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Member
(05-04-2012, 02:00 PM)
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#452
Biggest disappointment are that they pretty much admitted it will play just like every other MMO out there, and that the game world is only about the size of Skyrim.
Why not take the game world already designed in Skyrim, Morrowind, Oblivion, etc... and put them together (with some changes of course, but relative to the size). |
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Member
(05-04-2012, 02:00 PM)
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#453
teaser is up: http://www.elderscrollsonline.com
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Member
(05-04-2012, 02:04 PM)
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#457
That's really all they need to do. As long as the expansions are well done and add to the game world they'd make plenty of money. A co-op or 4/5 player max expansion would have at least allowed them to test if people were willing to play with others in an Elder Scroll world. The type of things they'd want to do. Without sinking millions in an already crowded market. ES stands out because there aren't a lot of games like it on the market.
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Member
(05-04-2012, 02:05 PM)
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#459
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Banned
(05-04-2012, 02:08 PM)
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#462
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Member
(05-04-2012, 02:08 PM)
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#463
Oh, and
Quote:
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Member
(05-04-2012, 02:12 PM)
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#466
I'm aware they're not necessarily related systems, but I'm bothered that they make such a claim about real time adaptive AI at the same time they admit combat will be limited to normal MMO fare because of latency.
Last edited by Fine Ham Abounds; 05-04-2012 at 02:16 PM.
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Member
(05-04-2012, 02:21 PM)
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#470
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Will QA for food.
(05-04-2012, 02:21 PM)
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#471
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Member
(05-04-2012, 02:23 PM)
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#472
That always seemed like it had more to do with a perceived bait and switch in terms fo the game's graphics, not on the actual merits of the game. This seems more focused no just on the look but the design, engine, and if the game is even a good idea or not. This seems worse.
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Member
(05-04-2012, 02:26 PM)
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#474
The PVP in DAOC was epic, so if ESO has kept quite a bunch of the same genes, it will be interesting. We need more ambitious world pvp in MMO's. The Imperial City idea is exciting, but they MUST implement it cleverly to avoid WoW non-instanced battlegrounds multiple fiascos like Wintergrasp or Tol Barad.
Oh, and i'm SO annoyed by mmorpg's developers reluctance to add player housing, guild towns, in their games, this is a really bad and lazy trend since several years now. It was and remains a key feature of this genre for a lot players, and the expected size of the landmass + presence of big cities + the fact that solo ES (+ the tons of mods dedicated to that) already have houses (and all that comes with it) make this decision clearly disappointing. We need a sandbox ESO with an intricate crafting system & economy, player houses & towns, a lot of community/social things + of course a huge continent to explore with tons of group quests & dungeons. A way to immerse yourself in the Elder Scrolls universe, live the daily occupations of an adventurer in such setting, with some friends. And let the story-driven experience for offline titles. It's the only valid policy Bethesda ! With this approach, you assure two different content, two manners of enjoying Elder Scrolls, you avoid the Blizzard situation where you take too much time releasing Warcraft 4 because you're worried about the impact on subscribers for your online world, you have more guarantees and leverage to ensure that both experiences will be awesome because they will focus on the core features that they are good at, etc, etc. Don't milk what must be a MMORPG by adding solo-rpg elements to try to force the Skyrim-10millions-of-copies-sold thing on it. Don't postpone an offline ES because of a possible success of ESO. My two cents :p
Last edited by IdeaMan; 05-04-2012 at 02:31 PM.
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Will QA for food.
(05-04-2012, 02:27 PM)
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#475
Yet. :P |
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Junior Member
(05-04-2012, 02:29 PM)
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#476
No player housing? The hell are they thinking? I consider that essential.
I'll still play it, but man do I feel disappointed. There was so much potential - to see it wasted on a WoW clone is just...man. This seems completely uninspired and not at all worthy of being called Elder Scrolls. I hope I'm wrong. |
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Member
(05-04-2012, 02:29 PM)
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#478
Man... they really had opportunity to do something new here. Real time combat instead of hotbar bullshit, first person perspective being the primary focus instead of third... why the bloody fuck did they try to make an Elder Scrolls game more like a World of Warcraft game instead of a goddamn elder scrolls game?
Hell, God of War found a way to implement multiplayer and still remain God of War. If they could do it, Elder Scrolls should have no trouble. I'm a huge fan of Elder Scrolls lore, having even read both novels (which weren't too bad). I used to be a huge Warcraft lore nut going back to when I played WC2 as a kid, but that all got shit on around the time of Burning Crusade came out, so I needed something else to latch on to, and I replayed Morrowind and discovered how awesome TES can be. With that in mind, I want to check this out for it's exploration of the lore, but if Warcraft becoming an mmo ruined it's lore, I fear the same for TES, and from what we know of it, the gameplay certainly won't be what keeps me interested. |
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Member
(05-04-2012, 02:31 PM)
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#480
I feel like a lot of fans, along with myself, feel this way...so why did they decide to make this a traditional, non-appealing mmo? is it because they can charge a monthly fee?
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Junior Member
(05-04-2012, 02:36 PM)
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#484
Skyrim has the followers and a real player could take over that role instead of it being an AI. For the majority of Skyrim I don't think that would have been much of a problem, aside from a few scripted events I can think of. As long as that 2nd player has their own inventory to use, that would have been sufficient for me. Concerning the MMO, what a wasted opportunity. As most have already pointed out, they've decided to do a generic WOW clone instead of using classic Elder Scrolls gameplay in a MMO environment. They could of done some really interesting things for a MMO with the first person view option, real time combat, the classic skill system and progression etc. Disappointment.
Last edited by RazorUK; 05-04-2012 at 02:41 PM.
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360 release: 2005
PS3 release: 2007 I need the reminder. (05-04-2012, 02:38 PM)
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#485
You don't expect them to just make games for the entitled, vocal minority, do you?
Last edited by Confidence Man; 05-04-2012 at 02:42 PM.
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Member
(05-04-2012, 02:40 PM)
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#486
There are two (not sure if there are more) real time first person combat MMORPGs on the market now. Darkfall Online and Mortal Online. Both have their own problems. You can look at both and see what went wrong and just do a better job using the systems that were in Skyrim. They didn't have to make this a generic WoW clone at all.
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Member
(05-04-2012, 02:42 PM)
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#487
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Member
(05-04-2012, 02:44 PM)
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#489
Yea and unfortunately that means that they're going to follow the exact blueprint WoW laid out and not deviate from it much.
-Grind to level cap -Instanced pvp -Heroics and Raid for gear -No Player Housing After TOR I'm very jaded w/ MMO's right now. It's like some producer is just clicking off a checklist of features that "will make this as popular with wow" without actually sitting down and asking: "Is this really really fun?" |
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Member
(05-04-2012, 02:45 PM)
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#490
Also, I don't understand why they're trying to shoehorn race-based factions into this. It's sounds like an assinine decision made by a suit who was saying "but Warcraft has factions! It's got to be like Warcraft! Warcraft makes money like a money machine. It's got to look like the money machine!" No... you just won't see the floaties and the glowies when you're hit, CCed, or have auras up. |
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Member
(05-04-2012, 02:48 PM)
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#491
TES Online has to do the same thing, but it seems like they're alienating the TES fans by changing up the gameplay that those fans love, and they aren't grabbing any jaded MMO fans by copying everything else that already exists on the market, nor will they get any new fans to pick up MMOs by being just like everything else out there. So yes, I would expect them to make a game for what I'm sure you pejoratively refer to as the "entitled, vocal minority." Who do you expect them to make games for? The MMO majority that already have dozens upon dozens of high quality, established games to choose from? |
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Member
(05-04-2012, 02:49 PM)
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#492
I wonder if this can be seen as part of a larger reaction to traditional AAA publishers. Maybe the blowback from Mass Effect 3 and TOR is just the beginning. Maybe gamers are finally starting to wise up to the fact that big budgets and high production values don't mean anything. Or maybe I'm just reading too much into this.
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Member
(05-04-2012, 02:51 PM)
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#493
The "no player housing" is a real pity, maybe by being "vocal", they can change this decision. |
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Member
(05-04-2012, 02:53 PM)
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#494
I'm thinking this has to be non-canon. The Elder Scrolls has a pretty rich lore told through books and many games over the course of centuries in-game.
It seems hard to work around that lore to make a game with millions of chosen and a constantly changing emperor, especially when such a heavy event like that would just get "lost" in history. I don't buy it. 100 years in the based is two Sheogoraths ago, for example. Will this be addressed? If it happens at the end of an age, will the Grey March be accounted for? (I doubt it). They basically can't do anything meaningful in the story without tossing away established lore. I'm not sure why they opted for 1000 years in the past, versus 1000 years in the future, when they can just do whatever they want and rewrite all the lore than need to. |
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Member
(05-04-2012, 02:54 PM)
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#495
Man, if I were on the development team and came into this thread, I'd be feeling pretty crappy at the moment, unless I knew that, contrary to all expectations, what I was working really IS going to turn the MMO world on its head a bit. As is, I doubt it will, and we're lookin' at a bomba situation here...
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Member
(05-04-2012, 02:54 PM)
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#496
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Member
(05-04-2012, 02:59 PM)
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#497
This.
And this. I thought the game would do something different than other MMO's, but it seems to me they are following the WoW way. Therefore, I have zero interest in this. |
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(05-04-2012, 02:59 PM)
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#498
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Member
(05-04-2012, 03:00 PM)
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#499
Wow, I don't the developers were expecting this kinda backfire. I kinda feel sorry for them, seeing as they did start development on this game when most people weren't burnt out playing traditional MMOs. But then again, traditional MMOs need to start failing if we are ever going to see some change in this area.
I hope for their sake that this game has something that puts it apart from the competition. |