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Member
(04-30-2012, 12:18 AM)
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#151
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Junior Member
(04-30-2012, 12:57 AM)
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#152
I co-sign with everything the OP said. POP 2008 has been one of my favorite games of this gen. The graphics and music are still some of the best and it deserves a follow-up. I've seen lesser games gets sequels so why not this one? Hopefully Ubisoft will revisit this story once the next-gen consoles (Wii U, Durango, Orbis) are released.
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Junior Member
(04-30-2012, 01:11 AM)
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#156
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Member
(04-30-2012, 01:13 AM)
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#157
The gameplay was very deliberate and required some adjusting to, but once you got it down I felt that it was great.
Amazing art direction as well, just a beautiful game. Great story and great characters with above-average voice work and a non-standard, not really happy ending. The DLC kind of ruined how perfect that ending was just a bit, but oh well. |
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(04-30-2012, 01:24 AM)
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#159
PoP 2008 is one of my favourite games of the generation too. There's virtually no chance of a sequel, so I don't waste time hoping for it, but I would definitely be there day 1 if they ever did decide to continue with that style.
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Member
(04-30-2012, 01:25 AM)
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#160
PoP 2008 wanted to be more akin to games like Flower and Journey, even though those two obviously weren't out. Unfortunately, the series is known for its often challenging mechanics, so there was a degree of dissonance between expectations and the final product.
Personally, it's one of my fondest experiences of the gen. I often go back to replay it just to re-experience the world, and the dynamic between the Prince and Elika. I love the art, and there's a real flow to the acrobatics and combat that compensated for the lack of difficulty. If they made a sequel, I'd be there day one. As for you Forgotten Sands people, it might be a better PoP game, particularly for fans of the Sands of Time trilogy, but it's not nearly as interesting. |
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Member
(04-30-2012, 01:42 AM)
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#166
The game was garbage.
Aside from that. the art style was technically goregous, but felt like a soulless board room attempt to crib Ico/Shadow of the Collossus's style and then add a lot more bloom and primary colors so it's more marketable. The game doesn't have a consistent enough mood to make it worthwhile. What about the game really necessitates the art style? And what does any of it have to do with Persia? It's very skin deep. |
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Member
(04-30-2012, 01:43 AM)
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#167
I really liked it, the art and music was beautiful and I really liked the characters (even if the prince is just nathan drake). I don't knock it for being overly easy because I don't often go to games to have them punish me. PoP2008 was a relaxing, beautiful time.
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Member
(04-30-2012, 02:37 AM)
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#168
Played and completed PoP 08 and got really repitive and boring, i would rather a sequel to this.
![]() so much more enjoyable and the game mechanics worked so well together, One of my most enjoyable action adventure games this gen, coming from someone how wasnt always the biggest fan of PoP. |
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(04-30-2012, 02:44 AM)
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#170
Fantastic art direction, great non-linear setup for progression and best banter in the series.
They've tried different things with the two key gameplay mechanics of PoP and some people reacted badly to that. They basically made the platforming rhythm-based instead of about deliberating the correct jump to make. Concentrating on having few foes and mostly one-on-one combat was a good idea but lacking in execution with too much repetition and an overreliance on QTEs in boss fights. Probably my favourite modern PoP game.
Last edited by Haunted; 04-30-2012 at 02:51 AM.
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Member
(04-30-2012, 02:55 AM)
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#171
I remember them talking about how they wanted each fight to feel like a boss fight, but when you fight the same enemy like six times (without much variation), I think they start to just feel like regular encounters. I liked the idea of everything feeling like a boss fight, but I don't think they quite pulled it off.
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(04-30-2012, 02:55 AM)
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#172
Not so much an issue with platformers. That said, I liked the removal of the retry/load/quit menu. |
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Member
(04-30-2012, 05:26 AM)
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#174
pretty graphics, not good enough gameplay, the worst PoP modern game. Yes Forgotten Sands is a pretty good game and quite better and would like more games like that or the Sands of Time trilogy.
This is also acceptable.
Last edited by Reuenthal; 04-30-2012 at 05:34 AM.
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Member
(04-30-2012, 05:28 AM)
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#175
Great game to play through once. Zero difficulty and zero replayability.
I would love a sequel. One of the most atmospheric and gorgeous games ever created. It's the same as any mass market game in my mind. We can't offend the player. We need to make this easy. They just dialed in on it too much. If you had given it multiplayer that made the masses feel like they were consistently accomplishing something they would have had a hit. |
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Member
(04-30-2012, 05:51 AM)
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#177
I still get shivers watching this e3 2008 trailer. PoP Trailer Elika was incredible. I hated the Epilogue DLC idea, but I played it regardless. Healing the land was so beautiful! |
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Banned
(04-30-2012, 06:14 AM)
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#179
As it's the only PoP game I actually like I really want a sequel as well. Definitely one of the most beautiful games of the generation, and really the only complaint I have about it is the combat. At least there wasn't much of it, which I also really like because I feel games rely to heavily on combat. PoP '08 had the right amount even if it was poorly implemented.
I was SO disappointed when we got Forgotten Sands instead of a sequel. It was clear the PoP team put all their heart into the '08 reboot and hated having to go back to the old formula, Forgotten Sands felt so uninspired and phoned in. It wasn't terrible but utterly forgettable. A worse game in every way except combat, which there was entirely too much of.
Last edited by RevolverFox44; 04-30-2012 at 06:19 AM.
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Member
(04-30-2012, 06:39 AM)
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#180
I've stated in other threads that I love this game, each of the LTTP and what have you. I get why people don't like it, why people prefer Sands of Time or the 2D versions or just the originals, but for me this is the best because it's the only one I want to return to.
It also holds one of my favourite stories and relationships in video games. Now I do it a bit differently, as far as I'm concerned I have my own "edit" and when the Prince places the body of Elika onto the stone podium after the credits have finished, the game ends. No cutting down any trees, no further adventures with Elika, that's it. It's far more powerful to me this way. It's not the greatest of stories, but it's one of my favourites where I cared about the characters and what they were doing even if this was a mission for a crumbling city. To repeat myself from another thread. It wasn't a romantic relationship, but from start to end with all that many many banter (of which I'm sure very few heard all of), indignation leads to respect that becomes love in a subtle and realistic manner. They aren't friends to start, they are forced to do a task together but it becomes so much more in an organic way rather than just close because the general plot demands it. Elika and the Prince develop real feelings for each other and build trust in a style of writing I wish we could see more of in games. The Prince was a very different character from the start of the game to my edited end, and I imagine him just walking out of the desert silently. Considering I prefer happy endings, I appreciate this game for giving me something different. I don't want a story sequel to this game, for reasoning above, but I do want to see the art style and focus on free flowing and running again. We've had other games that work perfectly well without any combat except for bosses, Prince of Persia no matter the story universe can have a great game that way.
Now something closer to Sands of Time for GBA with 2008's art style and just the Prince on Vita or 3DS, that I would go for. What if someone hates it because they couldn't die? We can't care if that's not how it happened, people have told me the only way to enjoy a game is if the player can die, have the game go back to the main menu and force us to "load game" again. I've been told this so many times it has to be a proper and well respected answer, it just has to be!
More work for you sure, but it's there and it's always been there. Just as those who complained about check points and being able to save at the level can always "start the game over again" for that experience by hitting New Game each time they die if it matters so much. Well, maybe not the people who love "GAME OVER" screens and artwork just for that, but I'm not sure how big of a group that is.
I also disliked the combat, but I disliked the combat in every Prince of Persia game outside of Sands of Time for GBA. So being able to cancel out the summoning enemy was perfect option for me to try and keep a speedy go and not fail in movement. If I did fail, well there was a cost of bad combat experience. This was far more effective then any "GAME OVER" screen would have been. Aye, relaxing. I've beaten the game and now I go back to it randomly over the years and just run through the environment trying for a perfect flow and going as high and as low as I can in the game world. Stopping at points to look around and enjoy the artwork presented for all it's environments and back grounds and even it's sky box for one section.
Last edited by KenOD; 04-30-2012 at 06:44 AM.
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Junior Member
(04-30-2012, 06:55 AM)
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#181
While I don't agree with you on the ending, I loved what the prince does and it cements my love for both characters, what you've typed above is exactly how I felt about their relationship. And I bet most people missed out on it because they had to actively engage in pressing a button to get tidbits of interaction and conversation throughout the game to see it fully play out. This was a game that developed a relationship between its protagonists that grew on you, and by the end you fall in love with them. Something very few games ever even attempt, let alone pull off. It was beautiful and I for one am happy for the experience. I don't really need a sequel, the on disc ending was good enough for me... |
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Member
(04-30-2012, 07:07 AM)
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#183
It didn't bother me that you couldn't die. The game explained that.
The platforming was good. Not great, but good. The combat was horrible. HORRIBLE. The story was great, and I loved the ending. So unexpected. So yes, as one of my favorite games the year it was released, I would love to see a sequel that improved on this one. |
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Member
(04-30-2012, 01:08 PM)
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#187
No thanks. Pretty pictures but the game played like shit (actually, I'd barely call it "played" at all). And as if the gameplay being on autopilot wasn't enough, the game was repetitive as all hell. After 5 minutes you'd seen everything the game had to offer. I'm glad there will never be a follow-up.
There really is nothing there to get. It's the McDonald's meal of video games: you finish it, leave the room, then you fart and suddenly you realize that whatever you got out of the experience just vanished into the wind by way of your ass, and you're just as hungry as when you entered.
Last edited by Ledsen; 04-30-2012 at 01:32 PM.
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Member
(04-30-2012, 01:15 PM)
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#188
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Member
(04-30-2012, 01:35 PM)
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#190
Structurally & mechanically Forgotten Sands is better, the only thing that PoP08 did better was artstyle. |
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Member
(04-30-2012, 01:47 PM)
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#191
That many people liked Forgotten Sands? I didn't find any of the magic from The Sands of Time in TFS, it all felt like a manufactured movie tie in (it actually was). In my memories, TSoT's world was fantastic and the music was unique, in TFS it was just your typical brown-grey next-gen game with music straight out of God of War, and the simple, yet elegant acrobatic combat was replaced with 50-enemies-on-screen-Dynasty-Warriors-clone bullshit. So hell yes I'd rather play 2008's automatic platforming and its dreadful combat is more tolerable than in TFS.
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Member
(04-30-2012, 01:59 PM)
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#192
I do think that has its merits, but that's in the likes of Mass Effect 3, where you can easily miss some dialogue just because you moved a bit and caused SOMEONE ELSE to talk. I figure that'd be much easier to control in PoP, and it's not like there's anyone else to interrupt like in ME. |
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Banned
(04-30-2012, 02:00 PM)
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#193
Frogotten Sands platforming is better, but that's about it. The story, characters, voice acting, graphics, music, were all a huge step back. The fighting system, (like all PoP titles) was terrible in both games.
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(04-30-2012, 02:03 PM)
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#194
As a PC gamer used to frequent quicksaving in games and thus determining save spots myself instead of letting the designers do that for me, this didn't faze me at all. I looked at it as you did, as removing the retry/load/quit menu and simply streamlining the process. |
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Member
(04-30-2012, 02:05 PM)
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#195
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(04-30-2012, 02:10 PM)
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#196
What I want to know about Forgotten Sands is what the fuck happened to the Prince's face?
I mean, simply design-wise, going from this ![]() to this ![]() ![]() stings a little. |
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Banned
(04-30-2012, 02:23 PM)
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#197
Even hinting at it would have made the story better and made the ending make more sense (Although I still would have hated being the bad guy). The entire goal of the game was to help her seal up the bad guy and she could have died at any point during that adventure anyway. So to save one person, he felt it was better to be enslaved by that person and have who knows how many millions die all whle expecting to get the girl who risked her life sealing the bad guy up? Wat? Unique twist but still insanely bad. |
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Member
(04-30-2012, 02:51 PM)
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#198
Yes, the platforming in TFS was good, but I felt the rest of the elements dragged the game down to the point I don't remember enjoying it. I'm waiting for a Steam sale to get the Forgotten Sands to play through it again, as I only rented it on the 360. They say the Wii version is closer to the old trilogy but I never got to play that.
Last edited by Wonko_C; 04-30-2012 at 02:54 PM.
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Gamasutra.
(04-30-2012, 03:00 PM)
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#199
Just to qualify, I consider Sands of Time to be one of the greatest games of the past 10 years. (Hopefully it's still within the last 10...man, PS2 launched so long ago...) |
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Member
(04-30-2012, 03:14 PM)
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#200
I liked 2008. Sure it was a more casual style, but that actually made me want to play it after work. The other PoP titles struck me as brutal "repeat this section over and over" games that I kinda grew out of years ago.
The thing I miss more, though, is that 2008 was kind of the last clear shot from the "golden age" Ubisoft Montreal, which had this almost "you can do no wrong" air to it. They had lower tier projects, sure, but also a bunch of big licenses and high-visibility projects (AC, PoP, Naruto, LOST, Far Cry 2, etc.) They didn't all succeed, but they had a hell of a lot of press attention and critical discussion. You can see how the state of the industry has forced the studio to extremely narrow down their focus. |