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Member
(05-04-2012, 03:05 AM)
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#302
It's not an opinion that there is clearly a superior way to approach the game in order to get the best out of how it was designed. That's true of every game and while it can be boiled down to "you're doing it wrong," I'm not sure how offering advice to people who don't seem to know how to approach the controls and helping everyone better understand why design decisions were made is a bad thing. |
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-04-2012, 03:05 AM)
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#303
Kid Icarus Uprising features multiple control schemes, just like Sakurai's previous game Super Smash Bros. Brawl, and neither forces touch or motion controls. Kid Icarus Uprising features multiple control schemes, just like Sakurai's previous game Super Smash Bros. Brawl, and neither forces touch or motion controls. Kid Icarus Uprising features multiple control schemes, just like Sakurai's previous game Super Smash Bros. Brawl, and neither forces touch or motion controls. Kid Icarus Uprising features multiple control schemes, just like Sakurai's previous game Super Smash Bros. Brawl, and neither forces touch or motion controls. Kid Icarus Uprising features multiple control schemes, just like Sakurai's previous game Super Smash Bros. Brawl, and neither forces touch or motion controls. |
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Member
(05-04-2012, 03:06 AM)
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#304
So why not dual analog? The game supports the CPP but not dual analog, that's crazy since the main purpose of the CPP's existence is dual analog.
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Writing a dinosaur space opera symphony
(05-04-2012, 03:06 AM)
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#305
Again: why haven't people with this attitude been griping that Microsoft won't let them play every Xbox shooter with KB/M since that is "obviously the standard for playing shooters" according to the expert gamers?
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all my loli wolf companions are so moe
(05-04-2012, 03:06 AM)
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#306
Hahahaha honestly I'm slowly starting to say: "Hey, it's Vane", but I feel generous.
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Member
(05-04-2012, 03:07 AM)
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#307
I just use my thumb and index finger. |
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Member
(05-04-2012, 03:07 AM)
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#308
As the numerous user pictures in this thread show, you don't need the stand. I play with the stylus controls, I play holding the system in front of my face without the stand, I play with 3D all the way up, and it plays just fine. The controls are wonderful. If you need to balance the system, rest it on your palm, your pinky or hell, even your leg. This isn't rocket science, for chrisssakes. It took longer to learn and grow comfortable with dual analog back in the day than it did this control scheme, and this control scheme is functionally superior, absolutely.
Much ado about nothing, I say, and people skipping because of this overblown bullshit are missing a modern-day Nintendo classic packed full of fantastic characters, moments and awesome production values. Instead they should open their mind and not expect to be a master of a new scheme right from the first minute. Then they can actually ease themselves into learning the game's unique rhythm and see just awesome the controls are, which is to say VERY awesome. Hell, sometimes I boot up the game for the sheer joy of moving the camera, it's that fun. And word to the wise: Max out horizontal and vertical aiming speed on land and in the air, and max out reticule stopping speed. You barely need to "swipe" the screen in this fashion. Super-precise for righties and lefties. Easy. Effortless. And then the ground game will begin to show its depth, especially in multiplayer, which is incredibly addictive, btw.
Last edited by Neiteio; 05-04-2012 at 03:09 AM.
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Member
(05-04-2012, 03:07 AM)
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#309
You complain that IN THEORY you THINK Nintendo forced developers to do something they didn't want to do with the control scheme. You're also very upset that Sakurai wasn't interested in precisely what you want from the control scheme in his game and... wish Nintendo had forced him to include it? |
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Member
(05-04-2012, 03:07 AM)
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#310
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Member
(05-04-2012, 03:08 AM)
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#311
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Member
(05-04-2012, 03:08 AM)
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#312
Quote:
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Member
(05-04-2012, 03:08 AM)
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#313
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Member
(05-04-2012, 03:09 AM)
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#314
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-04-2012, 03:09 AM)
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#315
Why shake your fist at people who will never meet or listen to you, when you can just fix the fucking problem and MOVE ON WITH YOUR LIFE.
Last edited by thetrin; 05-04-2012 at 03:12 AM.
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-04-2012, 03:09 AM)
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#316
Well pointing out more relevant historical precedent before didn't seem to grab your attention because it got in the way of your conspiracy theory.
(also what I posted six times was fact, not opinion, so there's nothing to "convince" you of there) |
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Member
(05-04-2012, 03:10 AM)
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#317
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Member
(05-04-2012, 03:10 AM)
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#318
You make it sound like it's possible to disagree without being ignorant.
If you don't think you can play Kid Icarus without the stylus, then you are either ignorant, or a moron for ignoring the facts that people are feeding you.
Video games involve a bit of effort, even a bit of work. This is the case for every single good video game ever made.
Last edited by Karsticles; 05-04-2012 at 03:12 AM.
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Member
(05-04-2012, 03:10 AM)
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#319
But I guess I'm just a big baby! |
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Writing a dinosaur space opera symphony
(05-04-2012, 03:11 AM)
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#320
Also, one other thing:
The existence of this thread (and those like it) proves KI:U is fundamentally flawed in the same way that six years of gamers bitching all over the Internet about the Wii proves motion controls are inherently bad and never should have been invented. Take that as you will. |
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Member
(05-04-2012, 03:11 AM)
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#321
your pinky is the strongest finger in your hands. Doing this also makes it so you're 'lifting' half the weight from both sides instead of pulling down on the edge. Main reason why people complain of wrist pain when they're grabbing only w/ one hand is because they're essentially making their holding hand the fulcrum of a long bar. Should have learned on the first physics/statics class that that's an inefficient way to keep mass balanced.
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-04-2012, 03:13 AM)
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#323
I dunno. I just use the stand and a pen-sized stylus. No issues here. Then again, I usually play at my desk. I can see why the stand would piss people off, but the game DOES come with a free stand. It's not like it costs extra.
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TWEWY iOS: This is the real deal.
(05-04-2012, 03:14 AM)
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#325
And why do I mention that game, because like Icarus, it takes a lot of time to master it, but some people will never do it and therefore they blame the game. |
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Member
(05-04-2012, 03:14 AM)
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#327
I no longer believe Nintendo forced this control scheme, that gets Nintendo off the hook. I do believe that Nintendo has forced the control schemes in the last three Zelda games but that's a different topic. As others have said, having the stand as a pack in is admitting the controls aren't very good and having a pack in stand for a handheld game. That is insane but atleast Nintendo is off the hook.
Last edited by Vane_MagicCity; 05-04-2012 at 03:17 AM.
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Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(05-04-2012, 03:15 AM)
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#328
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Member
(05-04-2012, 03:16 AM)
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#329
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all my loli wolf companions are so moe
(05-04-2012, 03:17 AM)
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#330
By that logic pretty much every video game out there are all failures of game design. The amount of emotions and hyperbole this thread has released is worth the spectacle though. |
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Member
(05-04-2012, 03:18 AM)
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#331
5+ years after the Wii launched, people still don't like motion controls. Now that 2 months doesn't seem like much time does it.
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Member
(05-04-2012, 03:19 AM)
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#332
I like how since the complainers are so dead set on the stand being an admission of horrible controls, yet the stand is not required for comfortable play, they're essentially arguing that a free bonus should not have been given out so as not to admit how bad the game is.
I earnestly believe that there'd be 50% less bitching if no stand had been included. People would've dealt with it and enjoyed the best game Nintendo's put out in years. |
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Member
(05-04-2012, 03:20 AM)
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#333
Seconded |
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Member
(05-04-2012, 03:23 AM)
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#334
I see it differently. You know what a conservative company Nintendo is. They don't just throw in stuff for free for no reason. Hell, the Pokewalker costed an extra $5.
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Member
(05-04-2012, 03:24 AM)
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#335
The problem with KI:I isn't the game, I think the controls are better suited for the simplistic and fast paced type of game that KI:U is. The controls are not confortable to be played without a specific position or without the stand. And confort is a big deal for me. If my hand cramps because the 3DS has a shitty form to play these kind of games, I prefer not even playing. I didn't played any of the games that used a similar control scheme on the DS. If they provided a popular control scheme (Dual Analog), you wouldn't be seeing most of these complaints here. There are people who don't care about being the best on the game, they just want to play it the way they like it. |
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Junior Member
(05-04-2012, 03:24 AM)
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#336
I thought we were suppose to wrap the trading cards around our finger and the stand to make it comfortable! Ah darn. |
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Member
(05-04-2012, 03:27 AM)
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#338
I don't think the controls of a system should be compared to the controls of a single game. KIU has a bunch of options to play with, and if you didn't find something you could use then you should have just moved on. All this arguing about CPP and shit was old before the game even came out. This is the second time Sakurai has said they didn't have time to support it and people are still going on about it.
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Member
(05-04-2012, 03:27 AM)
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#339
That would have to be part of the patch. You patch the game to accomadate certain controls and that includes slowing it down if necessary and it's something they could have done when they added the CPP support in the first place.
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Member
(05-04-2012, 03:28 AM)
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#341
Either you think Nintendo is badgering developers into doing things they don't want to do or you think developers should be badgered into doing things you want. Or you think Sakurai was forced to design a game around a control style he didn't want, allowed to include alternatives, but prevented from including one particular alternative that he desperately wanted but was forbidden from using. But that would be crazy, and so I'm confused. It's possible that maybe Sakurai made the game he wanted to make and you aren't happy with that. It's fine if you don't like it or want to buy it, but it's weird to criticize Nintendo because you assume they might be telling developers what they should and shouldn't do with controls when that is precisely what you are definitely doing. |
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Member
(05-04-2012, 03:28 AM)
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#342
Do tell me why we can't compare the controls of a system to the controls of a game. |
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Member
(05-04-2012, 03:29 AM)
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#344
No? They already have about 100 difficulty levels, if they want to slow the game down, then choose a lower level >__>
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Member
(05-04-2012, 03:29 AM)
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#345
Do you see these people complaining? |
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Member
(05-04-2012, 03:30 AM)
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#347
All that work because of dual analog zealots? Can't say it seems like a good use of resources tbh.
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Member
(05-04-2012, 03:30 AM)
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#348
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Member
(05-04-2012, 03:31 AM)
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#349
1. I buy entertainment product
2. Using entertainment product causes me physical pain, though it is not intended to do so. 3. It must be me who's fucked up, not the entertainment product. Makes sense! For the record I like the Kid Icarus overall and am on about mission 15 I believe. I play for about half hour every night before I go to bed. The game is clever and I love the witty writing. But ugh, my right hand hurts so fucking bad after just a little playtime. Saying that I should just "suck it up" and stop complaining is absolutely ridiculous. The second that Sakurai realized that sitting at a table and using and extra stand is the most comfortable way to play the game, red flags should have been shooting in the air. The control scheme is unnatural and it hurts my hand. That's really all there is to it. |
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all my loli wolf companions are so moe
(05-04-2012, 03:33 AM)
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#350
So I guess I can take it that the OP title is just for fishing replies? Comments like this are hilarious though.
The CCP was more for lefties actually. They're pretty much dead-set in giving that control scheme. |