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Member
(05-15-2012, 02:59 PM)
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#4301
I just can't imagine what it must be like for Rocket to roll into work lately. He is responsible for this huge sales boost and attention boon for Arma. Of course Arma 3 is in the works but they'd be fools to not acknowledge and readjust some resources for this growing mod. It seems like allowing Rocket to work on this full time would benefit BIS as a whole. You tell me DayZ will move to Arma 3 and I am buying that game day one.
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Member
(05-15-2012, 03:26 PM)
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#4311
Not much they can do really. There are new systems that would need to be accounted for when porting it over. They did say they're willing to support him as much as they can, but won't actually say what that is. I'm sure Rocket has had a few meetings with some important people at Bohemia, but given his overall design philosophy, I'm not sure he wants anyone else to touch this right now.
People need to keep in mind that Rocket sees this as an experiment, not a game, and he actually has a shelf life for how long the experiment will last. What happens after could be very good or very bad. |
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Trust no one. Eat steaks.
(05-15-2012, 03:26 PM)
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#4312
I'd bet that before the years end we'll hear of a studio doing something similar to DayZ as a full retail release. :lol |
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Member
(05-15-2012, 03:35 PM)
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#4313
How did you forget the part where you threw a frag at some poor fuckin survivor on the road while a zombie was munching your face, then it ending up that it was ME? =P It was a fun night, we ended up being recon for Mickey who kept dying before we could reach him. Other bandit/survivors everywhere in Elektro but all we had were shotguns. Also we ended up dying spectacularly in one of the apartment buildings after you DC'ed. We were going inside and an enormous horde spawned and while we got to a building to choke-point 'em, there were so many we couldn't shoot/reload fast enough before getting overrun. |
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Member
(05-15-2012, 03:36 PM)
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#4314
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Member
(05-15-2012, 04:02 PM)
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#4316
Almost certainly yes, and I think the daily high on Steam (and/or on the character server) was 4000+. It was a bit over the Killing Floor high. Under Mount & Blade Warband and Terraria high, looks like, but that's only Steam versions and I assume some people may have retail versions.
Last edited by Blizzard; 05-15-2012 at 04:06 PM.
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Member
(05-15-2012, 04:59 PM)
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#4324
For the ArmA 3 mod talk, ArmA 3 is going to be build around the exact same modding core as ArmA 2 and Armed Assault ( 'ArmA' 1 ) - It's easy to convert everything, many scripts and codes will be identical but it'll obviously bring new features and just like ArmA II it requires assets to be updated.
Yeah, considering ArmA III isn't coming until 2013 Q1/Q2 that's not hard to believe |
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Member
(05-15-2012, 05:05 PM)
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#4326
I am sure this would be a nightmare to code but how awesome would it be if after being killed/infected by zeds, you had a window where your corpse lay dormant before resurrecting as a zed. So if you can get back and loot your own body, great, but also you now have a zed with your gear, maybe just partial inventory, walking around the server. You could then technically kill your old character within that server. PvP, respawn, and other deaths wouldn't create this scenario, just zombie deaths.
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Member
(05-15-2012, 05:11 PM)
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#4327
The amount of Zombies in the game now is a bug that came from them trying to fix the spawning issue, so it's almost a given it will be somewhere in between. |
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Member
(05-15-2012, 05:15 PM)
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#4329
ArmA III will bring new animations and animation system, plus lots of other goodies which is probably what they expect people to learn, it's just not needed for early releases.
Last edited by Sethos; 05-15-2012 at 05:17 PM.
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Junior Member
(05-15-2012, 05:15 PM)
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#4330
I hated the larger amount of zombies initially, but it has really ramped up the intensity of the game. I think it has also helped the bandit problem, since people are realizing that ammo is too scarce to waste on the living, and that it's much easier to survive with a decent loadout and a partner rather than killing someone for their gear. A lot are also figuring out that banditry is a risky short term solution to supply woes, whereas teaming up sets you up for the long term.
Also, last night I found an odd glitch, where a good amount of zombies chased me out onto a pier. Rather than continuing to chase me down its length, the zombies just ran off to the side and underneath it, which made my life a whole lot easier. Then by nightfall, I found myself trapped in a tower by a group of zombies and with no ammo. I threw down a flare and asked if anyone could come and help me, and I got my answer within moments as someone shot at me. Seeing little other choice, I leaped off the guard tower, luckily didn't alert any nearby zombies, and just started sprinting into the darkness until I hit the coast. And now I'm alone, and unarmed. Awesome. |
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Member
(05-15-2012, 05:24 PM)
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#4332
Guess it's a matter of contacting the Day Z team, ask them about the possibility of hosting a server. Just need a green light from them to hook up to the main auth server.
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Member
(05-15-2012, 05:30 PM)
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#4334
I had a dream (or nightmare) about this freaking game last night and I haven't even played it (been reading a lot of articles about it and following it on forums though). In the dream, I was holed up with a bunch of pacifist survivors in a shack and no one had a weapon...
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Member
(05-15-2012, 05:32 PM)
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#4335
Quote:
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Axel Hertz
(05-15-2012, 05:57 PM)
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#4336
So, does DayZ support the J.S.R.S. Soundmod (http://www.armaholic.com/page.php?id=11549)? This message seems to indicate that it does, but no discussion came out of it:
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Member
(05-15-2012, 06:00 PM)
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#4337
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Member
(05-15-2012, 06:01 PM)
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#4338
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Trust no one. Eat steaks.
(05-15-2012, 06:06 PM)
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#4339
The next one wasn't anywhere as awesome. Crums was at the top of the tower at an airfield, Foli was having pot shots taken at him by another player and I was down on the ground floor just approching the corner of the tower ready to try and spot this player. Foli comes running round the corner, shits his pants when he sees me and pops a cap in my arse.
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Member
(05-15-2012, 06:07 PM)
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#4340
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Axel Hertz
(05-15-2012, 06:08 PM)
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#4341
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Member
(05-15-2012, 06:08 PM)
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#4342
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Junior Member
(05-15-2012, 06:09 PM)
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#4343
Maybe if there were more servers, it would work better, but for now, I feel like it would full just like every other server because there's just not enough of them.
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Banned
(05-15-2012, 06:10 PM)
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#4345
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NeoGAF: my new HOME
(05-15-2012, 06:15 PM)
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#4346
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millions in the ceiling
choppas in the closet (05-15-2012, 06:19 PM)
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#4347
So my provincial government is working on an official plan for potential zombie outbreaks in British Columbia, Canada.
http://www.emergencyinfobc.gov.bc.ca...you-ready.html If I buy a copy of Arma and CO, maybe I can claim it on my provincial tax return |
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Member
(05-15-2012, 06:25 PM)
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#4348
Quote:
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Banned
(05-15-2012, 06:29 PM)
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#4349
I don't personally see the appeal of a GAF server for this game.
It's fun finding GAFers, but the REAL fun is being with GAFers and encountering randoms. Knowing fuck all about them etc. If we had a sever populated with mostly the same people I wouldn't use it much. |