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(05-03-2012, 04:24 AM)
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#301
What a surprise - all 4 fights in the last challenge of the Bonus tower (End Game 2) have shaking and tapping integrated in them. >:( And the reward for winning is just as minimal and anti-climatic as the normal challenge tower.
what's your psn name? |
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(05-03-2012, 05:03 AM)
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#303
connection died. ggs impact. You like my Sheeva? ;)
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Member
(05-03-2012, 07:28 AM)
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#305
Got this game yesterday and have had a chance to play it both off and online, and I am really enjoying it, but it is painful to look at, I wish more could have been utilized to make this game look like more than a PSP game, in game I mean, the cutscenes and menus look fine. The gameplay is also awesome, as is the new challenge tower, I am having a blast going through it to unlock the additional stuff.
I jumped online and played a few matches with a friend, but I am looking for more competition, so add me! Rkownage is my pSN and just let me know if you're from NeoGAF when you friend me. Look forward to playing some of you online soon! |
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Member
(05-03-2012, 08:12 AM)
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#306
Graphics are disappointing -- that's an issue when you're playing story mode, because while the transition from cut-scene to gameplay is lovingly smooth, the difference in quality really puts me off. Every single time. Edit: yeah, character models suck each time the camera focuses on them. No argument. Really makes me sad.
That aside, though? Oh God, where do I begin? I didn't get the console version, so there's a huge amount of content to be consumed. I think I suck so much at this game (and UMvC as well; I'm only good at SF) but I'm enjoying the ride.
Last edited by Echoes; 05-03-2012 at 08:17 AM.
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Member
(05-03-2012, 04:59 PM)
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#308
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(05-03-2012, 06:08 PM)
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#313
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Member
(05-03-2012, 06:14 PM)
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#314
Gah, why did they not fix this? This was annoying as hell on the consoles.
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Member
(05-03-2012, 06:33 PM)
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#315
Scorpion didn't bother me at all, even zoomed in. He looked good enough to me. Haven't played much yet though. |
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Junior Member
(05-03-2012, 07:41 PM)
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#317
Only thing I hate is the always on mic. I turned mine off but I wish other people would too. Im sick of other people talking to their wives or yelling at their kids.
Plus I turn mine on when I beat someone with a good record and let him know that I was better lol (too easy to abuse this.. needs an option to mute that) |
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(05-03-2012, 07:43 PM)
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#318
Quote:
Last edited by Forsaken82; 05-03-2012 at 07:54 PM.
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Junior Member
(05-03-2012, 07:53 PM)
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#320
The last match I had the kid was completely raging and freaking out, I couldn't help but laugh. |
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Member
(05-03-2012, 07:57 PM)
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#321
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Member
(05-03-2012, 11:32 PM)
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#323
Didn't the original voice of Shao Kahn become deaf? Other than that, I also always wondered why MK2011 was so silent and lacked dramatic music.
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Member
(05-03-2012, 11:36 PM)
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#324
Man this game has SO much content. It's insane. And I never had the console version, so it's all new to me.
Seeing the Krypt and the other extra mode with the character bios and stuff made me sad though, because those modes are rendered in native res, and, despite the character models being less detailed, they look so much better in native res. See: (Keep in mind, both areas shown look quite a bit better on the Vita, especially in aliasing)
Quote:
Last edited by VanWinkle; 05-03-2012 at 11:50 PM.
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Banned
(05-04-2012, 01:00 AM)
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#325
Steve Ritchie (the original vocie of Shao Kahn and the one that came up with the name "Mortal Kombat") and yep, was diagnosed with tinnitus. The music is quite great, but most are updated versions of music from the original games. |
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(05-04-2012, 03:30 AM)
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#326
After playing a lot of the day today online, it seems the online is just as crappy as the console online. Horrible lag, games ending, etc. Day 1 online was so good because there weren't that many people who had the game yet. Today there's a lot more people, but a lot more lag. Tried it on 2 different router connections, same outcome.
I wish I knew someone who had a vita and this game, so I could play adhoc. :( |
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Banned
(05-04-2012, 04:08 AM)
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#327
Last edited by fernoca; 05-04-2012 at 04:12 AM.
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Member
(05-04-2012, 04:36 AM)
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#331
Yeah. I compared it to SF4 on 3DS, and SF4 has vastly superior character models. That being said, while playing each, MK on Vita looks way better overall (with the 60fps and detailed, active backgrounds).
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-04-2012, 12:55 PM)
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#335
The online play works really well. I was connected to an AT&T hotspot within a Barnes and Noble yesterday (a pretty sluggish connection usually) and the game was running pretty much lag free. Huge variations in skill on ranked matches. I obliterated most players but there were a few that did the same to me. Pretty fun online. Considering the difficulties the console versions had with this, I'd say it's pretty impressive that a slower wi-fi connection can deliver the speed necessary for an online match.
The models are really awful, but they could have looked so much better if they simply used higher resolution textures and some normal maps.
Last edited by dark10x; 05-04-2012 at 01:24 PM.
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Member
(05-04-2012, 01:38 PM)
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#339
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Member
(05-04-2012, 01:45 PM)
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#340
I'm sure you're aware of it, but SF4 on the 3DS runs at 60fps as well if you disable 3D in the options menu (turning off the slider doesn't, but adds AA). |
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Member
(05-04-2012, 01:49 PM)
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#341
The textures in MK probably should have been reworked such that they didn't look like a mess when downscaled & normal mapping was removed. For example, the wrinkles on the loose fabric look pretty bad without the normal mapping, they probably should have just flattened that part of the texture out. |
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Member
(05-04-2012, 01:58 PM)
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#342
I played a ton of TEKKEN 5 and 6 on the PSP (which I believe both run at 60fps), and they looked terrific at the time, especially considering the age of the PSP hardware. Fast-forward to MK on the Vita, and it's disheartening how the character models seem to have such similar poly counts to the TEKKEN games on PSP. With MK, I understand that the backgrounds are more detailed and the code has to be optimized for tag play; but, I dunno, I just expected better from the Vita.
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Member
(05-04-2012, 02:05 PM)
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#343
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Banned
(05-04-2012, 02:08 PM)
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#344
I disagree. Netherrealm is extremely talented. Proof of that is that they have an unreal engine game running at perfect 60fps on 360, and it still looks fantastic.
My guess is that they had to get out MK for the VITA ASAP, and that combined with a lack of experience with the hardware produced the dramatic drop in visual fidelity. |
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y'all should be ashamed
(05-04-2012, 02:08 PM)
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#345
Of course I'm speculating so who knows. :p |
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Member
(05-04-2012, 02:12 PM)
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#346
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-04-2012, 02:16 PM)
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#347
Let's not forget MK vs DC. The game ran at a sub-HD resolution with much uglier models and backgrounds than MK9 would ultimately feature. They already had experience with those platforms and UE3 was well established. |
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Banned
(05-04-2012, 02:16 PM)
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#348
As noted already, the same thing happened with MKvsDCU back then. their first "next-gen" game, using Unreal Engine. So a ton of stuff was toned down and even the PS3 version looked lower-res than the 360 version. Then compared to the 2011 game. Maybe their next Vita games might look better, but for that we have to wait for them to make it...or at least someone else make an UE3 game on Vita that runs at 60fps. |
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Banned
(05-04-2012, 02:17 PM)
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#349
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(05-04-2012, 02:19 PM)
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#350
I agree that it's good looking, but I actually think Soul Calibur V is the current champ. Absolutely incredible visuals there. Insanely detailed backgrounds and characters along with a lot of fancy effects.
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