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(05-04-2012, 01:17 AM)
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#601
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(05-04-2012, 01:35 AM)
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#603
Edit:Ok that was really good, you guys should listen to it.
Last edited by Loudninja; 05-04-2012 at 02:09 AM.
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Member
(05-04-2012, 07:12 AM)
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#604
If you take away the prompts in QTEs, do they still count as QTEs or does that mean that they are integrated into the standard gameplay? We haven't heard anything about how they'll handle these "promptless minigames" but it sounds like a step up.
Last edited by Drencrom; 05-04-2012 at 07:26 AM.
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(05-04-2012, 03:21 PM)
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#605
http://blog.us.playstation.com/2012/...d-black-ops-2/ |
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Member
(05-04-2012, 03:33 PM)
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#606
Changing the HUD for QTEs and the way you open crates is "pulling out all the stops" now? Let's save our effusiveness for something a little more substantial.
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Member
(05-04-2012, 03:33 PM)
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#607
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(05-04-2012, 03:37 PM)
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#608
I think they can explain it better than me ;) They basically changing all the old game mechanics for this game, from the chests, to the QTE to the climbing as well.
Last edited by Loudninja; 05-04-2012 at 03:43 PM.
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Member
(05-04-2012, 03:48 PM)
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#609
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(05-04-2012, 03:52 PM)
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#610
Single player will most likely be different. |
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Member
(05-04-2012, 04:08 PM)
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#613
They should also make it more context sensitive rather than just random buttons on screen. If it's a grabbing motion it should be circle, square and triangle for stabbing/slashing, x if kratos is jumping, the analog stick for movement, etc. It just makes sense to me. But they say there are no more QTE inputs on screen, so whatev. |
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(05-04-2012, 04:19 PM)
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#614
If they have lets say 4 weapons, each on of those will have to have different finishers for each enemy.
Last edited by Loudninja; 05-04-2012 at 05:01 PM.
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(05-04-2012, 05:09 PM)
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#616
About the QTE, you are giving a change to counter them as well so its not a automatic kill.
PLASTICA-MAN that gif looks awesome would like to see the full video. |
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Junior Member
(05-04-2012, 05:15 PM)
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#617
Jeuxvideo.fr posted that video. It must be this: http://www.jeuxvideo.fr/jeux/god-of-...tu-489962.html I can't read any video of this site. So I can't verify. |
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(05-04-2012, 05:26 PM)
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#618
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Member
(05-04-2012, 05:33 PM)
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#620
Pretty decent video, shows some of the parts that we have only read about before, but they are cut up into a bunch of little pieces.
The point to point climbing looks terrible though. I don't like the way it looks at all. Hopefully they keep the other climbing in for SP. |
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Junior Member
(05-04-2012, 05:37 PM)
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#621
Sadly it has cut up parts because this is a best-of, unlike the live show they presented on Wednesday that I totally missed :( !
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(05-04-2012, 05:39 PM)
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#622
Yeah, its pretty scary how life-like Polyphemus is behaving.
I am not really sure what you fine so bad really. |
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(05-04-2012, 06:05 PM)
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#624
No I didn't see it, think you can get a screen grab?
Last edited by Loudninja; 05-04-2012 at 06:11 PM.
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Member
(05-04-2012, 06:09 PM)
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#625
It does look insanely good, considering it's multiplayer... |
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(05-04-2012, 06:23 PM)
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#627
Ok I see it now, thanks!
Looks awesome,the lighting in that hallway was nice.
Last edited by Loudninja; 05-04-2012 at 06:26 PM.
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Member
(05-04-2012, 06:31 PM)
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#629
I don't think it looks terrible but yea i'd prefer they stick with the old climbing for sp. Looks like they want you to feel much faster, more lightweight, and maybe even more agile. Climbing was slower and heavier in GoW 3 and that extra added little animation of Kratos struggling was also nice.
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(05-04-2012, 06:33 PM)
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#630
The GOW climbing mechanic was never good.
I am glad they are updating it now. |
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Junior Member
(05-04-2012, 06:35 PM)
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#631
No watch carefully at 7:10, you have a better look at them. They look different from the ones in GOW3. Trust me I have a keen eye on such details.
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Member
(05-04-2012, 06:46 PM)
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#633
SSM said that they're taking this MP seriously and the maps and bosses are all exclusively made for MP and not just grabbed from SP. that's great and all, but I can already hear people saying that those should be in SP too, just for more boss battle or set pieces etc to add the SP length...
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Member
(05-04-2012, 06:55 PM)
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#635
Even then, I don't think the difference is really all that drastic. It's not much of a huge change for the cyclops. Just another evolution.
Updating? Hell no. This is a step in the wrong direction. The only other climbing mechanic better than GoW's was SotC's. Free movement will always be better in my eyes. |
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(05-04-2012, 06:56 PM)
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#636
It was not good and they finally updating it.
Last edited by Loudninja; 05-04-2012 at 06:59 PM.
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Member
(05-04-2012, 06:58 PM)
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#637
Yeah, but even with a great spectacle behind it, it would change its gameplay properties. Point to Point is a bad mechanic. To me, that is a bad change. Others may think it is alright, but I don't.
And I'm not resistant to change in general, but going from one mechanic that we know a lot about to another one that we also have a pretty good grasp on means we have a very good idea of how it will play, and, for me, I don't like the way that it plays.
Last edited by Irish; 05-04-2012 at 07:06 PM.
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(05-04-2012, 07:04 PM)
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#638
Yeah I can see that too, and I dont agree having bosses or level just to have them never turn out good. |
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Member
(05-04-2012, 07:05 PM)
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#639
Quote:
Castlevania's was a mix, didn't like that too much either. |
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(05-04-2012, 07:06 PM)
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#640
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Member
(05-04-2012, 07:14 PM)
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#642
Quote:
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(05-04-2012, 07:16 PM)
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#644
It was to me and needed a much needed update.
Yep I agree,to me its lookign good so far maybe we can explore a little more in this game.
Last edited by Loudninja; 05-04-2012 at 07:19 PM.
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Junior Member
(05-04-2012, 07:20 PM)
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#646
Oh so it was you. Sorry, I take back my comment. I thought he was just a random visitor who just snuck in here and stole the thunders.
Edit: Woops I think you were refering to the climbing mechanismus. I won't take my comment back. I still wanna know who sent that news for approval: http://n4g.com/news/992197/tv-specia...s-on-video/pen
Last edited by PLASTICA-MAN; 05-04-2012 at 07:30 PM.
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(05-04-2012, 07:21 PM)
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#647
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Member
(05-04-2012, 07:23 PM)
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#648
Last edited by hey_it's_that_dog; 05-04-2012 at 07:25 PM.
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Member
(05-04-2012, 07:29 PM)
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#650
All we've seen is devkit footage of the character jumping from point to point, right? It seems early to conclude anything about whether or not hand-over-hand climbing is completely gone.
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