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Member
(04-29-2012, 07:46 PM)
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#51
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Member
(04-29-2012, 07:47 PM)
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#53
DLC is another story of course since it is clearly a cliffhanger. As a huge fan of the game I'd like a sequel but at this point I've pretty much given up. |
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Member
(04-29-2012, 07:48 PM)
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#55
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Member
(04-29-2012, 07:48 PM)
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#56
Also, it wasn't broken when i first played it. Had to play it twice to get that trophy |
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Member
(04-29-2012, 07:54 PM)
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#61
Would love a sequel or another game with the same art because holy cow this game was beautiful. It is an interesting case of rebooting a franchise as the game may have been better of being a completely new IP because, while it would have been compared to previous PoP games in some capacity, it wouldn't have been shouldering the same level of expectations.
Elika is a fantastic character and I really wish the game ended when Elika vanquished the evil one last time and dropped dead. The prince carrying her out of the temple (under your control) while the credits rolled would have been an amazing ending but all games have to leave wiggle room for a sequel nowadays. I will never understand the complaints about the 'no-death' aspect as it is really just the greatest checkpoint/restart system implemented. It saves you a 'game over' screen or selecting 'continue?' on a menu while adding to the seemless nature of the world and the relationship between the two main characters. |
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Member
(04-29-2012, 07:58 PM)
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#62
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Member
(04-29-2012, 08:03 PM)
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#67
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Member
(04-29-2012, 08:04 PM)
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#68
Gameplay was boring, the combat was horrible IMO but it surely looked and animated beautifully. The story was cool too. I wished they use the combat system similar to the originals or copy Batman but with Swords. Platforming was nice they can keep it. Gimme enemy variety and options to fight multiple ones and we are set.
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STOP SHITTING ON MY MOTHER'S HEADSTONE
(04-29-2012, 08:06 PM)
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#70
Hating on Sands of Time is not allowed. You don't think there's a bit of a budget difference between those two? |
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Member
(04-29-2012, 08:06 PM)
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#71
Why "no"? It is broken currently and it was broken (right after that last patch came out). And it doesn't reset any counter. It's really fully broken. You can get saved 10000 times, it won't matter. Trophy unlocked.
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Combovers don't work when there is no hair
(04-29-2012, 08:09 PM)
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#73
I loved the game for what it was, and I really hope there will be a sequel some day. But they need to do something with the combat for the sequel, because the combat was nothing but bad and tedious. Still, it's probably the only PoP game I've played and actually enjoyed.
And no more shit like that awful epilogue. God, I wish that piece of shit would crawl up Satan's greasy asshole and die in there.
Last edited by Combichristoffersen; 04-29-2012 at 08:41 PM.
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Member
(04-29-2012, 08:10 PM)
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#74
I don't think a full fledged high resolution 2D art game can be considered cheap. Neither I think Ubi would need an AC game budget to release another game like POP2008.
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Member
(04-29-2012, 08:10 PM)
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#75
It sold over 2 million copies worldwide - is that not good these days?
I had rather thought the reason we hadn't seen a sequel is due to the "bombing" of the film and Forgotten Sands (which was actually pretty damn good). I rather thought they might be letting the dust settle on that before the next instalment in the franchise. |
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Member
(04-29-2012, 08:13 PM)
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#76
Unless they broke it with a patch, that's not true. I didn't get the trophy on my first playthrough
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A bitter, cynical, safe moist as dude
(04-29-2012, 08:14 PM)
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#77
Mirror's Edge 2 is more likely than a PoP '08 sequel.
e: And I don't get the no dying complains. You die in this game, but instead of getting a game over screen and having to load the last checkpoint, the game skips that part and throws you right back.
Last edited by brotkasten; 04-29-2012 at 08:16 PM.
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Member
(04-29-2012, 08:15 PM)
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#78
Don't download the patch and the counter works. As that patch is only meant to prepare for the DLC, it doesn't matter anyway.
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Member
(04-29-2012, 08:19 PM)
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#80
For anyone wanting a really challenging PoP game, try PoP Forgotten Sands on Wii. Lots of content. Lots of challenges. Extra levels for challenge purposes. Speedrun challenges (some of them extreme). And even (if I recall correctly) randomly generated challenge levels as well.
Last edited by jimi_dini; 04-29-2012 at 08:33 PM.
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Member
(04-29-2012, 08:21 PM)
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#81
People complaining about the lack of death wouldn't be complaining if your character died and the game just had a lot of checkpoints. Apparently they just really like load screens.
The Epilogue is no more "real" an ending than the standard one.
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Member
(04-29-2012, 08:23 PM)
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#82
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Member
(04-29-2012, 08:26 PM)
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#83
I don't understand the whole "no death" controversy. You fail a platform run or jump and instead of a death animation and respawn you get a rescue animation and a respawn. That said, I'm also one of the fans of the first game that wishes for a direct sequel. Sooner rather than latter. It won't happen though. :(
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Member
(04-29-2012, 08:28 PM)
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#84
I didn't know it made money at all. When Ubi said that? |
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Member
(04-29-2012, 08:29 PM)
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#85
Neah, I think of her:
![]() Much better ... I would love to see a sequel. The music, environments, the colors, the sky, the clouds, I admire everything, but this time I want two swords and combos.
Last edited by -BLITZ-; 04-29-2012 at 08:31 PM.
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studying under Phisheep
(04-29-2012, 08:32 PM)
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#86
Couldn't care less about this game, one of the most boring 3D worlds I've had to sleepwalk/jump through, pretty as it is. Give me more games like Forgotten Sands, I never really get bored of that style.
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Member
(04-29-2012, 08:41 PM)
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#95
Fantastic game. I loved the sense of moving around. Nothing better then Elika's exploding grass orgasm. The game might have had simple mechanics but it was just fun to be taken along for the ride.
Some great music too- http://www.youtube.com/watch?v=sMxUH0ZjStI |
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is too reasonable
for this forum (04-29-2012, 08:42 PM)
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#96
The platforming was basically braindead in comparison to the rest of the series. It was pretty and had some personality but the visual indicator of checkpointing wasn't the problem with the difficulty. |
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Member
(04-29-2012, 08:45 PM)
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#98
The trophy is worthless if you get trophies to compare with others. It isn't if you want a personal challenge, just like you said about Epic Yarn. It is challenging if you want to get it fair and square.
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needs to fix his kismet
(04-29-2012, 08:48 PM)
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#100
It wasn't the "real ending". The real ending was the ending in the game. The DLC was a bridge between two stories, and if you ever played it, or if you've ever spoken to anyone who played it, this would be painfully obvious.
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