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Member
(05-15-2012, 04:41 AM)
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#4201
Nights are the most visually pleasing time of day, the shitty shots are from bumping up the gamma to get a visual advantage.
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Member
(05-15-2012, 04:43 AM)
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#4203
I just feel like it literally is damaging to the human eye to strain trying to see stuff in the dark. Eye strain isn't fun. I'd rather have unrealistic nights.
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Member
(05-15-2012, 04:47 AM)
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#4204
Not to mention that people need to calibrate their god-damned displays, if the moon is out you can see perfectly fine at night. |
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important Canuck facts
(05-15-2012, 04:47 AM)
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#4205
Real nighttime, wouldn't your eyes eventually adjust and be able to see more than 2 feet in front of you?
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Member
(05-15-2012, 05:05 AM)
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#4208
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Member
(05-15-2012, 05:10 AM)
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#4209
It's a simulator and as such the unaided nightvision in the game accurately reflects the fact that as the rod cells in your eye take over you lose the ability to distinguish color, the HDR setting should be set at high/very high for better eye adaptation.
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hide your water-based mammals
(05-15-2012, 05:22 AM)
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#4210
Your night eyes will be perfect about 30 minutes into darkness. The games needs to behave like that. |
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Member
(05-15-2012, 05:51 AM)
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#4211
Yeah, I agree with that. It's strange that they made HDR and stuff but haven't reflected the real nighttime eyes behavior.
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Member
(05-15-2012, 06:16 AM)
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#4217
The Zombie Farm was insane. The amount of panic and gunfire was ridiculous. I was surprised that many of us made it out alive. I killed 26 zombies by myself and I know there were more than that running around. I think out of our 12 man group we lost 2 total to that excursion. Not too bad considering the amount of Zed all around. Watching Steve Jobs run away and begging for help with 9 of us just chilling quietly was so crazy. He had 30 zombies on him, and who knows, we probably could have taken them, but the fact that we didn't know him and didn't want to risk it is what made it so awesome.
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Member
(05-15-2012, 06:34 AM)
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#4219
Now that doesn't mean I don't think it should be a little brighter for DayZ. ArmA 2 relies on NV for night missions so they wanted to make night as close as possible to a night setting with very little ambient lighting. DayZ doesn't have NVG's for everyone to find so only a few lucky souls will ever have them and they usually turn to a bandit that stalks survivors knowing they can't see a thing. So for 99% of the people, night is so dark that you don't want to move which in one way, is a good thing since it's trying to invoke those emotions like fear and being hesitant, but also makes some servers that go by real time really hard to play for night owls. Playing normal ArmA 2 or OA missions, you'll see what I mean about the night setting. It will be a lot lighter in the bigger towns, but as a whole, it's still a very dark world because these aren't settings that have huge cities with suburbs.
Last edited by demolitio; 05-15-2012 at 06:37 AM.
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Member
(05-15-2012, 06:39 AM)
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#4220
Great night, was awesome rolling with everyone. In Stary, down in the grocery store and we're getting swarmed. I try to break the class after most of the other survivors clear out so I can escape around back and as I vault I get knocked down and the hourglass pops up. I decided to disconnect so I don't have to lose all that damn progress made. Reconnect after a few minutes and I'm spawning in Kamyshovo with starter gear, but depleted water and food. Incredibly frustrating, but I guess that's my punishment for disconnecting...
*reminder to self, it's an Alpha*
Last edited by INDIGO_CYCLOPS; 05-15-2012 at 06:58 AM.
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Axel Hertz
(05-15-2012, 06:50 AM)
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#4221
So, first time playing the game. I had two interesting experiences:
First of all, I'm on the GAF server, lagged out of my mind (500+ ms ping). Anyway, I keep trying to play and I come across a Super Market with both a dead Survivor and a Bandit with a huge pack, a shotgun with a torch attached to it and some ammo. Sweet, free loot. I pick everything up and go away safely into the night. Only to be killed by random zombies that somehow showed up near me when they weren't anywhere close.. Oh, high ping servers... After that, I decide to change to a closer server location. I'm walking around on a deserted city and I see a bandit in the distance. I have nothing on me, as I just respawned, so I said: What the hell, I'll follow him. I lose track of him then I decide to go into an office building. I find a Czech pack, but not much else. As I'm preparing to go away, I notice some steps going up. Maybe it's the damn bandit again! I go outside of the building and go up through a ladder outside. The bandit doesn't see me and goes into a corridor. I don't see him anymore, so I go around him and start the pursue on this corridor. I notice his face peeking out a door and, in a split second decision, I decide to go for it. I unload my shitty pistol on his face and he has a map, an AK, some ammo, a compass and some other crap. I felt a little bad, but he was a bandit. Comes with the job... right? |
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Member
(05-15-2012, 07:05 AM)
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#4224
Something is definitely going on. Looking at the Dayz forum it seems like its a bug or two. Like I mentioned, I didn't even die and reconnected and I was spawned back on the coast.
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Member
(05-15-2012, 07:19 AM)
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#4226
So many zombies today compared to my first two days of playing. Finally ran into other people tonight though. I was being chased by a ton of zombies, saw some flares in the distance and hauled ass to them. The two people there were a delicious enough distraction to get a bunch of them off my ass. Not all of them though, so I just kept running until I saw more flares in a big town.
Found two guys inside some tall building also fighting off a horde. We got to the rooftop and found someone else up there with a dead bandit. So many zombies. Here's a fraction of the trail up to the top: ![]() Followed by my three new friends and dead piece of shit who had tons of equipment for us: ![]() And a shot of all the zombies we were fighting off: ![]() I hope the number one thing they are working on is the zombies. The way they move, clip through and up things, die a couple seconds after being shot in the head, and it seems like there's no winning once a group gets on you. Maybe I'm wrong. But, seemed like we could have sat there all day killing those zombies, and more were just going to keep coming. EDIT: Reading their message board, seems like the crazy number of zombies is a bug, so that's good.
Last edited by Hero_of_the_Day; 05-15-2012 at 07:46 AM.
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Member
(05-15-2012, 07:39 AM)
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#4227
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I've done nothing with my life except eat and fap
(05-15-2012, 07:46 AM)
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#4228
yeah, I don't understand this logic too. I also don't understand what is so bad about permanent death and why it won't be popular. I remember when people were saying that Counter Strike is doomed to fail because there was no respawns until the end of the match. CS ended exactly like that, failed and doomed from the start.
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Member
(05-15-2012, 07:48 AM)
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#4229
Permadeath is for the hardcore, hardcore is a niche, publishers don't make moneys on niche games. So unless they have a very reliable way of getting constant revenue, (monthly fees) it wont happen.
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Member
(05-15-2012, 07:49 AM)
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#4230
Wow, it seems like this server right now is 1000x darker than every other time I've played this mod and vanilla DayZ. Really, really weird compared to normal...
They just need to realize that NVG's aren't all over the place in this mod so having it so dark basically makes you want to keep trying other servers. The normal darkness isn't bad, but this one is the weirdest I've seen yet.
Last edited by demolitio; 05-15-2012 at 07:54 AM.
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I will pee on you and
your undead cousin (05-15-2012, 08:03 AM)
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#4232
![]() Watching someone run across this field chased by 15+ zombies was the going to be the highlight of my night. The actual highlight was seeing another person, also with 15+ zombies tailing them, come running from the same way the first guy went. |
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Member
(05-15-2012, 08:05 AM)
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#4234
That's what happened to me. It didn't end well :(
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I've done nothing with my life except eat and fap
(05-15-2012, 08:16 AM)
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#4236
yes, exactly the same argument went with CS but it was "no respawns" there. Like a poster above has said keep telling yourself that.
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Member
(05-15-2012, 08:19 AM)
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#4237
Easily the biggest issue by a wide margin with this mod more than anything else is the zombie clipping. Other stuff sucks(filling canteens, randomly losing items from your pack, zombies moving too erratically, zombies taking too long to actually go down after the kill shot, artifacting, direct comms) but that pales in comparison to the clipping. We almost wiped as a huge group as we tried to set up choke points in the barns and some zombies would just Kitty Pryde through the wall. It's inconsistent too, so your never quite sure when it'll happen. It seems they run so fast that the AI thinks there isn't a wall to stop them. This still isn't enough to stop me from enjoying this mod though. Not in the slightest.
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Sucks at poetry
(05-15-2012, 08:49 AM)
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#4239
Had a great little session with another Gaffer tonight. He came jogging from Kamenka, and I came from Elektro. We tried to meet in Cherno, but somewhere along the way he got tailed and lost a lot of blood. He stumbled into Cherno and passed out. I kept watch from the top with a sniper until the coast was clear. Hopped down and ran over, I picked him up and escorted him to safety. Suddenly a survivor came outta nowhere. We were both prone in some grass. I circled around him and he said friendly (not really enough to gain my trust, but the whole not firing at us thing does help a bit). So I asked him where a hospital was and he was kind enough to lead me there while my buddy hid in the grass half conscious. Got some blood and rushed back to do a transfusion on him. We filled our water bottles and started jogging to Stary. Looted some villages on the way.
Can't wait to log back in tomorrow and continue the journey. But man.. the added zombies really make it difficult to approach areas. I used to just run right into these little road side towns and loot the open building and leave. Now when I see a barn being guarded by 15 zombies I don't even bother. |
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Member
(05-15-2012, 09:01 AM)
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#4240
The hell are you talking about? It still shows up at $19.99 to me: https://store.bistudio.com/arma2-operation-arrowhead
The folks at GMG are very smart in their choice of sales. I already have ArmA II on their site,;if I get OA on Steam for example, will I have any trouble setting Day Z up? |
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Trust no one. Eat steaks.
(05-15-2012, 09:10 AM)
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#4241
Same think happened to me, thankfully (I was surrounded by Zeds in a house when I d/c) I ended up respawning just East of the airfield down by the coast. Still had my empty pistol, empty CZ and no ammo for either.
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Member
(05-15-2012, 09:48 AM)
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#4242
When I hear quotes from CEO's justifying the industry's continual regurgitation of experiences, I chock it up as another example of an out of touch misguided businessman that can't grasp his market. When I hear the same pigeon-holeing sentiments reiterated by another gamer, I'm equally dumbfounded as I am saddened.
Last edited by Nealand Liquor; 05-15-2012 at 10:24 AM.
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Trust no one. Eat steaks.
(05-15-2012, 10:08 AM)
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#4244
Not at all, it's just so many games were made for casuals that Permadeath isn't as common anymore. Permadeath also changes peoples trategy. If you have nothing to lose of course you'll go in 'All guns blazing' but because you risk to lose everything, you assess a lot more situations. The whole vibe and atmosphere of DayZ wouldn't exist if there was no Permadeath.
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Member
(05-15-2012, 10:24 AM)
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#4245
Yeah that's fair. Moving through houses in a group of four covering each other while searching for guns and ammo DEFINITELY evokes L4D, but it's hard to make a straight comparison since L4D throws so many zombies at you at once. And then of course you have the STALKER-esque shooting, inventory and health/bandaging mechanics, but in a world 5x the size of the map in STALKER.
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Banned
(05-15-2012, 10:48 AM)
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#4246
Some highlights from yesterday:
Betraying Orgun Sneaky Shoot-Out Cherno Horde: Chase and Slaughter Killing a Bandit Paranoia at Air Base Been spending a lot of time on the coast lately just teaming up with people and taking out dudes for loot. I fancy an adventure up north soon... maybe with my bro Crumbs. |
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Member
(05-15-2012, 10:48 AM)
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#4247
I had to downgrade to 1.5.6 because I just couldn't join shit with 1.5.7. I tried for HOURS. Also 90% of the feedback I've heard and read about more zombies are negative. Yes I know it wasn't intentional to have that many but I hope they reduce the numbers a bit.
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Member
(05-15-2012, 10:56 AM)
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#4248
Eh? are some servers running the older version? I mean it won't let you play if you use the old one, you'll get a black screen with white text telling you to go update the mod. |
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Member
(05-15-2012, 11:06 AM)
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#4249
Oh yes I know the state of this mod but I tried joining different servers for 2-3 hours and then decided the hell with this, downgraded and everything was smooth again. |
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Member
(05-15-2012, 11:23 AM)
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#4250
If it wasn't posted yet here's an interview about the mod and Rocket:
http://games.on.net/article/15603/I_...n_Day_Z_Part_1 |