NullPointer; 05-01-2012 at 08:23 PM.
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Member
(05-01-2012, 08:20 PM)
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#64
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Member
(05-01-2012, 08:25 PM)
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#65
Strange omission either way, I suppose. |
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Member
(05-01-2012, 08:26 PM)
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#66
Bioware's reasoning for not including native gamepad support was shameful. Development realities and UI team stretched too thin are ridiculous excuses when you consider their resources.
I'd like to hear DICE and IW's excuses. At this point, these games have become glaring exceptions when it comes to gamepad support. |
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(05-01-2012, 08:29 PM)
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#67
Bioware couldn't even be arsed to include a proper ending though, so maybe gamepad support is asking too much.
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Member
(05-01-2012, 08:32 PM)
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#70
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Member
(05-01-2012, 08:41 PM)
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#72
Because the rest of your computer is controlled via keyboard and mouse, not a controller. therefore, you are expected to not only have them, but know how to use them on a pc. The same cannot be said for a controller.
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Member
(05-01-2012, 08:45 PM)
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#73
Also, some genres (Diablo style RPGs, point and click adventure games and RPGs, MMOs, RTSes and other strategy games) are going to require much more work to come up with a usable control scheme on gamepads and it's often not worth implementing.
Last edited by Felix Lighter; 05-01-2012 at 09:07 PM.
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Member
(05-01-2012, 08:47 PM)
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#75
I don't know if this has been mentioned already, but some games the lack of gamepad support makes NO sense. Mass Effect 2 on the PC pretty much has all the required coding and assets to allow gamepad support, they just decided to not allow it. A simple change to a config file in the game enables most of the same functionality of the xbox 360 version though. It even has the Xbox controller button images in the game. Seriously, WTF bioware?
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Member
(05-01-2012, 08:47 PM)
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#76
What is that kept them from just plugging that into the PC version as well? Hell, BF3's PC version supports it for everything but QTEs.
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Not actually that important
(05-01-2012, 08:51 PM)
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#77
I didn't have to change anything iirc, just had my wireless 360 pad turned on ( 360 pad is the only one supported afaik) before launching the game. If you want I can have a look at the options if I've changed anything, didn't touch the ini and such anyway. |
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Member
(05-01-2012, 08:52 PM)
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#78
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Member
(05-01-2012, 09:05 PM)
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#80
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Member
(05-01-2012, 09:06 PM)
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#81
Apparently its more work than whoever it is who's porting the game will commit to. they probably give it to the pc guys at the last possible second and say good luck, do what you can before launch. they might have denied them access to controller support assets as well, thinking they weren't relevant. I don't think anyone else will speak for them.
Last edited by Gaogaogao; 05-01-2012 at 09:10 PM.
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Member
(05-01-2012, 09:45 PM)
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#82
Just tried it out. The controller still doesn't work during QTE's.
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Member
(05-01-2012, 09:48 PM)
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#83
Thanks. I couldn't test while I'm here at work, but its good to have this settled.
And to be honest, the last time I tried was a few days ago but I couldn't start up the campaign because Origin was down for maintenance. Modern gaming, I tell ya. |
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Member
(05-01-2012, 09:52 PM)
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#85
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(05-01-2012, 09:54 PM)
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#86
That said, you can tweak every aspect of your analogues and triggers, from deadzones to sensitivity - much more thoroughly and precise than any in-game sliders I've seen - so if you're unhappy with the default setup, there's always ways to make it work to your liking. edit: now that I think of it, I can't remember which game it was, but I think one of the two FPS we're talking about also had some snap-on aim assist in the PC version. I remember making a note of that.
Last edited by Haunted; 05-01-2012 at 09:59 PM.
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Not actually that important
(05-02-2012, 07:41 AM)
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#89
Nope, I meant to say that you have to stick to the kb prompts. It's annoying. Other than that, the pad works (sp), I was referring to the "pad it's not supported in the compaign" point of your post.
Last edited by Dash Kappei; 05-02-2012 at 07:45 AM.
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Member
(05-02-2012, 07:45 AM)
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#90
"The PC has a world of options, modifications, and tweaks, but you can't use any input method you want, that's just silly"
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Member
(05-02-2012, 07:55 AM)
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#92
I can see a gamepad working for melee classes, but no clue how you can have the proper accuracy to play a ranged class. |
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Member
(05-02-2012, 07:58 AM)
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#94
If a game involves any sort of aiming, I will be using KB/M every time. If I try to play them with a controller I spend more time fighting with the sticks trying to aim than actually enjoying myself.
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Member
(05-02-2012, 08:04 AM)
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#95
As somebody who PC games from my couch, switching from controller to keyboard/mouse just for QTEs just isn't going to happen for me so I don't consider the campaign as "controller supported". Now I know zoku88 above suggested that there are probably different APIs to code against for controllers on the PC, but in the case of BF3 that still doesn't answer the question, since the controller works for everything but QTEs. I'm honestly flabbergasted that Dice didn't rectify such a small problem in their latest mega-patch.
Last edited by NullPointer; 05-02-2012 at 08:09 AM.
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Member
(05-02-2012, 08:05 AM)
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#96
I think almost all games control better with M/KW with the possible exception of CAPCOM games for some reason.
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Member
(05-02-2012, 08:13 AM)
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#98
Thats the million dollar question.
Last edited by NullPointer; 05-02-2012 at 08:19 AM.
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Member
(05-02-2012, 08:16 AM)
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#99
I ended up gettin used to playing with a trackball for mouse and using a wireless keyboard. Then I attached a USB extension cable to the trackball. So now I still PC game on my couch in front of the 65" monitor.
Still would like controller support for PC games. I personally think the PS1 version of Magic Carpet is superior to the GOG mouse/keyboard version for example. How hard could it be? |
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Member
(05-02-2012, 08:19 AM)
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#100
Count me in on being disappointed that BF3 didn't have proper controller support. I just wanted to chill on my couch and play it with all the setting maxed proper. I thought it was something I wasn't doing right when I came to the very first QTE. I'm still boggled by the lack of controller support for any of the Mass Effect series. I guess it's a good thing as I would have probably double dipped if it did. It seems like such a wasted opportunity to not include support for something YOU HAVE ALREADY INCLUDED SUPPORT FOR. I mean it's not like the resources haven't already been allocated to doing it, what's to stop it from being included? I would never trade M/Kb for Online multiplayer, but for single player? why not? I vastly appreciate when devs give me the choice to use a controller. Though on the same page I hate when proper M/Kb support is gimped because it's a console port too. I think DE:HR did a great job, best of both.
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