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Member
(05-03-2012, 11:08 PM)
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#51
Everything was fine by the time I was busting up Hyudora heads.
Unfortunately, unless hordes of games adopt similar controls and become insanely popular I don't think he's going to stop getting flak for the control scheme. I'm sure a lot of people, myself included, sort of 'manage' with dual analog controls because they've become ubiquitous. Aiming ahead and aiming splash damage weaps like RL's are still a serious pain in the ass so I've leraned to avoid sci-fi shooters for the most part, which are particularly full of these types of weapons. People will similarly live w/ KI controls if millions of copies of many games sold that have similar schemes, if not the boos and hisses are going to be louder. |
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Member
(05-03-2012, 11:08 PM)
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#52
Good for Sakurai. It sucks for lefties, but I'm glad he wasn't willing to sacrifice the speed of the game in order to allow more control options. I actually find myself wishing I could aim even faster than the game already allows at times.
I use a thumb stylus I got awhile back and can hold the system comfortably while still being able to reliably aim. Not so good for MP but if anyone is having comfort problems they should try one. |
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Member
(05-03-2012, 11:09 PM)
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#54
He's right. The stylus is far faster and more accurate than a second nub would be. Which allows for faster and more frantic gameplay in turn.
I can't speak for everyone obviously, but I've had zero hand problems with the scheme and am glad he went with it. Never used the stand once. |
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Member
(05-03-2012, 11:10 PM)
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#57
People complain too much. I'm a lefty, the stand was okay, I used it here and there, and I was able to play with the default control scheme, yes my hand cramped, so what? You stop and play again later or you push through. I completed the story and will be going back to it.
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-03-2012, 11:10 PM)
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#58
Actually reading the rest of the article, Sakurai does seem to claim that there was a technical reason that they didn't provide a dual analog option as well, but doesn't elaborate:
Quote:
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(05-03-2012, 11:10 PM)
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#59
I'll take "What is the problem with the old-guard of Japanese game design" for 500 points
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Member
(05-03-2012, 11:10 PM)
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#62
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Member
(05-03-2012, 11:10 PM)
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#64
Now that 3DS supports patching, there's really no excuse. |
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Member
(05-03-2012, 11:11 PM)
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#65
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Member
(05-03-2012, 11:12 PM)
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#67
Just beat the game, probably my GOTY so far, but honestly some levels were literally taunting you with how long and hand cramp inducing they were. Some levels felt awfully close to 30 minutes long! With that said I used the CTA grip, which helped a lot, not sure I coulda done some of the more marathon style levels without it.
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Member
(05-03-2012, 11:12 PM)
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#69
It'd be so much better on the Wii with the remote it's not even funny, and I *hate* the Wii remote. |
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card-carrying scientician
(05-03-2012, 11:13 PM)
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#71
Everytime I hear this it makes me rage slightly because I know the only reason people are making that argument is because they're used to dual analogue, regardless of the fact that DA would be quantifiably worse for this game. Why aren't people upset that the game doesn't also include joystick support, or that its not touch only? For that matter, why aren't people upset that not all Playstation games use Move now, since its an option for control?
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Writing a dinosaur space opera symphony
(05-03-2012, 11:14 PM)
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#74
A lot of people literally, flatly state "these are the worst controls ever in a handheld game" or similar flat claims. Granted, this is common. When a lot of people get a frowny face upon first trying a game, they rush to tell everyone it's the most horribler game of all time. (Then get pissed off when people roll their eyes and don't 'respect their opinion'.) Others try the game for five minutes and throw it at the wall, refusing to even give it a chance. |
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Member
(05-03-2012, 11:15 PM)
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#75
Quote:
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Member
(05-03-2012, 11:15 PM)
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#76
Not saying you need to adapt or even that the game is better because of its controls, but you're being dramatic. |
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Member
(05-03-2012, 11:15 PM)
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#77
*death glare* |
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Member
(05-03-2012, 11:15 PM)
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#80
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Maturity, bitches.
(05-03-2012, 11:16 PM)
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#81
There is one, time spent on patching this is time not spent of SmashU and I know which one I'd rather have.
And why bother pleasing the vocal minority? What's the worst they can do, not buy the sequel? By the time it comes out in 2037 we will have all forgotten this issue. |
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Member
(05-03-2012, 11:16 PM)
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#82
Honestly, I don't think it would be worse, it would certainly make my experience better with this title. Phantom Hourglass didn't bother me in the slightest once I tried it, but this game in my opinion just isn't designed with everyone in mind for controls. |
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Member
(05-03-2012, 11:16 PM)
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#83
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Member
(05-03-2012, 11:16 PM)
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#84
I am a leftie so I didn't bother picking this game up. Also, having to sit down and use a stand defeats the purpose of a handheld. Shit it sounds more tied down than any current gen wireless controller. That's doing it wrong.
After the two DS Zelda games and Skyward Sword, I have learned my lesson. Controllers and K/M have worked for many years for a very good reason, because they are easy to use. I am sick of these new control methods being forced on us. I also believe that the reason traditional controls are rarely offered is because they know most people would use them instead of the touch/motion controls. |
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Member
(05-03-2012, 11:17 PM)
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#86
Truth bomb to the heart. |
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card-carrying scientician
(05-03-2012, 11:18 PM)
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#87
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Member
(05-03-2012, 11:19 PM)
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#90
Seriously, dual analog controls would work worse than the current ones, but the game really needed them so people would just stop complaining already -__- |
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Member
(05-03-2012, 11:19 PM)
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#91
I hate to say this, but they should probably suck it up. The game* was designed around them in the same way Starcraft II was designed around using a mouse and keyboard.
*Flying sections. I wouldn't mind CPP support for ground sections, and I think that'd be a wash. |
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Member
(05-03-2012, 11:19 PM)
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#93
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GameFan alumnus
ganguro preacher (05-03-2012, 11:19 PM)
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#94
You are perfectly allowed to believe that, just like I'm allowed to believe that opinion is complete BS. I found Uprising's on-ground segments to be completely awful because of the control, no matter how long I played the game.
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Member
(05-03-2012, 11:20 PM)
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#95
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Member
(05-03-2012, 11:20 PM)
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#98
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(05-03-2012, 11:21 PM)
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#99
If you design a system first AND THEN fit it to the human-machine, you're doing it so, so wrong. This is UI design 101. You can't design something in a vacuum and then try and apply it to a human. They needed lots of people in there early, telling them this was inappropriate and uncomfortable for a large portion of people before it was too late to fix it. Certainly LONG before it came time to balance and fundamentally design levels. I don't understand how they could have overlooked this.
Last edited by Rez; 05-03-2012 at 11:23 PM.
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Member
(05-03-2012, 11:21 PM)
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#100
It may or may not be a vocal minority who dislike the controls, but I think it's guaranteed that the minority's vocalizing is scaring off potential buyers. |