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Banned
(05-02-2012, 12:26 AM)
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#152
There are no new IP's cause of how tired and old this generation is. Most new IP's come from the beginnings of new generations, not at the tail end of them.
That is me, and yes.... they will lose me. But, I still own Mirror's Edge, Battlefield BC2, and Battlefield 3 and have never traded them in so DICE is ok in my book. |
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Banned
(05-02-2012, 12:29 AM)
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#154
And you are comparing books, which are usually written by 1 person and edited by possibly a couple others... To games that are created by hundreds of people. (excluding the publishing wing) Books have a very, very long shelf life. Video games do not. Even books are moving towards ebooks in a very, very big way because of how quickly costs are catching up them. Video Games are centered around generations... And a lot of people only play them once. And to the people talking about current console DD- used sales still fuck with prices unless it's DD only (XBLA) If you disconnect used sales from the current equation, developers and publishers will become healthy and will allow for a lot greater price fluctuation. There is definitely huge benefits for the consumer if used game sales were to go away... But it does come with its negatives too. Love steam and I have purchased far more $60 games on the service than I have purchased prior to steam being around. But that is not the point- I have bought a ton of games on Steam for the sole purpose of doing my part to help developers out. I have like 100 games on my backlog and a bunch of them I won't even play. I will be so happy when used games go away so that I finally have an opportunity to have new experiences... Wave of originality will come because the risks are nullified. Right now if you compare movies and games... Film industry has blockbuster movies, B movies, niche titles, TV movies, TV shows, etc Right now our very own game industry B movies, TV movies, niche titles are almost 80-90% gone. Now it's either really big (a way to ensure profit) or really small (DD titles, costs manageable, easy to recoup lost costs in event of failure) Maybe you guys are young, or something. But I remember the days when a title like Grim Fandango or Kings Quest were the most ambitious titles in the industry. Nobody can afford to take risks like that these days and it's pretty sad that people would rather cling to the minute monetization of their relatively inexpensive assets and force what few developers with creative interest to take the plunge on things like kick starter (doesn't apply to any developer outside the US, either) Personally I would rather let the used industry die as I have no emotional attachment to people who partake in a very crude rental system. The people that gave me experiences from ages 6 onwards? They are my heroes. They deserve the money over some reseller. They are the reason everyone of us are posting here. |
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I need some paprika
Official moneylender of the Coalition of Muslim Drug Dealers (05-02-2012, 12:30 AM)
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#156
Either way publishers arent going to give up half a potential market. This idea is fucking stupid across all boards. |
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Member
(05-02-2012, 12:34 AM)
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#158
It is indeed stupid. It looks like we're reaching full circle again in the discussion, though. Some people will never learn. :/
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bish gets all the credit :)
(05-02-2012, 12:34 AM)
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#159
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Member
(05-02-2012, 12:34 AM)
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#160
Actually, only one needs to do it. As soon as one console disallows used games, publishers can justify completely dropping support for the others. And since no one will buy a console that gets 0 EA and Activision games (see: Dreamcast), the other two manufacturers will be forced to implement anti-used systems too.
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Banned
(05-02-2012, 12:39 AM)
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#161
Wrong.
Publishers maintain flexibility If its a "box office bomb" then you can remake some or most of the money back in budget But right now the swing to budget is completely disjointed to what it should be because of the hollowing out of the budget market by used games sales. (it basically hurts everything) |
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Member
(05-02-2012, 12:40 AM)
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#162
I tell you right now: If only one pulls off the anti used thingy, he'll ultimately control the future generation. However, I don't see that happening. They'll all pull something off in this regards and most of you will support it when a sequel to one of you favourite series is released. |
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I need some paprika
Official moneylender of the Coalition of Muslim Drug Dealers (05-02-2012, 12:42 AM)
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#163
![]() I couldnt find that cool one with the guy drawing the graph. |
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Member
(05-02-2012, 12:42 AM)
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#164
what i see happening in the industry now is a relatively small but dedicated group of twenty/thirty something male gamers who want ultra-high budget blastathons and cinematic games, which is driving up game budgets and standards across the board as publishers try to compete for this audience. the reality is, games aren't magically more progressive because Buff McWhiteGuywithAssaultRifle has nice shaders on his ginourmous shoulder pads. this has been the worst generation of console gaming for me because the high budgets are forcing talented and niche developement houses out of the industry all together. not to mention whole genres have far less representation than in past generations. not to mention if you want your high budget blastathons, you pay the price in anti-consumer schemes like dlc. how is that progress? it's more like a suicide pact for the industry |
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#upliftingtherace
(05-02-2012, 12:44 AM)
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#165
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Member
(05-02-2012, 12:51 AM)
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#168
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Banned
(05-02-2012, 12:53 AM)
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#170
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Member
(05-02-2012, 12:53 AM)
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#171
That really nailed it. Watching some of the methods on the verge of implementation and what has already gone down almost has me wishing for things against [what I believe is] consumer best interest in hopes that extreme measures eventually lead to a system I am still willing to support. Backlogs say it would most likely not matter in this lifetime, though it will be disappointing entirely sitting out the next gen. I am not feeling total digital yet, though that would really be tested if it is the only option for Dark Souls 4 and Dead Space 5. |
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Member
(05-02-2012, 12:55 AM)
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#172
And in my business we compete against free alternatives. Do we bitch when our customers choose those alternatives? No. Do we seek to constrain our customers so that our products look better in comparison? No. Do we bitch and moan about how life is unfair? No. Do we go back to the drawing board and try to develop improvements so that both our business and our customers win? Yes. With all the changes going on in the world the only thing you can depend upon is your customers. They are your life's blood. Manipulate and mistreat them at your peril. There is no excuse. Just a lack of non-zero-sum thinking. |
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Member
(05-02-2012, 12:56 AM)
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#173
Quote:
Quote:
Quote:
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Member
(05-02-2012, 12:57 AM)
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#174
No need to be rude. This is what I was responding to:
Quote:
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force push the doodoo rock
(05-02-2012, 01:10 AM)
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#176
When you remove used games, you essentially are telling the consumer "You're the enemy." "You're the problem."
It is the essence of biting the hand that feeds you. It's absolute crazy talk. I'd love to see what would happen if they did institute a ban on used games. Would the sky clear up and become a wonderful place full of lollipops, new ip's and a healthy industry? Or would a large sect of gamers buy less games and push the industry further into no originality land? |
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Member
(05-02-2012, 01:15 AM)
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#177
I don't see what problem you guys have with that. |
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I need some paprika
Official moneylender of the Coalition of Muslim Drug Dealers (05-02-2012, 01:19 AM)
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#178
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Member
(05-02-2012, 01:20 AM)
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#179
They are trying to fix a problem that cannot be fixed. They want to stick to their business model but they don't want to make any compromise with it. AAA or bust. They're trying to regain their loss by gouging their customers with all this bullshit. Only, this can only work for so long. The day will come when even the most stupid or ignorant person will know and understand that it's easy to purchase your goods somewhere else much cheaper and better. But they're too stubborn. We won't buy their shit because even the stupidest person will know they're thieves and being dishonest with you. On their side, they will be too stubborn to acknowledge they were greedy. Therefore, this cannot be fixed. I love owning a physical copy of my belongings, especially for video games, but I might as well buy and download fucking data off the internet for cheap rather than purchase an object that feels so empty , devoid of fleshes, here and there, with lots of traps ready to break the bones of your fingers, if you dare not holding it the way they've wanted to. It doesn't matter how much you've paid for it. Nobody will acknowledge its importance, especially the owner, who knows deep down it can never be resold. The value is just gone, and so is one of the best thrill about anything you buy. |
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Member
(05-02-2012, 01:22 AM)
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#181
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force push the doodoo rock
(05-02-2012, 01:25 AM)
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#183
Yeah, actually you're right, the industry is telling consumers that. It's just that consumers (correctly) interpret that as "You're the problem."
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Member
(05-02-2012, 01:28 AM)
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#187
I know it's a stupid example but it seems I really need a stupid example to illustrate how stupid your argument is. |
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Member
(05-02-2012, 01:30 AM)
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#188
I'm talking about a boxed copy, a physical item, and not a license. |
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Member
(05-02-2012, 01:36 AM)
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#189
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Member
(05-02-2012, 01:43 AM)
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#191
Those non-customers are getting a better deal, so the publishers are going to rectify that problem by giving their remaining customers a worse deal. Makes perfect sense.
They must like having non-customers.
Last edited by NullPointer; 05-02-2012 at 01:45 AM.
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Member
(05-02-2012, 01:45 AM)
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#192
Quote:
Believe me... People can wait. There are good games all over the place nowadays. |
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(05-02-2012, 01:50 AM)
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#194
I have two of several consoles in my house. These publishers now want to force me to buy two copies of every game - one for each console. That will never happen, I promise you. There are a lot more scenarios than just Gamestop and their (perfectly legitimate) business model for people having "used" games. Ironically, theirs is the only one where the money involved (if any) goes directly back into new game sales. I spend thousands of dollars each year on video games. I'm the dream customer who always buys new and never sells. But I will not stand for anti-consumer practices, even if I don't personally exercise those consumer rights. They can kiss my money good-bye. |
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Member
(05-02-2012, 01:52 AM)
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#195
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Member
(05-02-2012, 01:54 AM)
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#196
If anti-used strategies are implemented in next-gen hardware, then I'm done with consoles.
The only current gen console I own is an XB360, and only because my fiancee bought it for me this past Xmas. I mostly play games on mobile devices and PC these days. I used to be an avid console gamer, and bought multiple systems each gen going back to the 16bit days. But times are a-changing. So yeah, farewell console gaming, and thanks for (potentially) making the decision to let go so easy.
Last edited by Vitacat; 05-02-2012 at 01:55 AM.
Reason: fix wording
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(05-02-2012, 01:54 AM)
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#197
And I'm absolutely positive that Gamestop can back that up with data. You know what sells best used? The same games that sell best new. Old games don't sell well, new or used. |
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Member
(05-02-2012, 01:56 AM)
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#198
Well, if you don't like it, don't support it. Video Games are a non-essential thing. I'm willing to support this in order to help the industry to grow. You know, I like games. I really do. And I don't want to see game companies struggling just because you want to save a few bucks.
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(05-02-2012, 01:58 AM)
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#199
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