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Member
(04-29-2012, 07:23 PM)
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Prince of Persia 2008 sequel :( ?!
#1
![]() ![]() ![]() ![]() ![]() ![]() One of THE MOST beautiful games in this generation... breathtaking art direction and atmosphere, well done platforming, really good lead characters with extremely enjoyable chemistry between the two, beautiful ost and one son of a b**ch cliffhanger ending ( and one of the most powerful ones too! ). Of course the game had it's flaws.. but no one can deny that the game was really unique. The game was well received by most critics, and Ubisoft announced that the game sold over 2M copies worldwide.... yet we got another Prince of Persia game almost two years later that is linked to the last generation's trilogy because they wanted to get some extra hype from the movie. Almost 4 years later the fans of the 2008 game are STILL waiting for the sequel and nothing is appearing in the horizon ;_; This really makes me very sad... because I really got hooked to the 2008 game and finished it 3 times and got the Platinum trophy in it and still from time to time I go back to it just wondering that beautiful world admiring it. I don't see how they are going to make time for this anymore with ACIII eating all the hype this holiday's season and next generation knocking the doors on the next one. This is just heartbreaking.. Who else is dying for the sequel?
Last edited by The Praiseworthy; 04-29-2012 at 07:29 PM.
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Member
(04-29-2012, 07:26 PM)
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#9
I'm right there with you on this one my friend. I adored this game when it came out. Mostly because I the gorgeous art style, but the game was really fun to play as well. I fully expected a sequel to have been released by now but I've since given up hope that we'll ever get one.
That damned cliff hanger. |
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Member
(04-29-2012, 07:29 PM)
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#17
The exploration was too guided, there was no sense of adventure. You look at something, you press a button and you're there. It felt more restrictive than even the Assassin's Creed parkour system. Platforming in this game is nearly non-existent when so little control is given to the player.
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Member
(04-29-2012, 07:29 PM)
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#18
I love Elika, you just don't get many female video game characters as good. A bit sexy but not overdone and strong.
If they calmed down the QTEs, added more variety in the monsters and gave the sequel a harder difficulty that differentiates the grounds then I'll be in. |
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Member
(04-29-2012, 07:30 PM)
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#19
The game wouldn't feel that easy if it wasn't beacuse you were saved each time you failed a jump. The plataforming by itself had enough challenge, it the fact you were "inmortal" that sucked though. (oh yeah, battles were piss easy, but they were so few of them)
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(04-29-2012, 07:30 PM)
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#20
I loved PoP 2008, I really didn't care about the no-death concept. It was beautiful to look at and relaxing to play.
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Member
(04-29-2012, 07:33 PM)
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#28
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Member
(04-29-2012, 07:34 PM)
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#30
I loved this game. Didn't really care about the no deaths. Infact, i quite liked it. Deaths in these games only annoy me a lot of the time "What the fuck, i have to go ALL THE WAY BACK THERE? FUCK YOU!" Also, the "get saved my Elika less than 20 times" made for good fun.
Would love a sequel to this. |
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Member
(04-29-2012, 07:34 PM)
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#31
Gorgeous, gorgeous game, with great presentation and a really fun open-world structure to it. I hope they make a sequel with worthwhile platforming and combat gameplay, because it would've been one of my games of the generation had those not been so phoned-in.
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Member
(04-29-2012, 07:34 PM)
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#32
The sequel would need a huge overhaul. The original was about as shallow as it could get, in terms of gameplay. It looked nice though.
Frankly, I could wait til next-gen for a sequel to PoP08. Huh, I've never actually seen that piece of artwork in the op. Elika looks like Maria Menounos in that (she doesn't in the game). |
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Member
(04-29-2012, 07:36 PM)
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#36
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sputum-flecked apoplexy
(04-29-2012, 07:38 PM)
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#37
Yeah, I don't think the problem was the lack of dying, per se, it was the lack of challenge and poor feedback. I think I probably died about three times over the course of SoT but the whole thing was just so much better.
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Member
(04-29-2012, 07:41 PM)
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#39
Complaining that this game is too easy is like complaining Flower or Journey or Kirby Epic Yarn is too easy. Dying just was not built into the game's design.
I enjoyed this PoP, and it's disappointing to see where it went afterwards. This thread will be all about the no death argument, but the games real flaws were it's lack of variety, repetitive game design, and the smoke-and-mirrors effect of the draw distance. Those beautiful vistas are mostly unreachable. The screenshots make it look like a big beautiful world, but it's really just sky platform to sky platform with unreachable, backdrops. Leaves a lot to be desired. |
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Member
(04-29-2012, 07:41 PM)
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#40
Wow, i didn't realise there was that much leeway to be perfectly honest.
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Member
(04-29-2012, 07:41 PM)
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#42
Yeah they needed to lessen the window for inputs during platforming. More traps and maybe less checkpoints could be included to add to the difficulty as well. If they could add in some parts that were more puzzle-oriented like SoT platforming that might be good too.
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Member
(04-29-2012, 07:42 PM)
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#43
Quote:
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Member
(04-29-2012, 07:43 PM)
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#45
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Member
(04-29-2012, 07:44 PM)
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#47
This game is better left forgotten. Not even that good looking, every "area" had the same square, grid-like design, it was pretty boring to move through the environments. It was quite a chore to play honestly, there's just nothing to do in the game world. Whoever designed this really messed up.
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Member
(04-29-2012, 07:45 PM)
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#49
You don't complain about Mirrors Edge also just putting you just some meters back whenever you get killed or missed the jump. I'd also love a sequel to this game, which also fixes the flaws the games has. It is the best PoP, that's for sure, but they should redo the battle system - even making it like Zelda would be an improvement. Also, it would've been better for the level design if you got your powers in a "fixed" way instead of letting you choose which powers to get first.
Quote:
Last edited by Myriadis; 04-29-2012 at 07:47 PM.
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