MickeyKnox
Member
(05-15-2012, 04:41 AM)

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#4201

Originally Posted by Confidence Man: View Post
Hopefully they improve night lighting because it can be really awful in this game (see WedgeX's pics). Looks like CGA graphics or something.
Nights are the most visually pleasing time of day, the shitty shots are from bumping up the gamma to get a visual advantage.
WedgeX
Livin' Like A King
(05-15-2012, 04:41 AM)

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#4202

Originally Posted by The_Player: View Post
It's because he maxed his gamma, otherwise it's pitch dark at night. And by that I mean you can't see your own hands without some source of light.
Yep, my gamma was maxed. Impossible to see, still. But I do like the stylized look.
Blizzard
Member
(05-15-2012, 04:43 AM)

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#4203

Originally Posted by MickeyKnox: View Post
Nights are the most visually pleasing time of day, the shitty shots are from bumping up the gamma to get a visual advantage.
I just feel like it literally is damaging to the human eye to strain trying to see stuff in the dark. Eye strain isn't fun. I'd rather have unrealistic nights.
MickeyKnox
Member
(05-15-2012, 04:47 AM)

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#4204

Originally Posted by Blizzard: View Post
I just feel like it literally is damaging to the human eye to strain trying to see stuff in the dark. Eye strain isn't fun. I'd rather have unrealistic nights.
That's not how rods and cones work.

Not to mention that people need to calibrate their god-damned displays, if the moon is out you can see perfectly fine at night.
The M.O.B
important Canuck facts
(05-15-2012, 04:47 AM)

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#4205

Real nighttime, wouldn't your eyes eventually adjust and be able to see more than 2 feet in front of you?
Krappadizzle
Member
(05-15-2012, 04:47 AM)

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#4206

Steve Jobs being chased by a horde. Shitty for him.
Confidence Man
360 release: 2005
PS3 release: 2007
I need the reminder.
(05-15-2012, 04:48 AM)
#4207

Even maxing out gamma should bring out more definition than that. It's like the game is reduced to grayscale with four shades.
Eaten By A Grue
Member
(05-15-2012, 05:05 AM)

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#4208

Originally Posted by Atilac: View Post
ofmg at the napalm attack. Priceless.
MickeyKnox
Member
(05-15-2012, 05:10 AM)

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#4209

Originally Posted by Confidence Man: View Post
Even maxing out gamma should bring out more definition than that. It's like the game is reduced to grayscale with four shades.
It's a simulator and as such the unaided nightvision in the game accurately reflects the fact that as the rod cells in your eye take over you lose the ability to distinguish color, the HDR setting should be set at high/very high for better eye adaptation.
LiquidMetal14
hide your water-based mammals
(05-15-2012, 05:22 AM)

LiquidMetal14's Avatar
#4210

Originally Posted by The M.O.B: View Post
Real nighttime, wouldn't your eyes eventually adjust and be able to see more than 2 feet in front of you?
Yes, that's what I was telling the guys on mumble. Maybe you too lol

Your night eyes will be perfect about 30 minutes into darkness. The games needs to behave like that.
The_Player
Member
(05-15-2012, 05:51 AM)

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#4211

Originally Posted by LiquidMetal14: View Post
Yes, that's what I was telling the guys on mumble. Maybe you too lol

Your night eyes will be perfect about 30 minutes into darkness. The games needs to behave like that.
Yeah, I agree with that. It's strange that they made HDR and stuff but haven't reflected the real nighttime eyes behavior.
wwm0nkey
Member
(05-15-2012, 05:52 AM)

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#4212

So the Arma II 1.6.1 patch will be supporting DayZ. Bohemia must be very very happy.
The_Player
Member
(05-15-2012, 05:53 AM)

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#4213

Originally Posted by wwm0nkey: View Post
So the Arma II 1.6.1 patch will be supporting DayZ. Bohemia must be very very happy.
Source!
wwm0nkey
Member
(05-15-2012, 05:56 AM)

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#4214

Originally Posted by The_Player: View Post
Source!
hate to say it but...Kotaku
LiquidMetal14
hide your water-based mammals
(05-15-2012, 06:03 AM)

LiquidMetal14's Avatar
#4215

Good stuff tonight guys. Will upload videos late tomorrow.

Strong crew and loaded. Wish I could have kept going.
TheNiX
Member
(05-15-2012, 06:14 AM)

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#4216

Originally Posted by wwm0nkey: View Post
So the Arma II 1.6.1 patch will be supporting DayZ. Bohemia must be very very happy.
Bohemia has done this with most popular mods.
Krappadizzle
Member
(05-15-2012, 06:16 AM)

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#4217

Originally Posted by LiquidMetal14: View Post
Good stuff tonight guys. Will upload videos late tomorrow.

Strong crew and loaded. Wish I could have kept going.
The Zombie Farm was insane. The amount of panic and gunfire was ridiculous. I was surprised that many of us made it out alive. I killed 26 zombies by myself and I know there were more than that running around. I think out of our 12 man group we lost 2 total to that excursion. Not too bad considering the amount of Zed all around. Watching Steve Jobs run away and begging for help with 9 of us just chilling quietly was so crazy. He had 30 zombies on him, and who knows, we probably could have taken them, but the fact that we didn't know him and didn't want to risk it is what made it so awesome.
abusori
Member
(05-15-2012, 06:16 AM)

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#4218

Originally Posted by wwm0nkey: View Post
So the Arma II 1.6.1 patch will be supporting DayZ. Bohemia must be very very happy.
Yeeeeeessss.
demolitio
Member
(05-15-2012, 06:34 AM)

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#4219

Originally Posted by LiquidMetal14: View Post
Yes, that's what I was telling the guys on mumble. Maybe you too lol

Your night eyes will be perfect about 30 minutes into darkness. The games needs to behave like that.
But remember that there's no real ambient lighting going on in the world besides the moon and there's not even cities or towns in the distance to give off light in the sky. We're talking about a completely dark area where relying on the moon is your only option. Similar to how they showed us NVG's in the military, there's definitely a need for them because it really can get so dark that you're helpless. For an example, watch Total Blackout (or whatever it is) on the SyFy channel and see how they can't see a thing at all. Now in the game world, the only light we have is the moon and that's even covered by clouds at times. The HDR is used brilliantly when you turn on NVG's or take them off and your eyes will adjust over time to the darkness. I don't know if any of you live in a rural area or have family out there, but when my family of city slickers go to my relatives' house that's far away from any town, you'll see just how dark it can get. This game is like one big rural setting.

Now that doesn't mean I don't think it should be a little brighter for DayZ. ArmA 2 relies on NV for night missions so they wanted to make night as close as possible to a night setting with very little ambient lighting. DayZ doesn't have NVG's for everyone to find so only a few lucky souls will ever have them and they usually turn to a bandit that stalks survivors knowing they can't see a thing. So for 99% of the people, night is so dark that you don't want to move which in one way, is a good thing since it's trying to invoke those emotions like fear and being hesitant, but also makes some servers that go by real time really hard to play for night owls.

Playing normal ArmA 2 or OA missions, you'll see what I mean about the night setting. It will be a lot lighter in the bigger towns, but as a whole, it's still a very dark world because these aren't settings that have huge cities with suburbs.
Last edited by demolitio; 05-15-2012 at 06:37 AM.
INDIGO_CYCLOPS
Member
(05-15-2012, 06:39 AM)

INDIGO_CYCLOPS's Avatar
#4220

Great night, was awesome rolling with everyone. In Stary, down in the grocery store and we're getting swarmed. I try to break the class after most of the other survivors clear out so I can escape around back and as I vault I get knocked down and the hourglass pops up. I decided to disconnect so I don't have to lose all that damn progress made. Reconnect after a few minutes and I'm spawning in Kamyshovo with starter gear, but depleted water and food. Incredibly frustrating, but I guess that's my punishment for disconnecting...

*reminder to self, it's an Alpha*
Last edited by INDIGO_CYCLOPS; 05-15-2012 at 06:58 AM.
drizzle
Axel Hertz
(05-15-2012, 06:50 AM)

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#4221

So, first time playing the game. I had two interesting experiences:

First of all, I'm on the GAF server, lagged out of my mind (500+ ms ping). Anyway, I keep trying to play and I come across a Super Market with both a dead Survivor and a Bandit with a huge pack, a shotgun with a torch attached to it and some ammo. Sweet, free loot. I pick everything up and go away safely into the night. Only to be killed by random zombies that somehow showed up near me when they weren't anywhere close.. Oh, high ping servers...

After that, I decide to change to a closer server location. I'm walking around on a deserted city and I see a bandit in the distance. I have nothing on me, as I just respawned, so I said: What the hell, I'll follow him.

I lose track of him then I decide to go into an office building. I find a Czech pack, but not much else. As I'm preparing to go away, I notice some steps going up. Maybe it's the damn bandit again!

I go outside of the building and go up through a ladder outside. The bandit doesn't see me and goes into a corridor. I don't see him anymore, so I go around him and start the pursue on this corridor. I notice his face peeking out a door and, in a split second decision, I decide to go for it. I unload my shitty pistol on his face and he has a map, an AK, some ammo, a compass and some other crap.

I felt a little bad, but he was a bandit. Comes with the job... right?
Animator
Member
(05-15-2012, 06:52 AM)

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#4222

Note to self: Do not fire sniper rifles in the city

Enduin
No bald cap? Lies!
(05-15-2012, 07:03 AM)

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#4223

There was some weird stuff going on tonight. I finally died, but when i reloaded I was reverted to 5 minutes before I met up with the whole GAF crew. I had all the same items and weapons. Its like those 4 something hours never even happened.
INDIGO_CYCLOPS
Member
(05-15-2012, 07:05 AM)

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#4224

Originally Posted by Enduin: View Post
There was some weird stuff going on tonight. I finally died, but when i reloaded I was reverted to 5 minutes before I met up with the whole GAF crew. I had all the same items and weapons. Its like those 4 something hours never even happened.
Something is definitely going on. Looking at the Dayz forum it seems like its a bug or two. Like I mentioned, I didn't even die and reconnected and I was spawned back on the coast.
Animator
Member
(05-15-2012, 07:09 AM)

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#4225

Yea we lost like 4 hours of game play on this one server because it did not save the progress.
Hero_of_the_Day
Member
(05-15-2012, 07:19 AM)

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#4226

So many zombies today compared to my first two days of playing. Finally ran into other people tonight though. I was being chased by a ton of zombies, saw some flares in the distance and hauled ass to them. The two people there were a delicious enough distraction to get a bunch of them off my ass. Not all of them though, so I just kept running until I saw more flares in a big town.

Found two guys inside some tall building also fighting off a horde. We got to the rooftop and found someone else up there with a dead bandit. So many zombies.

Here's a fraction of the trail up to the top:



Followed by my three new friends and dead piece of shit who had tons of equipment for us:



And a shot of all the zombies we were fighting off:




I hope the number one thing they are working on is the zombies. The way they move, clip through and up things, die a couple seconds after being shot in the head, and it seems like there's no winning once a group gets on you. Maybe I'm wrong. But, seemed like we could have sat there all day killing those zombies, and more were just going to keep coming.

EDIT: Reading their message board, seems like the crazy number of zombies is a bug, so that's good.
Last edited by Hero_of_the_Day; 05-15-2012 at 07:46 AM.
Nealand Liquor
Member
(05-15-2012, 07:39 AM)

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#4227

Originally Posted by drizzle: View Post
Nobody will ever sell a game with a persistent world where death is punished by a complete restart without a monthly fee.

And because of that monthly fee, that type of game doesn't sell well, thus making it not sustainable.

So, to answer your question, no, I don't think it'll create a ripple effect on the industry.
Maybe I'm too noob but I don't understand why a company wouldn't make a game like this without monthly fees. What difference does persistant death make?
subversus
I've done nothing with my life except eat and fap
(05-15-2012, 07:46 AM)

subversus's Avatar
#4228

Originally Posted by Nealand Liquor: View Post
Maybe I'm too noob but I don't understand why a company wouldn't make a game like this without monthly fees. What difference does persistant death make?
yeah, I don't understand this logic too. I also don't understand what is so bad about permanent death and why it won't be popular. I remember when people were saying that Counter Strike is doomed to fail because there was no respawns until the end of the match. CS ended exactly like that, failed and doomed from the start.
EVIL
Member
(05-15-2012, 07:48 AM)

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#4229

Originally Posted by Nealand Liquor: View Post
Maybe I'm too noob but I don't understand why a company wouldn't make a game like this without monthly fees. What difference does persistant death make?
Permadeath is for the hardcore, hardcore is a niche, publishers don't make moneys on niche games. So unless they have a very reliable way of getting constant revenue, (monthly fees) it wont happen.
demolitio
Member
(05-15-2012, 07:49 AM)

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#4230

Wow, it seems like this server right now is 1000x darker than every other time I've played this mod and vanilla DayZ. Really, really weird compared to normal...

They just need to realize that NVG's aren't all over the place in this mod so having it so dark basically makes you want to keep trying other servers. The normal darkness isn't bad, but this one is the weirdest I've seen yet.
Last edited by demolitio; 05-15-2012 at 07:54 AM.
zon
Member
(05-15-2012, 08:01 AM)

zon's Avatar
#4231

Originally Posted by EVIL: View Post
Permadeath is for the hardcore, hardcore is a niche, publishers don't make moneys on niche games. So unless they have a very reliable way of getting constant revenue, (monthly fees) it wont happen.
lol keep telling yourself that
OatmealMu
I will pee on you and
your undead cousin
(05-15-2012, 08:03 AM)

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#4232



Watching someone run across this field chased by 15+ zombies was the going to be the highlight of my night. The actual highlight was seeing another person, also with 15+ zombies tailing them, come running from the same way the first guy went.
Oreoleo
Member
(05-15-2012, 08:04 AM)

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#4233

Was having a great time with some dude I randomly teamed up with. He saved my ass outside Cherno and we teamed up and were going through a small mountain town, slowly burning our way through ammo and supplies when the server crashed :\
Cramoss
Member
(05-15-2012, 08:05 AM)

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#4234

Originally Posted by OatmealMu: View Post


Watching someone run across this field chased by 15+ zombies was the going to be the highlight of my night. The actual highlight was seeing another person, also with 15+ zombies tailing them, come running from the same way the first guy went.
That's what happened to me. It didn't end well :(
Orgun
Member
(05-15-2012, 08:14 AM)

Orgun's Avatar
#4235

You guys are mad! Playing at night with no moon is the best. Turning up the gamma is for pussies :D

Reminds me being in Wales where there is no civilization. Come night, you couldn't even see your hand in front of your face.
subversus
I've done nothing with my life except eat and fap
(05-15-2012, 08:16 AM)

subversus's Avatar
#4236

Originally Posted by EVIL: View Post
Permadeath is for the hardcore, hardcore is a niche, publishers don't make moneys on niche games. So unless they have a very reliable way of getting constant revenue, (monthly fees) it wont happen.
yes, exactly the same argument went with CS but it was "no respawns" there. Like a poster above has said keep telling yourself that.
Krappadizzle
Member
(05-15-2012, 08:19 AM)

Krappadizzle's Avatar
#4237

Easily the biggest issue by a wide margin with this mod more than anything else is the zombie clipping. Other stuff sucks(filling canteens, randomly losing items from your pack, zombies moving too erratically, zombies taking too long to actually go down after the kill shot, artifacting, direct comms) but that pales in comparison to the clipping. We almost wiped as a huge group as we tried to set up choke points in the barns and some zombies would just Kitty Pryde through the wall. It's inconsistent too, so your never quite sure when it'll happen. It seems they run so fast that the AI thinks there isn't a wall to stop them. This still isn't enough to stop me from enjoying this mod though. Not in the slightest.
isamu
OMFG HOLY MOTHER OF MARY IN HEAVEN I CANT BELIEVE IT WTF WHERE ARE MY SEDATIVES AAAAHHH
(05-15-2012, 08:48 AM)
#4238

From the sounds of it, it sounds kinda like a cross between STALKER and Left 4 Dead. Is that accurate?
Extollere
Sucks at poetry
(05-15-2012, 08:49 AM)
#4239

Had a great little session with another Gaffer tonight. He came jogging from Kamenka, and I came from Elektro. We tried to meet in Cherno, but somewhere along the way he got tailed and lost a lot of blood. He stumbled into Cherno and passed out. I kept watch from the top with a sniper until the coast was clear. Hopped down and ran over, I picked him up and escorted him to safety. Suddenly a survivor came outta nowhere. We were both prone in some grass. I circled around him and he said friendly (not really enough to gain my trust, but the whole not firing at us thing does help a bit). So I asked him where a hospital was and he was kind enough to lead me there while my buddy hid in the grass half conscious. Got some blood and rushed back to do a transfusion on him. We filled our water bottles and started jogging to Stary. Looted some villages on the way.

Can't wait to log back in tomorrow and continue the journey. But man.. the added zombies really make it difficult to approach areas. I used to just run right into these little road side towns and loot the open building and leave. Now when I see a barn being guarded by 15 zombies I don't even bother.
Jotamide
Member
(05-15-2012, 09:01 AM)

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#4240

Originally Posted by LiquidMetal14: View Post
Only 1 dollar more on BISTUDIOS and all sales go to them.
The hell are you talking about? It still shows up at $19.99 to me: https://store.bistudio.com/arma2-operation-arrowhead

The folks at GMG are very smart in their choice of sales. I already have ArmA II on their site,;if I get OA on Steam for example, will I have any trouble setting Day Z up?
Gen X
Trust no one. Eat steaks.
(05-15-2012, 09:10 AM)

Gen X's Avatar
#4241

Originally Posted by INDIGO_CYCLOPS: View Post
Something is definitely going on. Looking at the Dayz forum it seems like its a bug or two. Like I mentioned, I didn't even die and reconnected and I was spawned back on the coast.
Same think happened to me, thankfully (I was surrounded by Zeds in a house when I d/c) I ended up respawning just East of the airfield down by the coast. Still had my empty pistol, empty CZ and no ammo for either.
Nealand Liquor
Member
(05-15-2012, 09:48 AM)

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#4242

Originally Posted by EVIL: View Post
Permadeath is for the hardcore, hardcore is a niche, publishers don't make moneys on niche games. So unless they have a very reliable way of getting constant revenue, (monthly fees) it wont happen.
I respectfully and wholeheartedly disagree. Perma death (or capped continues) was the norm for decades and only began to fall out of favor nearing the end of the snes/genesis era. I personally don't agree with the notion that persistent death equals hardcore, and with the average age of a gamer being 35, I'm inclined to believe neither do the majority.
When I hear quotes from CEO's justifying the industry's continual regurgitation of experiences, I chock it up as another example of an out of touch misguided businessman that can't grasp his market.
When I hear the same pigeon-holeing sentiments reiterated by another gamer, I'm equally dumbfounded as I am saddened.
Last edited by Nealand Liquor; 05-15-2012 at 10:24 AM.
Prophet Steve
Member
(05-15-2012, 09:55 AM)

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#4243

What is meant with that the Arma II update "supports" DayZ?
Gen X
Trust no one. Eat steaks.
(05-15-2012, 10:08 AM)

Gen X's Avatar
#4244

Originally Posted by EVIL: View Post
Permadeath is for the hardcore, hardcore is a niche.
Not at all, it's just so many games were made for casuals that Permadeath isn't as common anymore. Permadeath also changes peoples trategy. If you have nothing to lose of course you'll go in 'All guns blazing' but because you risk to lose everything, you assess a lot more situations. The whole vibe and atmosphere of DayZ wouldn't exist if there was no Permadeath.
Oreoleo
Member
(05-15-2012, 10:24 AM)

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#4245

Originally Posted by isamu: View Post
From the sounds of it, it sounds kinda like a cross between STALKER and Left 4 Dead. Is that accurate?
Yeah that's fair. Moving through houses in a group of four covering each other while searching for guns and ammo DEFINITELY evokes L4D, but it's hard to make a straight comparison since L4D throws so many zombies at you at once. And then of course you have the STALKER-esque shooting, inventory and health/bandaging mechanics, but in a world 5x the size of the map in STALKER.
Foliorum Viridum
Banned
(05-15-2012, 10:48 AM)

Foliorum Viridum's Avatar
#4246

Some highlights from yesterday:

Betraying Orgun
Sneaky Shoot-Out
Cherno Horde: Chase and Slaughter
Killing a Bandit
Paranoia at Air Base

Been spending a lot of time on the coast lately just teaming up with people and taking out dudes for loot. I fancy an adventure up north soon... maybe with my bro Crumbs.
PantyPhantom
Member
(05-15-2012, 10:48 AM)

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#4247

I had to downgrade to 1.5.6 because I just couldn't join shit with 1.5.7. I tried for HOURS. Also 90% of the feedback I've heard and read about more zombies are negative. Yes I know it wasn't intentional to have that many but I hope they reduce the numbers a bit.
Arucardo
Member
(05-15-2012, 10:56 AM)

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#4248

Originally Posted by EVIL: View Post
Permadeath is for the hardcore, hardcore is a niche, publishers don't make moneys on niche games. So unless they have a very reliable way of getting constant revenue, (monthly fees) it wont happen.
Minecraft essentially has permadeath so yeah, it's pretty hardcore alright.


Originally Posted by PantyPhantom: View Post
I had to downgrade to 1.5.6 because I just couldn't join shit with 1.5.7. I tried for HOURS. Also 90% of the feedback I've heard and read about more zombies are negative. Yes I know it wasn't intentional to have that many but I hope they reduce the numbers a bit.
Eh? are some servers running the older version? I mean it won't let you play if you use the old one, you'll get a black screen with white text telling you to go update the mod.
PantyPhantom
Member
(05-15-2012, 11:06 AM)

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#4249

Originally Posted by Arucardo: View Post
Minecraft essentially has permadeath so yeah, it's pretty hardcore alright.



Eh? are some servers running the older version? I mean it won't let you play if you use the old one, you'll get a black screen with white text telling you to go update the mod.
Yeap, there are some servers still running the old version. And yes, I had the correct version 1.5.7 when I tried it :b before the main/db server restart I only got "loading" and after the restart I got "waiting for server response".

Oh yes I know the state of this mod but I tried joining different servers for 2-3 hours and then decided the hell with this, downgraded and everything was smooth again.
Arucardo
Member
(05-15-2012, 11:23 AM)

Arucardo's Avatar
#4250

If it wasn't posted yet here's an interview about the mod and Rocket:

http://games.on.net/article/15603/I_...n_Day_Z_Part_1