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Spelling is Hard
(04-30-2012, 04:28 AM)
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#55
I really don't like the art style, the colors don't mix right for me. There's too much brown and it doesn't mesh well with the turquoise. And there's some yellow/green put in certain areas as well. When looking at videos of it it just all looks messy and makes it harder to distinguish certain characters/objects from the environment. This was a problem for me in MAG and Socom 4 as well. I wish I could explain it better maybe it's just me.
Warhawk was so good though this looks great too and a worthy sequel, but I don't plan on getting it mainly because TF2 on PC is my main multiplayer game now and I don't really play much else multiplayer-wise. It's tough to go back to console multiplayer with the 15$ DLC and shitty communities after experiencing TF2. I hope it doesn't bomb though I really love Sony for putting a lot of time/money into these kinds of exclusives for fans. |
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y'all should be ashamed
(04-30-2012, 04:34 AM)
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#56
Yeah, this game isn't meshing with me either. If you asked me what were the top three best experiences of this gen, playing Warhawk would definitely be in there. It was such an incredible experience...man, what an amazing, excellent game that was. The best online game this gen had to offer, period.
Starhawk didn't grab me in the beta. It seemed way too complex for it's own good. I tried playing it by ignoring the building aspect but it just wasn't clicking for me. I can't even really explain why. I felt the same way with some of the sequels to my favorite games like Infamous 2 and Dead Rising 2. Maybe it was that once-in-a-gen spark that inhibited my feelings towards the originals. I just don't know. I feel like buying it just to support Lightbox, but man, seeing as this is the sequel to friggin' WARHAWK I feel like I should be way more pumped. |
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(04-30-2012, 08:12 AM)
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#57
Nice topic dude.
I am going top pick this up with I get my new PS3.
Last edited by Loudninja; 04-30-2012 at 08:16 AM.
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(04-30-2012, 08:30 AM)
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#61
The music is awesome as well
http://blog.us.playstation.com/2012/...ic-soundtrack/ |
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Member
(04-30-2012, 08:32 AM)
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#62
I REALLY wanted to get into the beta but it just felt so ...aimless |
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(04-30-2012, 08:43 AM)
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#64
I guess some people are going to wait for impressions.
The game does have a day one patch. |
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Banned
(04-30-2012, 08:54 AM)
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#66
they took too long and lost the magic, its a shame. the art direction is kind of offputting too. like someone spent too much time with quake wars. |
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Member
(04-30-2012, 08:54 AM)
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#67
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Member
(04-30-2012, 09:58 AM)
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#68
I really hope Lightbox releases day 1 patch notes or online modes info before release with either including a BnB-less mode.
I get the concerns from the beta. I'm with you guys. But if you ever had an inkling to play something other than what has become the norm in the industry as far as single player campaigns are concerned, you owe it to yourself to check this game out. And if a SP game with a broken MP isn't worth $60 to you, fair enough. Just keep in mind that it has a 2-player splitscreen/4-player online co-op mode which would surely make up for the loss of MP if you disliked playing with the public (assuming you have friends to play co-op with). There are single player impressions in the OP. Read them.
Last edited by MoonsaultSlayer; 04-30-2012 at 10:23 AM.
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Member
(04-30-2012, 10:23 AM)
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#69
They promised us they give us a video detailing all the changes they were making after the latest version of the beta and never followed through on it. As far as modes go, it will only be DM, TDM, CTF, and Zones. And a B&B-less mode is never going to happen, defeats the whole purpose of the game in Lightbox's opinion.
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Member
(04-30-2012, 10:26 AM)
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#70
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Member
(04-30-2012, 10:38 AM)
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#71
The beta left me disappointed. I was expecting a lot more out of this game and that doesn't mean I was just expecting Warhawk 2. However, the Build and Battle got in the way of the game more than it contributed, I found ground battle and shooting wasn't good and it was boring, and I couldn't believe they allowed auto turrets in the game (and that people supported it). Also I think Lightbox is headed for a massive flop with this game. There is next to no buzz for this game, and has a lot of negative word of mouth. Just look at this thread.
I wish them the best, and who knows their day one patch could resolve a lot of issues. However, their beta was playable for nearly 4 months so if they didn't make those changes then I am not too confident they will in the month they had before release. |
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Member
(04-30-2012, 10:41 AM)
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#73
I know most dismissed it, but I LOVED it. We have an idea on how the SP campaign is? Also, is this Teen? I'd like to be able to play this in front of my 8 year old. |
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Member
(04-30-2012, 11:09 AM)
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#74
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Member
(04-30-2012, 11:20 AM)
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#75
It would become the most played option and would prove they're implementation of build and battle was heavy handed and poorly executed. For that reason they probably won't create unranked rooms with an entire map built with capturable bases to respawn at. To tell ya the truth that may not be so easy to execute for them with how the game is laid out.
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Member
(04-30-2012, 11:35 AM)
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#76
I think I'll just stick with playing Warhawk, thank god the MP community is still very active. Warhawk was my first online gaming experience and also still my most loved. I've logged hundreds of hour into it and made most of my PSN friend list from playing that game.
Like others have said, Starhawk really didn't grab me in the beta. I give Dylan Jobe & Lightbox Interactive for trying something new than the standard norm, but man I REALLY just wanted Warhawk (PS3) copied & pasted with new maps and weapons into outer space. I'll give it a rent, but worth $60? Sorry. |
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Member
(04-30-2012, 11:43 AM)
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#77
I wish all the people planning on buying Starhawk would just get Warhawk instead (or instead give Warhawk PS3 away as a pre-order bonus), but many gamers won't even give a game more than a few months old a chance.
Last edited by Seventy_X_Seven; 04-30-2012 at 11:47 AM.
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(04-30-2012, 11:47 AM)
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#79
Starhawk - Pod Kill Trailer
Quote:
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Member
(04-30-2012, 11:49 AM)
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#80
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Member
(04-30-2012, 11:57 AM)
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#81
I am surprised at how many are scowling at this game.
I am so friggin excited to play the final version. Warhawk was one of the only multiplayer games to really grab me this gen. I guess I agree with Dylan Jobe's sensibilities or something. As for the 32-item limit on build items – I believe this is to encourage teamwork. If your team sucks, as with any MP game, it will suffer. Anyways I cannot wait, I think the whole FPS/RTS concept is amazing. edit - that Pod Kill trailer is pretty funny
Last edited by Nerfgun; 04-30-2012 at 12:00 PM.
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(04-30-2012, 12:08 PM)
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#82
Everything sounds awesome. |
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Member
(04-30-2012, 12:17 PM)
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#83
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Member
(04-30-2012, 12:28 PM)
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#87
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Member
(04-30-2012, 12:29 PM)
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#88
Never really played Warhawk but I found the beta for this to be incredibly disappointing. I was really liking the idea of BnB, but the execution was really bad. I don't think I've ever come played a game with as many final scores set at 0-0 in CTF. People just didn't attack enough, and if they did, it would just be too difficult to win.
It's all very well to say it's a team game, but sadly reality is different and people aren't always going to work together. At least with other games you can still have fun on your own, but this just didn't work for me. |
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Member
(04-30-2012, 12:29 PM)
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#89
It was also my subtle way of showing the man behind the change that every developer says needs to happen in this industry. When everyone bows to Cliffy B., Kojima, or whoever for making these bold statements, Jobe and co. made those changes with little fanfare.
Last edited by MoonsaultSlayer; 04-30-2012 at 12:32 PM.
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(04-30-2012, 12:30 PM)
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#90
I played Warhawk for more than 300h, but I feel absolutely nothing for this game :(
That's just me though, I don't want to bring anyone down here. Hf fellow, uh...Hawkers :) |
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(04-30-2012, 12:30 PM)
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#91
Randoms will always suck for multiplayer games so play on a gaf team than, or make your own clan.
Last edited by Loudninja; 04-30-2012 at 12:33 PM.
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Member
(04-30-2012, 12:33 PM)
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#92
I played many games with randoms and still had a blast. Sure they were more fun with people I knew, but a game needs to be fun and engaging in a random public room as well. All I am saying is that for me this game fails at that.
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Member
(04-30-2012, 12:34 PM)
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#93
But randoms in Starhawk can ruin the game for everyone else to a much larger degree than in other games. There is no difference in the action but a massive difference in the scale.
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Member
(04-30-2012, 12:37 PM)
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#95
I'm kind of the same. Warhawk was incredible value for $40, probably my most played game this generation. The change in theme and the building stuff kind of turns me off. Hope they have a MP trial because what I've seen so far just isn't doing it for me.
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Member
(04-30-2012, 12:44 PM)
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#96
Quote:
I wish the beta had been better, I had severe issues with the basic game mechanics. Movement and shooting just felt weird. |
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(04-30-2012, 12:47 PM)
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#97
They are releasing a day one patch, its a to-do list of what people requested and what they could not add in the beta at the time. |
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Member
(04-30-2012, 12:57 PM)
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#99
Okay I read one of the previews, seems there's a bit more driving around than I thought. The problem I have is that the SP footage shown makes it seem like it's made out of modified multiplayer maps or something like that. Maybe I'm completely off the mark but then that's not my fault that they failed at marketing this game.
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