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Member
(05-04-2012, 09:15 PM)
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#352
That sounds really cool, everything I'm reading in this thread is making me hate that I have to study for the next few days. I'm definitely gonna pick this up as soon as I can.
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Member
(05-04-2012, 09:17 PM)
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#354
THe only issue is if you have an older game with your own mods and haven't watched that you installed them perfectly the game will kick you out for having a modified common folder. You really have to watch out on installing in ARMA2 anyway sadly. |
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Sassy with Monet
(05-04-2012, 09:24 PM)
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#356
They shouldn't do - unless maybe you're on a hardcore server? Locked first person view etc
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Member
(05-04-2012, 09:25 PM)
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#357
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Member
(05-04-2012, 09:51 PM)
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#358
Ok im downloading Arma II that I got for free on GreenManGaming and its like 7GBs...but I searched for the expansion "ARMA II Operation Arrowhead" and just read this:
Quote:
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Member
(05-04-2012, 09:52 PM)
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#359
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Member
(05-04-2012, 09:53 PM)
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#360
I just played about an hour of roaming around and finding guns/food/water. Sounds boring but it was a blast.
What does the chain link mean that pops up to the right of player? And does direct voice chat not work? I tried talking to someone through the direct channel and never got a response. |
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Member
(05-04-2012, 11:01 PM)
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#368
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Member
(05-04-2012, 11:05 PM)
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#371
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Member
(05-04-2012, 11:07 PM)
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#372
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Member
(05-04-2012, 11:19 PM)
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#374
Also, here's the post from the 2nd page about the issue I had with trying to get the Steam version to work but did:
So move the data from arma 2 addons to OA > expansion > addons create the @dayz folder in OA (so OA > @dayz > addons > all the unrared files from the site, should be a total of 14)
Last edited by cr_blah_blah; 05-04-2012 at 11:25 PM.
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Member
(05-04-2012, 11:41 PM)
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#382
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Member
(05-04-2012, 11:50 PM)
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#385
I hope more comes of this. A lot of B grade mods decide to make a retail game when they fit better as mods but this is one that deserves a full game with its own mechanics not bound to the ArmA 2 engine. The idea is so simple yet so refreshing and is one of those games where the players make it complex.
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Member
(05-04-2012, 11:55 PM)
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#386
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Member
(05-04-2012, 11:57 PM)
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#387
Just a quick rundown of fast tweaks;
- Use Six Updater. You can use it as a server manager / launcher, you can use it to see when mods are outdated, update them, download a heap of other mods etc. Will also work with ArmA 3. - Command line parameters ( Can be specified in Six Updater as well, when using it for launching )
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Second is removing splash intros. Third is an empty world at the main menu, faster loading to main menu. - Want FXAA? ( or SMAA ), In-game AA can be very taxing. In C:\Users\NAME\Documents\ArmA 2 * there's an ArmA2OA.cfg file, edit it and you'll see FXAA. Change that from "0" to a number between 1 and 17
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To users who applied the latest Beta patches ( You can still play online with beta patches, there's backwards compatibility ) There's new AA options in here:
Quote:
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- SLI / Crossfire users, try messing around with frames rendered ahead / flip queue, 1 is the target number. Some people have reported a massive performance boost / much smoother game at this setting. Worth a try if you're on a dual GPU setup and it feels sluggish. Also check out "GPU_DetectedFramesAhead" & "GPU_MaxFramesAhead" in the .cfg as mentioned above. Hope someone can use it.
Last edited by Sethos; 05-05-2012 at 12:38 AM.
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Member
(05-05-2012, 12:14 AM)
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#390
This is amazing, I'm not a pc gamer but I've been watching long videos of people playing on youtube since yesterday, and they're so compelling, specially when people have mics and behave realistically.
Last edited by Letters; 05-05-2012 at 12:18 AM.
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Member
(05-05-2012, 12:15 AM)
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#391
Night time is crazy when it's storming. I've only played at night so far and this is my very first time with daylight so actually being able to see things is really interesting now.
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Member
(05-05-2012, 12:40 AM)
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#394
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Member
(05-05-2012, 12:55 AM)
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#395
Just got done playing a night game and it was intense!
I saw a guy throwing flares around the top of a building so I head up that way and climb up to say hello. We proceed to shoot the shit and trade some items when we decide that we should go check out the church near by. We get some useful items out of the church and on our way out we get shot by a bandit sitting outside of the church that heard us inside and was just waiting for us to come out. The funny thing is I saw the bandit and screamed over the mic to my new friend to watch out, but the bandit popped him and me in the matter of seconds. |
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Member
(05-05-2012, 01:00 AM)
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#397
Alright, I'm going to pull the trigger on the Steam version of OA and see if I can get it working with my retail Arma 2.
I'll let you guys know if I do, and if not I'll just rebuy Arma 2 on Steam as well. I forgot to ask earlier, are there many EU servers up at the moment, or will I just have to connect to an American one and suffer a not great ping until it's further along?
Last edited by HotHamWater; 05-05-2012 at 01:07 AM.
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show some balls, man
(05-05-2012, 01:01 AM)
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#398
I had this same problem yesterday. I think I solved it by reinstalling battleye. I also copied the Battleye folder from the arma 2 location to the OA location.
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show some balls, man
(05-05-2012, 01:02 AM)
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#399
You can get the battleye dlls from the guide here:
http://forums.bistudio.com/showthrea...=1#post1700827 |