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Member
(05-01-2012, 03:59 PM)
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Mortal Kombat(Vita) |OT| Blood in the Streets
#1
![]() Release Dates: NA May 1, 2012 EU May 4, 2012 Mortal Kombat: This is Mortal Kombat , you know it, you love it, and it's now on Vita. The vita version contains the story mode from the console release of the game, and all of the DLC characters and costumes that have been made available. In addition to this, the game harnesses the PS Vita's touchscreen capabilities, and built-in accelerometer to provide exclusive modes, including: the all-new Challenge Tower mode, and Test Your Slice and Test Your Might modes. Vita Features:
Details: *Thanks to Lyte Edge* -The character select screen has been altered; Skarlet, Kenshi, Rain, and Freddy are now on the bottom row instead of "hidden" to the left/right of Kratos/Cyber Sub-Zero. -All of the characters are available from the start. Most costumes still need to be unlocked; the new costumes can be obtained in the bonus challenge tower. -Wifi offers ranked, player, and private match types. No lobby system. -Wifi private matches offer built-in mic support through the Vita! -Tag mode is available online. -Matches I have tried online have mostly been at 60fps. When I experienced lag, the game dropped to 30fps instead of freezing up or getting choppy. -Load times are about the same as the console versions. -This game is most definitely not running at the full Vita resolution. -Despite the lowered amount of detail, the game still looks good in motion and runs at 60fps* during fights. No question that UMvC3 looks more impressive, however. (*X-Ray attacks and fatalities go at 30FPS. The game immediately shifts back to 60fps once the X-Ray attack animation cycle completes) -Background animations have been reduced, but there are still a lot of things going on. It doesn't feel lifeless. -All of the modes and options from the console versions are intact, including: Arcade Ladder Tag Team Ladder Test Your Skills (balance, slice, luck, might, sight, strike) Story Mode Challenge Tower Bonus Challenge Tower (new) Tutorial Fatality Tutorial Practice Tag Tea Practice Wi-Fi Versus Adhoc 1v1 Adhoc Tag Krypt Nekropolis Kredits Options
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Trailer 1: http://www.youtube.com/watch?v=z6FDdfyRbbU Trailer 2: http://www.youtube.com/watch?v=p3iIDOUs4B0 Developer Walkthrough: http://www.youtube.com/watch?v=48K2NxakF2g Reviews: Ign: 8.5
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GamesRadar: 8
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GamerAccess 9
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1up review:A-
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PlayStation Lifestyle review:8.5
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Game Informer: 9
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Gaf PSN IDs: ReaperXL7 impact1g SteeloDMZ lyteedge2 Letep woodenlore CubanBoy
Last edited by ReaperXL07; 05-09-2012 at 02:25 AM.
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Member
(05-01-2012, 04:07 PM)
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#5
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(05-01-2012, 04:09 PM)
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#10
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BOSS
(05-01-2012, 04:10 PM)
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#12
Yeah, this wasn't for me on the consoles at all. But it was a must buy on the Vita. Grabbing it on my lunch break!
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Member
(05-01-2012, 04:26 PM)
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#17
The game plays great. I'm a bit of a graphics whore, so I will say I'm a bit bummed that it doesn't look closer to the console counterpart, but it's smooth, fun and filled with content.
Good package overall, even better for someone like me who missed the console versions so it's a brand new experience. |
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Member
(05-01-2012, 04:30 PM)
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#19
Trying a different approach this time, over the Reckoning OT which some complained was too much.
If your talking about the visual quality of the game, while it's abit of a shame that it took a visual hit, i'd rather that than a hit in content, or performance, and neither seem to have taken a hit here, I think thats more important personally. |
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All I got for Hanukkah is this stupid tag...
(05-01-2012, 04:44 PM)
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#23
It's a fantastic port overall.
I got it early last weekend; here's my initial impressions: -No online pass required. -The character select screen has been altered; Skarlet, Kenshi, Rain, and Freddy are now on the bottom row instead of "hidden" to the left/right of Kratos/Cyber Sub-Zero. -All of the characters are available from the start. Most costumes still need to be unlocked; the new costumes can be obtained in the bonus challenge tower. -Wifi offers ranked, player, and private match types. No lobby system. -Wifi private matches offer built-in mic support through the Vita! -Tag mode is available online. -Matches I have tried online have mostly been at 60fps. When I experienced lag, the game dropped to 30fps instead of freezing up or getting choppy. -Load times are about the same as the console versions. -This game is most definitely not running at the full Vita resolution. -Despite the lowered amount of detail, the game still looks good in motion and runs at 60fps* during fights. No question that UMvC3 looks more impressive, however. (*X-Ray attacks and fatalities go at 30FPS. The game immediately shifts back to 60fps once the X-Ray attack animation cycle completes) -Background animations have been reduced, but there are still a lot of things going on. It doesn't feel lifeless. -All of the modes and options from the console versions are intact, including: Arcade Ladder Tag Team Ladder Test Your Skills (balance, slice, luck, might, sight, strike) Story Mode Challenge Tower Bonus Challenge Tower (new) Tutorial Fatality Tutorial Practice Tag Tea Practice Wi-Fi Versus Adhoc 1v1 Adhoc Tag Krypt Nekropolis Kredits Options I spent a good amount of time with both the 360 and PS3 versions of MK last year. All of the game play is intact and the game runs great. Would definitely recommend to fans of the console versions and anyone looking for a good portable fighting game; compared to BlazBlue and UMvC3, MK is a more more "grounded" fighting game and is easier to get into than those titles. It also offers a lot more in the way of single player content, which is great for a portable game.
Last edited by Lyte Edge; 05-01-2012 at 04:51 PM.
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-01-2012, 04:48 PM)
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#29
If you're sticking with retail games, however, a small card would work fine. It's only if you start downloading that it becomes an issue. |
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Member
(05-01-2012, 04:59 PM)
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#31
Its a shame that the Vita only has 128MB of VRAM. Perhaps had it been 256MB like the PS3 they could've had the same level of textures as the PS3 version. Furthermore, they probably could've turned on higher detail models/bump mapping during the Intros, X-Rays & Fatalities where 60 FPS wouldn't be necessary.
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Member
(05-01-2012, 05:02 PM)
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#32
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Member
(05-01-2012, 05:03 PM)
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#33
Btw this graphical comparison thingy is getting tiring. How can a near launch game on a handheld system be graphically same to a game on a home console that's already matured on the market and developers have grown accustomed to methods of using it to its best potential? |
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Member
(05-01-2012, 05:16 PM)
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#37
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Member
(05-01-2012, 05:21 PM)
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#40
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Banned
(05-01-2012, 05:28 PM)
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#43
Thought the Komplete Edition OT one I made with the Vita info was kinda an OT for it...maybe this one will get the word out more; the more the merrier. :)
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All I got for Hanukkah is this stupid tag...
(05-01-2012, 05:29 PM)
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#44
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BOSS
(05-01-2012, 05:30 PM)
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#46
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Banned
(05-01-2012, 05:32 PM)
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#48
But as I said the more the merrier. I originally thought of making a separate thread for the Vita version, but word back then pointed to not been much interest so merged both. :p If anything, hope this one gets the word out that is a great port and with tons of content...less details aside. :p That too.
Last edited by fernoca; 05-01-2012 at 05:37 PM.
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