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Member
(04-29-2012, 02:19 AM)
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#151
Sony should be supporting it a lot more
They have increased their development so much since PS3's launch, yet their handheld has seen nothing of that increase. We got a Wipeout, a game from Sony Bend, and a couple of unsupported SCEJ games. To me that speaks of the bare minimum It's playing the role of unwanted step-child, and if that's how Sony were going to treat it then they never should have put it out. How can they expect third parties to support something Sony themselves aren't supporting Nintendo does it right, they basically moved their whole development bandwidth away from Wii to support 3DS getting off its feet. This won't last because they'll then move to WiiU, but they will do enough to get 3DS sales moving before third parties can support it along with a slower output of Nintendo games. Vita should have a massive influx of games, PS3 does not need them at this moment. |
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Member
(04-29-2012, 02:20 AM)
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#152
What?
Vita isn't selling because it's not worth the money it costs, particularly considering the continued existence of its predecessor which sports a vastly superior game library. 3DS suffered from the same problem (Nintendo incorrectly thought the 3D would be enough to sell the consoles weak library) then said fuck it and slashed the price, greatly increasing it's worth and making it viable to purchase in place of its predecessor. |
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(04-29-2012, 02:21 AM)
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#153
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Member
(04-29-2012, 02:22 AM)
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#154
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Member
(04-29-2012, 02:23 AM)
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#157
I think for the tech, it's a steal. But as Iwata said a few days ago, people buy hardware for the software. As much as the screen is pretty and the system is solid, there's not a single game out for it that's worth playing. And I own a Vita.
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He's not our sharpest knife. In fact, he's one of our dullest.
(04-29-2012, 02:25 AM)
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#158
Also, every time I see your avatar I want to see a 2/2.5D Jak game on the Vita. Agreed on all points. |
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Member
(04-29-2012, 02:25 AM)
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#159
Question, why was the Vita needed? The PSP is still graphically superior to the 3DS. They could have released a dual stick revision without sinking whatever billions they sunk into R&D. They innovated with touch screen I guess to try to compete DS style, but their games seem to be mostly PS3-esque gameplay using the controller.
They took a huge gamble that a large enough market existed for this shiny new machine without a UMD drive. |
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Member
(04-29-2012, 02:26 AM)
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#161
And even if they do put it on Vita, the PS3 version will obviously be the one to get |
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(04-29-2012, 02:27 AM)
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#163
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Member
(04-29-2012, 02:28 AM)
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#164
Sony is seeing first hand how many sales a "steal for the tech" is getting them.
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Banned
(04-29-2012, 02:28 AM)
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#165
Same was said at the time for the PS3 when it was $599. |
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Member
(04-29-2012, 02:28 AM)
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#166
This is how I feel, the system is amazing, the OS needs some work, but it has no games. I need a library to look forward too soon.
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Member
(04-29-2012, 02:28 AM)
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#167
barely anyone bought UMD games/movies and there usually were more Torrents of PSP games online than units sold at retail.... |
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He's not our sharpest knife. In fact, he's one of our dullest.
(04-29-2012, 02:29 AM)
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#168
Because Sony wants to make money and the install base on the PS3 is massive in comparison?
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Member
(04-29-2012, 02:30 AM)
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#169
Ouch. That's harsh! I think the Vita has good games, and it definitely has a better library than the 3DS did at comparable points in their life cycles. Yet, even 3DS wasn't struggling this badly, and they were even priced the same! (well... except for the memory card situation) I still think it comes down to creating an identity and having games people feel like they have to play. The first game should be Gravity Rush, and I think it can pull decent numbers if marketed correctly. It's a shame that for Sony to market their products well is never something you can count on.
Last edited by Zeer0id; 04-29-2012 at 02:36 AM.
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Member
(04-29-2012, 02:31 AM)
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#171
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Member
(04-29-2012, 02:32 AM)
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#172
I don't care that I don't have a Vita, I want to be compelled to buy one |
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He's not our sharpest knife. In fact, he's one of our dullest.
(04-29-2012, 02:32 AM)
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#173
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Member
(04-29-2012, 02:32 AM)
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#174
It's a lot harder to make games for three different things (PS3, Vita, PS4) than anyone thinks. There is limited resources, limited amounts of teams/studios, and limited budgets. The only way Sony could solve this is by using the Nintendo strategy. Nintendo makes a lot of deals with third party studios who aren't own by Nintendo, but they have a good relationship with Nintendo. This helps Nintendo free up their staff and teams to work on major projects while outsourcing smaller Nintendo games to third party studios like they did for Luigi's Mansion 2, Punchout Wii, Pilotwings Resort, Zelda Ocarina of Time remake, etc. Like how they have Camelot making Mario Tennis 3DS. If Sony doesn't have enough teams to support PS3, PS4, and Vita, then maybe they were stupid for releasing Vita without being able to support it? Sony can only spread themselves so thin among 3 different platforms.
Last edited by Oddduck; 04-29-2012 at 02:35 AM.
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Member
(04-29-2012, 02:34 AM)
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#176
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He's not our sharpest knife. In fact, he's one of our dullest.
(04-29-2012, 02:34 AM)
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#178
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Member
(04-29-2012, 02:35 AM)
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#179
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Member
(04-29-2012, 02:35 AM)
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#180
I don't know if it's the worst or the best case scenario (depends on your perspective, I guess), but I expect that Sony will announce a Vita phone next year (or possibly even late this year if things go further downhill). Smaller screen, same CPU/GPU, and slide-out controls like a less shitty version of that PS-phone they released a while ago and never really supported.
Sony's problem with the Vita is that it's impossible to compete in terms of specs with smartphones. They're trying to sell a stand-alone device for $/€250, while phones which retail unlocked at up to $/€700 are being given away for nearly nothing on contract. While the Vita just about has the technological edge at the moment, phones that match it will be out by the end of the year, and by next year it'll start to look obsolete in comparison to much cheaper devices. For a device whose main selling point appears to be its graphical capabilities, that doesn't point to a particularly long shelf-life. The only way they can keep up is to literally just turn it into a phone. Once it's in that phone form factor people can get it as part of their contract and Sony can benefit from the subsidies. It might actually do alright as a phone, given the PSone/PSP back-catalogue and the appeal to people who want to play games on their phones with buttons. If they're smart, they'll go all-out to establish it as a high-end gaming-oriented alternative to the iPhone and re-target their mobile strategy around it. Of course, the impact of such a strategy would be bigger if it weren't for the aforementioned damp squib of a "Playstation Phone".
Last edited by Thraktor; 04-29-2012 at 02:57 AM.
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Member
(04-29-2012, 02:35 AM)
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#182
Sony and the Vita don't have a Mario Kart 7 or Super Marion 3D Land or even a Pokemon (games with proven track records on both consoles and portables) waiting in the wings that will certainly be a big hit that can make things better. That is the big difference here. People saying that the 3DS started off bad aren't making a correct comparison. People can't use what happen with the 3DS and say things will turn around for the Vita. I wish things would turn around for the Vita. I want to buy one but no games interest me outside of Gravity Rush and Warrior's Lair and they aren't out yet. |
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Member
(04-29-2012, 02:36 AM)
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#183
people not buying it, which is happening now. i love my vita. between my ps3 and 360 i still think the vita is a more compelling platform in some ways. but what can you do? i like the product and support it through buying games, but i can't really say what the vita needs to get better sales. to me it sells itself now, but i'm obviously a minority.
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He's not our sharpest knife. In fact, he's one of our dullest.
(04-29-2012, 02:37 AM)
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#187
OK, why would a local multi-player focused four player game work better on a handheld than a console? What about the Vita makes it a better platform for it?
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Member
(04-29-2012, 02:38 AM)
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#188
They need to be able to take risks, that's the point. There's no way in hell PSABR will sell as well on the Vita as it would on the PS3, but imagine the calamitous demand for the Vita it might lead to. It would be THE system seller, there's almost no doubt in my mind about that.
Last edited by Zeer0id; 04-29-2012 at 02:40 AM.
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Member
(04-29-2012, 02:40 AM)
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#189
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Member
(04-29-2012, 02:41 AM)
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#190
Vita needs something. Every Vita game people talk about is a warmed over PS3 game. Uncharted. Asscreed. Call of Duty. what if Vita had its own version of Smash bros. that you couldn't get anywhere else but Vita? that to me is a reason to invest in the thing - to get games I can't get anywhere else. Third parties sure as hell won't do it if they don't see Sony themselves succeeding doing it. |
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Junior Member
(04-29-2012, 02:41 AM)
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#191
Worst case scenario is that smaller Japanese developers keep ignoring the Vita because making psp games is cheaper and they sell, basically completely ignoring the new system like they did with the PS3. Based on how psp and vita games are priced on PSN, Japanese people don't buy digital copies of games. For all intents and purposes, Vita is not backward compatible for most users and future titles are remakes. If this keeps up, Japan will stay with old tech or move to new platforms with low development costs (Browser, smart phone).
The only western devs that might be willing to take a risk on the platform are those who have nowhere to go. Otherwise, they will only make inferior ports of existing games. No one buys a system for that.
Last edited by DeliciousDoc; 04-29-2012 at 02:49 AM.
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Member
(04-29-2012, 02:42 AM)
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#192
No, I think it would. Sony fans are hungry for a Smash Bros. type of experience. It won't be gangbusters like Smash is, since the mascots don't have that level of recognition, but it's definitely a game people want.
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He's not our sharpest knife. In fact, he's one of our dullest.
(04-29-2012, 02:43 AM)
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#194
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Member
(04-29-2012, 02:46 AM)
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#195
Online multiplayer will have to be there of course. |
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Member
(04-29-2012, 02:54 AM)
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#197
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Member
(04-29-2012, 03:01 AM)
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#198
That might be because those games are actually not particularly good. When they are good (see: the PSP Gods of War) people tend to buy them more. Well... insofar as people will buy PSP games outside Japan.
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Member
(04-29-2012, 03:01 AM)
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#199
i would also like to see sony open up the Android Apps market onto the Vita scene....so much potential for cheap quicky games...i think the PS Suite is a good start...i just wish they had done it waay earlier since Japanese launch, cuz we'd probably have Angry Birds VIta by now
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Member
(04-29-2012, 03:01 AM)
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#200
Worst case scenario is it's a fantastic PSP-playing machine. It is amazing hardware. I'm hoping to see a bunch of announcements from Sony at E3. They need it.
Really, I think Sony's biggest mistake is that they won't have/make any of their first parties develop on the Vita. Nintendo has a lot of their main devs working on 3DS as well as their consoles. It feels like, for Sony, the handheld always gets the short end of the developer straw. |