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(05-02-2012, 01:16 PM)
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LittleBigPlanet Karting: A Platformer on Wheels
#1
Interview with new gameplay
http://www.gametrailers.com/video/fi...karting/729752
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The Verge preview
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Last edited by Loudninja; 05-02-2012 at 04:36 PM.
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Member
(05-02-2012, 01:18 PM)
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#3
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(05-02-2012, 01:31 PM)
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#10
Well...
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Member
(05-02-2012, 01:36 PM)
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#11
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Member
(05-02-2012, 01:36 PM)
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#12
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But hey, keep working on those customization options. I'm sure people will love to mess with those since it'll take to long to actually... y'know... race.
Last edited by Oni Jazar; 05-02-2012 at 01:40 PM.
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Please listen.
(05-02-2012, 01:38 PM)
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#13
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(05-02-2012, 01:42 PM)
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#17
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Member
(05-02-2012, 01:52 PM)
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#19
ModNation was a joy, for the record. My buddies and I had many a great night of four player split screen racing. |
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shh! it's already 2014!
(05-02-2012, 01:56 PM)
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#20
Sounds cool! I haven't played a good kart racer in a long time. It seems with all these new games, Sony is trying to make the PS3 the new N64, and I'm down with that. A little kart-racing, a little mascot fighting, I'm down with that.
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Member
(05-02-2012, 02:15 PM)
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#22
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Everything else sounds pretty great though. I skipped ModNation, but I probably buy this. |
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(05-02-2012, 02:23 PM)
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#23
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(05-02-2012, 03:02 PM)
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#26
Well, I see a positive in the controls change. I might find the drifting fun now.
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Member
(05-02-2012, 03:15 PM)
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#27
Considering the devs I'm not even flirting with the idea of being excited for this until we know it has a stable framerate.
Interview with new footage on GT. Has those lovely MNR-esque framerate drops but I guess I'll hope they actually smooth those out this time. |
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Member
(05-02-2012, 03:19 PM)
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#28
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(05-02-2012, 03:19 PM)
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#29
They said they were going to fixed the frame rate,we see how that goes though. Well going by Verge they did fixed the load times. I think IGN just talking about the tracks load time.
Last edited by Loudninja; 05-02-2012 at 03:23 PM.
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Member
(05-02-2012, 03:22 PM)
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#30
What bothered me about MNR was that the tracks had no personality, nothing distinct, since everything was built using the in-game track editor. Other kart games have iconic tracks, like Rainbow Road, that just aren't possible when using a limited set of creation tools. I really hope they fix this in this game, I really want this game to be good, it's such a perfect fit..UGC and kart racing.
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Member
(05-02-2012, 03:29 PM)
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#31
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Member
(05-02-2012, 03:31 PM)
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#33
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Banned
(05-02-2012, 03:32 PM)
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#34
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Member
(05-02-2012, 03:35 PM)
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#35
I uh don't remember that level. :lol The game had some personality and charm sure but the SP campaign was meh and forgettable for me. In terms of level design nothing really stands out.
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Member
(05-02-2012, 03:38 PM)
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#37
maybe on ideal conditions, judging by those videos the frame rate is going down way below that, I guess frame rate and load times are not really a priority for these developers, maybe they have some sort of statistics or market research done and they know they will loose some sales because of that but the majority of gamers won't notice these things and will buy regardless? I mean they have to know that their games have long load times and sub-par frame rate, right? right?
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(05-02-2012, 03:41 PM)
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#39
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Member
(05-02-2012, 03:44 PM)
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#40
how did that turn out? |
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(05-02-2012, 03:48 PM)
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#42
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Member
(05-02-2012, 03:52 PM)
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#44
I wonder if you can change the character you're racing with. That was a great thing about ModNation Racers. I really liked Sackboy at first, but now I think it's such a boring character. Customizing Sackboy wont be the same thing as riding with Snoopy in his airplane.
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Member
(05-02-2012, 03:52 PM)
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#45
That article is preview of the game. Verge think loading time is much better than modnation, while ign said loading is long. Dunno who to believe.
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Member
(05-02-2012, 03:54 PM)
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#47
I always though modnation customization with draw your own texture etc is the culprit for long loading time? Dont know if it's true
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Member
(05-02-2012, 03:56 PM)
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#48
I wonder who approach who. I have feeling yosp is the culprit, or maybe mediamolecule is really do think of expanding and modnation is in their way. Lol
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Member
(05-02-2012, 03:56 PM)
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#49
I know those are journos impressions, but "significantly trimmed" may still be long for all I care, one of the developers said the same on psn blog once regarding the long load times on the beta, he said load time and frame rate were greatly improved for the retail release, and we all know how that turned out.
That's what I am getting at. "significantly trimmed" "greatly improved" is not really saying anything, until we see the game running for ourselves, we won't be really sure of how "significantly improved" are the load times. |
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Member
(05-02-2012, 03:58 PM)
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#50
I got MNR long after release after all the patches and stuff and had no clue long load times was ever an issue. In the updated version I played that thought never crossed my mind.
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