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*beard*
(05-13-2012, 12:08 AM)
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#351
Torchlight suffered from the same problems
The skill trees are just really slapdash, with tons of activated abilities, so you can end up with a bar full of abilities, each of which has a relatively minimal effect. On top of that, universal spells, filling up even more brain and bar space (I'll just pretend the inability to bind keys was somehow a-ok in a game you needed your entire hotbar and then some to play, text file editing ahoy) I suppose the idea is that you pick a handful that you like, then pump just those and passives, which, given the breadth that appears to be available in TL2 is probably a wise idea Health and mana potions are archaic, as are identify and town portal scrolls, I don't know if they kept them just for traditions sake or what (only a good idea if the 'tradition' was a good one to begin with). That said, your pet being able to buy them renders the hassle of town trips very minimal, and basic magic items are id'd, so at least you only id the 'cool' items, or 'figure out' what they are over time. Mana problems might go away later in the game, I don't know, but I'm already sick of chugging them constantly as a Berserker so that I can use my skills to fight with! The fact that this game is moddable might mean that someone can hack in a regenerating resource system - the very excellent Torchlight Overhaul Mod (http://forums.runicgames.com/viewtopic.php?f=20&t=16521) did exactly that, and added some sanity to the skill tree, so perhaps we'll see the same thing this time around. Same story on respecs. Free up until level 10. Whut? Go modders. This may simply be inexperience, but in TL1 I found the screen was quickly covered in giant text numbers, critical hit indicators, explosions, and bright colors, on top of all the enemies. I could rarely tell what the hell was going on. So far, I'm having the same problem in TL2 - once I'm in the middle of a scrum, I can't reliably pick out key targets, too many effects going off. Anyway, all that aside - the game looks beautiful, and my complaints about targeting difficulty are rendered mostly moot if you're playing a lower difficulty than Elite (or a ranged class). The music is also beautiful, backgrounds are wonderful, and combat (visibility aside) is a glorious riot of chaos and gibs (finally! some gibs again!), with some nice meaty impact to the skills and even cool basic attacks (smashing fools with a two handed hammer was gratifying) Whatever my complaints, this game is $20 and moddable, and those two factors together make it easily worth buying, even on the threshold of hell's gates as we are.
Last edited by Victrix; 05-13-2012 at 12:14 AM.
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Member
(05-13-2012, 12:13 AM)
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#352
Thanks for that write up krameriffic and victrix.
Kind of makes me regret my preorder though, but maybe they can fix it. Just seems like it still has some of the issues of the first one (lazy skills and trees). How does the combat feel compared to D3? Is nice and heavy? |
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Member
(05-13-2012, 12:24 AM)
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#353
The skill trees are better than the TL1. Now they're not perfect, and there's still way too many boring passives that I'm expected to dump my points into instead of fun stuff, but at least there aren't the very very dull shared passives of TL1. The no respec thing I don't get at all, I brought it up and Runic said they're still working on the final system. But it's moddable anyway.
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Last edited by FieryBalrog; 05-13-2012 at 12:31 AM.
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Member
(05-13-2012, 01:20 AM)
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#356
It's in "View my product keys" |
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Member
(05-13-2012, 01:21 AM)
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#357
TL2 is kinda like D2, a few towns and large open world areas with quests in them. It's a very similar change as that from D1 to D2. |
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Member
(05-13-2012, 01:26 AM)
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#358
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never left the stone age
(05-13-2012, 02:19 AM)
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#361
Ever play Diablo 2? It's like that. Semi-open worlds split up into acts.
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Member
(05-13-2012, 02:26 AM)
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#362
Let me just say that the game is by no means bad. I made that post for the sake of pointing out everything that I didn't like, but most everything else is solid and competent. It's more flavorful and fun than PoE in my opinion, which just felt bland across the board. Some people might really relish the difficulty I was experiencing, and maybe it's less frustrating and annoying on the lower settings, but a lot of it just feels like there's not much I can do to change how it plays, specifically the mana issues. Maybe it's intentional, at least early on, to have mana be something that's constantly holding you back. I found a few items that had +mana on hit, but they were all fairly small figure (+5-10) and when your skills used 20-30 mana a cast and you only have a pool of about 100, it doesn't make a huge difference.
Last edited by krameriffic; 05-13-2012 at 02:30 AM.
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Member
(05-13-2012, 03:33 AM)
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#366
So it turns out the cannons are short range weapons. Gah! Playing the engineer HC Elite might just give me a heart attack. I wanted to go down the middle tree and play a long ranger but I think it might be safer to go sword and board since apparently Engineers don't work with ranged weapons.
I'm finding it rather tough to stay on pace with levels as I'm exploring new areas too. I need to gain a few more before I'm comfortable hopping into one of the optional dungeons. I did the first one as soon as I can and came close to death more than once. |
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Member
(05-13-2012, 08:44 AM)
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#369
Well it seems my firewall or something is blocking me from multiplayer, I can't join most games and the in the one I joined the host was AFK so who knows. Hosting a game atm just in case, but no one's joined in 15 minutes so far. Not that big of a deal really, the hosted SP is still nice and all.
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Member
(05-13-2012, 08:53 AM)
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#370
There is a idea of resource management there that just completely disappeared with Diablo 3, because with their system you can pretty much spam everything but the higher mana cost spells. It's certainly more fun to play but in a way it almost becomes brainless button mashing.
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'I know what it does but which weapon do I use to get the most of it, and what makes it better that this other ability ?' It's obvious when it's a single target vs multiple target skills but everything just felt so effective that it seemed it did not even matter.
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But I too trust Blizzard to balance that a little better, since we're not talking about the same amount of resources/people working on the game. Talking about skill trees it clearly shares some of the concerns of the first game, but they also seem way more consistent, and viable when you pick skills only in one tree from what we have so far, and seem different enough so that you can play multiple characters without playing the same way twice. Concerning the respec system they have in the game now, it is a temporary thing, they haven't decided how they'll do that in the final game, but in the end whatever they end up doing, modders will take care of that no matter what. |
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Member
(05-13-2012, 09:26 AM)
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#372
Attack speed does not extend to special skills, so I actually don't use them anymore at all since they can't stack the -armor as high. If I could respec my character, I would respec entirely out of them and into the passives instead. I would leave a point or two in my dash strike and my cleave (since fist weapons don't have built-in cleave) and that's it. It's so completely broken it's funny, but it really highlights the problems with the active skill design. |
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*beard*
(05-13-2012, 09:48 AM)
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#373
Mana is a terrible resource concept, it's exceedingly binary - you use your abilities freely until, oops, you're out, no more abilities, mash potion button!
The stupid thing is that with time limited mana potion usage that regenerates instead of instantly refilling, what you have is a continuous resource system, just with the repetitive task of mash mana butan constantly, and with a gold fee tacked on to your ability usage - they could simply give you static regen and charge you in gold for ability usage and it'd boil down to the same system they have in place now (and how much fun does that sound? not very!) At least it's moddable though, that can get tossed soon after release for something more elegant |
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Member
(05-13-2012, 09:54 AM)
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#375
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Junior Member
(05-13-2012, 10:26 AM)
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#376
Alot of you complaining(not without reason) about the lack of mana should hold out on your judgement till you get a character to max level(in the beta) which is 21.
I had issues on my embermage from start to around level 14, and at this point I rarely quaff potions. Not that mana is endless, it's just in combination with mana leach and my charge I only run out maybe once in a fight. Most likely not though. Considering this is supposed to be 1/4th of act 1 I would withhold judgement on how the gameplay will work through the majority of the game. levels 1-15ish are your newb levels. Your characters are still relatively weak and you won't be able to find the best gear possible. This isn't really any different from the Diablo 3 beta, which I found to be extravagantly boring and stupid easy. I could just brush it aside based on those two things since it made it very not-fun for me, but I realize it was the beginning of the game and it's probably going to be easy until inferno mode.(which is just something of a legacy of Diablo 2, which was also not hard until hell mode) that brings up another point, I LOVE having the option to turn up the difficulty from the start. Elite mode is hard. Elite mode on hardcore is unforgiving. I've gone through 5 characters so far, and made my last (embermage, still on elite diff though) non-hardcore just so I could play to the end of the beta content and not worry about it. Also, I found quite a few of my abilities to be useful. On my emebermage I use tempest, prismatic spray, the bouncing ray one, and flame pillar(which is all i have unlocked at the moment) and I'm sure theres lots of other viable options and combinations too. With berserker, I used the shadow dash skill, the curse that links damage across all cursed monsters, the frost howl thing and the starting bleed/damage arc thing. I only got my berserker to level 7 before I died though so I didn't get to try many of the other skills. I feel the complaints about the skill trees are a little overstated. Perhaps more out of ignorance of the game mechanics and how it will perform in the majority of the game than anything else. ~ |
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Member
(05-13-2012, 10:47 AM)
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#377
Beta is ALL of act 1.
Played my Berserker again after reading krameriffic's post and I found a nice combination of skills too. Take the shadow dash, and combine it with the skill that increases the way your rage bar increases, and increases it's duration, add to that the passive that heals you when you crit. As soon as you find yourself two very fast attack speed claws, you just have to dash to heal/dodge big hits, charge your rage bar on the smallest creatures and when it's full you pretty much destroy everything while healing yourself constantly. With that champions are just a joke compared to my Engineer, and bosses are not that hard if you dodge their big hits and are the only time i ever chug a potion or two. Looking closer at the skill trees it seems that they are designed more in terms of synergy, than having a BIG skill destroying everything. |
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Member
(05-13-2012, 01:13 PM)
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#379
Preordered it earlier and spent a couple hours last night playing through the first one. I'm really digging it so far. The floors reminds me a lot of disgaea which is a good thing. The pets are awesome too... I'm normally not a fan of cutsy type stuff in games like this but they made it work. I can see myself alternating between this and D3 when the latter drops and I can't wait for 2 and all the multiplayer goodness.
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Member
(05-13-2012, 02:13 PM)
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#380
Berserker Veteran playthrough finished ! That was fun ! only died once, frost wielding creatures are my worst ennemies :P Someone joined me at the end with a sword and board engineer, man that seemed powerful xD But is there a way to link loot for others to see ? i dropped some items on the ground to show him but he did not seem to see them :o and linking in the chat Wow style does not work. |
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Member
(05-13-2012, 03:50 PM)
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#381
Once I was at like 5% health when I sent my pet out but simply running in a circle I never got hit. The default run speed is so fast you can just do this, despite packs and packs of adds being with the boss, and unless the boss has some aoe slowing skill, I don't see how they're going to stop you. The bosses also have like 1 million HP each and are just tedious to fight. The rest of the game is way more fun. |
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Member
(05-13-2012, 04:57 PM)
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#384
I'm curious of how that will be done in D3, cause with the noob-level of difficulty they put in the beta Leoric was such a piece of cake that it was a real joke. |
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Member
(05-13-2012, 05:04 PM)
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#385
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Junior Member
(05-13-2012, 06:18 PM)
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#387
I joined for about half an hour last night before bed but didn't do much, I was marvelling at all the new things. Best so far: It loads so fast I can't even read the tooltips and my massive hammer feels massive.
I'll have a proper go later but I was definitely impressed. |
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Member
(05-13-2012, 07:41 PM)
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#389
Wow I rolled an Embermage as I wasn't really feeling the outlander, huge difference for me. I was able to slaughter General Grell so easily, and 3 levels earlier. I died so many times trying to kill him last time!
I don't know whether it was down to lack of experience with a gun equipped character or what, but I feel much more at home with my mage. I'm really enjoying it, and can see this as a great companion game to Diablo 3. Guild Wars 2 stress test tomorrow, Diablo 3 at 11pm tomorrow, this is an amazing time for loot lovers. :] |
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Member
(05-13-2012, 07:52 PM)
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#390
Does increasing focus also increase the damage from my special abilities as a berserker? I assume so because my abilities use mp so they should receive the damage bonus, but I havent really noticed. Its the double hit with two same weapons equipped that has my interest.
I was trying to play berserker with a shield but it seems that berserker is all about damage per second. I actually like this as the last time I played a game like this it was Nox and I was always the wizard because it was so stupidly overpowered NOT to be a wizard. Outlander is way too weak and the guns do not have the range I find acceptable for a range class. I might dabble into engineer but I think I found my class for retail. |
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(05-13-2012, 08:15 PM)
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#392
Wow, I'm liking this so much more than TL1. The beta sold me.
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Junior Member
(05-13-2012, 08:21 PM)
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#393
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Junior Member
(05-13-2012, 09:43 PM)
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#395
Good game today. I was the Embermage, Chaosstryker. Definitely preordered 2 copies, one for me and one for the family PC. What's amazing is I'm actually more psyched to play this than I am for Diablo 3 (Oh course I'm still getting D3, I'm not stupid).
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Member
(05-14-2012, 03:34 AM)
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#398
As a whole Path of Exile handles the potions thing better, but D3 goes all the way by eliminating them entirely and giving every class a unique mechanic. I don't think Mana should exist as a mechanic in gaming anymore. |
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Member
(05-14-2012, 07:16 AM)
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#399
The "official" stream is giving out beta keys again. 2 hour intervals or when the guy dies. Next timed giveaway is at 4am EST. I need to go sleep, work tomorrow, but maybe somebody else on GAF can win themselves some keys.
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just swallowin' loads
and returnin' favors (05-14-2012, 06:20 PM)
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#400
It's a little bit of a wait, but a small blog I write for has a scant 15 keys to give away in a contest located here: http://justpressstart.net/?p=9075
Yes, this is self promotion, I was told that entering the official thread and doing a post is acceptable, but doing a thread about it is not. So, if you'd like to enter, all you have to do is comment. Winners will be picked at random on after the deadline Wednesday May 16th. |