gutterboy44
Member
(05-15-2012, 02:59 PM)

gutterboy44's Avatar
#4301

I just can't imagine what it must be like for Rocket to roll into work lately. He is responsible for this huge sales boost and attention boon for Arma. Of course Arma 3 is in the works but they'd be fools to not acknowledge and readjust some resources for this growing mod. It seems like allowing Rocket to work on this full time would benefit BIS as a whole. You tell me DayZ will move to Arma 3 and I am buying that game day one.
KAOz
Short bus special
(05-15-2012, 03:02 PM)

KAOz's Avatar
#4302

Originally Posted by gutterboy44: View Post
You tell me DayZ will move to Arma 3 and I am buying that game day one.
....well, I got news for you then.

Rumor has it that he will make it so that they can port over the mod to Arma 3.
gutterboy44
Member
(05-15-2012, 03:06 PM)

gutterboy44's Avatar
#4303

Originally Posted by KAOz: View Post
....well, I got news for you then.

Rumor has it that he will make it so that they can port over the mod to Arma 3.
And sold! I will probably actually try to learn and play Arma 3 as well.
TheLegendOfMart
Member
(05-15-2012, 03:07 PM)

TheLegendOfMart's Avatar
#4304

Originally Posted by KAOz: View Post
....well, I got news for you then.

Rumor has it that he will make it so that they can port over the mod to Arma 3.
Yeah, allegedly the mod is code compatible with ARMA3.
gutterboy44
Member
(05-15-2012, 03:13 PM)

gutterboy44's Avatar
#4305

It is crazy, Arma 3 (as well as Arma 1&2) went from a game I had no idea existed, to now one of my most anticipated game releases of the year.
Kentpaul
When keepin it real goes wrong. Very, very wrong.
(05-15-2012, 03:14 PM)

Kentpaul's Avatar
#4306

I find this awesome little village in the middle of the woods



I go for a closer look



The dead walk this area in numbers it seems.

Going to just avoid this village all together and head further into the woods.
Diablohead
Member
(05-15-2012, 03:18 PM)

Diablohead's Avatar
#4307

Originally Posted by TheLegendOfMart: View Post
Yeah, allegedly the mod is code compatible with ARMA3.
Game of the year already?
TheNiX
Member
(05-15-2012, 03:19 PM)

TheNiX's Avatar
#4308

Originally Posted by TheLegendOfMart: View Post
Yeah, allegedly the mod is code compatible with ARMA3.
Not entirely. Bohemia themselves have said it'll be this time next year before you actually see mods like DayZ in ARMA 3.
legacyzero
Member
(05-15-2012, 03:22 PM)

legacyzero's Avatar
#4309

Originally Posted by TheLegendOfMart: View Post
Yeah, allegedly the mod is code compatible with ARMA3.
FUUUUUUU!

Gonna have to upgrade my pc now :/
Visualante2
Member
(05-15-2012, 03:23 PM)

Visualante2's Avatar
#4310

Originally Posted by TheNiX: View Post
Not entirely. Bohemia themselves have said it'll be this time next year before you actually see mods like DayZ in ARMA 3.
Their loss. No doubt the game will have dropped in price by then.
TheNiX
Member
(05-15-2012, 03:26 PM)

TheNiX's Avatar
#4311

Originally Posted by Visualante2: View Post
Their loss. No doubt the game will have dropped in price by then.
Not much they can do really. There are new systems that would need to be accounted for when porting it over. They did say they're willing to support him as much as they can, but won't actually say what that is. I'm sure Rocket has had a few meetings with some important people at Bohemia, but given his overall design philosophy, I'm not sure he wants anyone else to touch this right now.

People need to keep in mind that Rocket sees this as an experiment, not a game, and he actually has a shelf life for how long the experiment will last. What happens after could be very good or very bad.
Gen X
Trust no one. Eat steaks.
(05-15-2012, 03:26 PM)

Gen X's Avatar
#4312

Originally Posted by gutterboy44: View Post
You tell me DayZ will move to Arma 3 and I am buying that game day one.
I read somewhere today (Might've been the Kotaku link) that with the assets in ArmA 3 being a lot different that most mods for ArmA 2 would take about a year to get running properly on a new engine. Of course, that said, with the popularity of DayZ there could be a lot more resources focused on converting this mod.

I'd bet that before the years end we'll hear of a studio doing something similar to DayZ as a full retail release. :lol
Flambe
Member
(05-15-2012, 03:35 PM)
#4313

Originally Posted by Irish: View Post
Still, after all that BS on the laggy Denmark server, we ended up switching to Chicago where it was miraculously day time.... Wait, did I say Chicago? I actually meant Dallas... Sorry guys. :P
<- MrThou

How did you forget the part where you threw a frag at some poor fuckin survivor on the road while a zombie was munching your face, then it ending up that it was ME? =P

It was a fun night, we ended up being recon for Mickey who kept dying before we could reach him. Other bandit/survivors everywhere in Elektro but all we had were shotguns.

Also we ended up dying spectacularly in one of the apartment buildings after you DC'ed. We were going inside and an enormous horde spawned and while we got to a building to choke-point 'em, there were so many we couldn't shoot/reload fast enough before getting overrun.
Visualante2
Member
(05-15-2012, 03:36 PM)

Visualante2's Avatar
#4314

Originally Posted by TheNiX: View Post
Not much they can do really. There are new systems that would need to be accounted for when porting it over. They did say they're willing to support him as much as they can, but won't actually say what that is. I'm sure Rocket has had a few meetings with some important people at Bohemia, but given his overall design philosophy, I'm not sure he wants anyone else to touch this right now.

People need to keep in mind that Rocket sees this as an experiment, not a game, and he actually has a shelf life for how long the experiment will last. What happens after could be very good or very bad.
Sure but that's all pie in the sky. I absolutely respect that it's an experiment. But it seems obvious to me that it's something people like very much, and it's growing the audience of Arma in a big way, potentially beyond Arma and Bohemia currently if you consider how well zombie games sell.
Forkball
Member
(05-15-2012, 03:59 PM)

Forkball's Avatar
#4315

Wait, is this mod why Arma 2 is the top seller on Steam? How many people are playing this thing?
Blizzard
Member
(05-15-2012, 04:02 PM)

Blizzard's Avatar
#4316

Originally Posted by Forkball: View Post
Wait, is this mod why Arma 2 is the top seller on Steam? How many people are playing this thing?
Almost certainly yes, and I think the daily high on Steam (and/or on the character server) was 4000+. It was a bit over the Killing Floor high. Under Mount & Blade Warband and Terraria high, looks like, but that's only Steam versions and I assume some people may have retail versions.
Last edited by Blizzard; 05-15-2012 at 04:06 PM.
Teknoman
Little Big NeoContra
(05-15-2012, 04:32 PM)

Teknoman's Avatar
#4317

So just got ARMA II CO and Diablo III. Today is going to be a long day.
fresquito
Member
(05-15-2012, 04:39 PM)
#4318

I'm glad they said the high amount of zombies is a bug. Usually I skip scouting a place just because there's no way I will find anything that makes it worth the investment (in blood and ammo).

Still, what an awesome experience.
goonergaz
Member
(05-15-2012, 04:41 PM)

goonergaz's Avatar
#4319

My Arma X turned up today...now I just need to get the PC lol
gutterboy44
Member
(05-15-2012, 04:42 PM)

gutterboy44's Avatar
#4320

If you drop a pack full of gear out side a town, then go on a suicide mission, will that pack still be on the ground after a respawn?
TheNiX
Member
(05-15-2012, 04:50 PM)

TheNiX's Avatar
#4321

Originally Posted by gutterboy44: View Post
If you drop a pack full of gear out side a town, then go on a suicide mission, will that pack still be on the ground after a respawn?
Yes. Not sure for how long though.
BadTaste105
Member
(05-15-2012, 04:53 PM)

BadTaste105's Avatar
#4322

Originally Posted by Kentpaul: View Post
Going to just avoid this village all together and head further into the woods.
I was on your server! :) What was the server name again? I've forgotten.
Lasthope106
Member
(05-15-2012, 04:58 PM)

Lasthope106's Avatar
#4323

Holy shit. How did I miss this? I just noticed that this thread is not even a month old and it's for a freaking mod. Is this the new hotness right now?
Sethos
Member
(05-15-2012, 04:59 PM)

Sethos's Avatar
#4324

For the ArmA 3 mod talk, ArmA 3 is going to be build around the exact same modding core as ArmA 2 and Armed Assault ( 'ArmA' 1 ) - It's easy to convert everything, many scripts and codes will be identical but it'll obviously bring new features and just like ArmA II it requires assets to be updated.


Originally Posted by TheNiX: View Post
Not entirely. Bohemia themselves have said it'll be this time next year before you actually see mods like DayZ in ARMA 3.
Yeah, considering ArmA III isn't coming until 2013 Q1/Q2 that's not hard to believe
Phanatic8390
Member
(05-15-2012, 05:01 PM)

Phanatic8390's Avatar
#4325

I hope they can find a level of balance between the current number of zombies and the previous amount. I felt like before there weren't enough but I think that the level were seeing now is too much.
gutterboy44
Member
(05-15-2012, 05:05 PM)

gutterboy44's Avatar
#4326

I am sure this would be a nightmare to code but how awesome would it be if after being killed/infected by zeds, you had a window where your corpse lay dormant before resurrecting as a zed. So if you can get back and loot your own body, great, but also you now have a zed with your gear, maybe just partial inventory, walking around the server. You could then technically kill your old character within that server. PvP, respawn, and other deaths wouldn't create this scenario, just zombie deaths.
TheNiX
Member
(05-15-2012, 05:11 PM)

TheNiX's Avatar
#4327

Originally Posted by Sethos: View Post
Yeah, considering ArmA III isn't coming until 2013 Q1/Q2 that's not hard to believe
Hrm, then it might be longer. I think the Bohemia Devs point was that the time it takes simply for a Mod team to adapt to the new systems and for them to get all of the tools needed up to par would put any mod conversions out 6-12 months from ARMA 3's launch.

Originally Posted by Phanatic8390: View Post
I hope they can find a level of balance between the current number of zombies and the previous amount. I felt like before there weren't enough but I think that the level were seeing now is too much.
The amount of Zombies in the game now is a bug that came from them trying to fix the spawning issue, so it's almost a given it will be somewhere in between.
LiquidMetal14
hide your water-based mammals
(05-15-2012, 05:13 PM)

LiquidMetal14's Avatar
#4328

Originally Posted by Teknoman: View Post
So just got ARMA II CO and Diablo III. Today is going to be a long day.
I'm actually more excited to go back to DayZ than pick up Diablio 3 :O
Sethos
Member
(05-15-2012, 05:15 PM)

Sethos's Avatar
#4329

Originally Posted by TheNiX: View Post
Hrm, then it might be longer. I think the Bohemia Devs point was that the time it takes simply for a Mod team to adapt to the new systems and for them to get all of the tools needed up to par would put any mod conversions out 6-12 months from ARMA 3's launch.
I somehow doubt that, that's an extremely generous guess. They said something similar about ArmA II and mods could already be found day one almost. Sure it takes time to learn the ins and outs of new tools but that long is stretching it. BIS uses the same mod package for all their games in updated forms, plus Day Z isn't exactly super technical - It's all in the scripts which should be compatible and then some unique assets. Now add to the fact that Rocket works at BIS and BIS are probably more than likely to be interested in getting this in ArmA III asap, so I'd bet this would be up and running very short after release if they don't strike a deal and add it as an integral part of the game.

ArmA III will bring new animations and animation system, plus lots of other goodies which is probably what they expect people to learn, it's just not needed for early releases.
Last edited by Sethos; 05-15-2012 at 05:17 PM.
Lax Mike
Junior Member
(05-15-2012, 05:15 PM)

Lax Mike's Avatar
#4330

I hated the larger amount of zombies initially, but it has really ramped up the intensity of the game. I think it has also helped the bandit problem, since people are realizing that ammo is too scarce to waste on the living, and that it's much easier to survive with a decent loadout and a partner rather than killing someone for their gear. A lot are also figuring out that banditry is a risky short term solution to supply woes, whereas teaming up sets you up for the long term.

Also, last night I found an odd glitch, where a good amount of zombies chased me out onto a pier. Rather than continuing to chase me down its length, the zombies just ran off to the side and underneath it, which made my life a whole lot easier. Then by nightfall, I found myself trapped in a tower by a group of zombies and with no ammo. I threw down a flare and asked if anyone could come and help me, and I got my answer within moments as someone shot at me. Seeing little other choice, I leaped off the guard tower, luckily didn't alert any nearby zombies, and just started sprinting into the darkness until I hit the coast. And now I'm alone, and unarmed. Awesome.
Visualante2
Member
(05-15-2012, 05:22 PM)

Visualante2's Avatar
#4331

So what's the haps on a GAF server? This is getting a bit crazy now. Every EU pub server is full, and the US ones are starting to die now everyone else is moving over to those ones.
Sethos
Member
(05-15-2012, 05:24 PM)

Sethos's Avatar
#4332

Originally Posted by Visualante2: View Post
So what's the haps on a GAF server? This is getting a bit crazy now. Every EU pub server is full, and the US ones are starting to die now everyone else is moving over to those ones.
Guess it's a matter of contacting the Day Z team, ask them about the possibility of hosting a server. Just need a green light from them to hook up to the main auth server.
Foliorum Viridum
Banned
(05-15-2012, 05:28 PM)

Foliorum Viridum's Avatar
#4333

Gen X, Crumbs and I just had the most AWESOME end to a journey. Can't wait to upload this video.
HoosTrax
Member
(05-15-2012, 05:30 PM)

HoosTrax's Avatar
#4334

I had a dream (or nightmare) about this freaking game last night and I haven't even played it (been reading a lot of articles about it and following it on forums though). In the dream, I was holed up with a bunch of pacifist survivors in a shack and no one had a weapon...
TheNiX
Member
(05-15-2012, 05:32 PM)

TheNiX's Avatar
#4335

Originally Posted by Visualante2: View Post
So what's the haps on a GAF server? This is getting a bit crazy now. Every EU pub server is full, and the US ones are starting to die now everyone else is moving over to those ones.
They never got back to me. I can try emailing them again. I'm not sure what Gaffers think hosting a server will do for us though considering the rules for hosting...

Quote:
BEWARE - The same restrictions apply to Non-Dev run servers!
- IT MAY NEVER BE PASSWORDED
- NO EXCESS KEYS OR MODS
- NO KICKING TO MAKE ROOM FOR 'FRIENDS' OR CLANMATES
drizzle
Axel Hertz
(05-15-2012, 05:57 PM)

drizzle's Avatar
#4336

So, does DayZ support the J.S.R.S. Soundmod (http://www.armaholic.com/page.php?id=11549)? This message seems to indicate that it does, but no discussion came out of it:

Originally Posted by Gen X: View Post
Apparently the US Hardcore servers support the JSRS mod. It's a reworking of all sounds, guns, creatures, footsteps etc.

http://www.armaholic.com/page.php?id=11549

Check out some of the sounds here. The guns sound mean.

http://www.youtube.com/watch?v=TvHAd...ayer_embedded#!
And I remember reading about some other mod, that helps you get less stuck on geometry. What about that one? I can't even remember it's name nor find the message that mentioned it.
Orgun
Member
(05-15-2012, 06:00 PM)

Orgun's Avatar
#4337

Originally Posted by drizzle: View Post
So, does DayZ support the J.S.R.S. Soundmod (http://www.armaholic.com/page.php?id=11549)? This message seems to indicate that it does, but no discussion came out of it:



And I remember reading about some other mod, that helps you get less stuck on geometry. What about that one? I can't even remember it's name nor find the message that mentioned it.
SOME servers support the sound mods and STmovement mod. Mainly the US Hardcore servers.
Sethos
Member
(05-15-2012, 06:01 PM)

Sethos's Avatar
#4338

Originally Posted by drizzle: View Post
So, does DayZ support the J.S.R.S. Soundmod (http://www.armaholic.com/page.php?id=11549)? This message seems to indicate that it does, but no discussion came out of it:



And I remember reading about some other mod, that helps you get less stuck on geometry. What about that one? I can't even remember it's name nor find the message that mentioned it.
It'll only support mods if the server has the appropriate key for the mod.
Gen X
Trust no one. Eat steaks.
(05-15-2012, 06:06 PM)

Gen X's Avatar
#4339

Originally Posted by Foliorum Viridum: View Post
Gen X, Crumbs and I just had the most AWESOME end to a journey. Can't wait to upload this video.
The next one wasn't anywhere as awesome. Crums was at the top of the tower at an airfield, Foli was having pot shots taken at him by another player and I was down on the ground floor just approching the corner of the tower ready to try and spot this player. Foli comes running round the corner, shits his pants when he sees me and pops a cap in my arse.
Black-Box
Member
(05-15-2012, 06:07 PM)

Black-Box's Avatar
#4340

Originally Posted by gutterboy44: View Post
I just can't imagine what it must be like for Rocket to roll into work lately. He is responsible for this huge sales boost and attention boon for Arma. Of course Arma 3 is in the works but they'd be fools to not acknowledge and readjust some resources for this growing mod. It seems like allowing Rocket to work on this full time would benefit BIS as a whole. You tell me DayZ will move to Arma 3 and I am buying that game day one.
they said it would take a year or more after Arma3 is released for any mod to work well
drizzle
Axel Hertz
(05-15-2012, 06:08 PM)

drizzle's Avatar
#4341

Originally Posted by Orgun: View Post
SOME servers support the sound mods and STmovement mod. Mainly the US Hardcore servers.
Originally Posted by Sethos: View Post
It'll only support mods if the server has the appropriate key for the mod.
Can I install the mods and join servers that don't support it (and get the original sounds and STmovement behavior) or will servers that don't support it block me?
Sethos
Member
(05-15-2012, 06:08 PM)

Sethos's Avatar
#4342

Originally Posted by drizzle: View Post
Can I install the mods and join servers that don't support it (and get the original sounds and STmovement behavior) or will servers that don't support it block me?
You'll get kicked with an error message of all the pbos it blocks
Lax Mike
Junior Member
(05-15-2012, 06:09 PM)

Lax Mike's Avatar
#4343

Originally Posted by TheNiX: View Post
They never got back to me. I can try emailing them again. I'm not sure what Gaffers think hosting a server will do for us though considering the rules for hosting...
Maybe if there were more servers, it would work better, but for now, I feel like it would full just like every other server because there's just not enough of them.
subversus
I've done nothing with my life except eat and fap
(05-15-2012, 06:09 PM)

subversus's Avatar
#4344

Originally Posted by Black-Box: View Post
they said it would take a year or more after Arma3 is released for any mod to work well
they did not said this.

#again
Foliorum Viridum
Banned
(05-15-2012, 06:10 PM)

Foliorum Viridum's Avatar
#4345

Originally Posted by Gen X: View Post
The next one wasn't anywhere as awesome. Crums was at the top of the tower at an airfield, Foli was having pot shots taken at him by another player and I was down on the ground floor just approching the corner of the tower ready to try and spot this player. Foli comes running round the corner, shits his pants when he sees me and pops a cap in my arse.
A perfect example of how tension and stress can give you an itchy trigger finger :(
McBradders
NeoGAF: my new HOME
(05-15-2012, 06:15 PM)

McBradders's Avatar
#4346

Originally Posted by TheNiX: View Post
They never got back to me. I can try emailing them again. I'm not sure what Gaffers think hosting a server will do for us though considering the rules for hosting...
Well there were at least two locked servers running not half an hour ago:/
bishoptl
millions in the ceiling
choppas in the closet
(05-15-2012, 06:19 PM)

bishoptl's Avatar
#4347

So my provincial government is working on an official plan for potential zombie outbreaks in British Columbia, Canada.

http://www.emergencyinfobc.gov.bc.ca...you-ready.html

If I buy a copy of Arma and CO, maybe I can claim it on my provincial tax return
TheNiX
Member
(05-15-2012, 06:25 PM)

TheNiX's Avatar
#4348

Originally Posted by bishoptl: View Post
So my provincial government is working on an official plan for potential zombie outbreaks in British Columbia, Canada.

http://www.emergencyinfobc.gov.bc.ca...you-ready.html

If I buy a copy of Arma and CO, maybe I can claim it on my provincial tax return
Genius way to get ridiculous people to actually have an emergency preparedness kit and plan.

Quote:
Well there were at least two locked servers running not half an hour ago:/
Servers are allowed to lock for a reason. Sometimes that's actually the DayZ mods locking them for troubleshooting/testing.
Foliorum Viridum
Banned
(05-15-2012, 06:29 PM)

Foliorum Viridum's Avatar
#4349

I don't personally see the appeal of a GAF server for this game.

It's fun finding GAFers, but the REAL fun is being with GAFers and encountering randoms. Knowing fuck all about them etc. If we had a sever populated with mostly the same people I wouldn't use it much.
Visualante2
Member
(05-15-2012, 06:29 PM)

Visualante2's Avatar
#4350

Originally Posted by TheNiX: View Post
They never got back to me. I can try emailing them again. I'm not sure what Gaffers think hosting a server will do for us though considering the rules for hosting...
Wow that's really conducive to the community...