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Member
(05-03-2012, 11:21 PM)
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#102
People always chant for 'change' while they bitch if it takes them even an inch out of their comfort zone. Dismissing touch gaming, calling motion controls 'waggle' and not giving it a second thought... short-sightedness among the 'core' gamers is pretty amazing stuff.
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Member
(05-03-2012, 11:22 PM)
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#103
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Member
(05-03-2012, 11:23 PM)
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#104
I'm not going to be rude to people who do find the control scheme frustrating/painful, because it really is down to personal preference, but I just wish those vocally apposing the system would actually say that rather than just mindlessly trashing the system.
Saying you don't like the control scheme because you personally find it uncomfortable is fine. Bitching and whining about it, like so many reviews did (and the whole thing with Yahtzee the other day) just sounds ridiculous to me. I'm absolutely fine with the controls. The stylus control feels fantastic to me, and I've also never used the stand. I understand that people aren't so keen and I understand why, but hey, it's one of those things. |
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(05-03-2012, 11:23 PM)
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#106
Sorry, you included a stand with your game, therefore it obviously should never have been on a portable system in the first place. This would've made a great Wii game. The controls are bad because there's only one action button, not because of the touch screen.
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Member
(05-03-2012, 11:24 PM)
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#107
I say include them, don't design around them, and have the game flash a snarkily-worded "WARNING! YOU ARE PROBABLY GOING TO GET SMOKED!" message when you try to use them in multiplayer or on high difficulty levels.
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Parmesan et Romano
(05-03-2012, 11:24 PM)
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#108
But ever since I stopped gripping the system too hard, I don't have any issues on that end anymore. |
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Member
(05-03-2012, 11:24 PM)
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#109
The controls are uncomfortable and clunky and it's not because of some hidden genius, the game design isn't that deep or nuanced, it's because the form factor of the hardware can't support it properly. You can struggle through it, but it's never an ideal It's worth it for the content of the game, because it's a good game, but it'd be better on the Wii, easily. I do agree however that dual analog would be worse, under the current design of the game. But in my opinion for the hardware it's on the design should either be different or it shouldn't be on it (the 3DS).
Quote:
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Member
(05-03-2012, 11:25 PM)
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#110
Last edited by Vane_MagicCity; 05-03-2012 at 11:31 PM.
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-03-2012, 11:25 PM)
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#111
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(05-03-2012, 11:27 PM)
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#112
I struggle to imagine play-testers, as a large collective, giving overwhelmingly positive feedback regarding the controls.
Maybe I'm missing something obvious. I mean, hey, the stand implies they got some bad feedback at some point, and did what they could to bandaid it, but it certainly implies that -- if nothing else -- they started listening to the feedback (whether it came early or late) at a point where they were in too deep to fundamentally change anything.
Last edited by Rez; 05-03-2012 at 11:30 PM.
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Member
(05-03-2012, 11:27 PM)
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#113
On the ground? It's a lot like Metroid Prime Hunters and most FPS games on DS.
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Member
(05-03-2012, 11:27 PM)
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#114
Quote:
Urge to get 3ds rising... Redesign is coming right?.... right!? |
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Member
(05-03-2012, 11:27 PM)
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#115
Quote:
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Member
(05-03-2012, 11:28 PM)
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#117
"Technically impossible" sounds fishy since MGS has dual analog controls, but I don't make games so meh.
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Member
(05-03-2012, 11:30 PM)
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#118
o_O Does not compute.
It helps to let your breath out, relax your limbs and then get back to playing again. That being said, I play almost exclusively with the CPP for the extra added comfort, though I realize not everyone wants to make that investment. It's worth it though if you really love the game and want to play it a lot. |
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Member
(05-03-2012, 11:31 PM)
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#119
I never said their opinion was ridiculous. I said the way those opinions are made is ridiculous, vs the way those who do find the controls to be fine generally acknowledge it's a very love it or hate it relationship. |
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-03-2012, 11:31 PM)
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#120
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Member
(05-03-2012, 11:31 PM)
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#123
Sakurai is being prideful, there's no question, and I hate that that's happening, because the game deserves to be loved by more people. But please, don't accuse those of us who like the controls of somehow being duped or of being nothing but crazies who will defend Nintendo to the death. It's just not true. |
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Member
(05-03-2012, 11:32 PM)
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#124
In defence of Kid Icarus's Controls. Wiggler: "You doing it wrong." |
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Parmesan et Romano
(05-03-2012, 11:34 PM)
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#129
That's essentially what's wrong with them. They are too different from the norm. People don't want to adjust to something different.
Last edited by Gospel; 05-03-2012 at 11:37 PM.
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Member
(05-03-2012, 11:34 PM)
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#131
The number of people complaining the bad controls are way higher than normal so it means that isn't really a good work on that side, this is confirmed by the fact that the game is bundled with a stand (if the controls were comfortable enough there were no need of it).
The game it's still the more interesting stuff Nintendo pulled out in years it just controls horribly. The same control scheme by the way would've worked greatly with the wiimote+nunchuck. |
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Member
(05-03-2012, 11:35 PM)
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#132
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Member
(05-03-2012, 11:35 PM)
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#133
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Sucks at viral marketing
(05-03-2012, 11:36 PM)
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#134
That's where I've had problems, specifically at my pinky because my right hand and left index finger supports none of the system's weight. I never considered that complaints of cramping where about the stylus.
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Member
(05-03-2012, 11:36 PM)
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#136
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Member
(05-03-2012, 11:36 PM)
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#137
The stylus controls are closer to aiming with the Wii pointer than they are a dual stick setup. It takes some adjusting to, but once you get it down you realize you couldn't possibly play the game any other way. It's simply too fast paced.
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Member
(05-03-2012, 11:38 PM)
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#139
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Member
(05-03-2012, 11:38 PM)
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#140
Using the stylus to aim means that it's more difficult to hold the 3DS. There's a stand, but some people don't want to use it. You could play without a stylus and just using your thumb, but not everybody is able to do that well. Some people want an alternate solution: to use the CCP as dual analog so that they can use the second stick for aiming and camera control instead of using the touchscreen.
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Member
(05-03-2012, 11:39 PM)
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#141
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Member
(05-03-2012, 11:43 PM)
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#150
I think Sakurai was talking about how Smash was an extremely different fighting game from the Street-Fighter-influenced games that dominated in the 90's.
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