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The Motorcycle That Wouldn't Slow Down
(04-30-2012, 11:29 PM)
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#52
Quote:
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Samus made me a Widower :(
(04-30-2012, 11:30 PM)
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#54
From what I recall reading, that rule was never in place on the DSi Shop. Don't ask me why they didn't change it for the Wii Shop...
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Member
(04-30-2012, 11:32 PM)
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#56
WiiWare version:
The master data for NOA and NOE was handed to our publisher, Nicalis. After that, we haven’t received any reports. So, we have no idea when the release date is determined. http://la-mulana.com/en/blog/report-2.html |
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Member
(04-30-2012, 11:32 PM)
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#57
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Member
(04-30-2012, 11:33 PM)
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#58
Edit:beaten. |
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Member
(04-30-2012, 11:33 PM)
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#59
There's a separate threshold for each region the game is released in, and the threshold itself differs depending on file size, price, etc, but we're talking four-figure numbers here.
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Nintendo's Takao
(04-30-2012, 11:34 PM)
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#60
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Member
(04-30-2012, 11:36 PM)
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#61
What's the cost/harm in releasing it now? It's already rated. |
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Samus made me a Widower :(
(04-30-2012, 11:37 PM)
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#62
Is the WiiWare (and PC, assuming it's based on WiiWare) actually any good? I read some impressions on SA last year that reported that Nigoro had stupidly "rebalanced" the game by dumbing down the puzzles and giving the bosses ridiculously large health meters.
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Member
(04-30-2012, 11:37 PM)
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#63
Well they tried but Nintendo wouldn't let it through with the DLC.
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Nintendo's Takao
(04-30-2012, 11:39 PM)
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#65
I dunno, at this point maybe it's better to just hope for a port... |
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Member
(04-30-2012, 11:41 PM)
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#66
The irritating part is, Nicalis went through this exact same issue with Cave Story WiiWare, where the DLC repeatedly failed lotcheck so they just amalgamated it into the main game. Maybe Nigoro wouldn't let them do that, maybe Nicalis just screwed up, who knows.
Then again, he could have just seriously misjudged the amount of time required to make a game like this. Wouldn't be the first time, evidently.
Last edited by @MUWANdo; 04-30-2012 at 11:43 PM.
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The Motorcycle That Wouldn't Slow Down
(04-30-2012, 11:44 PM)
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#69
Quote:
To be fair, here's what it says after that:
Quote:
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(04-30-2012, 11:49 PM)
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#70
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Banned
(04-30-2012, 11:59 PM)
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#75
Who was the publisher for the WiiWare version in Japan? The developers themselves? And Nicalis couldn't get a mere localisation up in a timely fashion? Cave Story took ages to reach PALand too... At least it's getting released on some platform over here but I'd rather not support Nicalis, just the developers. Edit: I'm not saying they should release it on a more or less dead platform at this time, just that they should have released or cancelled it months ago, not after confirming and missing dates, and at least have released the game in some fashion on some platform(s) by now, it's been a year since the Japanese release, while it's a deeper than it looks game it's no Planescape Torment.
Last edited by Alextended; 05-01-2012 at 12:07 AM.
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(05-01-2012, 12:00 AM)
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#76
I thought La Mulana released years ago.
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Member
(05-01-2012, 12:00 AM)
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#77
Honestly, after waiting this long, it's probably better to release the game on PC for now and wait a bit longer to put in on both Wii U and 3DS. Seems like with the strength of the eShop for mobile titles and the inherent high marketing potential surrounding the Wii U (being a new machine and all), La Mulana would just have a better chance of success on those platforms.
I know that the Wii U will be able to play WiiWare games (obviously), but the point is that they wouldn't have to release the game to a questionable audience now and re-market it later. They could just kill two birds with one stone and market it for both Wii U and Wii (and 3DS hopefully) once the time is right.
Last edited by Rash; 05-01-2012 at 12:04 AM.
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Member
(05-01-2012, 12:04 AM)
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#78
I'm not suggesting that Nicalis is the only small publisher who has these issues, but they are uniquely irritating to me because they aren't directly connected to these games in any way - they capitalise on the popularity and reputation of established indie games and then piss away all that goodwill by meddling with and generally botching the releases. I still remember when they released Cave Story on WiiWare and everyone complained that the sound bugs were present despite being pointed out repeatedly during the lengthy pre-release period, and despite Nicalis saying they'd been fixed when in reality he couldn't even perceive the issue, and then later on he wrote it off as "bitchy nitpicking" by fanboys. The composer had to post clips of the tunes playing correctly on his website before Nicalis would even accept that these technical issues existed. We're not talking minor discrepancies here, either - tracks were totally missing, audio levels were way off, it was a mess. I fully accept that the WiiWare market is dead (it was dead even when they initially announced this game), and that WiiWare as a platform can be unnecessarily prohibitive to small devs/publishers, and that there was probably miscommunication or differing opinions re: implementation of DLC, but I also maintain that Nigoro would have been better served by basically any other publisher. Again, fuck Nicalis. |
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Member
(05-01-2012, 12:19 AM)
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#80
If you wanna hit the bullseye, don't pick the one-eyed alcoholic to take the shot for you. Just saying. |
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Member
(05-01-2012, 12:37 AM)
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#81
https://twitter.com/#!/nicalis/statu...95291420286978
We've waited, too. We're sorry to have to announce, but we've waited for them to finish the game for over two years. https://twitter.com/#!/nicalis/statu...16732471652352 If Nintendo says a game isn't ready for release, then it's not ready for release. Called it unfinished or unapproved--whichever you like. |
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Member
(05-01-2012, 01:11 AM)
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#83
And with that, WiiWare is now a dead platform.
I understand Nicalis' issue with releasing the game now. It has been precisely two years or so since the game was first announced, so I am guessing they had a publishing agreement and had to make a call to continue spending resources on it or drop it entirely. Nicalis was not the developer behind this issue. This was all on Nigoro. Unfortunately, who is to blame is probably a mix of every party. Nicalis might have been focusing too much on its other projects in order to help Nigoro with particular issues. Nigoro is new to publishing a game on a console, period, let alone in the US/EU markets with different certification requirements (not to mention they are also working on a PC version, too). And then there's Nintendo who had draconian requirements for their downloadable service (6000 sales or nothing, <40MB and all that jazz). As for the four month statement, certification can be a terribly long process. Looking at tweets from Walljump Studios, developer of Liight, it took Nintendo months and months to get the game that had previously failed to pass and ultimately announce a release date. It is possible that Nintendo failed it once again recently, and now Nicalis had to make the call. Will it come to other platforms now? Other than PC, doubt it. If Nicalis is ending its relationship with Nigoro, it will take another JPN indie publisher to bring it here in another form other than PC. I see NIS and Atlus...and both are perhaps too big to look at Nigoro. Gaijinworks, maybe? |
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Member
(05-01-2012, 01:25 AM)
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#84
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Member
(05-01-2012, 03:14 AM)
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#91
Well, at least the money I'd be giving to Nigoro doesn't have to be filtered through Nicalis now.
I've lost a lot of faith in Nicalis recently. Between Rodriguez putting his foot in his mouth, NightSky still lacking the HD patch on Steam, and now the cancellation of La-Mulana Nicalis has moved from a position of doujin/indie game great to the exact opposite. Best of luck to the folks at Nigoro. Let's all hope they find the best way to get La-Mulana out overseas and that it does well. |
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Member
(05-01-2012, 03:19 AM)
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#92
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