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Member
(08-11-2012, 09:59 AM)
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#352
Edit: Derp, didn't see the joystiq link had a video in it, but for those not able to watch it there, have the Youtube link.
Also, I lovelovelove the theme song. |
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Member
(08-12-2012, 12:18 AM)
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#353
I got matched up with Fabinaab the Co-Founder of Ronimo Games earlier today.
http://cloud-2.steampowered.com/ugc/...9445003E7CA1B/ |
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Member
(08-12-2012, 01:24 AM)
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#355
They are all beginner friendly. If you go Voltar, make sure you get Solar Gain over time and Solar Gain per healing wave first off before anything else. With those two you will be at least be 15 levels higher than anyone else by the end of a match.
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Member
(08-12-2012, 02:36 AM)
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#356
Just caved on this also and looking forward to playing a round or two later today.
If anyone on steam wants someone to play with (occasionally now since Uni has just started back up) feel free to add me. My steam ID is http://steamcommunity.com/id/MrTeachwell/ |
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Member
(08-12-2012, 03:11 AM)
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#357
Lonestar and Clunk are probably your best choices. Voltar, Leon and Froggy G are quite simple, as well. The other 3 characters actually are a bit more specialized and have a weird gameplay, so you should be having the basics down before playing them.
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square pies = communism
(08-12-2012, 05:21 AM)
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#358
Okay, I've played a couple of matches so far, and it's been pretty fun. Played one as Lonestar and the other as Froggy G. Died a few times in the first game due to newbieness, and once in the second match from being to aggressive trying to destroy the main drill / base / thingie at the enemy base, but I've been going for a fairly conservative play style since then. I'll try and destroy the enemy creep to clear a path for my own team's, blast enemy turrets when my creep is tanking them, and only really engage enemy players long enough to shoo them away from a given area. Also, lots of running away to the safety of my own turrets when my health is low.
Nothing really exciting, and I'm not exactly going to rack up the kills on enemy players, but I don't want to die a lot and consequently contribute to the other team, while hopefully whittling down enemy turrets whenever possible. Maybe I'll get a little more aggressive when I'm more used to the game, but for now I'm happy doing this in order to contribute without slowing down my teammates too much (I hope!). But yeah, it's a surprisingly fun game. I like the pacing of it quite a bit, as I've always found other MOBAs like LoL a bit too slow for my tastes. |
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Member
(08-12-2012, 06:48 AM)
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#359
My only real advice to anyone new is just to try to continually harass and push the lanes. All characters have their strengths and weaknesses when doing this so it's all just a matter of finding how best to make any situation tilt in your favor rather than the enemies. You could try and use a sort of hit and run approach early on, keeping moving and constantly harassing lane defenders near your tower so you lower the risk of being surprised by an enemy attack. Also try and re-heal with neutral mobs and health spawns rather than teleporting back whenever you're low on health. I rarely teleport below 200 solar, this way I'm guaranteed an upgrade and I'm not wasting time. It also keeps you on the lanes longer. Using your two example characters: Lonestar is pretty good at lane pushing due to him being able to one shot both droids with upgraded dynamite plus his bull charge resets lane pushes. Froggy G is a little more risky, due to his low reach gun and low health. Personally I let the droids attack towers solo for at least half the game unless I know I can make a large impact on a tower or to defend my droids when I know an enemy will reach the tower before my droids are dead. This changes though if I'm desperate to lower towers. My way of playing Lonestar when I'm still fairly weak is try and do some weird jump + dynamite throw combination. This gets distance on your throws and keeps you fairly safe from enemy attacks. I feel standing stationary and throwing is a waste early on. Froggy G, I feel, benefits from a more aggressive playstyle. Due to the risks involve in playing him the best way to level up quick, IMO, is to be proactive rather than waiting. I love his dash and will use that nearly every time it's ready. I'll just dash into a group and jump away, hoping my dash stun will help my teammates get a kill. I'll most likely level that up for longer stuns and faster cooldowns as soon as i can. Then later on couple that with tornado so I can stun + tornado for an easy kill. Later levels he's ridiculous if you can out-level the others. I always feel his stun is better used when you can stun and stop his dash close to the enemy you want to kill. You can do this from dashing up or down from above/below an enemy or dashing from a far. So many fun techniques to use. |
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Member
(08-12-2012, 11:06 AM)
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#364
:D Thanks for 'motivating' me into buying this Gaf, I've been enjoying it all afternoon. Been playing with the lone ranger and experimenting with builds but I seem to get a bit reckless (die easily) then have no chance against the enemy heroes.
Will try some of the recommendations on this page with bounce bombs and slow cow. |
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holds a doctorate in beef
(08-17-2012, 11:18 PM)
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#365
Oh cool, I didn't know there was a thread for this game. I just bought it a couple of days ago and I'm having a blast. My favorite character is Voltar. Somehow I've managed to get the most kills in 2 games, one of which had me on a kill streak.
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Member
(08-22-2012, 06:43 PM)
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#366
New character Gnaw has been released, along with patch 1.3. Here's the patch notes:
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Member
(08-22-2012, 11:23 PM)
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#368
Voltar never should be doing too much damage with his drones. He is primarily a support character and tower pusher. Lets face it, good Voltar players are like 10-15 levels higher than everybody else end game so a price increase on some skills isn't that much of a nerf.
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holds a doctorate in beef
(08-23-2012, 02:18 AM)
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#369
Yeah, I agree. Still surprised at WHAT was nerfed, though. I never used the droid explosions, but I guess some people were so they got nerfed. Solar has never been a huge issue with my Voltar unless I entered a game which I was already losing (which seems to have been remedied slightly in the update).
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Member
(09-02-2012, 12:08 AM)
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#375
Notes for the coming week. Interesting Voltar Healbot changes there.
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Member
(09-07-2012, 03:49 AM)
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#377
I assume DLC costumes are coming soon.
Quote:
My guesses -'Heracross' Beatle skin for Gnaw -70's Voltar with Discoball -Frog 'Chrono Trigger' Leon with a nerd undercut -Sailor Moon Coco -Bane-like Clank or maybe a Bomberman Clank -Sporty Froggy G with skipping rope -Modern day Cop Sheriff Lonestar I got no idea about the others.
Last edited by Gez; 09-07-2012 at 09:53 AM.
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holds a doctorate in beef
(10-04-2012, 08:36 PM)
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New update!
#381
With patch 1.6 we're seeing a new hero stepping into the galactic arena: Skřlldir the Terrible Space Viking! With a Gut for Glory and Fists of Fury, his entire bulk is something to fear!
Able to throw enemies around like ragdolls and making the ground itself shake with his buns of steel, you do not want to get anywhere near this stout fellow. But wait! There's more! Behind the scenes we're constantly working hard to improve the matchmaking and ranking systems. The first change you'll notice is in the way ranking is calculated. Leaderboard entries are partially reset: all current ratings are sent to the bottom of the boards and after playing a match in 1.6, you'll be thrown up into the "new" Leaderboard where everyone ends up using the new ranking formula. Leaving a match will now always count as a loss and will be reflected as such in the rankings. If you're playing a match and all your opponents leave right before the end, your win will still be counted against the ratings of the opponents who left. Once the new Leaderboard has filled out a bit, we'll be introducing Leagues. These will allow us to improve matchmaking, setting you up with opponents near your current skilllevel. Leagues will be released in the coming days, so stay tuned for those also! With all these changes there comes the risk of introducing new bugs into the ranking system, even though we have tested the new system extensively. If any major bugs are found we may reset the leaderboard again in a future patch. Here's an excerpt of the patch notes partaking the ranking overhaul: General fixes: Major fixes - The ranking system has received a major overhaul: - Your increase or decrease in rank after a match is now scaled by how long you’ve been a part of the match. If you join a match that has already been in progress for a long time, your change in rank will be relatively small. - When calculating your new rank at the end of a match, the skill of all players that have ever participated in that match will be taken into account. Previously, the skill of people that have left before the end of a match were not a part of the calculation. - The penalty for leaving a match is now equal to a loss of that match. Even if you unplug your PC and / or network cable, the leave penalty will still be applied. The loss in rank will not be scaled by how long you’ve been a part of the match, so it will always be preferable to play until the (bitter) end. - Split screen players used to count as if they had the same skill as bots, but now they will count as having the same skill as the main player. This fixes the major leaps in rank that split-screen players used to get. - Because of all these big changes, the leaderboard and rankings of all players will be reset. Games played, win percentage and other leaderboard stats will not be reset. For the full patch notes, visit the official forum here: http://www.awesomenauts.com/forum/vi...php?f=6&t=2440 --------------------------- Also, the Yogscast link to get the free costume code is right here: http://www.awesomenauts.com/yogscast/
Last edited by Professor Beef; 10-04-2012 at 08:43 PM.
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Member
(10-04-2012, 08:43 PM)
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#382
Free skin for Skřlldir
http://www.awesomenauts.com/yogscast/ |
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Member
(10-05-2012, 09:47 PM)
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#383
Patch 1.6.1 (out today) lets you see what ranking/matchmaking bracket each is player is in. Small change, but it makes getting a kill extra satisfying when you know it was against a high ranking dude. Plus the goal of moving up a bracket is a lot more alluring than just creeping a few places up the leaderboard.
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Member
(10-16-2012, 09:05 PM)
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#386
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Member
(10-18-2012, 11:46 AM)
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#389
I miss when this game was "A MOBA for consoles", and not "A Computer game, with console as second priority!"
I understand why it's happening, sure, but that doesn't make it any less enjoyable to watch. Love playing this game with brother with local Co-Op VS the online world, yet we're SOOO far behind, compared to PC version... :( |
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Member
(10-18-2012, 12:00 PM)
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#390
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Member
(10-18-2012, 12:04 PM)
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#391
But luckily the console-version is still fun to play, clocked more than 120 hours atm. |
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Member
(10-18-2012, 03:15 PM)
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#392
This is genuinely the only MOBA type game where I didn't feel immediately overwhelmed. I enjoy the work this team did with Swords & Soldiers and I seriously enjoyed the console version of Awesomenauts for a VERY long time ... think it may be time for me to finally pick up the PC version of the game.
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Member
(10-18-2012, 05:01 PM)
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#393
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Member
(10-25-2012, 08:10 PM)
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#398
The patch notes from the Ronimo forums:
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