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Member
(05-09-2012, 04:50 AM)
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#253
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Member
(05-09-2012, 05:41 AM)
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#256
I've updated Jankyard to b2.
Changelog:
Quote:
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MBA in pussy licensing and rights management
(05-09-2012, 06:04 AM)
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#257
Yeah so Yeef you need to increase your lands like a Bruce on the outside of the map, when you fly up in the air the illusion is shattered and I realize I'm not in an actual jankyard at all! I'm on some sort of floating island in the sky. You just made a skybox cube around the whole map didn't you. DIDN'T YOU.
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Member
(05-09-2012, 01:33 PM)
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#258
(And then I plan to teleport everyone out there so we can have no man's land battles while waiting for players). |
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Member
(05-09-2012, 05:04 PM)
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#261
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Bitches love smiley faces
(05-09-2012, 05:52 PM)
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#263
Actually, many a time Woobie has lived on because some dork on the other team stepped in front of my rocket. :\ |
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Member
(05-09-2012, 08:03 PM)
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#267
Alien should shush because he reflected one or two of my rockets last night. One of them hit Woobie. You bastard.
The only thing close to as fun as playing one of your favorite classes is playing against one of your favorite classes and knowing how to time your rockets to screw up the other player. However, it's all fun and games until someone reflects your kritz! I still await for someone to make a clip where they are a kritz'd Pyro turning regular rockets into full crit rockets. I think I've only done it once, three or so years ago (very shortly after the update that allowed this awesomeness). |
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Member
(05-09-2012, 10:21 PM)
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#272
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Member
(05-09-2012, 10:44 PM)
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#273
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Member
(05-09-2012, 10:56 PM)
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#274
brb gotta go. my pet dinosaur just caught on fire. at least the toaster isn't eating me today. |
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Member
(05-10-2012, 02:12 PM)
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#292
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Member
(05-10-2012, 02:21 PM)
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#293
That other guy is the Tim they refer to. Someone recently dubbed me Tim2 which I am ok with but no one uses it. :( :( :(
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Member
(05-10-2012, 02:27 PM)
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#294
By the way, just a few notes on the custom maps we played last night.
Yeef, cp_jankyard has some unsewn displacements off to the side of the capture point; if you're heading from RED spawn, it's on the right of the point. I don't recall seeing it on the other side of the point, at least. Woobie, I had a suggestion for the bases; instead of having two tunnels immediately off of forward spawn that go L| <- like that, maybe try having them go \| <- like that? It's just that having to go the long way around the triangle formed by both ends of the L-tunnel and its corner feels kinda... out-of-the-way, for lack of a better phrase, and I always seem to find myself attracted to just going forward. Also, one of the stairs on the far left of the BLU base seems to be mistextured; every other step uses that non-skid metal texture (y'know, the one with the alternating diagonal bumps), but that one uses colored wood instead. |
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Member
(05-10-2012, 02:31 PM)
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#295
Speaking of which, Yeef, when are you rolling the teams up? I need to prepare my rage for when I get skipped again. |