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Member
(05-01-2012, 09:00 PM)
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DICE: Anti Used System 'can be a win and a loss'.
#1
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Member
(05-01-2012, 09:02 PM)
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#2
Publishers are still going to be risk-averse when there are dozens of millions of dollars involved in making a game. This will be worse as development costs go slightly higher next gen. No amount of anti-used measures will mitigate that, though unfortunately for us these measures are going to be in place anyway.
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Has the worst ideas ever
(05-01-2012, 09:07 PM)
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#7
XBLA/PSN exclusive games give a smaller window on this 'issue' already I feel.
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(05-01-2012, 09:07 PM)
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#8
When they've managed to kill the used market, causing a huge dent in new sales and hurting the overall market...
...they'll just blame Apple. And everyone will believe it. |
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Member
(05-01-2012, 09:08 PM)
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#9
How is that good for new IPs? Less people will buy them then, because there is no resale value, which means less people will risk shelling out money for it. Sounds like PR spin to me.
You first need to get many people to want/buy your game. After that you can think about what to do so that they won't sell it later.
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Last edited by jimi_dini; 05-01-2012 at 09:19 PM.
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bish gets all the credit :)
(05-01-2012, 09:08 PM)
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#10
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You think there will be more diverse games at $60 a pop that cannot be resold? Consumers will take less chances, and only buy "sure thing" games and we'll see even more sequels. Really, this guy's whole spiel makes no sense at all. |
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Careless With His Member
But not with what comes out of it! (05-01-2012, 09:09 PM)
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#11
online passes are an interesting approach and I don't blame companies for trying it. what I hate are companies like EA who love online passes and then shut servers down in a couple of years. if a game requires an online pass, it should be playable indefinitely.
Last edited by TheMan; 05-01-2012 at 09:12 PM.
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Member
(05-01-2012, 09:15 PM)
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#16
Yeah, this measure will affect new IPs and indy games the most, because if you happen to buy a sucky game then you have to deal with it, no way to resell it, better luck next time. People will flock only sure things like games.
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Careless With His Member
But not with what comes out of it! (05-01-2012, 09:15 PM)
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#17
does he really? He's trying to be realistic about the situation. It is important to please customers, but companies exist only to make money. He's just explaining the rock and the hard place between which he finds himself.
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Member
(05-01-2012, 09:15 PM)
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#18
Quote:
Last edited by Schwowsers; 05-01-2012 at 09:18 PM.
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Depressingly Realistic
(05-01-2012, 09:16 PM)
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#19
Sometimes people espouse selfish, self serving policies and beliefs. However, people rarely like to admit that they are espousing beliefs which others might find selfish or even immoral; and so, people do mental summersaults to convince themselves that their behavior is appropriate and moral, even in cases where it obviously isn't.
This behavior is not limited to small things. Even in very big cases, dealing with issues which should be clear and absolute, people do this. Racists in the United States, for example, worked very hard to explain why it was better for everyone that the races stay separate, that blacks not congregate with whites, and so forth; they didn't just espouse those beliefs, they actually convinced themselves that their behavior was the moral, right thing to do. Mixing of races was not natural, violence would erupt, and so to keep everyone safe we needed to make sure everyone was kept apart. In comparison to that monumental feat, convincing yourself that it's fair and right to eliminate sales of used video games is a miniscule achievement of the human psyche.
Last edited by Opiate; 05-01-2012 at 09:18 PM.
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Member
(05-01-2012, 09:16 PM)
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#20
If they're going to eliminate used games, they better offer some kind of alternative, like a digital rental or trial service. Otherwise, it's just a loss to me as a consumer. |
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Member
(05-01-2012, 09:17 PM)
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#21
Who's going to buy a single player game when it is $60, with no option to resell it after completing it?
Conversely, is it fair and right the people who fund/make the game don't make money when people play it?
Last edited by goodfella; 05-01-2012 at 09:20 PM.
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Member
(05-01-2012, 09:20 PM)
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#24
You know why all my friends bought MW2 and other games DICE/EA? It's because we would go over to each other's houses and play the game (in this instance CoD4); the friend, assuming they liked the game, would then buy it cheaply used and would then be excited for the sequel, becoming a day one consumer. Any sort of anti-used, online pass implementation kills that.
Also, on a more general note, when a company sells millions and tens of millions of copies of their games (BF, FIFA, Sims shit, NFS, MoH etc) and struggles to turn a profit, the problem surely lies with the administration of the company, not with their customers who exercise the right to buy/sell used games as they do with many of their own possessions. |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-01-2012, 09:24 PM)
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#26
Patrick Bach is the same dude that said "well, input lag isn't important" despite the fact it took his company SIX DAMN MONTHS to even put a quick-fix in which still doesn't solve the issue for most people and thus will take TEN MONTHS FROM LAUNCH to fully solve. So, as much as I love you DICE: Fuck you. If you follow your EA masters into a no-used-sales process, you can count me out of your series. You and Criterion at the only two companies at EA I give a damn about but it's getting REALLY easy for me to not care for either of you.
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Member
(05-01-2012, 09:25 PM)
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#27
I'm rather anti-excited about the upcoming generation as it is. The possibility of measures against used games only makes me dread it more.
I buy the occasional used game. I feel no guilt about it, I buy used cars too. Most of my game purchases are done new, but I need a place to ditch them when I'm done. Currently, they get traded in to buy more new games. If there exists no way for me to do this, I'll buy fewer games, or not even upgrade at all when the new generation is here. Again, it's obviously used games hurting publishers and not stupidly high budgets. Blaming your consumer is always a great tactic. |
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Member
(05-01-2012, 09:26 PM)
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#28
If it is so good, not only I will pay $60, I will buy 3. No BS. But if every game is $29.99, then yeah, fuck used games or reselling them. I will keep them all. |
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Depressingly Realistic
(05-01-2012, 09:27 PM)
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#29
Second, the intrinsic principle of ownership is that I own the thing I have purchased. I can do what I want with it, including smashing it to pieces the second I purchase it, or selling it to another person. These property rights are very well established in a wide variety of industries. It isn't like I'm espousing radical new laws here. |
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Member
(05-01-2012, 09:27 PM)
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#30
Anyways I don't really care to hear what DICE has to say on this since they aren't the ones making the decisions. Get back to work on BF2143 and Mirror's Edge 2! If you buy a new game, sell it, and then buy another game by the same publisher it sounds like a net zero gain. I mean there's really no difference in that and buying one game, never selling it and never buying another game.
Last edited by Seventy_X_Seven; 05-01-2012 at 09:31 PM.
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Corporate Ballwasher
Ignore everything I say (05-01-2012, 09:28 PM)
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#32
Steam is DRM-ware. It's not stupid DRM-ware and they have done a great deal to sugar-coat it into something you want to use but that DRM has made Valve a lot of money. It's a case on why this doesn't have to be shit, but you need someone with vision to make it work well and I'm not seeing much of that.
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Member
(05-01-2012, 09:31 PM)
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#33
Bingo. I know that's what I do but according to the game industry I'm a horrible person. If I didn't make anything on those games, guess what? I wouldn't buy so many new games and risk getting new IPs like Amalur.
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Member
(05-01-2012, 09:32 PM)
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#34
Then I saw that comment and realized the guy has no clue. Then I got to the part about there being more unique and diverse games and decided he needs to just keep his mouth shut and tell someone to start in Mirror's Edge 2.
Last edited by EYEL1NER; 05-01-2012 at 09:34 PM.
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Member
(05-01-2012, 09:32 PM)
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#35
There was a time when baseball owners refused to let their games be aired on radio, since radio customers didn't pay. Then they found out that radio listeners became fans and their attendance increased. Years later, they resisted letting games be shown on TV, again, since they didn't want to let people see the games for free. Once televised games became common, attendance exploded again. Now, sports owners get both huge revenue AND huge advertising from televised games, now that they realize that the consuming public isn't an enemy to be feared. |
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Member
(05-01-2012, 09:32 PM)
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#36
I sure wish we had some solid numbers from Gamestop and other big used game sellers about how many used games they've sold and what timeframe they sold them in (going back about 4-5 years). We need some serious analysis on the actual impact of used game vs new game sales in addition to how much the developer loss (based on metrics NOT assuming that everyone would've bought the game brand new). I keep hearing one side complain about how much it reduces a developer's revenue and the other side complain about how much games cost. Facts. We need them.
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Member
(05-01-2012, 09:33 PM)
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#37
When are these fucking idiots going to realize they make products aimed at people with a marginal amount of disposable income at best? You're not going to help yourselves by getting rid of something they depend on to keep buying new games. Instead, the people that rely on trade-ins will just buy fewer games and play them more, and if yours is not a game they're 100% sure they'll like, it's not going to be bought.
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provides useful feedback
(05-01-2012, 09:35 PM)
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#39
This whole movement of games companies blaming all their recent financial woes on used game sales is an absolute travesty. Hey EA, why not spend less of your cash sending copies of your new game into outer space as a publicity stunt that people only talk about for a week, and not expect customers to have to foot the bill by paying top whack for a new game which has no resale value, isn't complete and will have most of its features lost or shut down in a year or denied to us because of which retail outlet we decide to buy it from? You can't seriously look at this business model you've herded yourselves into and think that it has any foundation of success the way it is, and flail about trying to punish the customers because OH NO IT'S ALL THEIR FAULT, we must prevent them from having any freedom with their purchases. Yet, here we are with our draconian DRMs and Online Passes and design processes appealing to the largest, most braindead population possible without any sort of style or substance or lasting appeal. You're not even making games anymore, you're just printing interactive game trailers to disc and flinging boxes of them out of your top window and seeing which uninterested punter it hits in the head first. Hell the way you're all going, games might as well be as disposable as that. Remember when you could buy a game and just... owned it? And you kept on owning it, and you could play it five years, ten years down the line and it would be the same as it was the day you got it? Or you found a copy at a car boot sale 20 years down the line, and you could play that on an NES you got off eBay? That's the kind of comfort games are to people. Why not try making something that people WANT to hold onto or seek out for decades to come? Ever thought about that, game developers?
Last edited by SovanJedi; 05-01-2012 at 09:37 PM.
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Member
(05-01-2012, 09:35 PM)
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#40
I don't know, maybe you spend more time on singleplayer games than I do but I could never justify playing full price for a singleplayer only game. |
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Wildcard berths that can't beat teams without a winning record should have homefield advantage
(05-01-2012, 09:36 PM)
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#42
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Member
(05-01-2012, 09:37 PM)
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#43
It really does encapsulate just how much they don't get it.
Online games don't sell well because they're anti-used by nature. They sell well because they have value that justifies 60 dollars. That they can completely miss the lesson means the big publishers will be exclusively AAA in the future. You can't fix the problem if you don't understand what the root problem is. |
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Member
(05-01-2012, 09:37 PM)
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#44
There are creative solutions, but you have to stop looking at customers as the enemy. |
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Careless With His Member
But not with what comes out of it! (05-01-2012, 09:38 PM)
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#47
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Depressingly Realistic
(05-01-2012, 09:41 PM)
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#48
The common thread amongst these culprits is that they are all caused by things outside of EA/Activision/Ubisoft's control. They can't control used game sales; that's Gamestop's fault. They can't control piracy; that's the evil, anonymous pirate's fault. They can't control the economy; that's society's fault at large. And thus major companies doing poorly make it clear that their troubles are not their fault, and certainly not a consequence of poor management or bad business choices. They are the fault of exogenous forces they cannot control, among which used games are one big example, but not the only one. I would go so far as to say they would blame anything other than themselves for their problems, whether it be Gamestop, game consumers, or society at large. I also would like to point out that game companies are not the only entities which do this, as humans generally do this all the time -- nobody likes to be blamed for disastrous situations -- and rarely are people in situations where they have high paying executive positions in major companies where job security relies on convincing everyone they are making good calls.
Last edited by Opiate; 05-01-2012 at 09:58 PM.
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